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Venom Shura(厉毒修萝)
NO.292

Venom Shura(厉毒修萝)

Poison Dark Final Form Original Form

The spines on its wings possess glands that can secrete a potent venom. When hunting, it often lurks in the shadows and observes for a long time. Once it finds an opportunity, it shoots venom from its spines to stun the prey before swiftly capturing it.

Dex Number
292
Category
Fluffy Creature
Height
1.45~1.55 M
Weight
33.75~41.6 KG
Updated
2026-04-02
Distribution
Unknown
Trait

Erosion

For each Poison stack the enemy has, gain +1 Combo Count.

Recommended Skill Sets

Erosion Combo Burst Build

Playstyle

Open with Power Boost buff, Continuous Poison Needle to stack Poison and activate Trait, choose Bite (high combo burst) or Loot the Burning House (snowballing kills) based on enemy HP

Why this set works

Quickly stack Poison with consecutive Poison Needles to trigger Erosion trait for combo count, Power Boost compensates for Physical Attack weakness, Bite and Kick Them When They're Down serve as dual burst options against different HP enemies.

Consecutive Poison Needles

Why pick this skill

Core Poison Stacking skill. 15 Energy cost, 2-hit combo applying 1 stack of Poison per hit. Works with Trait "Erosion" to rapidly accumulate combo count, the optimal choice for activating the Trait.

Bite

Why pick this skill

Core burst skill after trait activation, 30 energy base 3-hit combo, +2 hits at low HP reaching 5 hits, can deal extremely high hit count damage with Erosion's extra hits.

Power Boost

Why pick this skill

0 Energy Physical Attack doubling, compensating for the low 80 base Physical Attack, providing damage foundation for subsequent Bite / Looting, opening with priority to ensure maximum damage output.

Loot a Burning House

Why pick this skill

35 Energy 2-hit, permanently +2 hits after defeating enemy. Suitable for late-game cleanup, combined with Erosion's high hit count for rapid snowballing.

Anti-Enhancement Interference Stream

Playstyle

Against enemies with buffs, Poison Mist converts to poison and triggers Erosion, Corruption further weakens, Counter for Every Move delivers burst, Loot the Burning House cleans up the endgame.

Why this set works

Specialized build against enhancement-type opponents: Poison Mist converts buffs into Poison, Corrosion weakens enemy output, Counter for Every Move serves as burst after status combos, and Kick Them While They're Down harvests growth.

Poison Mist

Why pick this skill

Converts enemy buffs into Poison. Against boost-reliant opponents, directly nullifies their buffs and stacks Poison, while triggering the Erosion trait to gain combo count

Corruption

Why pick this skill

0 Energy: Reduces enemy dual attack based on Poison layers, after Poison Mist conversion usually has multiple Poison layers, can significantly weaken enemy output capability, with auxiliary function.

Counter for Counter

Why pick this skill

65 Energy. Power +55 if a status skill (Poison Mist/Corruption) was used last turn. Combined with Poison Mist → Corruption → Counter Every Move combo, can deal high Physical damage.

Loot a Burning House

Why pick this skill

Core finisher skill; permanently gains +2 Combo after defeating an enemy. Used for endgame cleanup after Toxic Mist Corrosion weakens enemies; becomes extremely threatening as Combo count grows.

Counter state specialization build

Playstyle

Anticipate enemy status skills to use 'Venom Sac' triggering counter status, gain 6 stacks of Poison and fall damage boost, 'Erosion' + 6-hit combo paired with 'Bite' burst, 'Deceitful Contract' handles unfavorable situations

Why this set works

Use Poison Sac's counter status mechanic to simultaneously trigger 6 Poison stacks and Fall's positive effects, Deceit Contract provides countermeasure, Bite and Fall dual burst to handle different situations.

Poison Sac

Why pick this skill

Inflicts 6 layers of Poison when countering status. The most efficient poison-stacking skill. Combined with trait Erosion, directly gains +6 combo count for quick burst activation.

Bite

Why pick this skill

Core burst skill, the extra hits from Erosion + Poison Sac stacks allow Bite to deal extremely high hit counts, with an additional +2 hits at low HP for extremely high upper limit.

Fall

Why pick this skill

120 Power highest output skill, gains +50% Physical Attack instead of -50% in Counter state, synergizes with Poison Sac's Counter state trigger condition

Deceptive Contract

Why pick this skill

Exchanges buffs and debuffs with enemy, can steal buffs from strengthened enemies or transfer own debuffs to enemy when weakened, functional survival skill

Notes
  • Toxic Shura's core mechanic revolves around Poison stack count. The trait Erosion grants high combo count after Poison stacking, and with its high base Speed of 135, it can apply Poison first then burst.
  • Physical Attack base stat 80 is relatively low, needs to rely on Power Amplification or Counter for Every Move's damage boost to compensate for output
  • Skill pool lacks stable high-power same-type skills, Tumble has 120 power but with negative effects—needs to be used with Counter status.
  • Poison Mist and Deceitful Contract provide utility, flexibly chosen based on opponent type.
Gallery
Venom Shura(厉毒修萝) True Body
True Body
Venom Shura(厉毒修萝) Pet Egg
Pet Egg
Skills
Poison Needle
Lv. Lv.1

Poison Needle

Poison
Power: 20 Physical Attack

Deals physical damage. Enemy gains 1 stack of Poison.

Power Boost
Lv. Lv.1

Power Boost

Normal
Energy: 1 Status

Self gains +100% Physical Attack.

Demon Claw
Lv. Lv.1

Demon Claw

Dark
Power: 30 Physical Attack

Deals Physical DMG. Restores 1 Energy to self.

Corruption
Lv. Lv.5

Corruption

Poison
Energy: 1 Status

For each Poison stack the enemy has, enemy gains -30% ATK and MATK.

Bite
Lv. Lv.7

Bite

Dark
Energy: 3 Power: 30 Physical Attack

Deals physical damage, 3 Combos. If HP is below 50%, this skill's Combo Count +2.

Deceptive Contract
Lv. Lv.12

Deceptive Contract

Dark
Energy: 3 Status

Swap buffs and debuffs with the enemy.

Consecutive Poison Needles
Lv. Lv.23

Consecutive Poison Needles

Poison
Energy: 2 Power: 15 Physical Attack

Deals physical damage, 2 Combos. Each Combo inflicts 1 layer of Poison on the enemy.

Poison Mist
Lv. Lv.27

Poison Mist

Poison
Energy: 7 Status

Converts all enemy buffs into Poison.

Counter for Counter
Lv. Lv.34

Counter for Counter

Normal
Energy: 2 Power: 65 Physical Attack

Deals Physical DMG. If a Status skill was used last turn, this skill's Power increases by 55.

Loot a Burning House
Lv. Lv.35

Loot a Burning House

Dark
Energy: 3 Power: 35 Physical Attack

Deals physical damage, 2 Combos. If defeating the enemy, this skill's Combo Count permanently +2.

Infection
Lv. Lv.37

Infection

Poison
Energy: 4 Power: 110 Magic Attack

Deals Magic damage. If it defeats the target, converts Poison into Poison Mark.

Poison Sac
Lv. Lv.39

Poison Sac

Poison
Energy: 2 Power: 25 Physical Attack

Deals physical damage. Enemy gains 2 stacks of Poison. Counter state: Changed to gain 6 stacks instead.

Fall
Lv. Lv.47

Fall

Dark
Energy: 3 Power: 120 Physical Attack

Deals massive physical damage. Self gains Physical ATK -50%. Counter state: Instead gains Physical ATK +50%.

Star Crash
Lv. Normal Lineage

Star Crash

Normal
Energy: 2 Power: 90 Magic Attack

Deals magic damage to the enemy creature.

Floral Scent
Lv. Grass Lineage

Floral Scent

Grass
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Flame Charge
Lv. Fire Bloodline

Flame Charge

Fire
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Bubble
Lv. Water Bloodline

Bubble

Water
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Transmission
Lv. Light Lineage

Transmission

Light
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Stomp
Lv. Earth Lineage

Stomp

Earth
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Ice Claw
Lv. Ice Lineage

Ice Claw

Ice
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Rising Dragon Roar
Lv. Dragon Bloodline

Rising Dragon Roar

Dragon
Energy: 3 Power: 200 Magic Attack

Charge up to deal magic damage to the enemy.

Ball Lightning
Lv. Electric Lineage

Ball Lightning

Electric
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Poison Swamp
Lv. Poison Bloodline

Poison Swamp

Poison
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Heart Devour
Lv. Bug Lineage

Heart Devour

Bug
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Silk Binding Force
Lv. Martial Bloodline

Silk Binding Force

Martial
Energy: 1 Power: 25 Physical Attack

Deals physical damage, 2 Combos.

Wind Arrow
Lv. Wing Lineage

Wind Arrow

Wing
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Paw Touch
Lv. Cute Lineage

Paw Touch

Cute
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Medium
Lv. Nether Bloodline

Medium

Ghost
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Slander
Lv. Dark Lineage

Slander

Dark
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Brawl
Lv. Mechanical Lineage

Brawl

Mech
Energy: 1 Power: 45 Physical Attack

Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.

Nebula Vortex
Lv. Phantom Lineage

Nebula Vortex

Phantom
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Gale Stab
Lv.

Gale Stab

Wing
Energy: 2 Power: 25 Physical Attack

Deals physical damage, 1 Combo. If attacking before the enemy, changes to 3 Combos.

Feather Blade
Lv.

Feather Blade

Wing
Energy: 2 Power: 75 Physical Attack

Deals physical damage. Counter state: Causes the enemy to Emergency Retreat at the end of the turn.

Seed Coat Burst
Lv.

Seed Coat Burst

Grass
Energy: 1 Power: 25 Physical Attack

Deals physical damage, 2 Combos.

Cascade
Lv.

Cascade

Normal
Energy: 3 Power: 70 Magic Attack

Deals Magic damage. If this attack is not countered by a defensive skill, dispels all marks from both sides.

Consecutive Claw Strikes
Lv.

Consecutive Claw Strikes

Normal
Energy: 2 Power: 30 Physical Attack

Deals physical damage, 2 Combos. Counter state: This skill's Combo Count doubles.

Sneak Attack
Lv.

Sneak Attack

Normal
Energy: 3 Power: 85 Physical Attack

Deals physical damage. Counter state: This skill's Power becomes 3x.

Thought Extraction
Lv.

Thought Extraction

Normal
Status

Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.

Wait for the Opportunity
Lv.

Wait for the Opportunity

Normal
Energy: 1 Status

On next attack, Skill Power +70.

Triple Break
Lv.

Triple Break

Normal
Energy: 1 Status

Self gains +30% Physical Attack, 3 Combo Strikes.

Quick Move
Lv.

Quick Move

Normal
Energy: 1 Status

Self gains +80 Speed, Against Defense: changed to +160 Speed.

Warm-up Exercise
Lv.

Warm-up Exercise

Normal
Energy: 2 Status

Self gains +3 Combo Count.

Defense
Lv.

Defense

Normal
Energy: 1 Defense

Reduces damage taken by 70%. Counters attacks.

Power Devour
Lv.

Power Devour

Dark
Energy: 4 Status

Enemy gains All Skill Power -20; self gains All Skill Power +20.

Heavy Metal Dust
Lv.

Heavy Metal Dust

Poison
Energy: 1 Status

Carried attack skills gain an additional Poison 3; Counter Defense: changed to gain an additional Poison 6.

Ultrasonic Wave
Lv.

Ultrasonic Wave

Wing
Energy: 2 Status

Self gains +30 power to all skills. Choice: This use costs 1 less Energy, or when countering Defense, instead permanently gains +50 power to all skills.

Matchups

受击伤害增加

Light, Earth, Phantom

受击伤害降低

Grass, Poison, Ghost

Stats
HP 84
Physical Attack 80
Magic Attack 21
Physical Defense 101
Magic Defense 74
Speed 135
Total 495
Handbook Tasks

Codex Project

Progress: 6 items

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Catch 1 Prismatic Mutant Pokémon
Target: 1
Obtain "Destined Hero" Medal
Use Consecutive Poison Needles 2 times
Target: 2
Use Poison Sac 2 times
Target: 2
Magic Experience x150
Research Points x5
Magic Experience x150
Research Points x10
Soul Ring Seal x1
Research Points x30
Light-Splitting Crystal x300
Research Points x50
Consecutive Poison Needles x1
Recipe - Continuous Poison Needle x1
Research Points x10
Poison Sac x1
Recipe - Poison Sac x1
Research Points x10