Tough Armor
Each time it receives attack damage, your team gains 1 random Devotion.
Yellow spikes adorn the top of its helmet and both hands, sharp and hard. It is said that in their world, hard and robust horns are a symbol of status and rank.
Each time it receives attack damage, your team gains 1 random Devotion.
Tank support, field attrition, quickly stack Devotion layers for the team
Maximize dual Offering generation from ‘Resilient Armor’ and move ‘Bug Formation’: frequent taking of hits and successful responses rapidly accumulate random Offerings for the team. Bug Swarm serves as main damage dealer, benefiting from Offering bonuses; Fly Cut delivers low-cost cleanup and further Offering stacking; Bug Cocoon supplies sustainability and Offering-based HP recovery. Overall role: high-bulk Offering generator—ideal for endurance battles and team support.
Core damage skill. Base 2-hit combo that can be increased to 3 hits with Devotion. Low 45 Energy cost. The main source of same-type Physical damage for Bug-types.
Low Energy cost 20, deals damage while stably providing 1 Devotion (Power +20), synergizes with Swarm Passage, supplements damage and accelerates team buffs
Strongest damage reduction response skill, 80% damage reduction + random Devotion on hit, perfectly synergizes with trait "Tough Armor", dual Devotion sources stacking, extremely high team buff efficiency.
0 Energy cost sustain skill. Restores 20% HP + provides Life Drain Devotion, enhancing self field presence while continuing to stack Devotion layers for the team.
Targeted tactics: Mark dispel and sustain cycling, protecting teammate switches
Targeted build around the Mark mechanic. Wing Blade + Scavenging form a dispel/steal → healing core loop, extremely oppressive against Mark-dependent enemies. Cover provides timing protection and team support, Swarm Passing supplements regular damage. Effective against Grass, Phantom, and other types likely to carry Mark skills.
High-power Physical attack, 95 Energy cost. Core function is dispelling enemy marks or stealing marks, holding strategic value against mark-based opponents.
0 Energy cost sustain god-tier skill. Restores 10% HP per enemy mark stack. Perfect synergy with Wing Blade's dispel/steal mark, achieving damage + healing cycle.
70% damage reduction + Emergency Retreat + damage reduction for next pet. Serves as safe setup before Wing Blade/Scavenge, or preserves self and assists teammates when HP is critical.
2-hit Physical damage + Devotion: hit count +1. Moderate Energy cost; serves as supplemental damage during Wing Blade downtime while continuing to provide team Devotion.
Reduces damage taken by 70%. Counters attacks.
Deals physical damage to the enemy creature.
Deals physical damage. Your team gains 1 Devotion: Power +20.
Deals physical damage to the enemy creature.
Restore 20% HP to self; your team gains 1 Devotion: gain 10% lifesteal.
70% damage reduction, emergency retreat, when responding to an attack: next entering creature gains damage reduction.
Deals physical damage. Enemy gains Physical Defense -30%.
Dispels enemy marks. For each layer dispelled, restores 10% HP to self.
60% damage reduction. Counter: Enemy retreats.
Deals physical damage, 2 Combos. Your team gains 1 Devotion: Combo Count +1.
80% damage reduction, when responding to an attack: your team gains 1 random Devotion.
Deals Physical DMG. Dispels all Marks from the enemy. Counter State: Steals Marks instead.
Deals physical damage, 1 Combo. This skill is affected by Devotion. Each time affected, Energy cost permanently +1.
Deals magic damage to the enemy creature.
80% damage reduction, when responding to an attack: restore 3 energy.
70% damage reduction, when responding to an attack: enemy gains 6 layers of Burn.
80% damage reduction, when responding to an attack: Magic Attack +70%.
Deals physical damage to the enemy creature.
80% damage reduction, when responding to an attack: enemy Combo Count -3.
70% damage reduction, when responding to an attack: restore energy equal to 2× the energy cost of the responded skill.
Charge up to deal magic damage to the enemy.
80% damage reduction, when responding to an attack: return to field at the end of your turn.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.
50% damage reduction, Swift. Counter.
Deals physical damage to the enemy creature.
80% damage reduction, when responding to an attack: Magic Defense +70%.
90% damage reduction, when responding to an attack: gain 50% Life Steal.
Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.
80% damage reduction, when responding to an attack: enemy gains 2 layers of Starfall Mark.
Deals physical damage to the enemy creature.
Deals Physical DMG. If attacking before the enemy, this skill's Power increases by 50%.
Both enemy and self retreat, priority -1.
Reduces damage taken by 80%. Counter Attack: For each attack damage taken during this period, gain +40% to both Attack and Magic Attack.
Reduces damage taken by 70%. Counter Attack: Gain +2 to combo count.
80% damage reduction, when energy is insufficient, consume 5% HP in place of 1 energy, when responding to an attack.
Deals Physical Damage. If own HP is above 50%, gain Attack -50% and Special Attack -50% after use.
100% damage reduction. Counter: Convert reduced damage into HP recovery, and this skill's energy cost permanently increases by 2.
60% damage reduction. Counter: When receiving fatal damage this turn, retain 1 HP.
Each turn, randomly transforms into a skill from another creature on your team.
Self gains +100% Physical Attack.
Deals Magic damage. If this attack is not countered by a defensive skill, dispels all marks from both sides.
Deals Physical DMG. If Counter was successful last turn, this skill's Power increases by 180.
Deals magic damage. Steals 1 stack of Mark from the opponent.
Choice: Your team gains 1 Devotion: Combo +1 or Power +20.
The user's HP percentage becomes equal to the opponent's HP percentage. Adaptability: Dark-type attack skill.
Fire, Wing
Grass, Martial
Progress: 3 items