Graffiti
When using an off-type skill, power increases by 50%.
Its body size surges, skin transforming into flowing red, blue, and yellow swirls, exploding like splashed ink when emotions run high. It uses its tentacles as brushes, flinging ink wildly through the air, leaving large patches of wild color blocks.
When using an off-type skill, power increases by 50%.
Slow field presence: use Ethereal Form damage reduction to absorb attacks, Energy Blade to stack power, and Other Shore Hand for low-HP, low-cost burst
Utilize Intangibility for damage reduction to stay on field, with Energy Blade and Nether Hand as dual-core damage dealers, and Soul Snatch for energy recovery. Suitable for prolonged battles, growing stronger over time.
Core damage skill. 150 Energy cost can be reduced through HP loss. Extremely low Energy at low HP, enabling burst damage with high base Physical Attack.
Power permanently stacks after successful reaction. Suitable for slow pets in prolonged battles, growing stronger over time.
Powerful 80% damage reduction defense skill, boosts magic defense after responding to attacks, compensates for low base magic defense
Steals energy to replenish self, a practical 0-energy skill, paired with slow speed for attrition warfare.
Priority disruption, Fake Bill to block healing, Prank to reduce Energy and control field, Power Devour to weaken enemy then Super Candy to secure kills
Focuses on disruption and control. Fake Invoice counters healing, Prank drains energy, Power Devour weakens enemy damage output, and Super Candy serves as the primary damage source.
High-power Physical attack. Combined with trait, if non-STAB bonus triggers, damage is considerable.
0 Energy disruption skill. Reduces enemy power and boosts self, offense and defense integrated.
+1 priority anti-healing skill, targets healing-type creatures, strong tactical targeting.
Doubled Energy drain when responding to defense. Powerful Energy control that disrupts enemy rhythm.
Steal 3 Energy from the enemy.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Self and the enemy gain Adorify: Restores 40% HP.
Deals physical damage to the enemy creature.
Reduces damage taken by 70%. Counters attacks.
Deals physical damage. For every successful counter, this skill's Power is permanently +90.
Deals physical damage to the enemy creature.
Enemy gains All Skill Power -20; self gains All Skill Power +20.
Deals Physical DMG. Gains Cute: This skill's Power increases by 60.
80% damage reduction, when responding to an attack: Magic Defense +70%.
Deals physical damage. For every 1 Energy the enemy has, this skill's Power -10%.
Enemy gains 1 stack of Spirit Descent Mark.
If the enemy restores HP this turn, they instead lose 2x the amount (including overhealing). Priority +1.
Deals Physical DMG. For every 10% HP lost, this skill's Energy Cost decreases by 1.
Enemy loses 3 energy. When responding to Defense: Changed to enemy loses 6 energy.
Restore 30% HP to self.
Deals physical damage to the enemy creature.
Enemy gains 10 stacks of Burn.
Energy cost of next Skill used -6.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Enemy gains 4 stacks of Freeze.
Charge up to deal magic damage to the enemy.
Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.
Enemy gains 5 stacks of Poison.
Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.
Self gains +40 All Skill Power.
Self gains +20 All Skill Power, Swiftness.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.
Deals physical damage to the enemy creature.
Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.
Deals physical damage to the enemy creature.
Self gains +90% Magic Attack, if the enemy switches Elves this turn, self gains +70 Speed.
Self gains +100% Physical Attack.
Self gains 1 stack of Attack Mark.
Deals physical damage to the enemy creature.
Deals Physical DMG. If this skill defeats an enemy, restores 6 Energy.
Deals Magic damage. If this attack is not countered by a defensive skill, dispels all marks from both sides.
Deals Physical DMG. If Counter was successful last turn, this skill's Power increases by 180.
The enemy gains 2 stacks of Starfall Mark. For every use, the number of Starfall Mark stacks granted permanently +1.
2-hit combo, each hit inflicts 1 stack of Meteor Mark on the enemy.
Enemy gains 3 stacks of Starfall Mark. When countering Defense: Additionally doubles enemy's Starfall Mark stacks.
Enemy gains All Skill Energy Cost +1. When countering Defense: Instead becomes Energy Cost +3.
Swap buffs and debuffs with the enemy.
Self gains -100% Dual Attack and Dual Defense, Against Defense: changed to enemy gains -100% Dual Attack and Dual Defense.
Deals Physical DMG. Priority +1. Burst: This skill's Power increases by 30.
Light, Cute
Normal, Poison
Progress: 6 items