Shape of the Contract
Gains different effects upon entry based on the Gulu Ball used for capture.
A strict hierarchy exists in this insect tribe, with certain bugs qualified to eat rarer Gulu Balls. The Gulu Ball Research Department once proposed an experimental topic "Collision Experiment between Meteor Bugs and King Balls," which was later canceled for unknown reasons.
Gains different effects upon entry based on the Gulu Ball used for capture.
Speed Attacker: Quickly stacks Devotion layers to boost output, low-cost skill cycle for suppression, Bug Bite for status-based cleanup.
Fast-attack damage build around the Devotion system. Flying Cut + Feign Sleep quickly stack Devotion layers. Swarm serves as low-cost main damage enjoying power bonuses, Bug Strike as high-burst finisher. 100 Speed ensures first move priority, with excellent Energy management.
Core devotion source. Low 20 energy cost. Each use provides 1 devotion to entire team (+20 power), stackable to enhance subsequent Swarm/Bite output.
Core recovery and Devotion source. 0 Energy cost to recover 2 Energy, while providing Devotion (Energy cost -2). Forms a dual Devotion cycle with Flying Cut, greatly reducing team skill consumption.
Primary damage skill. Extremely low 20 Energy cost, benefits from Devotion power bonus, can deal considerable damage after multiple Flying Cut stacks, with combo trait and high Speed enabling first-turn suppression.
High-power finishing move, 90 Energy cost is relatively high but manageable under Devotion's Energy reduction. Power doubles in Counter state and ignores resistance, highly effective against Grass/Phantom/Dark type targets.
Disruptor: suppresses enemy combo systems with Dazzling, assists teammates with Web Bind defense reduction, uses Bug Sting for low-cost damage, and Rest for sustain.
Disruption attrition archetype built with high Speed and low energy cost skills. Dazzle reduces enemy core output methods, Web Bind breaks defense as support, Bug Sting provides low cost multi-segment output, Rest ensures sustainability. Suitable for prolonged battles and team coordination.
Bug-type multi-hit magic damage skill with extremely low 15 Energy cost. The 3-hit combo can quickly break shields or stack damage, compensating for single-target physical attack limitations.
Core disruption skill. 0 energy cost to forcibly reduce enemy combo count by 4, extremely suppressive against combo-reliant burst creatures. High speed ensures first-move release.
A powerful Defense reduction skill with 60 energy cost, dealing physical damage while reducing enemy's Physical Defense by 30%; creates environment for subsequent physical output, also coordinates with teammates
High-survival recovery skill. 0 cost for 30% HP recovery. Combined with Swarm Formation or Cover's damage reduction can greatly improve sustained presence.
Support tank, provides team Dedication through Insect Formation field presence, Cover/Intimidate controls enemy rotation, Scavenger targets special system healing, rarely initiates attacks
Pure Support/Tank role, utilizing high Magic Defense (96) and multiple damage reduction skills to hold the field. Insect Formation provides team devotion, Cover and Intimidate control enemy entry rhythm, Scavenge counters mark healing. Suitable for doubles or tactical systems requiring creature rotation.
Strongest damage reduction response skill, 80% damage reduction and provides random Devotion to whole team after responding to attack, possessing both survival and team buff, is a core field presence skill.
Emergency Retreat + team protection skill, 70% damage reduction and Emergency Retreat, next entering pet gains damage reduction, suitable for protecting teammate entry at low HP.
Dispels enemy marks and restores HP, with bonus Magic Attack against mark-based systems; 0 energy cost allows it to be woven into defensive turns to maintain HP.
A counter skill that forces enemy withdrawal; 60% damage reduction when countering attacks, then drives the enemy back—can disrupt enemy tempo or protect low-HP teammates
Deals physical damage, 1 Combo. This skill is affected by Devotion. Each time affected, Energy cost permanently +1.
Reduces damage taken by 70%. Counters attacks.
Enemy gains Combo Count -4.
Deals physical damage. Your team gains 1 Devotion: Power +20.
Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.
Deals Magic DMG. 3 Combo.
Restore 30% HP to self.
70% damage reduction, emergency retreat, when responding to an attack: next entering creature gains damage reduction.
Deals physical damage. Enemy gains Physical Defense -30%.
Dispels enemy marks. For each layer dispelled, restores 10% HP to self.
Deals Physical DMG. Priority +1.
80% damage reduction, when responding to an attack: your team gains 1 random Devotion.
Deals magic damage to the enemy creature.
Deals physical damage, 1 Combo. This skill is affected by Devotion.
60% damage reduction. Counter: Enemy retreats.
Deals physical damage. Counter state: This skill's Power becomes 2x, ignoring the enemy's Type resistance.
Reduces damage taken by 70%. Counter Attack: Gain +70% to Attack and Magic Attack.
80% damage reduction, when responding to an attack: restore 3 energy.
70% damage reduction, when responding to an attack: enemy gains 6 layers of Burn.
80% damage reduction, when responding to an attack: Magic Attack +70%.
Deals magic damage to the enemy creature.
80% damage reduction, when responding to an attack: enemy Combo Count -3.
70% damage reduction, when responding to an attack: restore energy equal to 2× the energy cost of the responded skill.
Charge up to deal magic damage to the enemy.
80% damage reduction, when responding to an attack: return to field at the end of your turn.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.
Reduces damage taken by 70%. Counter Attack: Gain +2 to combo count.
Deals magic damage to the enemy creature.
80% damage reduction, when responding to an attack: Magic Defense +70%.
90% damage reduction, when responding to an attack: gain 50% Life Steal.
Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.
80% damage reduction, when responding to an attack: enemy gains 2 layers of Starfall Mark.
Deals magic damage to the enemy creature.
Deals physical damage, 1 Combo.
Deals magic damage to the enemy creature.
Self gains +160% Physical Defense and -60% Magic Defense.
90% damage reduction, when responding to an attack: defensive skill cooldown -1.
90% damage reduction, if last used skill was an attack, this skill energy cost -2, when responding to an attack.
70% damage reduction, when responding to an attack: enemy Physical Attack -70%.
Deals physical damage to the enemy creature.
Deals Magic damage. If it defeats the target, user gains Magic Attack +70%.
Deals Physical DMG. Priority +1. Burst: This skill's Power increases by 30.
Deals physical damage, 1 Combo. After each use, this skill's Combo Count permanently +1.
Deals Magic DMG. 1 Combo. Counter State: This skill becomes 3 Combo.
Each turn, randomly transforms into a skill from another creature on your team.
50% damage reduction. Counter: Next action gains Priority +1.
Deals physical damage, 2 Combos. Your team gains 1 Devotion: Combo Count +1.
Self gains +3 Combo Count.
Fire, Wing
Grass, Martial
Progress: 7 items