Tea Polyphenol
After leaving, the swapped-in creature recovers 20% HP and is immune to Leech.
A transparent and unassuming sprite often found in clean water sources. Research shows that Jelly Sprites can maintain the ecological balance of forests, lakes, and mountains, seemingly because they can purify water.
After leaving, the swapped-in creature recovers 20% HP and is immune to Leech.
Jelly (NO.313) is a Water-type Special Attacker with high Magic Attack (81) and Speed (96), but extremely low Physical Attack (26). Trait [Tea Polyphenol] provides off-field support effects, suitable as a pivot/support role. Skill pool focuses on Water-type output, lacking utility skills, resulting in a relatively one-dimensional playstyle.
Speed Attack Pivot
A balanced playstyle of Special Attack output + safe retreat support. Leverage Speed advantage to open with Foam Mirage or Baptism first, Soap Bubble as main output, Water Blade as high-power harvest, and Foam Mirage for safe retreat to trigger trait.
Core Special ATK output skill. Moderate 60 Energy cost. Combined with Jelly 81's base Magic ATK stat serves as main damage source.
Key support skill: 0 Energy Cost to dispel debuffs and gain -1 Energy Cost for all skills, reducing Water Blade from 115 to 114 with ongoing benefits in subsequent turns.
High-power Physical skill (low ATK but energy cost can be permanently reduced via Counter state). More valuable after Baptism reduces energy cost, providing a burst option.
Core survival + ability-triggering skill: grants 80% damage reduction when responding to an attack and forces immediate disengagement—safely activating Tea Polyphenol to heal the next-in-line ally and grant Parasite immunity.
Support Disruption
Pure Support Pivot strategy, abandoning the high-cost Water Blade, focusing on quick entry to activate Baptism/Foam Mirage, safe exit to trigger trait, with Water Bullet and Soap Bubble providing basic damage capability.
0 Energy Cost support skill: First-move activation grants Energy Cost reduction, paving the way for subsequent high-cost skills while dispelling possible debuffs.
Core survival skill. Reduces damage by 80% to counter enemy attacks and actively exits the field, perfectly triggering the Tea Polyphenol trait to provide 20% HP recovery and Parasite immunity for the incoming teammate.
Main Special Attack DPS, 60 Energy cost becomes more manageable after Baptism reduction, with stable damage output under 81 base Special Attack.
Low-cost (40) finishing skill. Only requires 39 energy after Baptism reduction. Used for low-health finishing or energy conservation.
Deals magic damage to the enemy creature.
Reduces damage taken by 70%. Counters attacks.
Dispels all debuffs from self and gains -1 Energy Cost for all skills.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
80% damage reduction, when responding to an attack: retreat.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals Physical Damage. Counter Status: This skill's Energy Cost permanently -3.
Reduces damage taken by 70%. Counter Attack: Gain +70% to Attack and Magic Attack.
80% damage reduction, when responding to an attack: restore 3 energy.
70% damage reduction, when responding to an attack: enemy gains 6 layers of Burn.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
80% damage reduction, when responding to an attack: enemy Combo Count -3.
70% damage reduction, when responding to an attack: restore energy equal to 2× the energy cost of the responded skill.
Charge up to deal magic damage to the enemy.
80% damage reduction, when responding to an attack: return to field at the end of your turn.
Deals physical damage to the enemy creature.
70% damage reduction, emergency retreat, when responding to an attack: next entering creature gains damage reduction.
Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.
Reduces damage taken by 70%. Counter Attack: Gain +2 to combo count.
Deals magic damage to the enemy creature.
80% damage reduction, when responding to an attack: Magic Defense +70%.
90% damage reduction, when responding to an attack: gain 50% Life Steal.
Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.
80% damage reduction, when responding to an attack: enemy gains 2 layers of Starfall Mark.
Deals Magic damage. Counter status: This skill's Energy Cost permanently -6.
Energy cost of next Skill used -6.
60% damage reduction, when responding to an attack: all skill energy cost -2.
Deals Magic damage. After each use, this skill's Energy Cost permanently -1.
Deals physical damage to the enemy creature.
Self gains +70% Magic Attack.
Deals magic damage to the enemy creature.
Deals Magic damage. Counter status: This skill's Power becomes 3x.
Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.
Self gains +100% Physical Attack.
60% damage reduction. Counter: When receiving fatal damage this turn, retain 1 HP.
Deals Magic damage. Counter status: Additionally interrupts the countered skill.
Grass, Electric
Fire, Mech
Progress: 3 items