Vigilance
At the end of the turn, if this sprite has 0 Energy, it withdraws.
Dry-Season Form
Its tail has a sturdy shell, so there's no need to worry about its rear while digging. The tips of its ears are rough and dirt-resistant, storing all absorbed water and nutrients in its plump, large ears.
At the end of the turn, if this sprite has 0 Energy, it withdraws.
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Dispels all buffs from the enemy.
Deals Physical DMG. Restores 1 Energy to self.
Deals Physical Damage. The enemy gains Combo Count -3.
Self gains +160% Physical Defense and -60% Magic Defense.
Deals Physical DMG. Priority +1.
Reduces damage taken by 70%. Counters attacks.
Deals Physical Damage. The enemy gains Immobilize for 3 turns.
Deals physical damage. This skill's Energy Cost is fixed at 4.
Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.
Deals Magic damage. Consumes all Energy on use; higher consumption increases damage.
Deals physical damage. Counter state: Additionally interrupts the countered skill.
Self gains 1 stack of Buildup Mark.
Deals physical damage. Counter state: Enemy gains Physical Defense -80%.
Deals physical damage. At turn end, this skill's Energy cost permanently -5.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Charge up to deal magic damage to the enemy.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage, 2 Combos.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage, 2 Combos. Each Combo inflicts 1 layer of Poison on the enemy.
Deals physical damage. Enemy gains 2 stacks of Poison. Counter state: Changed to gain 6 stacks instead.
Enemy gains 5 stacks of Poison.
Deals physical damage, 2 Combos. When this skill is in slot 1 or 3, Combo +1, Transmission 1.
Restore 2 energy to self, swap positions of skills on both sides.
Deals physical damage. Your team gains 1 Devotion: Power +20.
Self gains +30% Physical Attack, 3 Combo Strikes.
Deals physical damage, 2 Combos. Counter state: This skill's Combo Count doubles.
Deals physical damage. Counter state: This skill's Power becomes 3x.
Self gains +3 Combo Count.
Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.
Enemy gains All Skill Energy Cost +1. When countering Defense: Instead becomes Energy Cost +3.
Changes the weather to Sandstorm for 8 turns.
The enemy gains Power -20. For every instance of resisted damage taken (excluding combos), the enemy additionally gains Power -20. Resets after use.
Reduces damage taken by 90%. Counter Attack: Dispel 1 buff from the enemy.
Grass, Water, Ice, Martial, Mech
Normal, Fire, Electric, Poison, Wing
Progress: 4 items