Gray Portrait
Attacks increase the target's existing debuff stacks by 3.
It can skillfully travel between the inside and outside of paintings. Very warm-hearted and fond of making friends, it often maintains the paintings it knows, gently blowing away dust. Too much dust may cause it to sneeze continuously, but this will not hinder it.
Attacks increase the target's existing debuff stacks by 3.
Late-game buff → seeks burst opportunity, relies on teammates to set up debuffs to trigger 'Ambush' counter effect, with some field presence
Built around Magic Attack base stat advantage, with 'Magic Enhancement' boost + 'Ambush' burst as core, 'Wishing Star' supplements stable output, 'Stress Response' ensures survival. Requires teammates to apply debuffs/status conditions first to trigger 'Ambush's 3x power.
Core burst skill, Power becomes 3x in Counter state. Combined with trait 'Gray Portrait' (after teammates apply debuffs) or status conditions applied by teammates, it can deal extremely high Magic damage. This is the main damage source for Magic Attack builds.
Magic Attack buff skill: +70% Magic Attack for multiple turns; opening with priority greatly boosts subsequent 'Ambush' and 'Wishing Star' damage, standard opener for Magic Attack users
This type's Magic damage skill, 110 Energy cost is medium, serves as stable output supplement when 'Raid' doesn't trigger Response, also usable for finishing off low HP enemies.
Sustain skill: recovers 25% HP, 50% when countering Defense. Provides field presence capability, allowing Portrait Guardian to output multiple times after buffing, rather than being a one-time artillery piece
Priority buff → Warm-up → combo output, pursuing high multi-hit damage in short time, suitable for quick kills or HP pressure
Centered on Warm-Up Exercise's combo mechanic, buffed with Magic Boost, then use Wishing Star for multi-hit damage, or reserve Ambush for 3x burst when enemy has debuffs. Pure damage-oriented, sacrificing sustain for maximum damage.
Core burst skill, 3x Power in Counter state. This build uses Warm-up's hit count combined with high Energy cost skills, while retaining the execution ability after triggering Counter.
+3 Combo count, causes subsequent skills to attack additional times. Combined with 'Wishing Star' or 'Ambush' can greatly increase total damage output, key support for boosting burst damage
This type's Magic damage, 110 Energy cost suits combo mechanics. Can deal multiple hits after 'Warm-up', also serves as main output when 'Raid' doesn't trigger.
Magic Attack +70% boost, increases base damage of all magic skills. After opening with priority, combines with "Warm-up Exercise" + "Wishing Star" or "Ambush" to form high-burst combos.
Self gains +70% Magic Attack.
Deals physical damage to the enemy creature.
Reduces damage taken by 70%. Counters attacks.
Deals Physical DMG. Priority +1.
Self gains +100% Physical Attack.
Deals physical damage to the enemy creature.
Self gains 1 stack of Attack Mark.
Deals magic damage to the enemy creature.
Restore 25% HP to self, Counter Defense: instead restore 50% HP.
Deals Magic damage. Counter status: This skill's Power becomes 3x.
Self gains +3 Combo Count.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Charge up to deal magic damage to the enemy.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage, 2 Combos.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals Magic damage. Self recovers 1 Energy.
Deals physical damage to the enemy creature.
Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.
Deals physical damage to the enemy creature.
Self gains +80 Speed, Against Defense: changed to +160 Speed.
Each turn, randomly transforms into a skill from another creature on your team.
Self gains +170% Magic Defense.
Deals magic damage to the enemy creature.
Deals Magic damage. Consumes all Energy on use; higher consumption increases damage.
Deals physical damage. For every successful counter, this skill's Power is permanently +90.
Deals Physical DMG. If this skill defeats an enemy, restores 6 Energy.
Deals Magic DMG. 2 Combo.
Self gains +140% Physical Defense.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals Magic damage, 5-hit combo.
Deals Magic DMG. 3 Combo. If the enemy switches Roco this turn, this skill's Combo count doubles.
Deals physical damage. Counter state: Causes the enemy to lose 6 Energy.
Self gains +90% Magic Attack, if the enemy switches Elves this turn, self gains +70 Speed.
Martial
Ghost
Progress: 3 items