Let the Carnival Begin
While on the field, a random pet will appear in the backpack, and the random pet can only be swapped with this pet. This pet takes +25% increased damage from super effective attacks.
It often practices in thin air and immediately starts its performance routine when a Roco approaches. Sometimes it appears clumsy and inconsiderate, but if a little Roco once smiled at its jokes, it can chase the little Roco without sleep or rest to tell jokes for three days and three nights, only to pass out right after.
While on the field, a random pet will appear in the backpack, and the random pet can only be swapped with this pet. This pet takes +25% increased damage from super effective attacks.
Provides a Speed boost to compensate for low base Speed, and grants a massive Physical Attack boost when in position 1 or 3. It is the core buff skill for Physical Attack builds.
A physical attack skill with extremely high base power. Its energy cost is reduced when in slot 1 or 3. Combined with enhanced high physical attack, it can deal fatal burst damage.
Reduces the energy cost of its own and adjacent skills, effectively alleviating the energy pressure of high-cost skills like Gear Slash and improving skill rotation fluidity.
Provides high damage reduction, which is further increased when in position 1 or 3. As a reactive skill, it effectively ensures survival, while the Transmission effect helps adjust skill positions.
Significantly increases enemy skill energy cost for 3 turns, effectively limiting the opponent's skill casting frequency and disrupting their tempo.
Provides up to 80% damage reduction, greatly improving survivability against high burst damage. When attacked, it also permanently reduces the Energy cost of adjacent skills, enhancing sustainability.
Deals Magic damage while being able to respond to and interrupt the enemy's status skills, preventing the enemy from stacking buffs or inflicting debuffs.
A magic attack skill with moderate base energy cost. Its power is increased when in slot 1 or 3. As the main damage output method of this build, it provides stable supplementary damage.
Permanently increases power with each position change. Suitable for stacking damage in position systems with frequent shifting, growing fiercer as the battle progresses.
Deals damage without changing position. Can be used for stable damage output when needing to fix skill position or stop stacking Gear Torque power, controlling the rhythm of position changes.
Provides 50% damage reduction. After countering an attack, grants Priority +1 for the next action, perfectly compensating for the low Speed base stats of Huiguangmuji and securing turn order.
Low-energy physical attack skill. Power is greatly increased when in position 1. Suitable for use during skill cooldowns or when a quick finishing move is needed. The Transmission effect also synergizes with Gear Torque stacking.
Reduces damage taken by 70%. Counters attacks.
Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.
Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.
Active: This skill's passive permanently costs an additional -1 energy. Passive: Adjacent skills cost -1 energy, Transmission 1.
80% damage reduction, when responding to an attack: adjacent skills' energy cost permanently -1.
Deals Physical Damage. When position changes each turn, this skill's Power permanently +15.
The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.
Deals physical damage. This skill's position will not change.
Energy cost of skills used by enemy this turn +7, lasts 3 turns.
Deals Magic damage. When this skill is in slot 1 or 3, Power +30, Transmission 1.
50% damage reduction. Counter: Next action gains Priority +1.
Deals physical damage. When this skill is in Slot 1 or 3, Energy Cost -2. Transmission 1.
Deals Magic damage. Counter status: Additionally interrupts the countered skill.
Deals magic damage. This skill's Power permanently +20 for each resisted skill attack received (excluding combo hits).
Reduces damage by 50%. When this skill is in Slot 1 or Slot 3, it reduces damage by an additional 40%. Counters attacks. Transmission 1.
Reduces damage taken by 70%. Counter Attack: Gain +70% to Attack and Magic Attack.
80% damage reduction, when responding to an attack: restore 3 energy.
70% damage reduction, when responding to an attack: enemy gains 6 layers of Burn.
80% damage reduction, when responding to an attack: Magic Attack +70%.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
70% damage reduction, when responding to an attack: restore energy equal to 2× the energy cost of the responded skill.
Charge up to deal magic damage to the enemy.
80% damage reduction, when responding to an attack: return to field at the end of your turn.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.
Reduces damage taken by 70%. Counter Attack: Gain +2 to combo count.
Deals physical damage to the enemy creature.
80% damage reduction, when responding to an attack: Magic Defense +70%.
90% damage reduction, when responding to an attack: gain 50% Life Steal.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Self gains +100% Physical Attack.
Self gains +70% Magic Attack.
Deals physical damage. Enemy gains 1 stack of Meteor Mark.
Deals Magic damage. If it defeats the target, user gains Magic Attack +70%.
80% damage reduction, when responding to an attack: enemy gains 2 layers of Starfall Mark.
Enemy gains Starfall Mark; stacks gained equal enemy's current mark stacks.
Deals magic damage to the enemy creature.
Deals physical damage, 1 Combo.
90% damage reduction, if last used skill was an attack, this skill energy cost -2, when responding to an attack.
60% damage reduction. Counter: When receiving fatal damage this turn, retain 1 HP.
Deals Physical DMG. If Counter was successful last turn, this skill's Power increases by 180.
Deals physical damage. For every successful counter, this skill's Power is permanently +90.
Each turn, randomly transforms into a skill from another creature on your team.
100% damage reduction. Counter: Convert reduced damage into HP recovery, and this skill's energy cost permanently increases by 2.
Deals Magic damage. If this attack is not countered by a defensive skill, dispels all marks from both sides.
Dispels all buffs from the enemy.
Deals Magic damage, Response state: This damage is doubled.
Moves the skills carried by all pets in your team down by 1 position across pets. Clever Change: Mechanical-type skill.
Fire, Water, Martial
Normal, Grass, Ice, Dragon, Poison, Bug, Wing, Cute, Mech, Phantom
Progress: 3 items