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Gentleman Rooster(绅士鸡)
NO.268

Gentleman Rooster(绅士鸡)

Fire Martial Final Form Original Form

A species of noble bearing, often keeping one hand behind its back. The feather in its hand can spray flames, creating unique and elegant attacks.

Dex Number
268
Category
Gentleman Sprite
Height
1.31~1.87 M
Weight
46.8~58.2 KG
Updated
2026-04-02
Distribution
Unknown
Trait

Conductor

After a successful counter, permanently gains +30% to both Attack stats.

Recommended Skill Sets

Counter Burst Build

Playstyle

At the start, use 'Flash Ignition' to attempt triggering counter status, activating the trait to gain dual attack bonuses. Then use 'Warm-up' to set up, paired with 'Flash Ignition' or 'Flame Cut' for burst output. Utilize Speed advantage with 'Roundhouse Kick' to suppress enemy switching, forming a balanced offensive and defensive playstyle.

Why this set works

Use 'Flash Ignition' to trigger trait startup, 'Warm-up' provides burst window, 'Flame Cut' and 'Roundhouse Kick' form high-low cost complementary output combo, 'Roundhouse Kick' targets switch suppression

Flash Ignition

Why pick this skill

Core response technique. 4x power in Response state, can trigger [Conductor] trait to gain permanent +20% P.ATK and M.ATK. Key skill for activating the trait.

Warm-up

Why pick this skill

Boost start skill, doubles next attack's power (4x when countering defense), combined with Flash Burn can deal extreme burst, while providing additional benefits when countering defense.

Flame Slash

Why pick this skill

High-power Physical attack. Moderate Energy cost, serving as a regular damage method. Combined with Warm Up's doubling effect, it can deal massive damage.

Spinning Kick

Why pick this skill

Switch-suppression technique: power doubles when the enemy switches creatures this turn. Combined with high Speed base stats, it effectively suppresses enemy switches while enjoying the additional power bonus from 'Morale Boost' (if equipped).

Enhanced Speed Attack Flow

Playstyle

Turn 1 dual open with 'Focus' + 'Warm-up', establishing Power and Combo advantages; subsequently use low-cost high-frequency 'Flowing Fire' and 'Double Shot' to suppress opponents, leverage speed advantage to seize tempo, and further extend advantage when 'Focus' triggers additionally on pet swap.

Why this set works

Use 'Qi Gathering' + 'Warm-up' dual buffs as core, 'Flowing Fire' and 'Double Shot' provide low-energy multi-hit damage, maximizing stat and buff returns.

Gather Qi

Why pick this skill

Global power boost: +40 to all skill power, +50 additional when enemy switches. Greatly increases overall damage ceiling, core of buff-focused builds.

Warm-up Exercise

Why pick this skill

+3 Combo count, combined with multi-hit skills can significantly increase total damage, while 0 Energy cost ensures smooth activation.

Flowing Fire

Why pick this skill

Low Energy cost 3-hit Magic Attack skill, combined with 'Warm-up Exercise' combo count bonus and 'Qi Boost' power bonus, can deal high multi-segment damage, supplementing type coverage.

Double Cannon

Why pick this skill

2-hit Physical attack skill; low Energy cost. Combined with 'Warm-up' and 'Qi Gathering' for efficient damage, serving as a regular Physical option.

Dual Counter Control Build

Playstyle

Actively use 'Flash Burn' and 'Intercept' to find counter opportunities, triggering the 'Conductor' trait to stack both offenses; successful 'Intercept' interrupts enemy rhythm and restores energy, forming a control chain; after 'Warm-up' setup, combine with 'Flash Burn' or 'One Punch' for burst finish. Suitable against aggressive opponents.

Why this set works

Dual Counter skills 'Flash Burn' + 'Intercept' maximize trait trigger opportunities, 'Warm-up' provides burst amplification, 'One Punch' serves as high-power finisher, forming a complete Counter-to-burst chain.

Flash Ignition

Why pick this skill

A status-countering skill that triggers trait to activate dual attack bonuses, while also having 4x power counter burst. The core counter measure.

Intercepting Fist

Why pick this skill

A status-countering skill that interrupts enemy and recovers Energy cost upon successful counter. Combines control and sustain. Dual counter skills improve trait trigger stability.

Warm-up

Why pick this skill

Doubles next attack power (4x when responding to defense). Provides extremely high burst window for response skills, serving as a damage amplifier.

One Punch

Why pick this skill

High-power Physical attack, used as filler damage during non-reactive turns. Combined with Warm Up's doubling effect, it can deal massive damage.

Notes
  • Gentleman Chicken possesses Fire + Fighting dual typing, with 132 base Physical Attack and Magic Attack, and 110 Speed, belonging to the high-speed mixed attacker archetype. The trait 'Conductor' permanently boosts both attacks by 20% after successful counters, encouraging active use of counter skills. The skill pool contains numerous physical damage, combo, counter, and buff skills, but lacks stable magic attack enhancement methods, and high-power skills have high energy costs.
  • Weak to Water, Wing, and Phantom attributes; need to be aware of attribute disadvantage matchups.
  • Key mechanics: 'Warm-up' doubles next attack power (4x when countering defense), combining with counter skills for extreme burst; 'Qi Gathering' provides global power buffs with extra benefits against swaps; 'Flash Ignition' and 'Intercepting Fist' are counter state skills that can trigger traits; 'Roundhouse Kick' doubles power against swaps.
  • With few special attack skills and lacking enhancements, recommended to focus on physical attack, or utilize mixed attacker base stats for hybrid damage.
Gallery
Gentleman Rooster(绅士鸡) True Body
True Body
Gentleman Rooster(绅士鸡) Shiny Form
Shiny Form
Gentleman Rooster(绅士鸡) Pet Egg
Pet Egg
Gentleman Rooster(绅士鸡) Pet Egg Alternate Color
Pet Egg Alternate Color
Skills
Power Boost
Lv. Lv.1

Power Boost

Normal
Energy: 1 Status

Self gains +100% Physical Attack.

Double Cannon
Lv. Lv.1

Double Cannon

Fire
Energy: 1 Power: 25 Physical Attack

Deals physical damage, 2 Combos.

Flame Charge
Lv. Lv.1

Flame Charge

Fire
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Burning Brand
Lv. Lv.5

Burning Brand

Fire
Energy: 3 Status

Dispels all marks from both sides. For each layer dispelled, the enemy gains 5 layers of Burn.

Silk Binding Force
Lv. Lv.10

Silk Binding Force

Martial
Energy: 1 Power: 25 Physical Attack

Deals physical damage, 2 Combos.

Warm-up Exercise
Lv. Lv.11

Warm-up Exercise

Normal
Energy: 2 Status

Self gains +3 Combo Count.

First Strike
Lv. Lv.16

First Strike

Normal
Energy: 2 Power: 55 Physical Attack

Deals Physical DMG. Priority +1.

Gather Qi
Lv. Lv.23

Gather Qi

Martial
Energy: 4 Status

Self gains +40 All Skill Power, if the enemy switches Elves this turn, additionally gains +50 Power.

Flame Slash
Lv. Lv.25

Flame Slash

Fire
Energy: 3 Power: 100 Physical Attack

Deals physical damage to the enemy creature.

Spinning Kick
Lv. Lv.30

Spinning Kick

Martial
Energy: 3 Power: 80 Physical Attack

Deals Physical DMG. If the enemy switches Roco this turn, this skill's Power doubles.

Warm-up
Lv. Lv.33

Warm-up

Fire
Energy: 1 Status

On next attack, Skill Power doubles. Against Defense: instead becomes 4x Power.

High-Temperature Tempering
Lv. Lv.35

High-Temperature Tempering

Fire
Energy: 2 Power: 40 Magic Attack

Deals Magic damage. User switches out.

Flash Ignition
Lv. Lv.36

Flash Ignition

Fire
Energy: 1 Power: 40 Physical Attack

Deals physical damage. Counter state: This skill's Power becomes 4x.

Intercepting Fist
Lv. Lv.38

Intercepting Fist

Martial
Energy: 3 Power: 85 Physical Attack

Deals physical damage. Counter state: Additionally causes interruption, restoring Energy equal to that skill's Energy Cost.

Flowing Fire
Lv. Lv.40

Flowing Fire

Fire
Energy: 1 Power: 15 Magic Attack

Deals Magic DMG. 3 Combo.

Flame Strike
Lv. Lv.49

Flame Strike

Fire
Energy: 2 Power: 95 Magic Attack

Deals high Magic DMG. Gains Physical DEF -40%.

One Punch
Lv. Lv.50

One Punch

Martial
Energy: 5 Power: 140 Physical Attack

Deals physical damage to the enemy creature.

Slap
Lv. Normal Lineage

Slap

Normal
Energy: 1 Power: 65 Magic Attack

Deals magic damage to the enemy creature.

Floral Scent
Lv. Grass Lineage

Floral Scent

Grass
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Flame Arrow
Lv. Fire Bloodline

Flame Arrow

Fire
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Bubble
Lv. Water Bloodline

Bubble

Water
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Rainbow Impact
Lv. Light Lineage

Rainbow Impact

Light
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Sand Whip
Lv. Earth Lineage

Sand Whip

Earth
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Cold Wind
Lv. Ice Lineage

Cold Wind

Ice
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Rising Dragon Roar
Lv. Dragon Bloodline

Rising Dragon Roar

Dragon
Energy: 3 Power: 200 Magic Attack

Charge up to deal magic damage to the enemy.

Ball Lightning
Lv. Electric Lineage

Ball Lightning

Electric
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Festering Touch
Lv. Poison Bloodline

Festering Touch

Poison
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Heart Devour
Lv. Bug Lineage

Heart Devour

Bug
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Piercing Hand
Lv. Martial Bloodline

Piercing Hand

Martial
Energy: 2 Power: 80 Magic Attack

Deals magic damage to the enemy creature.

Eagle Claw
Lv. Wing Lineage

Eagle Claw

Wing
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Charm
Lv. Cute Lineage

Charm

Cute
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Illusion
Lv. Nether Bloodline

Illusion

Ghost
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Dark Energy
Lv. Dark Lineage

Dark Energy

Dark
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Ion Oscillation
Lv. Mechanical Lineage

Ion Oscillation

Mech
Energy: 3 Power: 90 Magic Attack

Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.

Nebula Vortex
Lv. Phantom Lineage

Nebula Vortex

Phantom
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Burst Rush
Lv.

Burst Rush

Martial
Energy: 3 Power: 65 Physical Attack

Deals physical damage. Counter state: This skill's Power becomes 5x.

Shadowless Kick
Lv.

Shadowless Kick

Martial
Energy: 3 Power: 85 Physical Attack

Deals physical damage. Counter state: This skill's Power becomes 2x.

Skillful Strike
Lv.

Skillful Strike

Martial
Energy: 2 Power: 35 Physical Attack

Deals physical damage. Counter state: This skill's Power becomes 10x.

Wildfire
Lv.

Wildfire

Fire
Energy: 3 Power: 15 Physical Attack

Deals physical damage. For every other Fire-type skill used, this skill's Power is permanently doubled.

Wind Arrow
Lv.

Wind Arrow

Wing
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Wing Strike
Lv.

Wing Strike

Wing
Energy: 3 Power: 50 Magic Attack

Deals Magic damage. Swift.

Feather Blade
Lv.

Feather Blade

Wing
Energy: 2 Power: 75 Physical Attack

Deals physical damage. Counter state: Causes the enemy to Emergency Retreat at the end of the turn.

Eye of the Storm
Lv.

Eye of the Storm

Wing
Energy: 2 Status

Gains +100% Combo Count.

Mud Spray
Lv.

Mud Spray

Earth
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Rockfall
Lv.

Rockfall

Earth
Energy: 1 Power: 55 Physical Attack

Deals physical damage, 1 Combo.

Cascade
Lv.

Cascade

Normal
Energy: 3 Power: 70 Magic Attack

Deals Magic damage. If this attack is not countered by a defensive skill, dispels all marks from both sides.

Duplication
Lv.

Duplication

Normal
Status

Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.

Sunbathing
Lv.

Sunbathing

Normal
Energy: 1 Status

Dispels all buffs from the enemy.

Rage
Lv.

Rage

Fire
Energy: 1 Status

Self gains +120% Dual Attack and -40% Dual Defense.

Quick Move
Lv.

Quick Move

Normal
Energy: 1 Status

Self gains +80 Speed, Against Defense: changed to +160 Speed.

Defense
Lv.

Defense

Normal
Energy: 1 Defense

Reduces damage taken by 70%. Counters attacks.

Incinerate
Lv.

Incinerate

Fire
Energy: 1 Status

Dispels all marks on itself. For each mark dispelled, gains +50% Physical Attack. Adaptive Change: Fire-type attack skill.

Matchups

受击伤害增加

Water, Wing, Phantom

受击伤害降低

Grass, Ice, Dark, Mech, Bug

Stats
Total 651
HP 112
Physical Attack 120
Magic Attack 120
Physical Defense 102
Magic Defense 87
Speed 110
Handbook Tasks

Codex Project

Progress: 8 items

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Catch 20 Pokémon
Target: 20
Catch 1 Prismatic Mutant Pokémon
Target: 1
Obtain "Destined Hero" Medal
Use Double Cannon once
Target: 1
Use Flowing Fire once
Target: 1
Catch 1 Shiny Mutant Pokémon
Target: 1
Magic Experience x150
Research Points x5
Magic Experience x150
Research Points x10
Spirit Fruit x1
Research Points x20
Soul Ring Seal x1
Research Points x30
Light-Splitting Crystal x300
Research Points x50
Double Cannon x1
Recipe - Double Barrel x1
Research Points x10
Flowing Fire x1
Recipe - Flowing Fire x1
Research Points x10
Soul Ring Seal x1
Research Points x50