Combat Skill
After a successful counter, permanently gains +30 power to all skills.
The comb has special glands that secrete flammable gas. When excited, the comb burns fiercely. For easier vigilance, Standup Chickens line up in a row, led by the individual with the most vigorous comb flame.
After a successful counter, permanently gains +30 power to all skills.
Actively seek counter opportunities to trigger traits, use 0-energy buffs and multi-hit skills for sustained pressure, and priority moves to finish off low-health targets.
Through 'Warm-up's Counter Defense to trigger trait stacking, while 'Warm-up Exercise' enhances combo count, paired with low-cost 'Double Cannon' for high-frequency damage, with 'First Strike' ensuring turn priority. The entire set has controllable energy cost and tight rhythm.
Core response skill. 4x power when responding to Defense, perfectly triggering the [Conductor] trait's permanent +20% P.ATK and M.ATK, while providing a burst damage window.
0 Energy Cost buff skill. Gains +3 combo hits. Combined with Double Cannon/Silk Binding Force to greatly increase total combo damage.
25 energy cost 2-hit physical damage. Combined with Warm-up Exercise's +3 hits can deal 5 hits, extremely high energy efficiency.
55 Energy priority +1 physical damage. Compensates for base 66 Speed disadvantage, ensures priority in critical turns for finishing or suppression.
Centered on Counter Defense, stacking multiple buffs for a one-shot kill. Suited for players who can predict opponent attack patterns.
Extreme single-hit burst route: 'Warm-up' 4x response defense + 'Power Enhancement' doubled Physical Attack + 'Flame Cut' high power, extremely high theoretical damage ceiling. 'First Strike' provides flexible priority options.
Core response skill. 4x power when responding to Defense, highest single-hit burst method, while triggering trait's permanent buff.
0 Energy Cost buff. Physical Attack +100%, combined with Warm-up's 4x power for extreme single-hit damage.
100 Energy cost high-power physical damage; serves as main damage carrier after Warm-up 4x power or Power Boost
55 Energy priority +1. Ensures attack priority when at speed disadvantage. Can also serve as a probing skill before Warm-up trigger.
Self gains +100% Physical Attack.
Deals physical damage, 2 Combos.
Deals physical damage to the enemy creature.
Dispels all marks from both sides. For each layer dispelled, the enemy gains 5 layers of Burn.
Deals physical damage, 2 Combos.
Self gains +3 Combo Count.
Deals Physical DMG. Priority +1.
Self gains +40 All Skill Power, if the enemy switches Elves this turn, additionally gains +50 Power.
Deals physical damage to the enemy creature.
Deals Physical DMG. If the enemy switches Roco this turn, this skill's Power doubles.
On next attack, Skill Power doubles. Against Defense: instead becomes 4x Power.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Charge up to deal magic damage to the enemy.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.
Deals physical damage to the enemy creature.
Deals physical damage. Counter state: This skill's Power becomes 5x.
Self gains +120% Dual Attack and -40% Dual Defense.
Dispels all buffs from the enemy.
Deals physical damage. Counter state: Causes the enemy to Emergency Retreat at the end of the turn.
Gains +100% Combo Count.
Deals physical damage, 1 Combo.
Deals Magic damage. If this attack is not countered by a defensive skill, dispels all marks from both sides.
Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.
Self gains +80 Speed, Against Defense: changed to +160 Speed.
Reduces damage taken by 70%. Counters attacks.
Water, Earth
Grass, Ice, Bug, Cute, Mech
Progress: 3 items