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Glowfuzz Yoyo(绒光优优)
NO.271

Glowfuzz Yoyo(绒光优优)

Earth Light Final Form Original Form

After evolving, they remain fluffy and move with even more elegance and agility. In battle, they spin and dodge like a lively war dance, their glowing tails trailing ribbons of light. They are highly vigilant; simply pressing their tails to the ground allows them to sense distant movements.

Dex Number
271
Category
Watcher Creature
Height
0.69~0.85 M
Weight
13.5~19.6 KG
Updated
2026-04-02
Distribution
Unknown
Trait

Sentinel

At the start of the turn, if an enemy's skill is sufficient to defeat self, self gains SPD +50 and flees after acting.

Recommended Skill Sets

Light-type Burst Control Build

Playstyle

Lead or mid-switch transition, Sunny Day opener for buff, Harden for survival or Quicksand Lock as needed, Sky Light for cleanup. Ability auto-ejects at death's door to preserve HP.

Why this set works

Clear Sky + Heavenly Light build the Light-type burst core, Harden provides survival insurance, Quicksand blocks switching to create damage windows. The Sentinel trait ensures safe retreat when near death, suitable as a lead to force retreats or mid-game pivot.

Heavenly Light

Why pick this skill

Core damage skill. 95 Energy cost. With Sunny Day, Light-type +50% power reaches 142.5 power. Type changes with weather for flexible adaptation.

Sunny

Why pick this skill

Core buff. Permanently increases Light-type skill power by 50%, doubling to 100% when reacting to defense. Main damage source for Sky Light.

Hardening

Why pick this skill

Key survival skill: 90% damage reduction to counter enemy burst. Combined with -2 energy cost after attack skills for low-cost usage, compensates for lack of healing.

Quicksand

Why pick this skill

Crowd Control skill, blocks enemy from switching pets for 3 turns, applies -60% DEF/RES debuff when responding to Defense, works with trait to force retreat and limit enemy counterplay

Ground-type tank damage build

Playstyle

Switch in late against physical attackers; Junshi boosts Physical Defense, Harden counters burst, Hot Sand provides sustained damage. Damage becomes considerable after Diffuse Reflection buff, trait ensures safe retreat at low HP

Why this set works

Abandons Light-type core Clear Sky, shifts to Earth-type output + dual-defense tank route. Jun Force + Hardening build high Physical Defense + damage reduction composite defense. Diffuse Reflection dual-type gain. Hot Sand provides stable Earth-type output.

Junshi

Why pick this skill

Dual defense buff skills. Physical Defense +140% strengthens physical side. Although speed reduced by 30, paired with high Magic Defense can become a quality special shield.

Hardening

Why pick this skill

Used with Jun Momentum. 90% damage reduction to handle key damage. Energy cost reduction after attack skills improves rotation efficiency.

Hot Sand

Why pick this skill

Ground-type damage skill with moderate 80 Energy cost. Serves as non-Light-type damage coverage to avoid being completely shut down by Light-resistant units.

Diffuse Reflection

Why pick this skill

Buff skill: up to 1 skill per type gains +35 power, can simultaneously boost Hot Sand (Earth) and Sky Light (Light) damage

Low-cost Energy-Saving Sustain Build

Playstyle

Mud Shot opener triggers Harden cost reduction. Harden for survival. Clear Sky buff into Daylight Harvest. Extremely low energy cost cycle ensures sustained combat. Trait prevents sudden death.

Why this set works

Minimalist energy-saving route: Mud 40 energy cost triggers Harden cost reduction, achieving near 0-cost Harden usage. Clear Sky + Sky Light ensure damage ceiling, Harden provides survival, optimal energy management.

Mud

Why pick this skill

Low-cost Earth-type skill with 40 energy cost, used to trigger Harden's cost reduction effect while supplementing Earth-type coverage.

Hardening

Why pick this skill

Core survival skill. Combined with low-cost attacks like Mud to achieve -2 Energy cost, making it nearly free to use.

Heavenly Light

Why pick this skill

Light-type core damage skill, extremely high power with Sunny Day buff, main finishing method

Sunny

Why pick this skill

Light-type buff core, permanently increases Sky Light power, doubled effect when facing Defense

Notes
  • Velvet Glow Yoyo is Earth + Light dual-type, with 111 Magic Attack, 130 Magic Defense, and 115 Speed, positioned as a fast special tank attacker. Trait 'Sentinel' grants +50 Speed when near death and automatic retreat, suitable as a trade/pivot tool. Skill pool focuses on Earth-type damage + Light-type buffs, lacking recovery methods and relying on Trait for survival. Weak to Grass, Water, Martial, Ice, Mechanical, and Ghost types—requires careful timing when sent out.
Gallery
Glowfuzz Yoyo(绒光优优) True Body
True Body
Glowfuzz Yoyo(绒光优优) Pet Egg
Pet Egg
Skills
Flash
Lv. Lv.1

Flash

Light
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Mud
Lv. Lv.1

Mud

Earth
Power: 40 Magic Attack

Deals magic damage to the enemy creature.

Stone Skin Technique
Lv. Lv.1

Stone Skin Technique

Earth
Energy: 3 Status

Self gains +160% Physical Defense and -60% Magic Defense.

Mud Spray
Lv. Lv.2

Mud Spray

Earth
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Defense
Lv. Lv.8

Defense

Normal
Energy: 1 Defense

Reduces damage taken by 70%. Counters attacks.

Hot Sand
Lv. Lv.12

Hot Sand

Earth
Energy: 2 Power: 80 Magic Attack

Deals magic damage to the enemy creature.

Junshi
Lv. Lv.26

Junshi

Earth
Energy: 3 Status

Self gains +140% Physical Defense and -30 Speed.

Hardening
Lv. Lv.33

Hardening

Earth
Energy: 2 Defense

90% damage reduction, if last used skill was an attack, this skill energy cost -2, when responding to an attack.

Sunny
Lv. Lv.34

Sunny

Light
Energy: 1 Status

Light-type skill power permanently +50%, Counter Defense: changed to permanently +100%.

Diffuse Reflection
Lv. Lv.36

Diffuse Reflection

Light
Energy: 1 Status

Up to 1 skill per type gains +35 power.

Heavenly Light
Lv. Lv.40

Heavenly Light

Light
Energy: 3 Power: 95 Magic Attack

Deals Magic damage. This skill's type matches the Weather type.

Ready to Strike
Lv. Lv.45

Ready to Strike

Earth
Energy: 4 Status

Self gains 1 stack of Buildup Mark.

Quicksand
Lv. Lv.49

Quicksand

Earth
Energy: 2 Status

The enemy gains Immobilize for 3 turns; Counter Defense: the enemy gains Dual Defense -60%.

Rest and Recover
Lv. Normal Lineage

Rest and Recover

Normal
Energy: 2 Status

Restore 30% HP to self.

Thorn Claw
Lv. Grass Lineage

Thorn Claw

Grass
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Ignite
Lv. Fire Bloodline

Ignite

Fire
Energy: 2 Status

Enemy gains 10 stacks of Burn.

Water Storage
Lv. Water Bloodline

Water Storage

Water
Energy: 1 Status

Energy cost of next Skill used -6.

Rainbow Impact
Lv. Light Lineage

Rainbow Impact

Light
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Stomp
Lv. Earth Lineage

Stomp

Earth
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Frost Descent
Lv. Ice Lineage

Frost Descent

Ice
Energy: 1 Status

Enemy gains 4 stacks of Freeze.

Rising Dragon Roar
Lv. Dragon Bloodline

Rising Dragon Roar

Dragon
Energy: 3 Power: 200 Magic Attack

Charge up to deal magic damage to the enemy.

Paralysis
Lv. Electric Lineage

Paralysis

Electric
Energy: 2 Status

Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.

Toxic Spore
Lv. Poison Bloodline

Toxic Spore

Poison
Energy: 3 Status

Enemy gains 5 stacks of Poison.

Feigned Sleep
Lv. Bug Lineage

Feigned Sleep

Bug
Energy: 2 Status

Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.

Piercing Hand
Lv. Martial Bloodline

Piercing Hand

Martial
Energy: 2 Power: 80 Magic Attack

Deals magic damage to the enemy creature.

Eclosion Acceleration
Lv. Wing Lineage

Eclosion Acceleration

Wing
Energy: 2 Status

Self gains +20 All Skill Power, Swiftness.

Sweetheart Endurance
Lv. Cute Lineage

Sweetheart Endurance

Cute
Energy: 3 Status

Self and the enemy gain Adorify: Restores 40% HP.

Soul Snare
Lv. Nether Bloodline

Soul Snare

Ghost
Energy: 1 Status

Steal 3 Energy from the enemy.

Greed
Lv. Dark Lineage

Greed

Dark
Energy: 2 Status

Self gains 100% lifesteal.

Mesh Transmission
Lv. Mechanical Lineage

Mesh Transmission

Mech
Energy: 1 Status

The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.

Hyperdimensional Projection
Lv. Phantom Lineage

Hyperdimensional Projection

Phantom
Energy: 4 Status

Enemy gains 4 stacks of Starfall Mark.

Blow Kiss
Lv.

Blow Kiss

Cute
Energy: 2 Power: 80 Magic Attack

Deals magic damage to the enemy creature.

Childlike Heart
Lv.

Childlike Heart

Cute
Energy: 2 Status

Self gains Moe: All Skill Energy Cost permanently -3.

Rebound
Lv.

Rebound

Cute
Energy: 4 Status

Transfers your own Cute Charm to the enemy.

Burrow
Lv.

Burrow

Earth
Energy: 3 Defense

50% damage reduction and retreat. Counter.

Mental Disruption
Lv.

Mental Disruption

Normal
Status

Enemy gains All Skill Energy Cost +1. When countering Defense: Instead becomes Energy Cost +3.

Keen Eyes
Lv.

Keen Eyes

Normal
Energy: 2 Status

Enemy gains Physical Defense and Magic Defense -120%.

Magic Amplification
Lv.

Magic Amplification

Normal
Status

Self gains +70% Magic Attack.

Thought Extraction
Lv.

Thought Extraction

Normal
Status

Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.

Thorn Spikes
Lv.

Thorn Spikes

Normal
Energy: 2 Status

Enemy gains 1 stack of Thorn Mark.

Home Field Advantage
Lv.

Home Field Advantage

Normal
Energy: 3 Status

Self gains 1 stack of Attack Mark.

Degeneration
Lv.

Degeneration

Normal
Energy: 2 Status

Enemy gains 1 stack of Cuteness.

Sonic Boom
Lv.

Sonic Boom

Normal
Energy: 4 Power: 130 Magic Attack

Deals magic damage to the enemy creature.

Sand Surge
Lv.

Sand Surge

Earth
Energy: 7 Status

Changes the weather to Sandstorm for 8 turns.

Matchups

受击伤害增加

Grass, Water, Ice, Martial, Ghost, Mech

受击伤害降低

Normal, Fire, Electric, Poison, Wing, Dark, Phantom

Stats
HP 101
Physical Attack 43
Magic Attack 111
Physical Defense 105
Magic Defense 130
Speed 115
Total 605
Handbook Tasks

Codex Project

Progress: 8 items

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Catch 20 Pokémon
Target: 20
Catch 1 Prismatic Mutant Pokémon
Target: 1
Obtain "Destined Hero" Medal
Use Mud Spray once
Target: 1
Use Hot Sand once
Target: 1
Use Hardening once
Target: 1
Magic Experience x150
Research Points x5
Magic Experience x150
Research Points x10
Spirit Fruit x1
Research Points x20
Soul Ring Seal x1
Research Points x30
Light-Splitting Crystal x300
Research Points x50
Mud Spray x1
Recipe - Mud Spray x1
Research Points x10
Hot Sand x1
Recipe - Hot Sand x1
Research Points x10
Hardening x1
Recipe - Harden x1
Research Points x10