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Lamplight Fish(利灯鱼)
NO.321

Lamplight Fish(利灯鱼)

Water Electric Final Form Original Form

Solitary creatures that keep their distance from each other and do not infringe on one another's space. They often talk to themselves, laughing maniacally and jumping around. Research shows that the lamp on their head contains over a million luminescent bacteria, barely visible to the naked eye. Each bacterium seems to have its own consciousness, able to communicate with the host, and may even erode the host's brain.

Dex Number
321
Category
Manic Spirit
Height
0.62~0.89 M
Weight
26.8~31.5 KG
Updated
2026-04-02
Distribution
Unknown
Trait

Convection

Own energy cost increases become decreases; energy cost decreases become increases.

Recommended Skill Sets

Convection Specialization · High-Cost Burst Build

Playstyle

Field Output, use Trait to make high-cost skills cheap, stack permanent growth damage through Thunderbolt and Water Wave in late game, Forced Restart to force key enemy pets back and disrupt rhythm, Energy Cannon as stable two-stage output

Why this set works

Maximize 'Convection' trait: Select 90-100 cost high-power skills to reduce actual consumption, dual growth skills Thunderbolt + Water Wave allow infinite late-game scaling, Force Restart provides control counter

Thunderbolt

Why pick this skill

Core damage skill with 100 energy cost, actual consumption reduced under trait. Permanently +20 power per entry, growing stronger with each battle. Combined with high base Magic Attack stat, can deal explosive damage.

Forced Reboot

Why pick this skill

90 Energy becomes reduced cost under trait, forces enemy to switch out when countering, has strong crowd control ability, use against key targets

Water Wave Art

Why pick this skill

90 Energy becomes reduced cost under trait, permanently +20 Power at turn end, forms dual growth skill combo with Thunderbolt, terrifying late-game output

Energy Cannon

Why pick this skill

50 Energy becomes increased cost under trait (disadvantage), but the 2-hit mechanic with high magic attack can deliver stable burst. Relatively low energy cost means not too much loss even if reversed. Used for finishing and shield breaking.

Rain Team · Magic Attack Boost Build

Playstyle

Lead with Rain Dance for weather, opportunity Moisturize for buff, then Thunder for field presence and power stacking, Hydro Impact as highest burst finisher. Ability makes 0-cost skills expensive, energy management required.

Why this set works

Thunderbolt serves as the core to build a Rain team damage dealer, Moisture provides ultra-high Magic Attack boost, Water Light Impact as highest power Water STAB cleanup, Rain Dance creates weather environment. Note Moisture and Rain Dance have increased energy cost under the trait, requiring careful timing.

Thunderbolt

Why pick this skill

Core field presence skill. 100 Energy cost actually reduced under trait. +20 power per entry. Combined with Rainy weather Water-type bonus can deal extremely high damage.

Rainfall

Why pick this skill

0 Energy Cost becomes increased Energy Cost under trait, but as a necessary skill for weather setter, Rain can strengthen Water-type skill power, creating environment for self Water STAB output.

Aqua Light Impact

Why pick this skill

140 highest power Water same-type, actual cost reduced under trait, used as ultimate burst method, can one-shot most targets with Rain and Magic Attack boost

Moisture

Why pick this skill

0 Energy Cost becomes increased Energy Cost under trait, but +190% MATK boost is extremely high, worth carrying even with increased cost, as burst setup buff.

Speed Attack Buff · Tempo Control Build

Playstyle

Start with Magic Boost for enhancement, Superconduct Acceleration for speed and damage, Downpour targets mark teams or key targets, Thunderbolt for sustained field cleanup. 70 energy cost skills have extremely high cost-performance under trait, smooth rhythm

Why this set works

Balanced moveset, Superconducting Acceleration compensates for low Speed, Downpour provides functional dispel, Magic Boost as pre-buff, Thunderbolt as main damage. Uses Trait to make 70 Energy skills cheap, faster tempo

Thunderbolt

Why pick this skill

100 Energy cost reduced under Ability; core scaling damage skill, power increases the longer it stays on field

Superconductive Acceleration

Why pick this skill

70 energy cost reduced under trait, magic damage + +30 Speed compensates for 105 Speed base stat, initiative is crucial for attackers

Cascade

Why pick this skill

70 energy cost reduced under trait, dispels both sides' marks if not responded to by defense, highly effective against mark-dependent creatures, also serves as moderate power output

Magic Amplification

Why pick this skill

0 Energy Cost increases under trait, but +70% MATK boost is the foundation for setup burst, and even with increased cost it's still more cost-effective than directly using high-cost skills.

Notes
  • Lantern Fish has 138 magic attack and 116 magic defense base stats, positioned as special attack output, but speed 105 is moderately slow. Trait 'Convection' converts energy cost increases to decreases and vice versa, meaning high energy cost skills become more cost-effective while low energy cost skills become expensive. Therefore, moveset should prioritize high energy cost high power skills, avoiding 0 energy cost skills. Water+Electric typing has wide coverage, but weak to Grass and Ground types requires caution
  • Skill Pool Analysis: High energy cost skills (90-140) include Forced Reboot, Water Wave, Hydro Impact, Torrent; medium energy cost (50-70) include Energy Cannon, Dual Pulse, Deluge, Superconducting Acceleration; 0 energy cost skills include Magic Boost, Power Up, Moisturize, Rainfall—these become energy cost increases under the trait, extremely poor value and should be avoided.
  • Core strategy: Use Trait 'Convection' to reduce actual energy cost of high-energy ultimates, delivering ultra cost-effective damage. Thunderbolt gains permanent +20 power per entry, suitable as a core field presence skill.
Gallery
Lamplight Fish(利灯鱼) True Body
True Body
Lamplight Fish(利灯鱼) Shiny Form
Shiny Form
Lamplight Fish(利灯鱼) Pet Egg
Pet Egg
Skills
Magic Amplification
Lv. Lv.1

Magic Amplification

Normal
Status

Self gains +70% Magic Attack.

Water Bullet
Lv. Lv.1

Water Bullet

Water
Power: 40 Magic Attack

Deals magic damage to the enemy creature.

Superconductive Acceleration
Lv. Lv.2

Superconductive Acceleration

Electric
Energy: 2 Power: 70 Magic Attack

Deals Magic damage. User gains Speed +30.

Increase Power
Lv. Lv.10

Increase Power

Electric
Energy: 4 Status

User switches out; the incoming ally regains 8 Energy.

Energy Cannon
Lv. Lv.13

Energy Cannon

Normal
Energy: 3 Power: 50 Magic Attack

Deals Magic DMG. 2 Combo.

Moisture
Lv. Lv.20

Moisture

Water
Energy: 7 Status

Self gains +190% Magic Attack.

Cascade
Lv. Lv.21

Cascade

Normal
Energy: 3 Power: 70 Magic Attack

Deals Magic damage. If this attack is not countered by a defensive skill, dispels all marks from both sides.

Rainfall
Lv. Lv.23

Rainfall

Water
Energy: 5 Status

Changes the weather to Rain for 8 turns.

Rapids
Lv. Lv.24

Rapids

Water
Energy: 4 Power: 120 Magic Attack

Deals magic damage to the enemy creature.

Dual Pulse
Lv. Lv.32

Dual Pulse

Electric
Energy: 4 Power: 50 Magic Attack

Deals Magic damage. Burst: This skill's usage count +1.

Thunderbolt
Lv. Lv.33

Thunderbolt

Electric
Energy: 3 Power: 35 Magic Attack

Deals Magic damage. Each time it enters the battle, this skill's power permanently increases by 40.

Aqua Light Impact
Lv. Lv.40

Aqua Light Impact

Water
Energy: 5 Power: 140 Magic Attack

Deals magic damage to the enemy creature.

Forced Reboot
Lv. Lv.49

Forced Reboot

Electric
Energy: 3 Power: 90 Magic Attack

Deals Magic damage. Counter status: At end of turn, returns enemy Sprite to the field.

Water Wave Art
Lv. Lv.50

Water Wave Art

Water
Energy: 6 Power: 90 Magic Attack

Deals Magic damage. At end of turn, this skill's Power permanently +20.

Star Crash
Lv. Normal Lineage

Star Crash

Normal
Energy: 2 Power: 90 Magic Attack

Deals magic damage to the enemy creature.

Thorn Claw
Lv. Grass Lineage

Thorn Claw

Grass
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Fire Claw
Lv. Fire Bloodline

Fire Claw

Fire
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Water Blaster
Lv. Water Bloodline

Water Blaster

Water
Energy: 2 Power: 80 Magic Attack

Deals magic damage to the enemy creature.

Rainbow Impact
Lv. Light Lineage

Rainbow Impact

Light
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Stomp
Lv. Earth Lineage

Stomp

Earth
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Frost Descent
Lv. Ice Lineage

Frost Descent

Ice
Energy: 1 Status

Enemy gains 4 stacks of Freeze.

Rising Dragon Roar
Lv. Dragon Bloodline

Rising Dragon Roar

Dragon
Energy: 3 Power: 200 Magic Attack

Charge up to deal magic damage to the enemy.

Electric Shock
Lv. Electric Lineage

Electric Shock

Electric
Energy: 2 Power: 80 Magic Attack

Deals magic damage to the enemy creature.

Poison Swamp
Lv. Poison Bloodline

Poison Swamp

Poison
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Stinger
Lv. Bug Lineage

Stinger

Bug
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Piercing Hand
Lv. Martial Bloodline

Piercing Hand

Martial
Energy: 2 Power: 80 Magic Attack

Deals magic damage to the enemy creature.

Wind Arrow
Lv. Wing Lineage

Wind Arrow

Wing
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Charm
Lv. Cute Lineage

Charm

Cute
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Medium
Lv. Nether Bloodline

Medium

Ghost
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Black Hand
Lv. Dark Lineage

Black Hand

Dark
Energy: 3 Power: 45 Magic Attack

Deals Magic DMG. 2 Combo.

Ion Oscillation
Lv. Mechanical Lineage

Ion Oscillation

Mech
Energy: 3 Power: 90 Magic Attack

Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.

Needle Object
Lv. Phantom Lineage

Needle Object

Phantom
Energy: 3 Power: 30 Magic Attack

Deals Magic DMG. 3 Combo.

Defense
Lv.

Defense

Normal
Energy: 1 Defense

Reduces damage taken by 70%. Counters attacks.

Plunder
Lv.

Plunder

Dark
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Fall
Lv.

Fall

Dark
Energy: 3 Power: 120 Physical Attack

Deals massive physical damage. Self gains Physical ATK -50%. Counter state: Instead gains Physical ATK +50%.

Forged Bill
Lv.

Forged Bill

Dark
Energy: 1 Status

If the enemy restores HP this turn, they instead lose 2x the amount (including overhealing). Priority +1.

Intimidate
Lv.

Intimidate

Ghost
Energy: 2 Power: 80 Magic Attack

Deals magic damage to the enemy creature.

Block
Lv.

Block

Normal
Energy: 2 Power: 75 Magic Attack

Deals Magic damage. Counter status: Additionally interrupts the countered skill.

Dazzling
Lv.

Dazzling

Normal
Energy: 1 Status

Enemy gains Combo Count -4.

Borrow
Lv.

Borrow

Normal
Status

Each turn, randomly transforms into a skill from another creature on your team.

Quick Move
Lv.

Quick Move

Normal
Energy: 1 Status

Self gains +80 Speed, Against Defense: changed to +160 Speed.

Lullaby
Lv.

Lullaby

Normal
Energy: 5 Status

Enemy gains All Skill Energy Cost +3. When countering Defense: Additionally inflicts Interrupt, and enemy gains Daze next turn.

Soak
Lv.

Soak

Water
Energy: 4 Status

Self gains 1 stack of Wet Mark.

Spring
Lv.

Spring

Water
Energy: 6 Power: 90 Magic Attack

Deals Magic damage. For every -1 Energy Cost of this skill, Power +10.

Heavy Strike
Lv.

Heavy Strike

Normal
Energy: 2 Power: 140 Physical Attack

Deals physical damage. After each use, this skill's Energy Cost is permanently +1.

Matchups

受击伤害增加

Grass, Earth

受击伤害降低

Fire, Wing, Mech

Stats
HP 128
Physical Attack 68
Magic Attack 138
Physical Defense 71
Magic Defense 116
Speed 105
Total 626
Handbook Tasks

Codex Project

Progress: 7 items

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Catch 1 Prismatic Mutant Pokémon
Target: 1
Catch 1 Shiny Mutant Pokémon
Target: 1
Obtain "Destined Hero" Medal
Use Energy Cannon once
Target: 1
Use Dual Pulse 2 times
Target: 2
Magic Experience x150
Research Points x5
Magic Experience x150
Research Points x10
Soul Ring Seal x1
Research Points x30
Soul Ring Seal x1
Research Points x50
Light-Splitting Crystal x300
Research Points x50
Energy Cannon x1
Recipe - Energy Cannon x1
Research Points x10
Dual Pulse x1
Recipe - Dual Pulse x1
Research Points x10