Graffiti
When using an off-type skill, power increases by 50%.
Unlike octopus sprites, they contain Ghost-type energy that has bleached their skin to a pale color. Their cephalopod arms hide ink sacs filled with collected pigments. They often rest hidden between thick sheets of drawing paper.
When using an off-type skill, power increases by 50%.
Inksquid is a Tier I Ghost-type physical attacker with base stats leaning toward P.ATK and dual defenses, but low speed. Its trait 'Graffiti' grants +50% power to off-type skills, but since no skills in the current list are labeled with types, it's impossible to determine which are off-type, making the trait difficult to actively utilize. Its skill pool focuses on physical output, supplemented by energy control, buffs/debuffs, and survival skills—suitable as a sustained damage or disruption frontline.
Enter late, use Soul Hook to continuously steal energy and disrupt enemies, Spirit Descent to stack marks for sustained pressure, Etherealize to counter key attacks and boost Magic Defense, Ghost Stab for stable damage. Suitable for prolonged battles
Low-Speed Attrition & Disruption Build: Uses 0-cost skills for Energy disruption and Mark stacking; Illusion grants survivability; Trick Sting serves as low-cost damage.
Core damage skill. Low 40 Energy cost, can be used frequently, stable Physical damage output.
0-cost steals 3 enemy energy, disrupts enemy rhythm, while alleviating self energy pressure
0 Energy cost to apply Soul Mark on the enemy. Provides sustained damage for the team or synergizes with other Soul Mark effects.
0 Energy: 80% damage reduction and gains 70% Magic Defense after responding, compensating for its Speed disadvantage and improving survivability.
First use Power Devour to establish advantage, Soul Hook to disrupt enemy energy gain, Super Candy as core burst skill, Whip to fill skill downtime. Note Super Candy's high 100 energy cost requires Soul Hook assistance for energy recovery.
Buff Burst Build: Strengthen self through Power Devour, use Super Candy as burst tool, and disrupt enemy energy with Soul Hook.
Core damage skill. Low 40 Energy cost, can be used frequently.
0-cost steals 3 enemy energy, disrupts enemy rhythm
0 Energy Cost enemy all skill Power -20, self +20. Strengthens self output while weakening enemy.
100 Energy cost high-power physical attack; Cute Form effect grants +60 power to this attack, combined with Power Devour bonus can deliver burst damage
Early game: Use Intangibility to respond to attacks and stack Energy Blade power, Soul Hook to ensure energy sustain, Spirit Drop for additional disruption. Energy Blade becomes high-power output core when fully stacked. Requires teammate coordination to create response opportunities.
Growth-type late-game core build. Energy Blade requires multiple successful reactions to stack power, with Ethereal Form and Soul Hook providing survival and energy support
80 energy medium-high power Physical attack. Permanently stacks power on successful counter. Late-game scaling damage output.
0-cost steals 3 enemy energy, alleviates self high-cost pressure and disrupts enemy
0 Energy: 80% damage reduction when responding to attacks, increases Magic Defense, helping successfully respond to stack Energy Blades.
0 Energy cost to apply Soul Mark on the enemy. Fills utility slot.
Steal 3 Energy from the enemy.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Self and the enemy gain Adorify: Restores 40% HP.
Deals physical damage to the enemy creature.
Reduces damage taken by 70%. Counters attacks.
Deals physical damage. For every successful counter, this skill's Power is permanently +90.
Deals physical damage to the enemy creature.
Enemy gains All Skill Power -20; self gains All Skill Power +20.
Deals Physical DMG. Gains Cute: This skill's Power increases by 60.
80% damage reduction, when responding to an attack: Magic Defense +70%.
Deals physical damage. For every 1 Energy the enemy has, this skill's Power -10%.
Enemy gains 1 stack of Spirit Descent Mark.
Restore 30% HP to self.
Deals physical damage to the enemy creature.
Enemy gains 10 stacks of Burn.
Energy cost of next Skill used -6.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Enemy gains 4 stacks of Freeze.
Charge up to deal magic damage to the enemy.
Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.
Enemy gains 5 stacks of Poison.
Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.
Self gains +40 All Skill Power.
Self gains +20 All Skill Power, Swiftness.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Self gains 100% lifesteal.
The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.
Deals physical damage to the enemy creature.
Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.
Deals physical damage to the enemy creature.
Self gains +90% Magic Attack, if the enemy switches Elves this turn, self gains +70 Speed.
Self gains +100% Physical Attack.
Self gains 1 stack of Attack Mark.
Deals physical damage to the enemy creature.
Deals Physical DMG. If this skill defeats an enemy, restores 6 Energy.
Deals Magic damage. If this attack is not countered by a defensive skill, dispels all marks from both sides.
Deals Physical DMG. If Counter was successful last turn, this skill's Power increases by 180.
Light, Ghost, Dark
Normal, Poison, Bug, Martial
Progress: 3 items