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Yoyo(优优)
NO.270

Yoyo(优优)

Earth Light Phase I Original Form

During the day, they raise their fluffy tails and hop about on the sand. At night, they stand guard at their burrow entrances, their tail tips glowing with a soft warm yellow light, gently tapping the ground with their tails to silently communicate messages to their companions.

Dex Number
270
Category
Meerkat Spirit
Height
0.38~0.56 M
Weight
3.03~4.1 KG
Updated
2026-04-02
Distribution
Unknown
Trait

Sentinel

At the start of the turn, if an enemy's skill is sufficient to defeat self, self gains SPD +50 and flees after acting.

Recommended Skill Sets
Summary

Yoyo is a Ground+Light dual-type magic attacker with high Magic Attack (89) and Magic Defense (104), but extremely low Attack (35). Its trait "Sentinel" grants it +50 Speed when facing lethal damage and allows it to retreat after acting, providing excellent survivability and hit-and-run capability. Its movepool focuses on Ground-type magic attacks, with Light-type skills including Sunny Day and Sky Light, which can boost multi-type move power when combined with Diffuse Reflection.

Light-type Burst Build

Playstyle

Start with Sunny Day to activate light type amplification, then use Sky Light as main damage, Heat Sand to supplement earth damage, Diffuse Reflection passively boosts both type skill power. Use trait to survive, guerrilla warfare.

Why this set works

Clear Sky + Heavenly Light serve as the core for building a Light-type burst system. Diffuse Reflection buffs both Light and Earth skills simultaneously, Heat Sand provides stable Earth-type damage. This build fully utilizes Youyou's Light skill advantages and dual-type characteristics.

Heavenly Light

Why pick this skill

Core Light-type damage skill. Power greatly increases under Sunny weather, and its typing changes with weather, flexibly adapting to different situations.

Sunny

Why pick this skill

Light-type skill power permanently +50%, +100% when facing Defense, Sky Light's core damage amplification method, greatly increases damage ceiling

Hot Sand

Why pick this skill

Earth-type Magic damage skill. Moderate Energy cost. Gains power boost from Diffuse Reflection, covering damage types outside of Light.

Diffuse Reflection

Why pick this skill

Up to 1 skill per type gains +35 power, can simultaneously boost Heavenly Light (Light-type) and Hot Sand (Earth-type), maximizing dual-type output returns.

Offense-Defense Conversion Build

Playstyle

Start with Sunny Day, after Sky Light damage switch to Harden to counter enemy retaliation and reduce energy cost, then switch to Heat Sand or continue Sky Light damage. Use Harden + attack skill synergy to optimize energy cost, trait for survival.

Why this set works

Clear Sky + Heavenly Light serve as the core, Harden provides defense and energy cost optimization, Heat Sand supplements damage output. Harden reduces damage and energy cost under Counter Defense stance, working with attack skills to form smooth offense-defense transitions.

Heavenly Light

Why pick this skill

High energy cost Light-type ultimate, becomes the strongest damage source after Sunny Day, with higher Sunny Day amplification when countering Defense.

Sunny

Why pick this skill

Light-type skill power permanently increased, doubled when facing Defense, Sky Light's core support skill

Hardening

Why pick this skill

Defensive response skill. 90% damage reduction. If an attack skill was used last, Energy cost -2. Can chain with Sky Light to form an attack-defense combo.

Hot Sand

Why pick this skill

Earth-type Magic damage skill. 80 Energy cost is moderate. Serves as supplementary damage outside of Sky Light, and can also trigger Harden's Energy cost reduction condition.

Control and Weaken

Playstyle

Start with Sunny Day, use Quicksand to limit enemy pet swaps and weaken defense depending on situation, or directly use Sky Light for damage. When Quicksand counters defense it weakens enemy dual defense, then Sky Light/Heat Sand for finishing. Trait ensures survival.

Why this set works

Clear Sky + Heavenly Light serve as the damage core, Quicksand provides control (prevent switching) and weakening (-60% DEF/RES), Heat Sand supplements Earth damage. Quicksand's Counter Defense effect can drastically weaken enemies, creating opportunities for follow-up damage.

Heavenly Light

Why pick this skill

Core Light-type damage. Combined with Sunny weather to form high-power strikes.

Sunny

Why pick this skill

Light-type amplification core, permanently increases Light-type skill power

Quicksand

Why pick this skill

Defensive response skill. Enemy cannot switch pets for 3 turns. When responding to defense, reduces enemy's dual defenses by 60%. Combines control and debuff functions.

Hot Sand

Why pick this skill

Ground-type damage skill, covers damage types outside of Light, with moderate Energy cost.

Notes
  • Yoyo has extremely low Attack and relies entirely on magic damage output
  • Trait "Sentinel" provides survival mechanism, suitable for guerrilla tactics
  • Sunny Day + Sky Light can form a Light-type burst system
  • Diffuse Reflection provides bonuses to both Earth + Light dual-typing skills
  • Harden paired with attack skills can reduce energy cost, suitable for combos
  • Quicksand's defensive response effect can weaken the enemy's dual defenses
Gallery
Yoyo(优优) True Body
True Body
Yoyo(优优) Pet Egg
Pet Egg
Skills
Flash
Lv. Lv.1

Flash

Light
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Mud
Lv. Lv.1

Mud

Earth
Power: 40 Magic Attack

Deals magic damage to the enemy creature.

Stone Skin Technique
Lv. Lv.1

Stone Skin Technique

Earth
Energy: 3 Status

Self gains +160% Physical Defense and -60% Magic Defense.

Mud Spray
Lv. Lv.2

Mud Spray

Earth
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Defense
Lv. Lv.8

Defense

Normal
Energy: 1 Defense

Reduces damage taken by 70%. Counters attacks.

Hot Sand
Lv. Lv.12

Hot Sand

Earth
Energy: 2 Power: 80 Magic Attack

Deals magic damage to the enemy creature.

Junshi
Lv. Lv.26

Junshi

Earth
Energy: 3 Status

Self gains +140% Physical Defense and -30 Speed.

Hardening
Lv. Lv.33

Hardening

Earth
Energy: 2 Defense

90% damage reduction, if last used skill was an attack, this skill energy cost -2, when responding to an attack.

Sunny
Lv. Lv.34

Sunny

Light
Energy: 1 Status

Light-type skill power permanently +50%, Counter Defense: changed to permanently +100%.

Diffuse Reflection
Lv. Lv.36

Diffuse Reflection

Light
Energy: 1 Status

Up to 1 skill per type gains +35 power.

Heavenly Light
Lv. Lv.40

Heavenly Light

Light
Energy: 3 Power: 95 Magic Attack

Deals Magic damage. This skill's type matches the Weather type.

Ready to Strike
Lv. Lv.45

Ready to Strike

Earth
Energy: 4 Status

Self gains 1 stack of Buildup Mark.

Quicksand
Lv. Lv.49

Quicksand

Earth
Energy: 2 Status

The enemy gains Immobilize for 3 turns; Counter Defense: the enemy gains Dual Defense -60%.

Rest and Recover
Lv. Normal Lineage

Rest and Recover

Normal
Energy: 2 Status

Restore 30% HP to self.

Thorn Claw
Lv. Grass Lineage

Thorn Claw

Grass
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Ignite
Lv. Fire Bloodline

Ignite

Fire
Energy: 2 Status

Enemy gains 10 stacks of Burn.

Water Storage
Lv. Water Bloodline

Water Storage

Water
Energy: 1 Status

Energy cost of next Skill used -6.

Rainbow Impact
Lv. Light Lineage

Rainbow Impact

Light
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Stomp
Lv. Earth Lineage

Stomp

Earth
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Frost Descent
Lv. Ice Lineage

Frost Descent

Ice
Energy: 1 Status

Enemy gains 4 stacks of Freeze.

Rising Dragon Roar
Lv. Dragon Bloodline

Rising Dragon Roar

Dragon
Energy: 3 Power: 200 Magic Attack

Charge up to deal magic damage to the enemy.

Paralysis
Lv. Electric Lineage

Paralysis

Electric
Energy: 2 Status

Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.

Toxic Spore
Lv. Poison Bloodline

Toxic Spore

Poison
Energy: 3 Status

Enemy gains 5 stacks of Poison.

Feigned Sleep
Lv. Bug Lineage

Feigned Sleep

Bug
Energy: 2 Status

Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.

Piercing Hand
Lv. Martial Bloodline

Piercing Hand

Martial
Energy: 2 Power: 80 Magic Attack

Deals magic damage to the enemy creature.

Eclosion Acceleration
Lv. Wing Lineage

Eclosion Acceleration

Wing
Energy: 2 Status

Self gains +20 All Skill Power, Swiftness.

Sweetheart Endurance
Lv. Cute Lineage

Sweetheart Endurance

Cute
Energy: 3 Status

Self and the enemy gain Adorify: Restores 40% HP.

Soul Snare
Lv. Nether Bloodline

Soul Snare

Ghost
Energy: 1 Status

Steal 3 Energy from the enemy.

Greed
Lv. Dark Lineage

Greed

Dark
Energy: 2 Status

Self gains 100% lifesteal.

Mesh Transmission
Lv. Mechanical Lineage

Mesh Transmission

Mech
Energy: 1 Status

The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.

Hyperdimensional Projection
Lv. Phantom Lineage

Hyperdimensional Projection

Phantom
Energy: 4 Status

Enemy gains 4 stacks of Starfall Mark.

Blow Kiss
Lv.

Blow Kiss

Cute
Energy: 2 Power: 80 Magic Attack

Deals magic damage to the enemy creature.

Childlike Heart
Lv.

Childlike Heart

Cute
Energy: 2 Status

Self gains Moe: All Skill Energy Cost permanently -3.

Rebound
Lv.

Rebound

Cute
Energy: 4 Status

Transfers your own Cute Charm to the enemy.

Burrow
Lv.

Burrow

Earth
Energy: 3 Defense

50% damage reduction and retreat. Counter.

Mental Disruption
Lv.

Mental Disruption

Normal
Status

Enemy gains All Skill Energy Cost +1. When countering Defense: Instead becomes Energy Cost +3.

Keen Eyes
Lv.

Keen Eyes

Normal
Energy: 2 Status

Enemy gains Physical Defense and Magic Defense -120%.

Magic Amplification
Lv.

Magic Amplification

Normal
Status

Self gains +70% Magic Attack.

Thought Extraction
Lv.

Thought Extraction

Normal
Status

Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.

Thorn Spikes
Lv.

Thorn Spikes

Normal
Energy: 2 Status

Enemy gains 1 stack of Thorn Mark.

Home Field Advantage
Lv.

Home Field Advantage

Normal
Energy: 3 Status

Self gains 1 stack of Attack Mark.

Degeneration
Lv.

Degeneration

Normal
Energy: 2 Status

Enemy gains 1 stack of Cuteness.

Sonic Boom
Lv.

Sonic Boom

Normal
Energy: 4 Power: 130 Magic Attack

Deals magic damage to the enemy creature.

Sand Surge
Lv.

Sand Surge

Earth
Energy: 7 Status

Changes the weather to Sandstorm for 8 turns.

Matchups

受击伤害增加

Grass, Water, Ice, Martial, Ghost, Mech

受击伤害降低

Normal, Fire, Electric, Poison, Wing, Dark, Phantom

Stats
HP 81
Physical Attack 35
Magic Attack 89
Physical Defense 84
Magic Defense 104
Speed 92
Total 485
Handbook Tasks

Codex Project

Progress: 3 items

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Successfully evolve a creature 1 time
Target: 1
Magic Experience x150
Research Points x5
Magic Experience x150
Research Points x10
Light-Splitting Crystal x50
Research Points x10