Erosion
For each Poison stack the enemy has, gain +1 Combo Count.
The spines on its wings possess glands that can secrete a potent venom. When hunting, it often lurks in the shadows and observes for a long time. Once it finds an opportunity, it shoots venom from its spines to stun the prey before swiftly capturing it.
For each Poison stack the enemy has, gain +1 Combo Count.
Open with Power Boost buff, Continuous Poison Needle to stack Poison and activate Trait, choose Bite (high combo burst) or Loot the Burning House (snowballing kills) based on enemy HP
Quickly stack Poison with consecutive Poison Needles to trigger Erosion trait for combo count, Power Boost compensates for Physical Attack weakness, Bite and Kick Them When They're Down serve as dual burst options against different HP enemies.
Core Poison Stacking skill. 15 Energy cost, 2-hit combo applying 1 stack of Poison per hit. Works with Trait "Erosion" to rapidly accumulate combo count, the optimal choice for activating the Trait.
Core burst skill after trait activation, 30 energy base 3-hit combo, +2 hits at low HP reaching 5 hits, can deal extremely high hit count damage with Erosion's extra hits.
0 Energy Physical Attack doubling, compensating for the low 80 base Physical Attack, providing damage foundation for subsequent Bite / Looting, opening with priority to ensure maximum damage output.
35 Energy 2-hit, permanently +2 hits after defeating enemy. Suitable for late-game cleanup, combined with Erosion's high hit count for rapid snowballing.
Against enemies with buffs, Poison Mist converts to poison and triggers Erosion, Corruption further weakens, Counter for Every Move delivers burst, Loot the Burning House cleans up the endgame.
Specialized build against enhancement-type opponents: Poison Mist converts buffs into Poison, Corrosion weakens enemy output, Counter for Every Move serves as burst after status combos, and Kick Them While They're Down harvests growth.
Converts enemy buffs into Poison. Against boost-reliant opponents, directly nullifies their buffs and stacks Poison, while triggering the Erosion trait to gain combo count
0 Energy: Reduces enemy dual attack based on Poison layers, after Poison Mist conversion usually has multiple Poison layers, can significantly weaken enemy output capability, with auxiliary function.
65 Energy. Power +55 if a status skill (Poison Mist/Corruption) was used last turn. Combined with Poison Mist → Corruption → Counter Every Move combo, can deal high Physical damage.
Core finisher skill; permanently gains +2 Combo after defeating an enemy. Used for endgame cleanup after Toxic Mist Corrosion weakens enemies; becomes extremely threatening as Combo count grows.
Anticipate enemy status skills to use 'Venom Sac' triggering counter status, gain 6 stacks of Poison and fall damage boost, 'Erosion' + 6-hit combo paired with 'Bite' burst, 'Deceitful Contract' handles unfavorable situations
Use Poison Sac's counter status mechanic to simultaneously trigger 6 Poison stacks and Fall's positive effects, Deceit Contract provides countermeasure, Bite and Fall dual burst to handle different situations.
Inflicts 6 layers of Poison when countering status. The most efficient poison-stacking skill. Combined with trait Erosion, directly gains +6 combo count for quick burst activation.
Core burst skill, the extra hits from Erosion + Poison Sac stacks allow Bite to deal extremely high hit counts, with an additional +2 hits at low HP for extremely high upper limit.
120 Power highest output skill, gains +50% Physical Attack instead of -50% in Counter state, synergizes with Poison Sac's Counter state trigger condition
Exchanges buffs and debuffs with enemy, can steal buffs from strengthened enemies or transfer own debuffs to enemy when weakened, functional survival skill
Deals physical damage. Enemy gains 1 stack of Poison.
Self gains +100% Physical Attack.
Deals Physical DMG. Restores 1 Energy to self.
For each Poison stack the enemy has, enemy gains -30% ATK and MATK.
Deals physical damage, 3 Combos. If HP is below 50%, this skill's Combo Count +2.
Swap buffs and debuffs with the enemy.
Deals physical damage, 2 Combos. Each Combo inflicts 1 layer of Poison on the enemy.
Converts all enemy buffs into Poison.
Deals Physical DMG. If a Status skill was used last turn, this skill's Power increases by 55.
Deals physical damage, 2 Combos. If defeating the enemy, this skill's Combo Count permanently +2.
Deals Magic damage. If it defeats the target, converts Poison into Poison Mark.
Deals physical damage. Enemy gains 2 stacks of Poison. Counter state: Changed to gain 6 stacks instead.
Deals massive physical damage. Self gains Physical ATK -50%. Counter state: Instead gains Physical ATK +50%.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Charge up to deal magic damage to the enemy.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage, 2 Combos.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.
Deals physical damage to the enemy creature.
Deals physical damage, 1 Combo. If attacking before the enemy, changes to 3 Combos.
Deals physical damage. Counter state: Causes the enemy to Emergency Retreat at the end of the turn.
Deals physical damage, 2 Combos.
Deals Magic damage. If this attack is not countered by a defensive skill, dispels all marks from both sides.
Deals physical damage, 2 Combos. Counter state: This skill's Combo Count doubles.
Deals physical damage. Counter state: This skill's Power becomes 3x.
Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.
On next attack, Skill Power +70.
Self gains +30% Physical Attack, 3 Combo Strikes.
Self gains +80 Speed, Against Defense: changed to +160 Speed.
Self gains +3 Combo Count.
Reduces damage taken by 70%. Counters attacks.
Enemy gains All Skill Power -20; self gains All Skill Power +20.
Carried attack skills gain an additional Poison 3; Counter Defense: changed to gain an additional Poison 6.
Self gains +30 power to all skills. Choice: This use costs 1 less Energy, or when countering Defense, instead permanently gains +50 power to all skills.
Light, Earth, Phantom
Grass, Poison, Ghost
Progress: 6 items