Greedy Algorithm
Slot 1 skill gains Transmission 1, and after use, inflicts 6 stacks of Burn on the enemy.
Its body structure is exquisitely crafted, capable of utilizing energy with maximum efficiency, serving as the design prototype for certain heating devices. However, in oxygen-deficient areas, its body gradually cools down and enters a sleep state. 'Tempered and settled through the years, revealing the profoundness of time.'
Slot 1 skill gains Transmission 1, and after use, inflicts 6 stacks of Burn on the enemy.
Use Lever Swap to adjust skill positions, triggering position bonuses and trait synergy. Use Drive to gain first-turn priority, stacking Burn to suppress enemy HP.
Use Leverage Swap to flexibly schedule skill positions, trigger Ion Oscillation (position 3) and Magnetic Storm (position 1) high-power bonuses and transmission effects. Magnetic Storm at position 1 paired with trait simultaneously gains transmission + 6 Burn stacks, Ignition supplements 10 Burn stacks for rapid suppression, forming 'transmission first move + high-power output + Burn suppression' cycle system.
Core Dispatch skill. 0 energy cost recovers 2 Energy, can swap adjacent skill positions. Used to trigger Ion Oscillation (slot 3 +40 power) or Magnetic Storm (slot 1/3 +30 power) position bonuses, while adjusting skill order to adapt to battle situation.
When in slot 3, Power +40 and Transmission 1, making it one of Baikal's highest power output skills. Paired with Lever Swap to adjust to slot 3 for maximized output, Transmission 1 compensates for Baikal's low speed initiative issue.
Deals +30 power and grants Transmission 1 when used from Slot 1; synergizes with Greedy Algorithm to simultaneously activate Transmission 1 and inflict 6 Burn layers on the target—core trigger for its ability, combining damage and Burn pressure.
0 Energy grants enemy 10 layers of Burn, core rapid stacking skill. Combined with Magnetic Storm / trait Burn stacking, can quickly put enemies into high Burn status, creating environment for subsequent output.
Abandon complex position management, use low-cost skills to quickly stack Burn layers, suppress enemies with sustained Burn damage, and Magnetic Storm provides Drive priority assurance.
Abandon Ion Oscillation's position management complexity, focus on rapid Burn stacking. Magnetic Storm triggers characteristic for 6 layers, Ignite for 10 layers, Flammable Substance 2-hit for 4 layers—can stack 20+ Burn layers within three turns. Lever Swap for position adjustment and energy recovery, maintaining skill cycling. Suitable for matches requiring quick pressure.
Core Dispatch skill. Adjusts skill positions to trigger Magnetic Storm/Ion Oscillation position bonuses, while recovering Energy to maintain cycling.
Position 1 combined with trait gains Transmission 1 + 6 stacks of Burn, core skill for maximizing trait benefits, Transmission compensates for low speed weakness.
2-hit Magic damage; applies 2 layers of Burn per hit, 4 total. Only 30 Energy cost; a low-cost high-efficiency skill for Burn stacking and damage, continuously pressuring with existing Burn stacks.
0 Energy grants 10 layers of Burn, rapidly stacking Burn layers. Combined with Magnetic Storm (6 layers) and Flammable Substance (4 layers), can stack over 20 layers of Burn on enemies in a short time, forming extremely high sustained damage pressure.
Early game: Stack Burn to consume enemy HP. Late game: Use Burn Out for execution. Magnetic Storm provides transmission to ensure Burn Out goes first, avoiding counterplay.
Early to mid game: Use Magnetic Storm + Ignite to stack Burn and suppress HP, with Leverage Swap for scheduling and energy recovery. Once enemies are burned to low HP, use Burn Out to execute. Although Burn Out's power is affected by enemy HP, it often deals considerable damage after Burn's DoT, and its 155 energy cost can be supported through early energy management.
Core Dispatch and Energy Recovery. Maintains skill cycling. Adjusts Magnetic Storm to slot 1 to trigger trait when necessary.
Position 1 triggers trait to gain Transmission + 6 stacks of Burn, the initiative guarantee and burn source of this build.
0 Energy grants 10 layers of Burn, basic stacking method.
High cost (155) but considerable power cleanup skill. -5 power per 5% HP enemy has lost. Suitable when enemy is low HP after Burn pressure. Combined with Transmission priority to ensure action, attempt direct kill.
Restore 2 energy to self, swap positions of skills on both sides.
Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.
80% damage reduction, when responding to an attack: adjacent skills' energy cost permanently -1.
Deals Magic damage. When this skill is in slot 1 or 3, Power +30, Transmission 1.
Enemy gains 10 stacks of Burn.
Deals Magic DMG. 2 Combo. Each Combo inflicts 2 layers of Burn on the enemy.
Dispels all marks from both sides. For each layer dispelled, the enemy gains 5 layers of Burn.
Reduces damage taken by 70%. Counters attacks.
Deals Magic damage. If this attack is not countered by a defensive skill, dispels all marks from both sides.
After use, the power of skills on both sides permanently increases by 20. When dealing with Defense: changes to power permanently increases by 30.
Deals Magic damage. Enemy gains 6 Burn stacks.
Enemy gains 10 stacks of Burn. When responding to Defense: Changed to gain 30 stacks.
Deals Magic damage. For every 5% HP the enemy loses, this skill's Power -5.
Deals magic damage to the enemy creature.
Restore 10 energy to self.
Deals physical damage to the enemy creature.
Energy cost of next Skill used -6.
Deals magic damage to the enemy creature.
Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.
Enemy gains 4 stacks of Freeze.
Charge up to deal magic damage to the enemy.
Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.
Enemy gains 5 stacks of Poison.
Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.
Self gains +40 All Skill Power.
Self gains +20 All Skill Power, Swiftness.
Self and the enemy gain Adorify: Restores 40% HP.
Deals magic damage to the enemy creature.
Self gains 100% lifesteal.
Deals magic damage to the enemy creature.
Enemy gains 4 stacks of Starfall Mark.
Active: This skill's passive permanently costs an additional -1 energy. Passive: Adjacent skills cost -1 energy, Transmission 1.
On next attack, Skill Power doubles. Against Defense: instead becomes 4x Power.
Deals Magic damage. For each Mark stack on enemy, this skill's Energy Cost -1.
Enemy gains 2 stacks of Meteorite.
Enemy gains 3 stacks of Starfall Mark. When countering Defense: Additionally doubles enemy's Starfall Mark stacks.
70% damage reduction, when responding to an attack: enemy gains 6 layers of Burn.
Self gains +170% Magic Defense.
Dispels all buffs from the enemy.
Self gains 1 stack of Attack Mark.
Self gains +70% Magic Attack.
100% damage reduction. Counter: Convert reduced damage into HP recovery, and this skill's energy cost permanently increases by 2.
Doubles the Burn stacks on the enemy and triggers Burn damage once.
The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.
Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.
50% damage reduction. Counter: Next action gains Priority +1.
Deals magic damage. Power additionally increases by one quarter of the power difference between the two side skills, Transmission 1.
Water, Fire, Earth, Martial
Normal, Dragon, Poison, Wing, Phantom, Grass, Ice, Bug, Cute, Mech
Progress: 3 items