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Twinlamp Fish(双灯鱼)
NO.320

Twinlamp Fish(双灯鱼)

Water Electric Phase I Original Form

The light on its head doesn't seem to be Light-type magic, but rather comes from some kind of bioluminescent bacteria parasitizing its body. The other characteristics of these glowing bacteria are currently unknown. Even in water, it must keep the lamp on its head above the surface.

Dex Number
320
Category
Little Fish Sprite
Height
0.5~0.72 M
Weight
14.9~17.8 KG
Updated
2026-04-02
Distribution
Unknown
Trait

Convection

Own energy cost increases become decreases; energy cost decreases become increases.

Recommended Skill Sets

High energy cost conversion style

Playstyle

Converts high-cost moves into Energy advantage via trait; after Magic Boost, deploys Torrent and Aqua Beam for high-power output; Energy Cannon adds follow-up damage in combos.

Why this set works

Fully utilizes the 'Convection' trait, converting high-energy skills into energy recovery means, achieving balance between damage output and sustainability, while using 0-energy buff skills to enhance damage.

Rapids

Why pick this skill

The trait "Convection" converts high energy costs to low energy costs. Torrent's original 120 cost becomes "120 cost reduction" under this trait, effectively recovering energy, making it the core damage skill.

Aqua Light Impact

Why pick this skill

140 Energy high-power skill, becomes Energy reduction under 'Convection' trait, can achieve positive Energy cycle with trait, highest power output method

Magic Amplification

Why pick this skill

0 Energy Magic Attack buff skill. Due to the 'Convection' trait, 0 energy cost increase becomes 0 energy cost decrease, actually having no impact, can be safely used, providing 70% Magic Attack bonus.

Energy Cannon

Why pick this skill

50 Energy 2-hit. Becomes reduced energy cost under Convection, combining damage and energy management. The 2-hit can bypass some defense mechanics.

Growth Stacking Buff Build

Playstyle

Early game: Use Rain Dance to set weather. Through Power Up rotation, let Double Lantern Fish enter multiple times, fully stacking Thunderbolt and Water Pulse's growth power. Late game: Becomes terrifying damage dealer.

Why this set works

Dual growth skills with weather support, stack buffs through multiple entries, extremely high power in late game, Overdrive provides team energy support

Thunderbolt

Why pick this skill

100 Energy, becomes Energy reduction under 'Convection', permanently gains +20 power each entry, suitable for persistent tactics with multiple appearances, considerable power after growth

Water Wave Art

Why pick this skill

90 Energy, becomes reduced Energy cost under [Convection], permanently +20 Power at turn end, forms dual growth skill combo with Thunderbolt

Rainfall

Why pick this skill

0 Energy Cost weather skill: changes weather to Rain, can synergize with Water-type skill damage boost or team tactics, and 0 Energy Cost avoids negative Trait effects.

Increase Power

Why pick this skill

0 Energy switch-out skill, restoring 8 energy to the incoming creature. Under 'Convection', 0 energy cost increase becomes 0 energy cost decrease, actually having no impact, can serve as a tactical rotation method.

Utility Fast Control Style

Playstyle

After Superconducting Acceleration steals speed, use Downpour to break enemy mark defenses, Twin Pulse for sustained output, and Forced Restart to force a switch at critical moments to disrupt enemy tempo

Why this set works

Balances damage output, speed boost, functional dispel, and crowd control. All energy costs are in the 70-90 range, becoming energy recovery under the trait, forming a flexible utility-based playstyle.

Superconductive Acceleration

Why pick this skill

70 energy cost becomes reduced under [Convection], deals magic damage while gaining +30 Speed, compensates for above-average Speed stat, secures initiative

Cascade

Why pick this skill

70 energy cost becomes reduced under [Convection], dispels both sides' marks if not responded to by defensive skill, has mark-breaking and buff-clearing utility

Dual Pulse

Why pick this skill

50 Energy becomes reduced cost under Convection. Eruption effect grants +1 use count, providing sustained damage capability.

Forced Reboot

Why pick this skill

90 Energy becomes reduced Energy cost under [Convection], forces enemy to switch out when countering, has forced substitution crowd control function

Notes
  • Lantern Fish Duo possesses the unique trait "Convection," which reverses energy cost changes—increases become decreases and decreases become increases. This means high-energy skills become advantageous, while low-energy skills must be used cautiously.
  • Base stats show high Magic Attack 111, low Physical Attack 55. Should follow the Magic Attack route.
  • Speed 84 is moderately above average, can be further improved with [Superconductive Acceleration]
  • There are multiple high-Energy high-power skills in the skill pool (Rapids 120, Hydro Impact 140), which highly synergize with the trait 「Convection」
  • "Thunderbolt" and "Water Wave" have growth mechanics, suitable for prolonged battles
  • Water + Electric type, weak to Grass and Earth. Type weaknesses must be noted.
Gallery
Twinlamp Fish(双灯鱼) True Body
True Body
Twinlamp Fish(双灯鱼) Shiny Form
Shiny Form
Twinlamp Fish(双灯鱼) Pet Egg
Pet Egg
Skills
Magic Amplification
Lv. Lv.1

Magic Amplification

Normal
Status

Self gains +70% Magic Attack.

Water Bullet
Lv. Lv.1

Water Bullet

Water
Power: 40 Magic Attack

Deals magic damage to the enemy creature.

Superconductive Acceleration
Lv. Lv.2

Superconductive Acceleration

Electric
Energy: 2 Power: 70 Magic Attack

Deals Magic damage. User gains Speed +30.

Increase Power
Lv. Lv.10

Increase Power

Electric
Energy: 4 Status

User switches out; the incoming ally regains 8 Energy.

Energy Cannon
Lv. Lv.13

Energy Cannon

Normal
Energy: 3 Power: 50 Magic Attack

Deals Magic DMG. 2 Combo.

Moisture
Lv. Lv.20

Moisture

Water
Energy: 7 Status

Self gains +190% Magic Attack.

Cascade
Lv. Lv.21

Cascade

Normal
Energy: 3 Power: 70 Magic Attack

Deals Magic damage. If this attack is not countered by a defensive skill, dispels all marks from both sides.

Rainfall
Lv. Lv.23

Rainfall

Water
Energy: 5 Status

Changes the weather to Rain for 8 turns.

Rapids
Lv. Lv.24

Rapids

Water
Energy: 4 Power: 120 Magic Attack

Deals magic damage to the enemy creature.

Dual Pulse
Lv. Lv.32

Dual Pulse

Electric
Energy: 4 Power: 50 Magic Attack

Deals Magic damage. Burst: This skill's usage count +1.

Thunderbolt
Lv. Lv.33

Thunderbolt

Electric
Energy: 3 Power: 35 Magic Attack

Deals Magic damage. Each time it enters the battle, this skill's power permanently increases by 40.

Aqua Light Impact
Lv. Lv.40

Aqua Light Impact

Water
Energy: 5 Power: 140 Magic Attack

Deals magic damage to the enemy creature.

Forced Reboot
Lv. Lv.49

Forced Reboot

Electric
Energy: 3 Power: 90 Magic Attack

Deals Magic damage. Counter status: At end of turn, returns enemy Sprite to the field.

Water Wave Art
Lv. Lv.50

Water Wave Art

Water
Energy: 6 Power: 90 Magic Attack

Deals Magic damage. At end of turn, this skill's Power permanently +20.

Star Crash
Lv. Normal Lineage

Star Crash

Normal
Energy: 2 Power: 90 Magic Attack

Deals magic damage to the enemy creature.

Thorn Claw
Lv. Grass Lineage

Thorn Claw

Grass
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Fire Claw
Lv. Fire Bloodline

Fire Claw

Fire
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Water Blaster
Lv. Water Bloodline

Water Blaster

Water
Energy: 2 Power: 80 Magic Attack

Deals magic damage to the enemy creature.

Rainbow Impact
Lv. Light Lineage

Rainbow Impact

Light
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Stomp
Lv. Earth Lineage

Stomp

Earth
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Frost Descent
Lv. Ice Lineage

Frost Descent

Ice
Energy: 1 Status

Enemy gains 4 stacks of Freeze.

Rising Dragon Roar
Lv. Dragon Bloodline

Rising Dragon Roar

Dragon
Energy: 3 Power: 200 Magic Attack

Charge up to deal magic damage to the enemy.

Electric Shock
Lv. Electric Lineage

Electric Shock

Electric
Energy: 2 Power: 80 Magic Attack

Deals magic damage to the enemy creature.

Poison Swamp
Lv. Poison Bloodline

Poison Swamp

Poison
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Stinger
Lv. Bug Lineage

Stinger

Bug
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Piercing Hand
Lv. Martial Bloodline

Piercing Hand

Martial
Energy: 2 Power: 80 Magic Attack

Deals magic damage to the enemy creature.

Wind Arrow
Lv. Wing Lineage

Wind Arrow

Wing
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Charm
Lv. Cute Lineage

Charm

Cute
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Medium
Lv. Nether Bloodline

Medium

Ghost
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Black Hand
Lv. Dark Lineage

Black Hand

Dark
Energy: 3 Power: 45 Magic Attack

Deals Magic DMG. 2 Combo.

Ion Oscillation
Lv. Mechanical Lineage

Ion Oscillation

Mech
Energy: 3 Power: 90 Magic Attack

Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.

Needle Object
Lv. Phantom Lineage

Needle Object

Phantom
Energy: 3 Power: 30 Magic Attack

Deals Magic DMG. 3 Combo.

Defense
Lv.

Defense

Normal
Energy: 1 Defense

Reduces damage taken by 70%. Counters attacks.

Plunder
Lv.

Plunder

Dark
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Fall
Lv.

Fall

Dark
Energy: 3 Power: 120 Physical Attack

Deals massive physical damage. Self gains Physical ATK -50%. Counter state: Instead gains Physical ATK +50%.

Forged Bill
Lv.

Forged Bill

Dark
Energy: 1 Status

If the enemy restores HP this turn, they instead lose 2x the amount (including overhealing). Priority +1.

Intimidate
Lv.

Intimidate

Ghost
Energy: 2 Power: 80 Magic Attack

Deals magic damage to the enemy creature.

Block
Lv.

Block

Normal
Energy: 2 Power: 75 Magic Attack

Deals Magic damage. Counter status: Additionally interrupts the countered skill.

Dazzling
Lv.

Dazzling

Normal
Energy: 1 Status

Enemy gains Combo Count -4.

Borrow
Lv.

Borrow

Normal
Status

Each turn, randomly transforms into a skill from another creature on your team.

Quick Move
Lv.

Quick Move

Normal
Energy: 1 Status

Self gains +80 Speed, Against Defense: changed to +160 Speed.

Lullaby
Lv.

Lullaby

Normal
Energy: 5 Status

Enemy gains All Skill Energy Cost +3. When countering Defense: Additionally inflicts Interrupt, and enemy gains Daze next turn.

Soak
Lv.

Soak

Water
Energy: 4 Status

Self gains 1 stack of Wet Mark.

Spring
Lv.

Spring

Water
Energy: 6 Power: 90 Magic Attack

Deals Magic damage. For every -1 Energy Cost of this skill, Power +10.

Heavy Strike
Lv.

Heavy Strike

Normal
Energy: 2 Power: 140 Physical Attack

Deals physical damage. After each use, this skill's Energy Cost is permanently +1.

Matchups

受击伤害增加

Grass, Earth

受击伤害降低

Fire, Wing, Mech

Stats
HP 102
Physical Attack 55
Magic Attack 111
Physical Defense 57
Magic Defense 93
Speed 84
Total 502
Handbook Tasks

Codex Project

Progress: 3 items

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Successfully evolve a creature 1 time
Target: 1
Magic Experience x150
Research Points x5
Magic Experience x150
Research Points x10
Light-Splitting Crystal x50
Research Points x10