Cinder Grass
While on the field, all Burn decay becomes growth.
The wood has lost all signs of life, and a bodiless flame spirit dwells within the dead wood. They often enjoy liveliness and take great pride in the closeness and cooperation of the Roco clan.
While on the field, all Burn decay becomes growth.
Emberling is a Fire/Grass-type physical attacker. Its trait "Cinder Grass" converts Burn decay into growth, making it an excellent core for Burn teams. Its stats feature standout Physical Attack 120, HP 135, and Physical Defense 103, with above-average Speed 100. Its movepool focuses on Burn stacking, physical damage, and sustain/recovery, lacking powerful STAB high-damage moves but featuring a unique Burn mechanic.
Field Attrition Type, use Trait to allow Burn stacks to grow infinitely, use Full Combustion to periodically detonate high DOT damage, Vine Strangle for direct damage supplement, Enzyme Concentration Adjustment to survive critical attacks.
With the trait "Cinder Grass" as the core, using "Ignite" for fast burn startup, utilizing "Complete Combustion" to double stacks and trigger damage, forming a snowball effect where burn stacks grow higher and higher. "Vine Strangle" provides stable physical damage and energy recovery, "Enzyme Concentration Adjustment" ensures survival. The key is applying burn first, finding opportunities to detonate with Complete Combustion, and maintaining field pressure.
Core trait trigger. 0 Energy cost to directly apply 10 stacks of Burn, laying foundation for subsequent [Full Combustion] and trait synergy. Essential opening skill.
0 Energy cost to double enemy Burn and trigger 1 damage. Combined with trait for continuous Burn growth. Main burst method, higher stacks = greater returns.
Main Physical DPS skill, 80 Energy mid-power, recovers 5 Energy to alleviate sustain, used as filler damage and execute
High-survival Response skill. 80% damage reduction + Response healing. Compensates survival pressure when Speed is not high, ensuring sustained presence for Burn stacking.
Anticipate enemy attacks to activate 'Flame Shield' stacking Burn, seize counter timing with 'Scorching Wave' for burst, quickly stack high Burn layers then harvest with 'Full Combustion', suitable against physical damage opponents
Use 'Flame Shield's counter mechanism for rapid Burn stacking, while gaining high damage reduction. 'Scorching Wave' doubles power in counter state and grants 8 Burn stacks, paired with Ignite for instant high Burn stacking, then detonate with 'Complete Combustion'. More proactive than first build, Flame Shield serves both stacking and defense functions
0 Energy cost to apply 10 Burn layers on startup, pairs with Scorching Wave for quick stacking.
55 Energy Magic damage skill. Grants 4 stacks of Burn. Power and Burn are doubled when in Counter State. Can deliver high burst when combined with Ignite or Flame Shield's Burn.
0 Energy Cost, 70% damage reduction. Inflicts 6 stacks of Burn on enemy when responding to attacks. Enables both survival and rapid Burn stacking, perfectly matching the trait.
Doubles Burn stacks and triggers damage, use after Flame Shield/Ignition stacking for burst damage
Use Fiberization against physical attacks to greatly increase DEF. Use Branch Strike for damage and Counter healing. Seed Bullet for Energy filler. Ignite provides auxiliary Burn. Positioned as DEF-oriented sustained damage dealer, not relying on Burn DOT.
Abandons Full Combustion system, shifts to pure Physical sustained field output. Uses [Fiberization] + high Physical Defense base stats to become Physical shield. [Branch Draw] responds with HP/Energy recovery for sustained combat. [Seed Bullet] extremely low Energy cost filler. [Ignition] provides functional Burn or team synergy. Suitable when stable Physical damage dealer needed and enemy Magic Attack is high.
Low Energy cost 30, recovers 1 Energy, serves as cheapest energy filler and chip damage skill, ensures other high Energy cost skills can be used
Main DPS skill, 90 Energy high power, restores 50% HP and 5 Energy under Counter state, core sustain method.
80% damage reduction response skill. Physical Defense +70% after responding, greatly boosting physical tankiness; combined with high HP and Physical Defense base stats becomes a physical shield.
0 Energy: Burn initiation, provides Burn support for team or coordinates with own skills.
Reduces damage taken by 70%. Counters attacks.
Deals Physical DMG. Restores 1 Energy to self.
Deals physical damage to the enemy creature.
Deals Magic damage. User switches out.
Enemy gains 10 stacks of Burn.
70% damage reduction, when responding to an attack: enemy gains 6 layers of Burn.
Deals physical damage to the enemy creature.
Doubles the Burn stacks on the enemy and triggers Burn damage once.
80% damage reduction, when responding to an attack: Physical Defense +70%.
Deals Physical DMG. Restores 5 Energy to self.
80% damage reduction, when responding to an attack: restore 20% HP.
Deals Magic damage. Enemy gains 4 Burn stacks. Counter status: This skill's Power and Burn inflicted are doubled.
Deals physical damage. Counter state: Restores 50% HP and 5 Energy to self.
Reduces damage taken by 70%. Counter Attack: Gain +70% to Attack and Magic Attack.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
80% damage reduction, when responding to an attack: enemy Combo Count -3.
70% damage reduction, when responding to an attack: restore energy equal to 2× the energy cost of the responded skill.
Charge up to deal magic damage to the enemy.
80% damage reduction, when responding to an attack: return to field at the end of your turn.
Deals physical damage to the enemy creature.
70% damage reduction, emergency retreat, when responding to an attack: next entering creature gains damage reduction.
Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.
Reduces damage taken by 70%. Counter Attack: Gain +2 to combo count.
Deals magic damage to the enemy creature.
80% damage reduction, when responding to an attack: Magic Defense +70%.
90% damage reduction, when responding to an attack: gain 50% Life Steal.
Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.
80% damage reduction, when responding to an attack: enemy gains 2 layers of Starfall Mark.
80% damage reduction, when responding to an attack: next attack skill power doubled.
70% damage reduction, when responding to an attack: enemy loses 3 energy.
Restore 15% HP to self, then retreat.
Deals physical damage to the enemy creature.
Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.
Deals Magic damage. If this attack is not countered by a defensive skill, dispels all marks from both sides.
Self gains +100% Physical Attack.
Deals physical damage to the enemy creature.
Deals Physical DMG. If a Status skill was used last turn, this skill's Power increases by 55.
Reduces damage taken by 80%. Counter Attack: For each attack damage taken during this period, gain +40% to both Attack and Magic Attack.
60% damage reduction. Counter: When receiving fatal damage this turn, retain 1 HP.
100% damage reduction. Counter: Convert reduced damage into HP recovery, and this skill's energy cost permanently increases by 2.
Deals physical damage. For every other Fire-type skill used, this skill's Power is permanently doubled.
80% damage reduction, when responding to an attack: restore 3 energy.
Deals Physical Damage. The enemy gains 4 stacks of Burn.
Fire, Poison, Wing
Grass, Light, Electric, Cute, Mech
Progress: 8 items