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Painted Magehand(画间法师手)
NO.301

Painted Magehand(画间法师手)

Normal Phantom Final Form Original Form

Capable of traversing time and space through picture frames, obsessed with collecting more experiences and seeing broader worlds. Through years of passage, the paintings it once knew have faded, yet it never stops.

Dex Number
301
Category
Shuttle Sprite
Height
2.08~2.45 M
Weight
46.05~58.1 KG
Updated
2026-04-02
Distribution
Unknown
Trait

Gray Portrait

Attacks increase the target's existing debuff stacks by 3.

Recommended Skill Sets

Starfall Mark Burst Build

Playstyle

At the start, use 'Orbital Fission' to stack marks, then 'Magic Boost' to strengthen. Utilize 'Ambush' for 3x power burst when countering status, with 'Needles' to supplement combo damage.

Why this set works

Built around the Starfall Mark system. Use Star Orbit Fission to quickly stack Mark layers (5 actual layers after trait +3), trigger Raid's 3x power for burst damage. Needle provides stable combo damage, Magic Boost enhances overall output. This build fully utilizes trait and skill synergy, combining burst and sustained damage.

Ambush

Why pick this skill

Core damage skill with 70 Energy magic damage. Triples power when in Response state; combines with traits to quickly stack Meteor Marks and trigger Response conditions.

Needle Object

Why pick this skill

Low Energy cost (30) 3-hit Magic damage, combined with high Magic Attack base stats and Magic Attack buffs can deliver stable DPS, while 3 attacks can trigger trait multiple times to stack debuffs

Orbital Fission

Why pick this skill

Core trait synergy skill. 0 Energy cost to apply 2 stacks of Meteorite Mark to enemy, creating response conditions for 'Ambush' and 'Chaos' while enjoying trait's +3 stack effect.

Magic Amplification

Why pick this skill

0 Energy Cost, Magic Attack +70% buff: Combined with 131 base Magic Attack, greatly increases output capability. Key skill for enhanced damage.

Mark Cycle Stacking Build

Playstyle

Continuously uses 'Star Orbit Fission' and 'Chaos' to stack Starfall Marks, uses mark layers to trigger counter effects of 'Ambush' and 'Chaos', forming a virtuous cycle of mark stacking and damage output

Why this set works

Pure Mark System build, rapidly stacking Starfall Mark layers through 'Startrack Fission' and 'Chaos', with 'Chaos' continuing to stack marks while in Counter state to create a snowball effect, 'Ambush' as the finisher, and 'Magic Boost' providing consistent damage amplification. This strategy focuses on rapid mark accumulation and cycling.

Orbital Fission

Why pick this skill

0 Energy cost to apply 2 stacks of Meteor Mark on the enemy. Combined with trait, actually applies 5 stacks, creating response conditions for follow-up skills.

Confusion

Why pick this skill

65 Energy Magic damage. Enemy gains 3 stacks of Starfall Mark when in Counter State. Stacked with trait, can rapidly accumulate mark stacks, forming a mark cycle.

Ambush

Why pick this skill

Core burst skill, 3x Power in Counter state. Combined with high Magic Attack, it can deal extremely high damage. This is the main execution method.

Magic Amplification

Why pick this skill

0 Energy Cost, Magic Attack +70%: Greatly increases 131 base Magic Attack output efficiency, boosting all magic skill damage.

Stable Magic Attack DPS Build

Playstyle

Start with 'Magic Boost' for enhancement, use 'Stellar Fission' to set up marks, then alternate 'Wishing Star' and 'Needle' for stable magic damage with flexible energy distribution.

Why this set works

Stable damage-oriented moveset. 'Wishing Star' provides high-power unconditional damage, 'Needle-like Object' low-cost combo ensures sustained output, 'Magic Boost' enhances overall damage, 'Orbital Fission' balances utility and mark setup. This build doesn't rely on complex counter conditions, suitable for situations requiring stable damage.

Wishing Star

Why pick this skill

110 Energy high-power Magic damage, unconditional stable output method, guarantees damage floor when Counter conditions cannot be triggered

Needle Object

Why pick this skill

30 Energy, 3-hit Magic damage. Extremely low cost with stable damage, suitable for late game or when Energy is tight. All 3 hits benefit from Trait bonuses.

Magic Amplification

Why pick this skill

0 Energy Cost, Magic Attack +70% core buff: Greatly increases output capability. Standard configuration for Magic Attack users.

Orbital Fission

Why pick this skill

0 Energy: Applies 2 layers of Starfall Mark, preparing for potential counter conditions while enjoying Trait bonuses, combining functionality and damage setup.

Notes
  • Painting Chamber Mage Hand has extremely high Special Attack (131) and Speed (120), but extremely low Attack (53); should completely abandon physical skills.
  • Trait 'Gray Portrait' can increase enemy debuff layers by 3, combining excellently with the Starfall Mark system for stacking effects.
  • Available skills lack type-matching same-type skills (Normal/Phantom), needs to rely on high power magic skills for output
  • Bug-type is super effective against Normal-type. Pay attention to counter-strategies against Bug-type pets.
Gallery
Painted Magehand(画间法师手) True Body
True Body
Painted Magehand(画间法师手) Pet Egg
Pet Egg
Skills
Magic Amplification
Lv. Lv.1

Magic Amplification

Normal
Status

Self gains +70% Magic Attack.

Tail Sweep
Lv. Lv.1

Tail Sweep

Normal
Energy: 2 Power: 90 Physical Attack

Deals physical damage to the enemy creature.

Defense
Lv. Lv.5

Defense

Normal
Energy: 1 Defense

Reduces damage taken by 70%. Counters attacks.

First Strike
Lv. Lv.7

First Strike

Normal
Energy: 2 Power: 55 Physical Attack

Deals Physical DMG. Priority +1.

Power Boost
Lv. Lv.13

Power Boost

Normal
Energy: 1 Status

Self gains +100% Physical Attack.

Flying Kick
Lv. Lv.19

Flying Kick

Normal
Energy: 3 Power: 110 Physical Attack

Deals physical damage to the enemy creature.

Home Field Advantage
Lv. Lv.26

Home Field Advantage

Normal
Energy: 3 Status

Self gains 1 stack of Attack Mark.

Wishing Star
Lv. Lv.33

Wishing Star

Normal
Energy: 3 Power: 110 Magic Attack

Deals magic damage to the enemy creature.

Stress Response
Lv. Lv.35

Stress Response

Normal
Energy: 2 Status

Restore 25% HP to self, Counter Defense: instead restore 50% HP.

Ambush
Lv. Lv.37

Ambush

Normal
Energy: 2 Power: 70 Magic Attack

Deals Magic damage. Counter status: This skill's Power becomes 3x.

Orbital Fission
Lv. Lv.38

Orbital Fission

Phantom
Energy: 1 Status

Enemy gains 2 stacks of Meteorite.

Needle Object
Lv. Lv.41

Needle Object

Phantom
Energy: 3 Power: 30 Magic Attack

Deals Magic DMG. 3 Combo.

Warm-up Exercise
Lv. Lv.44

Warm-up Exercise

Normal
Energy: 2 Status

Self gains +3 Combo Count.

Big Bang
Lv. Lv.49

Big Bang

Phantom
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Confusion
Lv. Lv.50

Confusion

Phantom
Energy: 2 Power: 65 Magic Attack

Deals Magic damage. Counter status: Enemy gains 3 layers of Meteor Mark.

Star Crash
Lv. Normal Lineage

Star Crash

Normal
Energy: 2 Power: 90 Magic Attack

Deals magic damage to the enemy creature.

Thorn Claw
Lv. Grass Lineage

Thorn Claw

Grass
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Fire Claw
Lv. Fire Bloodline

Fire Claw

Fire
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Soap Bubble
Lv. Water Bloodline

Soap Bubble

Water
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Rainbow Impact
Lv. Light Lineage

Rainbow Impact

Light
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Stomp
Lv. Earth Lineage

Stomp

Earth
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Frost Descent
Lv. Ice Lineage

Frost Descent

Ice
Energy: 1 Status

Enemy gains 4 stacks of Freeze.

Rising Dragon Roar
Lv. Dragon Bloodline

Rising Dragon Roar

Dragon
Energy: 3 Power: 200 Magic Attack

Charge up to deal magic damage to the enemy.

Magnetic Interference
Lv. Electric Lineage

Magnetic Interference

Electric
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Toxic Spore
Lv. Poison Bloodline

Toxic Spore

Poison
Energy: 3 Status

Enemy gains 5 stacks of Poison.

Stinger
Lv. Bug Lineage

Stinger

Bug
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Piercing Hand
Lv. Martial Bloodline

Piercing Hand

Martial
Energy: 2 Power: 80 Magic Attack

Deals magic damage to the enemy creature.

Wind Arrow
Lv. Wing Lineage

Wind Arrow

Wing
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Charm
Lv. Cute Lineage

Charm

Cute
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Will-o'-Wisp
Lv. Nether Bloodline

Will-o'-Wisp

Ghost
Power: 30 Magic Attack

Deals Magic damage. Self recovers 1 Energy.

Black Hand
Lv. Dark Lineage

Black Hand

Dark
Energy: 3 Power: 45 Magic Attack

Deals Magic DMG. 2 Combo.

Ion Oscillation
Lv. Mechanical Lineage

Ion Oscillation

Mech
Energy: 3 Power: 90 Magic Attack

Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.

Psychic Expansion
Lv. Phantom Lineage

Psychic Expansion

Phantom
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Quick Move
Lv.

Quick Move

Normal
Energy: 1 Status

Self gains +80 Speed, Against Defense: changed to +160 Speed.

Borrow
Lv.

Borrow

Normal
Status

Each turn, randomly transforms into a skill from another creature on your team.

Cheer On
Lv.

Cheer On

Normal
Energy: 3 Status

Self gains +170% Magic Defense.

Annihilation
Lv.

Annihilation

Normal
Energy: 5 Power: 155 Magic Attack

Deals magic damage to the enemy creature.

Demon Energy Burst
Lv.

Demon Energy Burst

Normal
Power: 1 Magic Attack

Deals Magic damage. Consumes all Energy on use; higher consumption increases damage.

Energy Blade
Lv.

Energy Blade

Normal
Energy: 3 Power: 80 Physical Attack

Deals physical damage. For every successful counter, this skill's Power is permanently +90.

Devour
Lv.

Devour

Normal
Energy: 6 Power: 150 Physical Attack

Deals Physical DMG. If this skill defeats an enemy, restores 6 Energy.

Pursuit
Lv.

Pursuit

Normal
Energy: 3 Power: 75 Magic Attack

Deals Magic DMG. 1 Combo. Counter State: This skill becomes 3 Combo.

Snore
Lv.

Snore

Normal
Energy: 6 Power: 165 Magic Attack

Deals magic damage to the enemy creature.

Mind Insight
Lv.

Mind Insight

Phantom
Energy: 7 Status

Enemy gains Starfall Mark; stacks gained equal enemy's current mark stacks.

Multi-Dimensional Strike
Lv.

Multi-Dimensional Strike

Phantom
Energy: 4 Power: 15 Magic Attack

Deals Magic DMG. 1 Combo. For each layer of Starfall Mark on the enemy, this skill's Combo count increases by 1.

Energy Cannon
Lv.

Energy Cannon

Normal
Energy: 3 Power: 50 Magic Attack

Deals Magic DMG. 2 Combo.

Hyperdimensional Projection
Lv.

Hyperdimensional Projection

Phantom
Energy: 4 Status

Enemy gains 4 stacks of Starfall Mark.

Reinforce
Lv.

Reinforce

Normal
Energy: 2 Status

Self gains +140% Physical Defense.

Medium
Lv.

Medium

Ghost
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Intimidate
Lv.

Intimidate

Ghost
Energy: 2 Power: 80 Magic Attack

Deals magic damage to the enemy creature.

Air Wave
Lv.

Air Wave

Martial
Power: 40 Magic Attack

Deals magic damage to the enemy creature.

Counter Punch
Lv.

Counter Punch

Martial
Energy: 2 Power: 25 Physical Attack

Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.

Momentum Stack
Lv.

Momentum Stack

Martial
Energy: 3 Power: 25 Magic Attack

Deals Magic DMG. 2 Combo. Each successful Counter permanently increases this skill's Combo count by 2.

Effective Prevention
Lv.

Effective Prevention

Normal
Energy: 1 Defense

50% damage reduction. Counter: Next action gains Priority +1.

Illusion
Lv.

Illusion

Ghost
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Midnight Noise
Lv.

Midnight Noise

Ghost
Energy: 4 Power: 20 Magic Attack

Deals Magic damage, 5-hit combo.

Spirit Light
Lv.

Spirit Light

Ghost
Energy: 3 Power: 25 Magic Attack

Deals Magic DMG. 3 Combo. If the enemy switches Roco this turn, this skill's Combo count doubles.

Mockery
Lv.

Mockery

Ghost
Energy: 2 Status

Self gains +90% Magic Attack, if the enemy switches Elves this turn, self gains +70 Speed.

Jack-in-the-Box
Lv.

Jack-in-the-Box

Ghost
Energy: 3 Power: 80 Physical Attack

Deals physical damage. Counter state: Causes the enemy to lose 6 Energy.

Matchups

受击伤害增加

Bug

受击伤害降低

Phantom

Stats
HP 101
Physical Attack 53
Magic Attack 131
Physical Defense 94
Magic Defense 120
Speed 120
Total 619
Handbook Tasks

Codex Project

Progress: 8 items

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Catch 20 Pokémon
Target: 20
Catch 1 Prismatic Mutant Pokémon
Target: 1
Obtain "Destined Hero" Medal
Use Tail Sweep once
Target: 1
Use Home Field Advantage 3 times
Target: 3
Use Big Bang 2 times
Target: 2
Magic Experience x150
Research Points x5
Magic Experience x150
Research Points x10
Spirit Fruit x1
Research Points x20
Soul Ring Seal x1
Research Points x30
Light-Splitting Crystal x300
Research Points x50
Tail Sweep x1
Recipe - Tail Sweep x1
Research Points x10
Home Field Advantage x1
Recipe - Home Advantage x1
Research Points x10
Big Bang x1
Recipe - Big Bang x1
Research Points x10