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Mole(地鼠)
NO.277

Mole(地鼠)

Dry-Season Form

Earth Phase I Regional Form

With a small and delicate body, its sensitive tail is its greatest weakness. The species has a large population, extremely strong vitality, and almost never needs to drink water.

Dex Number
277
Category
Mouse Spirit
Height
0.46~0.66 M
Weight
1.8~2.85 KG
Updated
2026-04-02
Distribution
Unknown
Trait

Vigilance

At the end of the turn, if this sprite has 0 Energy, it withdraws.

Recommended Skill Sets

Iron Wall Suppression Build

Playstyle

Enhanced Field Suppression

Why this set works

Utilize Mud Armor + Stone Skin dual buffs to achieve extreme Physical Defense, suppressing while fielded and using Stone Lock to block enemy rotation, with Vein Collapse providing stable high damage output. The Vigilance trait allows automatic retreat when energy is depleted, avoiding being finished off at low HP.

Mud Armor

Why pick this skill

Core buff skill that grants +60% Physical Attack and Physical Defense, doubling when used as a defense response. Combined with Stone Skin, it creates extremely high Physical Defense for a safe damage-dealing environment.

Stone Skin Technique

Why pick this skill

Extreme Physical Defense Enhancement: +160% physical defense combined with Mud Armor's double effect reaches terrifying physical defense. The -60% magic defense side effect can be mitigated through quick kills or trait-based field exit.

Vein Collapse

Why pick this skill

High-power Physical attack. Fixed 4 Energy cost ignores Energy pressure, can burst directly after buffing. Trait retreat mechanism also allows automatic retreat at 0 Energy after use.

Stone Lock

Why pick this skill

Prevents enemy switching for 3 turns. After locking down key targets, combines with high Physical Defense for field suppression, or prevents enemy rotation to clear status conditions.

Flexible Hit-and-Run Build

Playstyle

Energy Control and Rhythm Disruption

Why this set works

Scratch maintains the energy cycle, First Strike secures speed, Ground Spike provides counter-interruption, and Rock Throw serves as the late-game finisher. Overall energy control is flexible—can choose to finish and retreat or continue fighting based on the situation.

Scratch

Why pick this skill

Low-cost sustain skill with 35 Energy cost and 1 Energy restoration, maintains the damage cycle when energy is tight, coordinating with traits to control energy tempo.

First Strike

Why pick this skill

Priority +1 Physical skill with moderate 55 Energy cost, used for speed-based cleanup or interrupting enemy tempo, compensating for average Speed disadvantage.

Rock Throw

Why pick this skill

High-power attack with Energy cost decreasing per turn. In prolonged battles, it can reach extremely low Energy cost in the late game, suitable as a finisher.

Earth Spike

Why pick this skill

Interrupts enemy skill when Countering. 95 Energy cost combined with Scratch's Energy restore for stable release, providing key control.

Utility Disruption Style

Playstyle

Targeted tactical disruption

Why this set works

Utility disruption role. Sunbathing clears buffs, Seismic Shock reduces combo count, Cracking Stone breaks armor, and Stone Lock seals the field. Highly effective against specific archetypes (buff, combo, rotation styles), serving as a tech option.

Sunbathing

Why pick this skill

Dispels all enemy buffs, targeting strengthening-dependent enemy formations; 0 cost with no side effects

Seismic Shock

Why pick this skill

Enemy combo count -3, core disruption skill targeting combo systems. 80 energy cost to paralyze enemy core mechanics.

Stone Split

Why pick this skill

Reduces enemy's Physical Defense by 80% when in Counter state, coordinating with teammate's Physical output or own follow-up skills to form armor-breaking finisher.

Stone Lock

Why pick this skill

Prevents switching to lock down targets. Combined with Cracking Stone's armor-breaking effect, forces enemies to endure the full damage chain.

Notes
  • Mole (Dry Season Form) is an Earth-attribute Physical Attack-oriented creature. Low base stats (337), but 71 Physical Attack is acceptable and 66 Speed is medium. Trait 'Vigilance' causes retreat when Energy is 0 at turn end, usable for tactical withdrawal. Skill pool focuses on Physical output with control, buffs, and utility skills. Due to base stat limitations, better suited as functional disruption or a pivot creature for buff-then-burst strategies.
  • Mud Armor's defensive response doubles buffs. Combined with Stone Skin for extreme Defense. Stone Lock's swap prevention targets rotation-reliant teams. Vein Destruction's fixed 4 energy suits low-energy burst. Rock Throw's energy reduction per turn suits prolonged battles.
Gallery
Mole(地鼠) True Body
True Body
Mole(地鼠) Shiny Form
Shiny Form
Mole(地鼠) Pet Egg
Pet Egg
Mole(地鼠) Pet Egg Alternate Color
Pet Egg Alternate Color
Skills
Sunbathing
Lv. Lv.1

Sunbathing

Normal
Energy: 1 Status

Dispels all buffs from the enemy.

Scratch
Lv. Lv.1

Scratch

Normal
Power: 35 Physical Attack

Deals Physical DMG. Restores 1 Energy to self.

Seismic Shock
Lv. Lv.3

Seismic Shock

Earth
Energy: 3 Power: 80 Physical Attack

Deals Physical Damage. The enemy gains Combo Count -3.

Stone Skin Technique
Lv. Lv.4

Stone Skin Technique

Earth
Energy: 3 Status

Self gains +160% Physical Defense and -60% Magic Defense.

First Strike
Lv. Lv.11

First Strike

Normal
Energy: 2 Power: 55 Physical Attack

Deals Physical DMG. Priority +1.

Defense
Lv. Lv.16

Defense

Normal
Energy: 1 Defense

Reduces damage taken by 70%. Counters attacks.

Stone Lock
Lv. Lv.22

Stone Lock

Earth
Energy: 3 Power: 50 Physical Attack

Deals Physical Damage. The enemy gains Immobilize for 3 turns.

Vein Collapse
Lv. Lv.24

Vein Collapse

Earth
Energy: 4 Power: 120 Physical Attack

Deals physical damage. This skill's Energy Cost is fixed at 4.

Mud Armor
Lv. Lv.31

Mud Armor

Earth
Energy: 2 Status

Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.

Demon Energy Burst
Lv. Lv.33

Demon Energy Burst

Normal
Power: 1 Magic Attack

Deals Magic damage. Consumes all Energy on use; higher consumption increases damage.

Earth Spike
Lv. Lv.34

Earth Spike

Earth
Energy: 3 Power: 90 Physical Attack

Deals physical damage. Counter state: Additionally interrupts the countered skill.

Ready to Strike
Lv. Lv.38

Ready to Strike

Earth
Energy: 4 Status

Self gains 1 stack of Buildup Mark.

Stone Split
Lv. Lv.48

Stone Split

Earth
Energy: 3 Power: 95 Physical Attack

Deals physical damage. Counter state: Enemy gains Physical Defense -80%.

Rock Throw
Lv. Lv.49

Rock Throw

Earth
Energy: 30 Power: 140 Physical Attack

Deals physical damage. At turn end, this skill's Energy cost permanently -5.

Violent Impact
Lv. Normal Lineage

Violent Impact

Normal
Energy: 1 Power: 65 Physical Attack

Deals physical damage to the enemy creature.

Floral Scent
Lv. Grass Lineage

Floral Scent

Grass
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Flame Charge
Lv. Fire Bloodline

Flame Charge

Fire
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Bubble
Lv. Water Bloodline

Bubble

Water
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Transmission
Lv. Light Lineage

Transmission

Light
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Stomp
Lv. Earth Lineage

Stomp

Earth
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Ice Claw
Lv. Ice Lineage

Ice Claw

Ice
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Rising Dragon Roar
Lv. Dragon Bloodline

Rising Dragon Roar

Dragon
Energy: 3 Power: 200 Magic Attack

Charge up to deal magic damage to the enemy.

Ball Lightning
Lv. Electric Lineage

Ball Lightning

Electric
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Festering Touch
Lv. Poison Bloodline

Festering Touch

Poison
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Heart Devour
Lv. Bug Lineage

Heart Devour

Bug
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Silk Binding Force
Lv. Martial Bloodline

Silk Binding Force

Martial
Energy: 1 Power: 25 Physical Attack

Deals physical damage, 2 Combos.

Wind Arrow
Lv. Wing Lineage

Wind Arrow

Wing
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Paw Touch
Lv. Cute Lineage

Paw Touch

Cute
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Medium
Lv. Nether Bloodline

Medium

Ghost
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Dark Energy
Lv. Dark Lineage

Dark Energy

Dark
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Brawl
Lv. Mechanical Lineage

Brawl

Mech
Energy: 1 Power: 45 Physical Attack

Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.

Nebula Vortex
Lv. Phantom Lineage

Nebula Vortex

Phantom
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Poison Swamp
Lv.

Poison Swamp

Poison
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Consecutive Poison Needles
Lv.

Consecutive Poison Needles

Poison
Energy: 2 Power: 15 Physical Attack

Deals physical damage, 2 Combos. Each Combo inflicts 1 layer of Poison on the enemy.

Poison Sac
Lv.

Poison Sac

Poison
Energy: 2 Power: 25 Physical Attack

Deals physical damage. Enemy gains 2 stacks of Poison. Counter state: Changed to gain 6 stacks instead.

Toxic Spore
Lv.

Toxic Spore

Poison
Energy: 3 Status

Enemy gains 5 stacks of Poison.

Sensor
Lv.

Sensor

Mech
Energy: 1 Power: 20 Physical Attack

Deals physical damage, 2 Combos. When this skill is in slot 1 or 3, Combo +1, Transmission 1.

Lever Swap
Lv.

Lever Swap

Mech
Status

Restore 2 energy to self, swap positions of skills on both sides.

Flying Sever
Lv.

Flying Sever

Bug
Energy: 1 Power: 20 Physical Attack

Deals physical damage. Your team gains 1 Devotion: Power +20.

Triple Break
Lv.

Triple Break

Normal
Energy: 1 Status

Self gains +30% Physical Attack, 3 Combo Strikes.

Consecutive Claw Strikes
Lv.

Consecutive Claw Strikes

Normal
Energy: 2 Power: 30 Physical Attack

Deals physical damage, 2 Combos. Counter state: This skill's Combo Count doubles.

Sneak Attack
Lv.

Sneak Attack

Normal
Energy: 3 Power: 85 Physical Attack

Deals physical damage. Counter state: This skill's Power becomes 3x.

Warm-up Exercise
Lv.

Warm-up Exercise

Normal
Energy: 2 Status

Self gains +3 Combo Count.

Thought Extraction
Lv.

Thought Extraction

Normal
Status

Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.

Mental Disruption
Lv.

Mental Disruption

Normal
Status

Enemy gains All Skill Energy Cost +1. When countering Defense: Instead becomes Energy Cost +3.

Sand Surge
Lv.

Sand Surge

Earth
Energy: 7 Status

Changes the weather to Sandstorm for 8 turns.

Exhaust
Lv.

Exhaust

Mech
Energy: 2 Status

The enemy gains Power -20. For every instance of resisted damage taken (excluding combos), the enemy additionally gains Power -20. Resets after use.

Dissolve
Lv.

Dissolve

Poison
Energy: 2 Defense

Reduces damage taken by 90%. Counter Attack: Dispel 1 buff from the enemy.

Matchups

受击伤害增加

Grass, Water, Ice, Martial, Mech

受击伤害降低

Normal, Fire, Electric, Poison, Wing

Stats
Total 357
HP 66
Physical Attack 71
Magic Attack 31
Physical Defense 72
Magic Defense 51
Speed 66
Handbook Tasks

Codex Project

Progress: 4 items

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Successfully evolve a creature 1 time
Target: 1
Confirm 2 different forms of Ground Mouse
Magic Experience x150
Research Points x5
Magic Experience x150
Research Points x10
Light-Splitting Crystal x50
Research Points x10
Wishing Star x1
Research Points x20