Stellar Kindness
At the end of the turn, if an allied sprite on the field has 0 Energy, immediately switch to this sprite.
Mysterious starlight energy flows through its body, causing star showers when it sneezes. They love gathering to dance, with beautiful starlight surrounding them during their dance—presumably a form of communication among Pink Stars.
At the end of the turn, if an allied sprite on the field has 0 Energy, immediately switch to this sprite.
Frequent re-entries disrupt enemy tempo, use trait auto-rescue to form a playstyle balancing attrition and control. Prioritize 'Stellar Fission' for mark stacking, 'Overload Circuit' ensures re-entry every turn and buffs next turn's skill, 'Remote Access' targets key enemies, 'Superconductor' as stable output.
Use 'Overload Circuit' and 'Remote Access' to build a re-entry control system, paired with trait for frequent switching, 'Superconduct' for guaranteed output, 'Orbital Fission' to stack marks for subsequent burst. This playstyle fully utilizes Pinkstar's mechanical identity.
Core damage skill with 95 Energy reduced to 94 with Surge effect. 102 base Magic Attack ensures damage, serving as primary damage source.
0 Energy cost to apply 2 stacks of Meteor Mark on the enemy. Sets up for subsequent high-power skills or mark synergy. Use as opener or filler.
Core mechanic skill; costs 0 Energy to return to field at turn end, +1 skill use next turn. Combined with the trait "Star-Earth Kindness," forms an exit-return cycle while triggering "Electrify" for damage amplification.
0 Energy cost. Forces the enemy to return to the field, disrupting their tempo. Combined with its own return-to-field mechanism, creates field control advantages, or targets specific enemy creatures.
Quickly stack Starfall Marks, utilize mark layers to trigger additional effects or directly finish with 'Annihilation'. Open with 'Startrack Fission' → 'Hyperdimensional Projection' to stack 6 marks, maintain output with 'Superconduction' during this period, 'Annihilation' reaps when marks are full. Note 155 energy cost is high, requires proper energy planning.
Pure Mark Burst build, abandoning the return mechanism to focus on rapidly stacking Starfall Marks before finishing with 'Annihilation'. 'Superconduction' provides transitional damage, dual mark skills quickly build layers, and 'Annihilation' serves as the high-cost, high-power finishing move.
Core damage. 95 Energy is moderate. Eruption's Energy reduction effect ensures sustained output capability. Main Magic Attack skill.
0 Energy: Stacks 2 Meteor Marks, quickly accumulating mark stacks to prepare for 'Hyperdimensional Projection' or mark burst.
0 Energy: Stacks 4 Meteor Marks—core skill of the mark system. Combined with 'Stellar Fission' can quickly max marks to trigger high damage or control effects.
High-power Magic damage skill, high 155 Energy cost but considerable damage. Used as finisher after max stacks, or to finish low-HP targets.
Priority: activate 'Magic Boost' for +70% Magic Attack, then alternate between 'Needle' (30 energy, 3-hit combo) and 'Superconductor' (94 energy after Surge) for damage, use 'Electromagnetic Deflection' when anticipating enemy high-power physical moves for survival and to gain +1 skill use next turn. This playstyle is energy-management friendly with high output frequency.
Enhanced sustained field output strategy: 'Magic Boost' greatly increases Magic Attack, 'Needle Barrage' low-cost combo pairs with 'Superconductor' as main damage source, and 'Electromagnetic Deflection' compensates for defensive weaknesses to ensure survival. Suitable for situations requiring Pinkstar's prolonged field presence.
3-hit magic damage, extremely low 30 Energy cost, considerable damage after +70% magic attack buff, is a low-cost high-frequency damage option.
Magic Attack +70% boost, 0 energy cost. Greatly increases damage of "Needle" and "Superconductor". Core support skill for enhancing damage output.
Core damage. 95 Energy, Eruption effect can reduce Energy cost. Damage significantly increases after buffs, forms high-low Energy pairing with "Needle".
70% damage reduction response skill, 0 energy cost, also grants +1 skill use next turn when responding to attacks, compensating for Pinkstar's 57 Defense weakness and ensuring survival
Enemy gains 2 stacks of Meteorite.
Deals Magic damage. Burst: This skill's Energy cost -1.
70% damage reduction, when responding to an attack: selected skill usage count +1 next turn.
Deals Magic DMG. 3 Combo.
Self gains +70% Magic Attack.
Deals Magic damage. Each time leaving the field, this skill's uses permanently +1.
Returns to the field at the end of the turn. The selected skill gains +1 use count next turn.
Deals magic damage to the enemy creature.
Returns the enemy sprite to the field.
Deals Magic damage. Each time it enters the battle, this skill's power permanently increases by 40.
Enemy gains 4 stacks of Starfall Mark.
Deals magic damage to the enemy creature.
Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.
Deals magic damage to the enemy creature.
Restore 10 energy to self.
Enemy gains 10 stacks of Burn.
Energy cost of next Skill used -6.
Deals magic damage to the enemy creature.
Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.
Enemy gains 4 stacks of Freeze.
Charge up to deal magic damage to the enemy.
Deals magic damage to the enemy creature.
Enemy gains 5 stacks of Poison.
Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.
Self gains +40 All Skill Power.
Self gains +20 All Skill Power, Swiftness.
Self and the enemy gain Adorify: Restores 40% HP.
Steal 3 Energy from the enemy.
Self gains 100% lifesteal.
The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.
Deals physical damage to the enemy creature.
Enemy gains Starfall Mark; stacks gained equal enemy's current mark stacks.
User switches out; the incoming ally regains 8 Energy.
The enemy receives +2 Energy cost for all attack skills for 3 turns.
Restore 25% HP to self, Counter Defense: instead restore 50% HP.
Deals Magic damage. This skill's type matches the Weather type.
Each turn, randomly transforms into a skill from another creature on your team.
Dispels all buffs from the enemy.
Self gains +80 Speed, Against Defense: changed to +160 Speed.
Enemy gains All Skill Energy Cost +1. When countering Defense: Instead becomes Energy Cost +3.
60% damage reduction. Counter: Enemy retreats.
Reduces damage taken by 70%. Counters attacks.
Enemy gains 3 stacks of Starfall Mark. When countering Defense: Additionally doubles enemy's Starfall Mark stacks.
Deals Magic damage. If it defeats the target, user gains Magic Attack +70%.
Changes the weather to Thunderstorm for 8 turns.
The enemy gains Magic Attack -20%, Speed -20, 2-hit combo.
Earth, Bug, Ghost
Electric, Martial, Wing, Mech, Phantom
Progress: 3 items