Blood Type Attraction
For each type of skill the enemy has equipped, your attack power increases by 10.
In Glimmer Marsh, many sprites have become amberized from prolonged contact with light crystals—yet the notorious Light-Thief Mosquito is never among them. This is because Light-Thief Mosquitoes cooperate: when one absorbs too much Light energy, others help absorb the excess to reduce its concentration.
For each type of skill the enemy has equipped, your attack power increases by 10.
High speed output after boosting, balancing sustainability
Use Black Hand + Magic Enhancement for quick boost and output, Light Orb as high power cleanup method, Greed provides sustainability. Magic Attack-oriented build suits maximizing Light Thief Mosquito's 104 Magic Attack and 113 Magic Defense advantages.
Core damage skill. 2-hit Magic damage. Moderate Energy cost; damage becomes considerable with Magic Attack buffs.
Provides 70% MATK boost, enhances MATK skills like Black Hand, Light Orb
High-power Magic Attack skill, used for burst finishing
100% lifesteal provides sustain; combined with high-damage skills, it can recover massive HP
High-Speed First Strike, weaken opponent, sustain with life drain
Use 115 Speed advantage, First Strike to seize initiative, Power Devour to weaken enemy and buff self, Bat for lifesteal sustain, Light Blade as high-power finisher. Physical Attack build also utilizes 104 Physical Attack.
Priority +1 Physical skill, uses 115 Speed to seize initiative and suppress.
Reduces all enemies' skill power while strengthening itself, combining offense and defense.
100% lifesteal physical skill; combined with First Strike to suppress while recovering
High-power Physical finishing skill for endgame executions.
Switch in late, maximizing damage using enemy casualties and type diversity
Utilize Implicate's high power for late-game cleanup, Diffuse Reflection combined with trait to further boost damage, First Strike ensuring move priority, and Greed for endurance. Suitable for late-entry cleanup strategy.
The more exhausted enemy creatures, the higher the power, suitable for endgame cleanup.
Damage increases based on number of types the enemy carries; maximize output by combining with traits.
Priority Physical skill, used for finishing off or suppressing low-health targets.
100% lifesteal provides crucial sustain, ensuring endgame survival.
Self gains +70% Magic Attack.
Deals physical damage to the enemy creature.
Deals Magic DMG. 2 Combo.
Self gains 100% lifesteal.
Deals physical damage and drains 100% HP.
Up to 1 skill per type gains +35 power.
Deals magic damage to the enemy creature.
Enemy gains All Skill Power -20; self gains All Skill Power +20.
Deals Physical DMG. Priority +1.
Self gains -100% Dual Attack and Dual Defense, Against Defense: changed to enemy gains -100% Dual Attack and Dual Defense.
Deals Magic damage. For each other-type skill used, this skill's Power permanently +30.
Deals physical damage to the enemy creature.
Deals Magic damage. For each exhausted enemy Sprite, this skill's Power +30.
Deals Physical damage to self. Counter status: Changes to dealing Physical damage to the enemy, and this skill's power +120.
Deals massive physical damage. Self gains Physical ATK -50%. Counter state: Instead gains Physical ATK +50%.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Charge up to deal magic damage to the enemy.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage, 2 Combos.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.
Deals physical damage to the enemy creature.
Deals physical damage, 3 Combos.
Self gains +100% Physical Attack.
Swap equipped Skills with the enemy.
Deals Magic damage. Enemy gains 2 Poison stacks.
Deals physical damage, 2 Combos. Each Combo inflicts 1 layer of Poison on the enemy.
Deals Magic damage. For each Insect Chirp carried by party members, this skill's combo count +1.
Deals physical damage, 2 Combos. Your team gains 1 Devotion: Combo Count +1.
Deals physical damage. Counter state: This skill's Power becomes 2x, ignoring the enemy's Type resistance.
Deals physical damage to the enemy creature.
Deals Magic damage. If this attack is not countered by a defensive skill, dispels all marks from both sides.
Deals Magic damage. Counter status: Additionally interrupts the countered skill.
Deals physical damage, 2 Combos. Counter state: This skill's Combo Count doubles.
Enemy's skills except the one used this turn gain Energy Cost +3 for 3 turns.
Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.
Retreat, Counter Defense: additionally increases enemy attack skill energy cost by 4.
Reduces damage taken by 70%. Counters attacks.
Self gains +3 Combo Count.
Deals Magic DMG. 3 Combo. If the enemy switches Roco this turn, this skill's Combo count increases by 3.
Deals Magic damage, Adaptive: Lifesteal-related skills.
Deals magic damage, 1 combo hit. If the opponent is poisoned, this skill's combo hits +2.
Grass, Light, Bug, Martial, Cute
Phantom, Dark
Progress: 8 items