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Pinky Star(粉粉星)
NO.330

Pinky Star(粉粉星)

Electric Phantom Phase I Original Form

Mysterious starlight energy flows through its body, causing star showers when it sneezes. They love gathering to dance, with beautiful starlight surrounding them during their dance—presumably a form of communication among Pink Stars.

Dex Number
330
Category
Jelly Sprite
Height
0.53~0.76 M
Weight
2.1~3 KG
Updated
2026-04-02
Distribution
Unknown
Trait

Stellar Kindness

At the end of the turn, if an allied sprite on the field has 0 Energy, immediately switch to this sprite.

Recommended Skill Sets

Return Control Flow

Playstyle

Frequent re-entries disrupt enemy tempo, use trait auto-rescue to form a playstyle balancing attrition and control. Prioritize 'Stellar Fission' for mark stacking, 'Overload Circuit' ensures re-entry every turn and buffs next turn's skill, 'Remote Access' targets key enemies, 'Superconductor' as stable output.

Why this set works

Use 'Overload Circuit' and 'Remote Access' to build a re-entry control system, paired with trait for frequent switching, 'Superconduct' for guaranteed output, 'Orbital Fission' to stack marks for subsequent burst. This playstyle fully utilizes Pinkstar's mechanical identity.

Superconductivity

Why pick this skill

Core damage skill with 95 Energy reduced to 94 with Surge effect. 102 base Magic Attack ensures damage, serving as primary damage source.

Orbital Fission

Why pick this skill

0 Energy cost to apply 2 stacks of Meteor Mark on the enemy. Sets up for subsequent high-power skills or mark synergy. Use as opener or filler.

Overload Circuit

Why pick this skill

Core mechanic skill; costs 0 Energy to return to field at turn end, +1 skill use next turn. Combined with the trait "Star-Earth Kindness," forms an exit-return cycle while triggering "Electrify" for damage amplification.

Remote Access

Why pick this skill

0 Energy cost. Forces the enemy to return to the field, disrupting their tempo. Combined with its own return-to-field mechanism, creates field control advantages, or targets specific enemy creatures.

Mark Burst Build

Playstyle

Quickly stack Starfall Marks, utilize mark layers to trigger additional effects or directly finish with 'Annihilation'. Open with 'Startrack Fission' → 'Hyperdimensional Projection' to stack 6 marks, maintain output with 'Superconduction' during this period, 'Annihilation' reaps when marks are full. Note 155 energy cost is high, requires proper energy planning.

Why this set works

Pure Mark Burst build, abandoning the return mechanism to focus on rapidly stacking Starfall Marks before finishing with 'Annihilation'. 'Superconduction' provides transitional damage, dual mark skills quickly build layers, and 'Annihilation' serves as the high-cost, high-power finishing move.

Superconductivity

Why pick this skill

Core damage. 95 Energy is moderate. Eruption's Energy reduction effect ensures sustained output capability. Main Magic Attack skill.

Orbital Fission

Why pick this skill

0 Energy: Stacks 2 Meteor Marks, quickly accumulating mark stacks to prepare for 'Hyperdimensional Projection' or mark burst.

Hyperdimensional Projection

Why pick this skill

0 Energy: Stacks 4 Meteor Marks—core skill of the mark system. Combined with 'Stellar Fission' can quickly max marks to trigger high damage or control effects.

Annihilation

Why pick this skill

High-power Magic damage skill, high 155 Energy cost but considerable damage. Used as finisher after max stacks, or to finish low-HP targets.

Magic Attack Buff Build

Playstyle

Priority: activate 'Magic Boost' for +70% Magic Attack, then alternate between 'Needle' (30 energy, 3-hit combo) and 'Superconductor' (94 energy after Surge) for damage, use 'Electromagnetic Deflection' when anticipating enemy high-power physical moves for survival and to gain +1 skill use next turn. This playstyle is energy-management friendly with high output frequency.

Why this set works

Enhanced sustained field output strategy: 'Magic Boost' greatly increases Magic Attack, 'Needle Barrage' low-cost combo pairs with 'Superconductor' as main damage source, and 'Electromagnetic Deflection' compensates for defensive weaknesses to ensure survival. Suitable for situations requiring Pinkstar's prolonged field presence.

Needle Object

Why pick this skill

3-hit magic damage, extremely low 30 Energy cost, considerable damage after +70% magic attack buff, is a low-cost high-frequency damage option.

Magic Amplification

Why pick this skill

Magic Attack +70% boost, 0 energy cost. Greatly increases damage of "Needle" and "Superconductor". Core support skill for enhancing damage output.

Superconductivity

Why pick this skill

Core damage. 95 Energy, Eruption effect can reduce Energy cost. Damage significantly increases after buffs, forms high-low Energy pairing with "Needle".

Electromagnetic Deflection

Why pick this skill

70% damage reduction response skill, 0 energy cost, also grants +1 skill use next turn when responding to attacks, compensating for Pinkstar's 57 Defense weakness and ensuring survival

Notes
  • Pink Pink Star is an Electric/Phantom dual-type Special Attacker pet, Magic Attack 102 and Magic Defense 101 are relatively high, Speed 88 is moderately above average, Physical Defense and Physical Attack are low. Trait 'Star-Earth Kindness' allows automatic switch-in when ally pet's energy is 0, possessing rescue function. Skill pool focuses on Magic damage and Mark system, with Starfall Mark stacking, return to field, combo and other mechanics.
  • Starfall Mark mechanic: Applied to enemies through 'Stellar Fission' and 'Hyperdimensional Projection', subsequent skills can trigger additional effects (inferred).
  • Return mechanism: 'Overload Circuit' and 'Remote Access' involve Return. 'Electrified' gains damage with exit count, forming unique exit-return cycle playstyle.
  • Pink Pink Star is weak to Earth, Ghost, and Bug types, attention needed to type disadvantage.
Gallery
Pinky Star(粉粉星) True Body
True Body
Pinky Star(粉粉星) Shiny Form
Shiny Form
Pinky Star(粉粉星) Pet Egg
Pet Egg
Skills
Orbital Fission
Lv. Lv.1

Orbital Fission

Phantom
Energy: 1 Status

Enemy gains 2 stacks of Meteorite.

Superconductivity
Lv. Lv.1

Superconductivity

Electric
Energy: 3 Power: 95 Magic Attack

Deals Magic damage. Burst: This skill's Energy cost -1.

Electromagnetic Deflection
Lv. Lv.4

Electromagnetic Deflection

Electric
Energy: 3 Defense

70% damage reduction, when responding to an attack: selected skill usage count +1 next turn.

Needle Object
Lv. Lv.8

Needle Object

Phantom
Energy: 3 Power: 30 Magic Attack

Deals Magic DMG. 3 Combo.

Magic Amplification
Lv. Lv.11

Magic Amplification

Normal
Status

Self gains +70% Magic Attack.

Electrified
Lv. Lv.21

Electrified

Electric
Energy: 2 Power: 60 Magic Attack

Deals Magic damage. Each time leaving the field, this skill's uses permanently +1.

Overload Circuit
Lv. Lv.23

Overload Circuit

Electric
Energy: 1 Status

Returns to the field at the end of the turn. The selected skill gains +1 use count next turn.

Big Bang
Lv. Lv.25

Big Bang

Phantom
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Remote Access
Lv. Lv.31

Remote Access

Electric
Energy: 2 Status

Returns the enemy sprite to the field.

Thunderbolt
Lv. Lv.35

Thunderbolt

Electric
Energy: 3 Power: 35 Magic Attack

Deals Magic damage. Each time it enters the battle, this skill's power permanently increases by 40.

Hyperdimensional Projection
Lv. Lv.39

Hyperdimensional Projection

Phantom
Energy: 4 Status

Enemy gains 4 stacks of Starfall Mark.

Annihilation
Lv. Lv.47

Annihilation

Normal
Energy: 5 Power: 155 Magic Attack

Deals magic damage to the enemy creature.

Paralysis
Lv. Lv.48

Paralysis

Electric
Energy: 2 Status

Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.

Star Crash
Lv. Normal Lineage

Star Crash

Normal
Energy: 2 Power: 90 Magic Attack

Deals magic damage to the enemy creature.

Etiolation
Lv. Grass Lineage

Etiolation

Grass
Energy: 2 Status

Restore 10 energy to self.

Ignite
Lv. Fire Bloodline

Ignite

Fire
Energy: 2 Status

Enemy gains 10 stacks of Burn.

Water Storage
Lv. Water Bloodline

Water Storage

Water
Energy: 1 Status

Energy cost of next Skill used -6.

Rainbow Impact
Lv. Light Lineage

Rainbow Impact

Light
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Mud Armor
Lv. Earth Lineage

Mud Armor

Earth
Energy: 2 Status

Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.

Frost Descent
Lv. Ice Lineage

Frost Descent

Ice
Energy: 1 Status

Enemy gains 4 stacks of Freeze.

Rising Dragon Roar
Lv. Dragon Bloodline

Rising Dragon Roar

Dragon
Energy: 3 Power: 200 Magic Attack

Charge up to deal magic damage to the enemy.

Electric Shock
Lv. Electric Lineage

Electric Shock

Electric
Energy: 2 Power: 80 Magic Attack

Deals magic damage to the enemy creature.

Toxic Spore
Lv. Poison Bloodline

Toxic Spore

Poison
Energy: 3 Status

Enemy gains 5 stacks of Poison.

Feigned Sleep
Lv. Bug Lineage

Feigned Sleep

Bug
Energy: 2 Status

Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.

Neutralize
Lv. Martial Bloodline

Neutralize

Martial
Energy: 2 Status

Self gains +40 All Skill Power.

Eclosion Acceleration
Lv. Wing Lineage

Eclosion Acceleration

Wing
Energy: 2 Status

Self gains +20 All Skill Power, Swiftness.

Sweetheart Endurance
Lv. Cute Lineage

Sweetheart Endurance

Cute
Energy: 3 Status

Self and the enemy gain Adorify: Restores 40% HP.

Soul Snare
Lv. Nether Bloodline

Soul Snare

Ghost
Energy: 1 Status

Steal 3 Energy from the enemy.

Greed
Lv. Dark Lineage

Greed

Dark
Energy: 2 Status

Self gains 100% lifesteal.

Mesh Transmission
Lv. Mechanical Lineage

Mesh Transmission

Mech
Energy: 1 Status

The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.

Psychic Expansion
Lv. Phantom Lineage

Psychic Expansion

Phantom
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Mind Insight
Lv.

Mind Insight

Phantom
Energy: 7 Status

Enemy gains Starfall Mark; stacks gained equal enemy's current mark stacks.

Increase Power
Lv.

Increase Power

Electric
Energy: 4 Status

User switches out; the incoming ally regains 8 Energy.

Noisy
Lv.

Noisy

Normal
Energy: 3 Status

The enemy receives +2 Energy cost for all attack skills for 3 turns.

Stress Response
Lv.

Stress Response

Normal
Energy: 2 Status

Restore 25% HP to self, Counter Defense: instead restore 50% HP.

Heavenly Light
Lv.

Heavenly Light

Light
Energy: 3 Power: 95 Magic Attack

Deals Magic damage. This skill's type matches the Weather type.

Borrow
Lv.

Borrow

Normal
Status

Each turn, randomly transforms into a skill from another creature on your team.

Sunbathing
Lv.

Sunbathing

Normal
Energy: 1 Status

Dispels all buffs from the enemy.

Quick Move
Lv.

Quick Move

Normal
Energy: 1 Status

Self gains +80 Speed, Against Defense: changed to +160 Speed.

Mental Disruption
Lv.

Mental Disruption

Normal
Status

Enemy gains All Skill Energy Cost +1. When countering Defense: Instead becomes Energy Cost +3.

Intimidate
Lv.

Intimidate

Normal
Energy: 2 Defense

60% damage reduction. Counter: Enemy retreats.

Defense
Lv.

Defense

Normal
Energy: 1 Defense

Reduces damage taken by 70%. Counters attacks.

Antinomy
Lv.

Antinomy

Phantom
Energy: 4 Status

Enemy gains 3 stacks of Starfall Mark. When countering Defense: Additionally doubles enemy's Starfall Mark stacks.

Collapse
Lv.

Collapse

Phantom
Energy: 3 Power: 85 Magic Attack

Deals Magic damage. If it defeats the target, user gains Magic Attack +70%.

Thunderclap
Lv.

Thunderclap

Electric
Energy: 5 Status

Changes the weather to Thunderstorm for 8 turns.

Ionization Blast
Lv.

Ionization Blast

Electric
Energy: 1 Status

The enemy gains Magic Attack -20%, Speed -20, 2-hit combo.

Matchups

受击伤害增加

Earth, Bug, Ghost

受击伤害降低

Electric, Martial, Wing, Mech, Phantom

Stats
HP 93
Physical Attack 54
Magic Attack 102
Physical Defense 57
Magic Defense 101
Speed 88
Total 495
Handbook Tasks

Codex Project

Progress: 3 items

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Successfully evolve a creature 1 time
Target: 1
Magic Experience x150
Research Points x5
Magic Experience x150
Research Points x10
Light-Splitting Crystal x50
Research Points x10