Cinder Grass
While on the field, all Burn decay becomes growth.
"Please avoid bringing Emberbugs into mountain forests during autumn. If failure to take fire prevention measures leads to danger, the Roco shall bear full responsibility." ——A notice from the Ministry of Magic
While on the field, all Burn decay becomes growth.
Use trait to convert Burn into a growth mechanism, quickly stacking high Burn layers. Rely on continuous Burn damage to suppress opponents, possessing certain survival capability.
Maximize 'Cinder Grass' trait: Ignite to activate, Full Combustion doubles stacks and triggers damage, Scorching Wave efficiently stacks under Burn, Flame Shield provides defense while continuing Burn stacking, forming high-pressure Burn growth system
Core trait synergy skill. 0 Energy cost to directly apply 10 stacks of Burn to enemy. Combined with 'Cinder Grass' trait causes Burn stacks to grow rather than decay, the core opener for the entire strategy.
0 Energy cost to double enemy Burn stacks and immediately trigger 1 Burn damage. Perfect combo with 'Ignite', rapidly stacking high Burn layers for sustained pressure.
55 Energy Magic damage skill. Base effect grants 4 stacks of Burn. If the enemy already has Burn, both power and Burn stacks are doubled (to 8 stacks). The primary means of stacking Burn.
0 Energy Cost, 70% damage reduction defensive skill. When responding to attacks, inflicts 6 stacks of Burn on enemy. Combines survival with Burn stacking functionality, ensuring field presence capability.
Relies on low-cost skills to maintain energy cycle. Uses 'Vine Strangle' and 'Branch Draw' to deal physical damage while ensuring sustainability. 'Enzyme Concentration Adjustment' provides defense recovery. Suitable for prolonged battles.
A build centered around physical attack base stats and energy sustainability, with "Seed Bullet" and "Vine Strangle" forming positive energy cycle output, "Branch Draw" providing high recovery under counter state, and "Enzyme Concentration Adjustment" as defense recovery means, overall playstyle is steady and enduring.
30 Energy low-cost Physical damage skill, also restores 1 Energy. Serves as basic output and Energy cycling method, used with high Physical Attack base stats.
80 energy high-power Physical damage skill. Restores 5 energy. Main positive energy cycle damage skill, ensuring sustain while dealing damage.
90 Energy physical damage skill, restores 50% HP and 5 Energy when countering, is a key survival sustain skill, strong comeback ability at low HP
0 Energy Cost, 80% damage reduction defensive skill. Restores 20% HP when responding to attacks. Provides powerful survival assurance. Combined with 'Pruning' forms a dual recovery system.
Reduces damage taken by 70%. Counters attacks.
Deals Physical DMG. Restores 1 Energy to self.
Deals physical damage to the enemy creature.
Deals Magic damage. User switches out.
Enemy gains 10 stacks of Burn.
70% damage reduction, when responding to an attack: enemy gains 6 layers of Burn.
Deals physical damage to the enemy creature.
Doubles the Burn stacks on the enemy and triggers Burn damage once.
80% damage reduction, when responding to an attack: Physical Defense +70%.
Deals Physical DMG. Restores 5 Energy to self.
80% damage reduction, when responding to an attack: restore 20% HP.
Deals Magic damage. Enemy gains 4 Burn stacks. Counter status: This skill's Power and Burn inflicted are doubled.
Deals physical damage. Counter state: Restores 50% HP and 5 Energy to self.
Reduces damage taken by 70%. Counter Attack: Gain +70% to Attack and Magic Attack.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
80% damage reduction, when responding to an attack: enemy Combo Count -3.
70% damage reduction, when responding to an attack: restore energy equal to 2× the energy cost of the responded skill.
Charge up to deal magic damage to the enemy.
80% damage reduction, when responding to an attack: return to field at the end of your turn.
Deals physical damage to the enemy creature.
70% damage reduction, emergency retreat, when responding to an attack: next entering creature gains damage reduction.
Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.
Reduces damage taken by 70%. Counter Attack: Gain +2 to combo count.
Deals magic damage to the enemy creature.
80% damage reduction, when responding to an attack: Magic Defense +70%.
90% damage reduction, when responding to an attack: gain 50% Life Steal.
Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.
80% damage reduction, when responding to an attack: enemy gains 2 layers of Starfall Mark.
80% damage reduction, when responding to an attack: next attack skill power doubled.
70% damage reduction, when responding to an attack: enemy loses 3 energy.
Restore 15% HP to self, then retreat.
Deals physical damage to the enemy creature.
Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.
Deals Magic damage. If this attack is not countered by a defensive skill, dispels all marks from both sides.
Self gains +100% Physical Attack.
Deals physical damage to the enemy creature.
Deals Physical DMG. If a Status skill was used last turn, this skill's Power increases by 55.
Reduces damage taken by 80%. Counter Attack: For each attack damage taken during this period, gain +40% to both Attack and Magic Attack.
60% damage reduction. Counter: When receiving fatal damage this turn, retain 1 HP.
100% damage reduction. Counter: Convert reduced damage into HP recovery, and this skill's energy cost permanently increases by 2.
Deals physical damage. For every other Fire-type skill used, this skill's Power is permanently doubled.
80% damage reduction, when responding to an attack: restore 3 energy.
Deals Physical Damage. The enemy gains 4 stacks of Burn.
Fire, Poison, Wing
Grass, Light, Electric, Cute, Mech
Progress: 3 items