Tough Armor
Each time it receives attack damage, your team gains 1 random Devotion.
Fully armed without weakness, the giant pincers on its head are intimidating. The shell is somewhat heavy, yet it can still fly. The advantage is that the thick shell can block enemy attacks.
Each time it receives attack damage, your team gains 1 random Devotion.
Field presence damage reduction tank. Triggers trait through frequent hits to provide team devotion, with self-preservation, sustain, and damage capabilities.
Maximizes Armor Bug's high Physical Defense and trait, triggering Devotion through dual damage reduction response skills while staying on field, Cocoon provides sustain, Swarm Crossing as damage terminal. Stable playstyle, large team contribution, fits tank positioning.
Core damage reduction counter skill. 80% high damage reduction + being hit triggers trait for additional Devotion. Armored Beetle's core asset for staying on field. 0 Energy cost allows frequent use.
70% damage reduction + Emergency Retreat + damage reduction for next pet. Combines self-preservation and team support. Forms dual Counter system with Insect Formation.
Restores 20% HP + team sacrifice lifesteal, the only self-healing method for Armorbee. 0 Energy cost makes it suitable for use at low HP.
2-hit Physical damage; hit count can increase from Devotion. Main damage method for Armored Beetle; with trait-triggered Devotion, Power is considerable.
Counter-Mark system: dismantle enemy core mechanics through dispelling and stealing marks while maintaining self-survivability.
Against common Mark system teams in the current meta, dual dispel (Wing Blade + Scavenge) creates suppression, Insect Formation triggers traits while on field, and Cover provides mobility. Sacrifices some damage output for counter-capability against specific systems.
Core damage reduction counter skill. 80% damage reduction ensures field safety. Being hit triggers trait Devotion. The foundation for handling Mark-based strategies.
High-power Physical skill. Core function dispels all enemy marks, changing to steal under Counter state. Key skill for countering mark-based strategies.
0 Energy: Dispels marks and heals 10% HP per layer. Combined with Wing Blade forms dual dispel, highly effective against enemies with high mark stacks.
70% damage reduction + Emergency Retreat. Preserves life when field switch or low HP is needed, while providing damage reduction protection for the next pet.
Reduces damage taken by 70%. Counters attacks.
Deals physical damage to the enemy creature.
Deals physical damage. Your team gains 1 Devotion: Power +20.
Deals physical damage to the enemy creature.
Restore 20% HP to self; your team gains 1 Devotion: gain 10% lifesteal.
70% damage reduction, emergency retreat, when responding to an attack: next entering creature gains damage reduction.
Deals physical damage. Enemy gains Physical Defense -30%.
Dispels enemy marks. For each layer dispelled, restores 10% HP to self.
60% damage reduction. Counter: Enemy retreats.
Deals physical damage, 2 Combos. Your team gains 1 Devotion: Combo Count +1.
80% damage reduction, when responding to an attack: your team gains 1 random Devotion.
Deals Physical DMG. Dispels all Marks from the enemy. Counter State: Steals Marks instead.
Deals physical damage, 1 Combo. This skill is affected by Devotion. Each time affected, Energy cost permanently +1.
Deals magic damage to the enemy creature.
80% damage reduction, when responding to an attack: restore 3 energy.
70% damage reduction, when responding to an attack: enemy gains 6 layers of Burn.
80% damage reduction, when responding to an attack: Magic Attack +70%.
Deals physical damage to the enemy creature.
80% damage reduction, when responding to an attack: enemy Combo Count -3.
70% damage reduction, when responding to an attack: restore energy equal to 2× the energy cost of the responded skill.
Charge up to deal magic damage to the enemy.
80% damage reduction, when responding to an attack: return to field at the end of your turn.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.
50% damage reduction, Swift. Counter.
Deals physical damage to the enemy creature.
80% damage reduction, when responding to an attack: Magic Defense +70%.
90% damage reduction, when responding to an attack: gain 50% Life Steal.
Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.
80% damage reduction, when responding to an attack: enemy gains 2 layers of Starfall Mark.
Deals physical damage to the enemy creature.
Deals Physical DMG. If attacking before the enemy, this skill's Power increases by 50%.
Both enemy and self retreat, priority -1.
Reduces damage taken by 80%. Counter Attack: For each attack damage taken during this period, gain +40% to both Attack and Magic Attack.
Reduces damage taken by 70%. Counter Attack: Gain +2 to combo count.
80% damage reduction, when energy is insufficient, consume 5% HP in place of 1 energy, when responding to an attack.
Deals Physical Damage. If own HP is above 50%, gain Attack -50% and Special Attack -50% after use.
100% damage reduction. Counter: Convert reduced damage into HP recovery, and this skill's energy cost permanently increases by 2.
60% damage reduction. Counter: When receiving fatal damage this turn, retain 1 HP.
Each turn, randomly transforms into a skill from another creature on your team.
Self gains +100% Physical Attack.
Deals Magic damage. If this attack is not countered by a defensive skill, dispels all marks from both sides.
Deals Physical DMG. If Counter was successful last turn, this skill's Power increases by 180.
Deals magic damage. Steals 1 stack of Mark from the opponent.
Choice: Your team gains 1 Devotion: Combo +1 or Power +20.
The user's HP percentage becomes equal to the opponent's HP percentage. Adaptability: Dark-type attack skill.
Fire, Wing
Grass, Martial
Progress: 8 items