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Lightglut Buzz(嗜光嗡嗡)
NO.323

Lightglut Buzz(嗜光嗡嗡)

Dark Light Phase I Original Form

"Experiments have found that its abdomen contains a special organ that only reacts to Light-type energy. Therefore, when storing Light Crystals, Light-type pets must be dispatched to patrol and confuse their senses." "Light-type pets jointly issued a protest, demanding the Kingdom crack down on the fanatical stalking and overly affectionate behavior of Light-Craving Buzz."

Dex Number
323
Category
Thief Sprite
Height
0.24~0.32 M
Weight
1.46~3.05 KG
Updated
2026-04-02
Distribution
Unknown
Trait

Blood Type Attraction

For each type of skill the enemy has equipped, your attack power increases by 10.

Recommended Skill Sets

Type Stacking Burst Build

Playstyle

Trigger Overexposure's permanent power boost through two different-type skills Black Hand (Dark) and Light Orb (Light), while Diffuse Reflection boosts these skills' immediate power, after stacking Overexposure becomes ultra-high power finisher. Note: may need 1-2 turns warm-up at start, suitable for mid-speed matches.

Why this set works

A build centered around "Overexposure"'s type stacking mechanism, using "Diffuse Reflection" to amplify cross-type benefits, with Underhand + Light Orb dual-type output triggering stacks, resulting in explosive Overexposure power once fully stacked.

Overexposure

Why pick this skill

Core damage skill. Combined with type damage bonuses from traits "Blood Type Attraction" and "Diffuse Reflection," Power permanently +30 for each other-type skill used. Extremely high damage after stacking, main attack method of this build.

Diffuse Reflection

Why pick this skill

Key support skill: Up to 1 skill per type gains +35 power, forming perfect synergy with "Overexposure"—using other type skills first triggers Overexposure stacking while Diffuse Reflection boosts those skills' power, creating a snowball effect.

Black Hand

Why pick this skill

Dark-type 2-hit Magic Attack skill, moderate energy cost, serves as quality carrier for triggering [Overexposure] stacking, also enjoys Diffuse Reflection's type damage bonus, balancing output and system operation.

Light Orb

Why pick this skill

High power Light-type magic attack skill. Serves as another type trigger point combined with 'Overexposure' and 'Diffuse Reflection'. Can also serve as a finisher after stacking is complete. 80 energy cost has excellent value under damage amplification systems.

Lifesteal Sustain Speed Attack Build

Playstyle

At the start, activate Greed or directly attack with Bat. Leverage Speed 92 advantage combined with First Strike to seize turn priority. Maintain HP through 100% lifesteal. Light Blade serves as high-power finishing move. Extremely oppressive against fragile or slower opponents, but vulnerable to high-burst preemptive one-shots.

Why this set works

Utilize the dual lifesteal mechanic of Greed + Bat to build a perpetual motion machine, combined with speed advantage for preemptive suppression. Light Blade delivers high-power finishing blows, suitable for attrition battles and endgame cleanup.

Greed

Why pick this skill

Core sustain skill, 100% lifesteal paired with high power output can greatly recover HP, compensating for the fragility of 50 Physical Defense, key to sustained field combat.

Bat

Why pick this skill

Physical Attack lifesteal skill, 65 Energy cost with considerable power, combined with Greed for double lifesteal security, stable healing in endgame or against low Physical Defense targets

First Strike

Why pick this skill

Priority +1 Physical skill, 92 Speed combined with priority can suppress most opponents, used for low-HP cleanup or interrupting enemy tempo, while triggering Greedy Drain.

Light Blade

Why pick this skill

High-power Physical finishing skill. 120 Energy cost manageable with Greedy Lifesteal support. Used to finish opponents and recover massive HP, forming a damage-lifesteal-damage loop.

Offense-Defense Weakening Interference Build

Playstyle

Start with Power Devour to establish a power advantage, then choose Black Box Operation to counter defense or directly use Light Blade/Black Hand for damage based on enemy reactions. Effective against buff or defense-type opponents, but Black Box Operation carries high risk and requires careful use. Overall pace is mid-speed control.

Why this set works

Centered on Power Devour's dual ATK/DEF adjustment, paired with Backroom Deal's Counter defense mechanic targeting specific opponents, Light Blade + Black Hand dual damage covering Physical and Magic.

Power Devour

Why pick this skill

Core disruption skill. Enemy gains -20 to all skill power, while you gain +20 to all skill power. This creates a 40-point power gap, heavily suppressing opponents who rely on skill damage output.

Light Blade

Why pick this skill

High-cost, high-power Physical skill. More threatening with Power Devour's +20 power bonus. Used to deal burst damage after weakening enemies.

Backroom Deal

Why pick this skill

Counter mechanism skill, normally self-damaging, but when countering defense can reduce enemy dual attack and dual defense by 100%, combined with Power Devour forms double weakening, highly effective against defensive opponents

Black Hand

Why pick this skill

2-hit Magic Attack skill. Each hit's damage increases under Power Devour buff, resulting in considerable total output. Also serves as a Magic Attack option to expand coverage.

Notes
  • Photobuzz is a Dark + Light dual-type with high Speed (92), above-average dual attack (83), excellent Magic Defense (90) but fragile Physical Defense (50). Its trait "Blood Type Attraction" increases damage based on enemy's carried type count, suitable for targeting opponents with multi-type move sets.
  • Skill pool covers both Physical and Magic attack routes, with type synergy skills like Overexposure and Diffuse Reflection, as well as sustain options like Greed and Bat for lifesteal, but lacks control immunity and speed buffing means—pay attention to move priority issues.
  • Weak to Light, Martial, Bug, Cute, and Grass; exercise caution when entering or use speed advantage to suppress first.
Gallery
Lightglut Buzz(嗜光嗡嗡) True Body
True Body
Lightglut Buzz(嗜光嗡嗡) Shiny Form
Shiny Form
Lightglut Buzz(嗜光嗡嗡) Pet Egg
Pet Egg
Skills
Magic Amplification
Lv. Lv.1

Magic Amplification

Normal
Status

Self gains +70% Magic Attack.

Persecution
Lv. Lv.1

Persecution

Dark
Power: 40 Physical Attack

Deals physical damage to the enemy creature.

Black Hand
Lv. Lv.5

Black Hand

Dark
Energy: 3 Power: 45 Magic Attack

Deals Magic DMG. 2 Combo.

Greed
Lv. Lv.11

Greed

Dark
Energy: 2 Status

Self gains 100% lifesteal.

Bat
Lv. Lv.17

Bat

Dark
Energy: 2 Power: 65 Physical Attack

Deals physical damage and drains 100% HP.

Diffuse Reflection
Lv. Lv.26

Diffuse Reflection

Light
Energy: 1 Status

Up to 1 skill per type gains +35 power.

Light Orb
Lv. Lv.29

Light Orb

Light
Energy: 2 Power: 80 Magic Attack

Deals magic damage to the enemy creature.

Power Devour
Lv. Lv.30

Power Devour

Dark
Energy: 4 Status

Enemy gains All Skill Power -20; self gains All Skill Power +20.

First Strike
Lv. Lv.36

First Strike

Normal
Energy: 2 Power: 55 Physical Attack

Deals Physical DMG. Priority +1.

Backroom Deal
Lv. Lv.37

Backroom Deal

Dark
Energy: 1 Status

Self gains -100% Dual Attack and Dual Defense, Against Defense: changed to enemy gains -100% Dual Attack and Dual Defense.

Overexposure
Lv. Lv.38

Overexposure

Light
Energy: 3 Power: 60 Magic Attack

Deals Magic damage. For each other-type skill used, this skill's Power permanently +30.

Light Blade
Lv. Lv.40

Light Blade

Light
Energy: 4 Power: 120 Physical Attack

Deals physical damage to the enemy creature.

Implicate
Lv. Lv.41

Implicate

Dark
Energy: 4 Power: 85 Magic Attack

Deals Magic damage. For each exhausted enemy Sprite, this skill's Power +30.

Calamity
Lv. Lv.43

Calamity

Dark
Energy: 1 Power: 60 Physical Attack

Deals Physical damage to self. Counter status: Changes to dealing Physical damage to the enemy, and this skill's power +120.

Fall
Lv. Lv.46

Fall

Dark
Energy: 3 Power: 120 Physical Attack

Deals massive physical damage. Self gains Physical ATK -50%. Counter state: Instead gains Physical ATK +50%.

Slap
Lv. Normal Lineage

Slap

Normal
Energy: 1 Power: 65 Magic Attack

Deals magic damage to the enemy creature.

Floral Scent
Lv. Grass Lineage

Floral Scent

Grass
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Flame Charge
Lv. Fire Bloodline

Flame Charge

Fire
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Bubble
Lv. Water Bloodline

Bubble

Water
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Zigzag Impact
Lv. Light Lineage

Zigzag Impact

Light
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Sand Whip
Lv. Earth Lineage

Sand Whip

Earth
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Cold Wind
Lv. Ice Lineage

Cold Wind

Ice
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Rising Dragon Roar
Lv. Dragon Bloodline

Rising Dragon Roar

Dragon
Energy: 3 Power: 200 Magic Attack

Charge up to deal magic damage to the enemy.

Ball Lightning
Lv. Electric Lineage

Ball Lightning

Electric
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Festering Touch
Lv. Poison Bloodline

Festering Touch

Poison
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Heart Devour
Lv. Bug Lineage

Heart Devour

Bug
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Silk Binding Force
Lv. Martial Bloodline

Silk Binding Force

Martial
Energy: 1 Power: 25 Physical Attack

Deals physical damage, 2 Combos.

Eagle Claw
Lv. Wing Lineage

Eagle Claw

Wing
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Charm
Lv. Cute Lineage

Charm

Cute
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Illusion
Lv. Nether Bloodline

Illusion

Ghost
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Slander
Lv. Dark Lineage

Slander

Dark
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Ion Oscillation
Lv. Mechanical Lineage

Ion Oscillation

Mech
Energy: 3 Power: 90 Magic Attack

Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.

Nebula Vortex
Lv. Phantom Lineage

Nebula Vortex

Phantom
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Spear of Light
Lv.

Spear of Light

Light
Energy: 3 Power: 30 Physical Attack

Deals physical damage, 3 Combos.

Power Boost
Lv.

Power Boost

Normal
Energy: 1 Status

Self gains +100% Physical Attack.

Hidden Clause
Lv.

Hidden Clause

Dark
Energy: 8 Status

Swap equipped Skills with the enemy.

Corrosive Acid
Lv.

Corrosive Acid

Poison
Energy: 2 Power: 35 Magic Attack

Deals Magic damage. Enemy gains 2 Poison stacks.

Consecutive Poison Needles
Lv.

Consecutive Poison Needles

Poison
Energy: 2 Power: 15 Physical Attack

Deals physical damage, 2 Combos. Each Combo inflicts 1 layer of Poison on the enemy.

Bug Chirp
Lv.

Bug Chirp

Bug
Energy: 2 Power: 15 Magic Attack

Deals Magic damage. For each Insect Chirp carried by party members, this skill's combo count +1.

Swarm Passage
Lv.

Swarm Passage

Bug
Energy: 3 Power: 30 Physical Attack

Deals physical damage, 2 Combos. Your team gains 1 Devotion: Combo Count +1.

Bug Strike
Lv.

Bug Strike

Bug
Energy: 3 Power: 90 Physical Attack

Deals physical damage. Counter state: This skill's Power becomes 2x, ignoring the enemy's Type resistance.

Stinger
Lv.

Stinger

Bug
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Cascade
Lv.

Cascade

Normal
Energy: 3 Power: 70 Magic Attack

Deals Magic damage. If this attack is not countered by a defensive skill, dispels all marks from both sides.

Block
Lv.

Block

Normal
Energy: 2 Power: 75 Magic Attack

Deals Magic damage. Counter status: Additionally interrupts the countered skill.

Consecutive Claw Strikes
Lv.

Consecutive Claw Strikes

Normal
Energy: 2 Power: 30 Physical Attack

Deals physical damage, 2 Combos. Counter state: This skill's Combo Count doubles.

Provoke
Lv.

Provoke

Normal
Energy: 3 Status

Enemy's skills except the one used this turn gain Energy Cost +3 for 3 turns.

Duplication
Lv.

Duplication

Normal
Status

Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.

Malicious Escape
Lv.

Malicious Escape

Dark
Energy: 1 Status

Retreat, Counter Defense: additionally increases enemy attack skill energy cost by 4.

Defense
Lv.

Defense

Normal
Energy: 1 Defense

Reduces damage taken by 70%. Counters attacks.

Warm-up Exercise
Lv.

Warm-up Exercise

Normal
Energy: 2 Status

Self gains +3 Combo Count.

Ambush
Lv.

Ambush

Normal
Energy: 4 Power: 30 Magic Attack

Deals Magic DMG. 3 Combo. If the enemy switches Roco this turn, this skill's Combo count increases by 3.

Acrobatics
Lv.

Acrobatics

Dark
Energy: 3 Power: 115 Magic Attack

Deals Magic damage, Adaptive: Lifesteal-related skills.

Allergen
Lv.

Allergen

Poison
Energy: 3 Power: 35 Magic Attack

Deals magic damage, 1 combo hit. If the opponent is poisoned, this skill's combo hits +2.

Matchups

受击伤害增加

Grass, Light, Bug, Martial, Cute

受击伤害降低

Phantom, Dark

Stats
Total 505
HP 74
Physical Attack 91
Magic Attack 91
Physical Defense 57
Magic Defense 100
Speed 92
Handbook Tasks

Codex Project

Progress: 3 items

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Successfully evolve a creature 1 time
Target: 1
Magic Experience x150
Research Points x5
Magic Experience x150
Research Points x10
Light-Splitting Crystal x50
Research Points x10