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Little Ball(小皮球)
NO.331

Little Ball(小皮球)

Electric Phantom Final Form Original Form

Its body emits a faint purple glow. Sometimes at night, it takes out its treasured stars to light the way home for lost travelers. Thanks to its soft body structure, it can store unstable starlight energy within itself. It is said that the brightness of the stars represents the intensity of stored energy.

Dex Number
331
Category
Jelly Sprite
Height
0.7~1 M
Weight
6.4~8.12 KG
Updated
2026-04-02
Distribution
Unknown
Trait

Stellar Kindness

At the end of the turn, if an allied sprite on the field has 0 Energy, immediately switch to this sprite.

Recommended Skill Sets

Passive Stacking Burst Build

Playstyle

After passive entry, prioritize Thunderbolt to stack layers (or directly output if layers are already high), use Electromagnetic Deflection for survival or Magic Boost for buffing as needed, with Superconduct as main damage output. After multiple passive entries, Thunderbolt's power becomes extremely high, becoming core finishing tool.

Why this set works

Designed around the trait 'Passive Entry', utilizing Thunderbolt's entry stacking mechanic, combined with Superconductive Burst, Electromagnetic Deflection for survival, and Magic Enhancement for boosting. A steady playstyle that grows stronger in the late game.

Thunderbolt

Why pick this skill

Core stacking skill. Used after each passive entry, permanently gains +20 power. After multiple entries, becomes a low-cost, high-power skill, matching the trait's forced switch mechanic.

Superconductivity

Why pick this skill

Preferred burst skill after passive entry. 95 energy cost reduced to 94 with Eruption effect, use Superconduct for quick output after stacking several Thunderbolt layers.

Magic Amplification

Why pick this skill

Enhancement skill, 0 energy cost for +70% Magic Attack. After passive entry, if predicting opponent won't attack, prioritize enhancement to prepare for subsequent output.

Electromagnetic Deflection

Why pick this skill

Reaction skill, 0 energy provides 70% damage reduction. Skill uses +1 next turn after reacting to attack. Life-saving measure when passively entering, ensuring survival to act.

Mark Annihilation Build

Playstyle

After passive entry, prioritize Hyperdimensional Projection to apply 4 stacks of mark, use Remote Access to force switch or Paralysis to weaken opponent as needed, finish with Annihilation. When mark stacks are high, Annihilation damage is extremely high, can one-shot fragile targets.

Why this set works

A high burst system centered around Starfall Mark + Annihilation, paired with Remote Access for field control and Paralysis for survival. Suitable for quickly eliminating key targets.

Hyperdimensional Projection

Why pick this skill

Core of the Mark system: 0 energy cost to apply 4 layers of Starfall Mark to the enemy, creating burst conditions for Annihilation.

Annihilation

Why pick this skill

Highest power skill (155 energy cost), combined with Meteor Mark can deal massive damage. Used as finishing move.

Remote Access

Why pick this skill

0 Energy cost. Forces the enemy to return to the field. Can interrupt the opponent's tempo, or coordinate with Mark systems to force the opponent to switch and suffer Mark damage.

Paralysis

Why pick this skill

Reaction skill, 0 energy reduces enemy priority and cuts both attacks when reacting to defense. Protects self survival while weakening enemy output.

High-Frequency Electrified

Playstyle

Active re-entry through Overload Circuit to trigger teammate passive entry (or coordinate with trait tempo), Electrify becomes main damage after high usage count, Needles supplement multi-hit damage, Stellar Fission applies marks for damage amplification. Suitable for prolonged and attrition battles.

Why this set works

A high-frequency output system built around Electrified's exit stacking + Overload Circuit's active return, paired with Needle Object multi-hits and Startrack Fission marks for supplementary damage.

Electrified

Why pick this skill

Core stacking skill. Permanently gains +1 use count after each exit. Combined with passive entry from trait, can quickly stack high use counts, becoming a low-energy, high-frequency damage method.

Overload Circuit

Why pick this skill

0 Energy cost. Forces self to return to the field. Next turn skill count +1. Can actively trigger trait switch conditions (switching in a teammate with 0 Energy), or coordinate with Electrified stack accumulation.

Needle Object

Why pick this skill

3-hit magic damage, low 30 Energy cost. After stacking high Electrified counts, can serve as supplementary damage.

Orbital Fission

Why pick this skill

0 Energy grants enemy 2 layers of Meteorite Mark, supplementing damage and combining with Electrified / Needle multi-hit output.

Notes
  • Xiao Piqu is an Electric/Psychic-type special attacker, with stats skewed toward Special Attack (127) and Special Defense (126); Speed (110) is above average, and HP (116) provides decent survivability.
  • Trait 'Star-Earth Kindness' is a passive switch mechanic: at turn end, if any ally has 0 energy, this pet is forcibly switched in. This makes it an excellent 'rescue' pet, but it cannot actively control the field.
  • Skill pool focuses on Magic damage, with Starfall Mark system (Startrack Fission, Hyperdimensional Projection), return mechanics (Overload Circuit, Remote Access), and high-Energy ultimates (Annihilation, Big Bang).
  • Core contradiction: Trait forces passive entry, but skill set requires active management (e.g., Thunder stacking power, Electrified stacking counts). Build around 'quick burst or advantage establishment after passive entry'.
  • No healing skills, no stable control, relies on high burst damage or mark system to win.
Gallery
Little Ball(小皮球) True Body
True Body
Little Ball(小皮球) Shiny Form
Shiny Form
Little Ball(小皮球) Pet Egg
Pet Egg
Skills
Orbital Fission
Lv. Lv.1

Orbital Fission

Phantom
Energy: 1 Status

Enemy gains 2 stacks of Meteorite.

Superconductivity
Lv. Lv.1

Superconductivity

Electric
Energy: 3 Power: 95 Magic Attack

Deals Magic damage. Burst: This skill's Energy cost -1.

Electromagnetic Deflection
Lv. Lv.4

Electromagnetic Deflection

Electric
Energy: 3 Defense

70% damage reduction, when responding to an attack: selected skill usage count +1 next turn.

Needle Object
Lv. Lv.8

Needle Object

Phantom
Energy: 3 Power: 30 Magic Attack

Deals Magic DMG. 3 Combo.

Magic Amplification
Lv. Lv.11

Magic Amplification

Normal
Status

Self gains +70% Magic Attack.

Electrified
Lv. Lv.21

Electrified

Electric
Energy: 2 Power: 60 Magic Attack

Deals Magic damage. Each time leaving the field, this skill's uses permanently +1.

Overload Circuit
Lv. Lv.23

Overload Circuit

Electric
Energy: 1 Status

Returns to the field at the end of the turn. The selected skill gains +1 use count next turn.

Big Bang
Lv. Lv.25

Big Bang

Phantom
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Remote Access
Lv. Lv.31

Remote Access

Electric
Energy: 2 Status

Returns the enemy sprite to the field.

Thunderbolt
Lv. Lv.35

Thunderbolt

Electric
Energy: 3 Power: 35 Magic Attack

Deals Magic damage. Each time it enters the battle, this skill's power permanently increases by 40.

Hyperdimensional Projection
Lv. Lv.39

Hyperdimensional Projection

Phantom
Energy: 4 Status

Enemy gains 4 stacks of Starfall Mark.

Annihilation
Lv. Lv.47

Annihilation

Normal
Energy: 5 Power: 155 Magic Attack

Deals magic damage to the enemy creature.

Paralysis
Lv. Lv.48

Paralysis

Electric
Energy: 2 Status

Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.

Star Crash
Lv. Normal Lineage

Star Crash

Normal
Energy: 2 Power: 90 Magic Attack

Deals magic damage to the enemy creature.

Etiolation
Lv. Grass Lineage

Etiolation

Grass
Energy: 2 Status

Restore 10 energy to self.

Ignite
Lv. Fire Bloodline

Ignite

Fire
Energy: 2 Status

Enemy gains 10 stacks of Burn.

Water Storage
Lv. Water Bloodline

Water Storage

Water
Energy: 1 Status

Energy cost of next Skill used -6.

Rainbow Impact
Lv. Light Lineage

Rainbow Impact

Light
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Mud Armor
Lv. Earth Lineage

Mud Armor

Earth
Energy: 2 Status

Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.

Frost Descent
Lv. Ice Lineage

Frost Descent

Ice
Energy: 1 Status

Enemy gains 4 stacks of Freeze.

Rising Dragon Roar
Lv. Dragon Bloodline

Rising Dragon Roar

Dragon
Energy: 3 Power: 200 Magic Attack

Charge up to deal magic damage to the enemy.

Electric Shock
Lv. Electric Lineage

Electric Shock

Electric
Energy: 2 Power: 80 Magic Attack

Deals magic damage to the enemy creature.

Toxic Spore
Lv. Poison Bloodline

Toxic Spore

Poison
Energy: 3 Status

Enemy gains 5 stacks of Poison.

Feigned Sleep
Lv. Bug Lineage

Feigned Sleep

Bug
Energy: 2 Status

Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.

Neutralize
Lv. Martial Bloodline

Neutralize

Martial
Energy: 2 Status

Self gains +40 All Skill Power.

Eclosion Acceleration
Lv. Wing Lineage

Eclosion Acceleration

Wing
Energy: 2 Status

Self gains +20 All Skill Power, Swiftness.

Sweetheart Endurance
Lv. Cute Lineage

Sweetheart Endurance

Cute
Energy: 3 Status

Self and the enemy gain Adorify: Restores 40% HP.

Soul Snare
Lv. Nether Bloodline

Soul Snare

Ghost
Energy: 1 Status

Steal 3 Energy from the enemy.

Greed
Lv. Dark Lineage

Greed

Dark
Energy: 2 Status

Self gains 100% lifesteal.

Mesh Transmission
Lv. Mechanical Lineage

Mesh Transmission

Mech
Energy: 1 Status

The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.

Psychic Expansion
Lv. Phantom Lineage

Psychic Expansion

Phantom
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Mind Insight
Lv.

Mind Insight

Phantom
Energy: 7 Status

Enemy gains Starfall Mark; stacks gained equal enemy's current mark stacks.

Increase Power
Lv.

Increase Power

Electric
Energy: 4 Status

User switches out; the incoming ally regains 8 Energy.

Noisy
Lv.

Noisy

Normal
Energy: 3 Status

The enemy receives +2 Energy cost for all attack skills for 3 turns.

Stress Response
Lv.

Stress Response

Normal
Energy: 2 Status

Restore 25% HP to self, Counter Defense: instead restore 50% HP.

Heavenly Light
Lv.

Heavenly Light

Light
Energy: 3 Power: 95 Magic Attack

Deals Magic damage. This skill's type matches the Weather type.

Borrow
Lv.

Borrow

Normal
Status

Each turn, randomly transforms into a skill from another creature on your team.

Sunbathing
Lv.

Sunbathing

Normal
Energy: 1 Status

Dispels all buffs from the enemy.

Quick Move
Lv.

Quick Move

Normal
Energy: 1 Status

Self gains +80 Speed, Against Defense: changed to +160 Speed.

Mental Disruption
Lv.

Mental Disruption

Normal
Status

Enemy gains All Skill Energy Cost +1. When countering Defense: Instead becomes Energy Cost +3.

Intimidate
Lv.

Intimidate

Normal
Energy: 2 Defense

60% damage reduction. Counter: Enemy retreats.

Defense
Lv.

Defense

Normal
Energy: 1 Defense

Reduces damage taken by 70%. Counters attacks.

Antinomy
Lv.

Antinomy

Phantom
Energy: 4 Status

Enemy gains 3 stacks of Starfall Mark. When countering Defense: Additionally doubles enemy's Starfall Mark stacks.

Collapse
Lv.

Collapse

Phantom
Energy: 3 Power: 85 Magic Attack

Deals Magic damage. If it defeats the target, user gains Magic Attack +70%.

Thunderclap
Lv.

Thunderclap

Electric
Energy: 5 Status

Changes the weather to Thunderstorm for 8 turns.

Ionization Blast
Lv.

Ionization Blast

Electric
Energy: 1 Status

The enemy gains Magic Attack -20%, Speed -20, 2-hit combo.

Matchups

受击伤害增加

Earth, Bug, Ghost

受击伤害降低

Electric, Martial, Wing, Mech, Phantom

Stats
HP 116
Physical Attack 68
Magic Attack 127
Physical Defense 71
Magic Defense 126
Speed 110
Total 618
Handbook Tasks

Codex Project

Progress: 7 items

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Catch 1 Prismatic Mutant Pokémon
Target: 1
Catch 1 Shiny Mutant Pokémon
Target: 1
Obtain "Destined Hero" Medal
Use Remote Access once
Target: 1
Use Hyperdimensional Projection 2 times
Target: 2
Magic Experience x150
Research Points x5
Magic Experience x150
Research Points x10
Soul Ring Seal x1
Research Points x30
Soul Ring Seal x1
Research Points x50
Light-Splitting Crystal x300
Research Points x50
Remote Access x1
Recipe - Remote Access x1
Research Points x10
Hyperdimensional Projection x1
Recipe - Hyperdimensional Projection x1
Research Points x10