Let the Carnival Begin
While on the field, a random pet will appear in the backpack, and the random pet can only be swapped with this pet. This pet takes +25% increased damage from super effective attacks.
It diligently observes all Rocos, noting what once made them happy. It silently records these moments and tries to modify itself, using Mechanical magic to craft a "heart," hoping to simulate and feel the joy that Rocos feel from the bottom of their hearts.
While on the field, a random pet will appear in the backpack, and the random pet can only be swapped with this pet. This pet takes +25% increased damage from super effective attacks.
Core buff skill, provides +30 Speed, and additionally grants +80% Physical Attack when in position 1 or 3, greatly boosting Physical Attack output and compensating for speed disadvantages.
A high-power physical attack skill. When in position 1 or 3, its energy cost is reduced by 2, effectively alleviating the pressure of its high 130 energy cost. Combined with the Transmission mechanic, it deals core burst damage.
Secondary damage skill. Power permanently increases by 20 whenever its position changes each turn, perfectly synergizing with the position change mechanic brought by Transmission, with damage increasing as turns progress.
Core survival skill, provides a high 80% damage reduction to compensate for the super-effective damage weakness caused by the Trait. When countering attacks, it permanently reduces the energy cost of adjacent skills by 1, optimizing the skill cycle.
Core survival and counter skill. Base damage reduction 50%, additional 40% damage reduction when in position 1 or 3. Triggers when countering attacks, greatly improving survival against super-effective damage.
Core Magic Attack output skill. Mech Ark resists many types; each time it takes resisted damage, power permanently +20, making it extremely easy to stack high damage in actual combat.
A stable Magic Attack output skill with +30 Power when in slot 1 or 3. Combined with the transmission mechanism, it supplements Magic Attack damage with moderate energy consumption.
A supplementary energy-reducing skill. Passively provides an extra -1 energy cost and reduces the energy cost of adjacent skills by 1, effectively lowering the energy pressure of Micro Scout and Magnetic Storm, and increasing overall output frequency.
Core disruption skill, increases the energy cost of the enemy's skill used this turn by +7 for 3 turns, greatly limiting the casting rhythm of the enemy's high-energy skills.
Provides a high 80% damage reduction. When countering attacks, it reduces the Energy cost of adjacent skills, ensuring its own survival while interfering with the enemy and allowing other skills to be cast more smoothly.
Supplements countermeasures and damage reduction, forming a dual response system with Energy Conservation. It can achieve up to 90% damage reduction, completely making up for the weakness of increased super-effective damage caused by the trait.
A stable Physical Attack output skill whose slot position does not change. When frequent use of reaction and interference skills causes position shifts, it provides stable supplemental damage unaffected by position.
Reduces damage taken by 70%. Counters attacks.
Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.
Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.
Active: This skill's passive permanently costs an additional -1 energy. Passive: Adjacent skills cost -1 energy, Transmission 1.
80% damage reduction, when responding to an attack: adjacent skills' energy cost permanently -1.
Deals Physical Damage. When position changes each turn, this skill's Power permanently +15.
The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.
Deals physical damage. This skill's position will not change.
Energy cost of skills used by enemy this turn +7, lasts 3 turns.
Deals Magic damage. When this skill is in slot 1 or 3, Power +30, Transmission 1.
50% damage reduction. Counter: Next action gains Priority +1.
Deals physical damage. When this skill is in Slot 1 or 3, Energy Cost -2. Transmission 1.
Deals Magic damage. Counter status: Additionally interrupts the countered skill.
Deals magic damage. This skill's Power permanently +20 for each resisted skill attack received (excluding combo hits).
Reduces damage by 50%. When this skill is in Slot 1 or Slot 3, it reduces damage by an additional 40%. Counters attacks. Transmission 1.
Reduces damage taken by 70%. Counter Attack: Gain +70% to Attack and Magic Attack.
80% damage reduction, when responding to an attack: restore 3 energy.
70% damage reduction, when responding to an attack: enemy gains 6 layers of Burn.
80% damage reduction, when responding to an attack: Magic Attack +70%.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
70% damage reduction, when responding to an attack: restore energy equal to 2× the energy cost of the responded skill.
Charge up to deal magic damage to the enemy.
80% damage reduction, when responding to an attack: return to field at the end of your turn.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.
Reduces damage taken by 70%. Counter Attack: Gain +2 to combo count.
Deals physical damage to the enemy creature.
80% damage reduction, when responding to an attack: Magic Defense +70%.
90% damage reduction, when responding to an attack: gain 50% Life Steal.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Self gains +100% Physical Attack.
Self gains +70% Magic Attack.
Deals physical damage. Enemy gains 1 stack of Meteor Mark.
Deals Magic damage. If it defeats the target, user gains Magic Attack +70%.
80% damage reduction, when responding to an attack: enemy gains 2 layers of Starfall Mark.
Enemy gains Starfall Mark; stacks gained equal enemy's current mark stacks.
Deals magic damage to the enemy creature.
Deals physical damage, 1 Combo.
90% damage reduction, if last used skill was an attack, this skill energy cost -2, when responding to an attack.
60% damage reduction. Counter: When receiving fatal damage this turn, retain 1 HP.
Deals Physical DMG. If Counter was successful last turn, this skill's Power increases by 180.
Deals physical damage. For every successful counter, this skill's Power is permanently +90.
Each turn, randomly transforms into a skill from another creature on your team.
100% damage reduction. Counter: Convert reduced damage into HP recovery, and this skill's energy cost permanently increases by 2.
Deals Magic damage. If this attack is not countered by a defensive skill, dispels all marks from both sides.
Dispels all buffs from the enemy.
Deals Magic damage, Response state: This damage is doubled.
Moves the skills carried by all pets in your team down by 1 position across pets. Clever Change: Mechanical-type skill.
Fire, Water, Martial
Normal, Grass, Ice, Dragon, Poison, Bug, Wing, Cute, Mech, Phantom
Progress: 6 items