Tea Polyphenol
After leaving, the swapped-in creature recovers 20% HP and is immune to Leech.
Matcha Pudding is responsible for soothing and healing. It releases herbal-scented volatiles that help surrounding creatures calm down. They are affectionate toward both companions and Roco, embracing small wounds on Roco's body and healing injuries through touch.
After leaving, the swapped-in creature recovers 20% HP and is immune to Leech.
Priority opener → stacked attack burst → low-HP pivot, using Trait to create sustain advantage for teammates
Use high Speed advantage to initiate with Baptism first, Flower Cannon stacks Magic Attack for burst, Chlorophyll Beam covers blind spots, use Bubble Illusion to escape when critical and trigger trait to heal teammates—balancing output and team support.
Core burst skill. 0 energy cost 2-hit combo, each hit stacks +60% Magic Attack. Combined with high speed first strike can quickly stack output, main damage source for Matcha Pudding.
Setup skill. Dispels self debuffs and grants all skills Energy cost -1, turning 'Flower Cannon' from 0 to -1 (effectively 0), while ensuring subsequent high-cost skills remain usable
High-power Magic output, 120 Energy becomes 119 after Baptism cost reduction, serves as Grass-type skill for coverage supplement, targeting Water-resistant enemies
Pivot survival skill, 80% damage reduction and auto-switch when Countering, perfectly triggers trait 'Tea Polyphenol' to heal switched-in pet by 20% HP, high tactical value
After activation, sustained field presence and damage output, using defensive skills to recover Energy and maintain battle tempo
More focused on sustained field presence, 'Wax Membrane' provides energy recovery for endurance, 'Spike Burst' supplements medium-power skills. Suitable for situations requiring sustained pressure from Matcha Pudding
Core burst skill. 0 energy cost 2-hit combo stacking Magic Attack, main damage output method.
Initiates cost reduction to ensure smooth skill cycling, while clearing potentially disruptive debuffs
100 Energy Magic damage, 99 Energy after 'Baptism', used as a medium-power skill before 'Fireworks' stacks are full or for finishing off low-health targets
Defensive response skill, 80% damage reduction and restoring 3 energy, more suitable for field sustain than 'Bubble Phantom', used when sustained output is needed.
Deals magic damage to the enemy creature.
Reduces damage taken by 70%. Counters attacks.
Dispels all debuffs from self and gains -1 Energy Cost for all skills.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
80% damage reduction, when responding to an attack: retreat.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals Physical Damage. Counter Status: This skill's Energy Cost permanently -3.
2-hit combo, each hit grants self Magic Attack +60%.
80% damage reduction, when responding to an attack: restore 3 energy.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Reduces damage taken by 70%. Counter Attack: Gain +70% to Attack and Magic Attack.
Deals physical damage to the enemy creature.
70% damage reduction, when responding to an attack: enemy gains 6 layers of Burn.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
80% damage reduction, when responding to an attack: enemy Combo Count -3.
70% damage reduction, when responding to an attack: restore energy equal to 2× the energy cost of the responded skill.
Charge up to deal magic damage to the enemy.
80% damage reduction, when responding to an attack: return to field at the end of your turn.
Deals physical damage to the enemy creature.
70% damage reduction, emergency retreat, when responding to an attack: next entering creature gains damage reduction.
Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.
Reduces damage taken by 70%. Counter Attack: Gain +2 to combo count.
Deals magic damage to the enemy creature.
80% damage reduction, when responding to an attack: Magic Defense +70%.
90% damage reduction, when responding to an attack: gain 50% Life Steal.
Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.
80% damage reduction, when responding to an attack: enemy gains 2 layers of Starfall Mark.
Deals Magic damage. Counter status: This skill's Energy Cost permanently -6.
Energy cost of next Skill used -6.
60% damage reduction, when responding to an attack: all skill energy cost -2.
Deals Magic damage. After each use, this skill's Energy Cost permanently -1.
Deals Magic damage. After each other Grass-type skill used, this skill's Power permanently +60.
Deals physical damage to the enemy creature.
Deals Magic damage. Consumes all Energy on use; higher consumption increases damage.
Deals Magic damage. When self has debuffs, this skill's Power +60.
90% damage reduction, when responding to an attack: enemy gains 1 layer of Cuteness.
Deals magic damage to the enemy creature.
Self gains +70% Magic Attack.
Deals Magic damage. Counter status: This skill's Power becomes 3x.
Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.
Self gains +100% Physical Attack.
60% damage reduction. Counter: When receiving fatal damage this turn, retain 1 HP.
Deals Magic damage. Counter status: Additionally interrupts the countered skill.
80% damage reduction, when responding to an attack: Physical Defense +70%.
Restores 3 Energy to each Elf on the bench.
Deals magic damage. Restores 1 energy to all off-field pets.
Deals magic damage to the enemy creature.
Grass, Ice, Poison, Bug, Wing
Water, Light, Earth, Mech
Progress: 6 items