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Cubeman(立方人)
NO.265

Cubeman(立方人)

Mech Final Form Original Form

It can understand and use the Roco language, is familiar with Roco etiquette and social structure, mimics Roco behavior, and can even form families with other individuals. "Diligent as it is, it always keeps moving forward, silently reciting in its heart: Everyone who strives is extraordinary."

Dex Number
265
Category
Rubik's Sprite
Height
1.78~2.01 M
Weight
106.5~139.07 KG
Updated
2026-04-02
Distribution
Unknown
Trait

Blind Solve

At the start of the turn, skill order is shuffled, and the skill in slot 4 costs 4 less Energy.

Recommended Skill Sets

Position Change Growth Build

Playstyle

Utilize the trait's position-shuffling each turn to let 'Gear Torque' continuously stack power. Use 'Mesh Transmission' and 'Bearing Support' at 0-cost slots for buffs, and 'Stress Response' at slot 4 with -4 energy discount for sustain. Overall flexible playstyle with increasing output over time.

Why this set works

Built around the trait 'Blind Scramble's position disruption mechanic, forming a growth-oriented damage system centered on 'Gear Torque'. Using 'Engagement Transfer' and 'Bearing Support' for buffs and cost reduction, 'Stress Response' for survival. All four skills are either 0 energy cost or gain benefits from position changes, adapting to the uncertainty brought by the trait.

Gear Torque

Why pick this skill

Core damage skill with high base power, permanently +20 power each turn when position changes. Perfectly synergizes with Trait 'Blind Twist's position shuffle effect—grows stronger over time.

Mesh Transmission

Why pick this skill

0 Energy cost buff skill. When in position 1 or 3, additionally gains +60% Physical Attack. Combined with trait has chance to trigger high-value buffs, while providing +80 Speed to compensate for Speed shortcomings.

Stress Response

Why pick this skill

0 Energy Cost recovery skill, recovery amount doubles when defending, providing sustainability; when in slot 4, it enjoys -4 Energy Cost (becomes -4, may overflow or be treated as 0), extremely cost-effective.

Bearing Support

Why pick this skill

0 Energy Cost support skill: Adjacent skills Energy Cost -1, with additional -1 when actively used, greatly reducing output skill costs; Transmission effect coordinates with position change system.

Active position control burst build

Playstyle

Through 'Lever Swap' to actively move damage skills to Slot 1, triggering high bonuses from 'Steel Torrent' (+90 Power) or 'Mecha Brawl' (+60 Power), with 'Power Boost' providing 100% Physical Attack gain. This playstyle has strong controllability and clear burst, suitable for situations requiring stable output.

Why this set works

Abandons reliance on trait random shuffling, instead uses 'Lever Swap' for active position control, moving 'Steel Torrent' or 'Mecha Brawl' to slot 1 to trigger high power bonus. 'Power Boost' provides stable Physical Attack gain. Dual output skills ensure firepower coverage.

Steel Torrent

Why pick this skill

High-power Physical attack. Power +90 when in slot 1, combined with Transmission 2 effect, making it the highest burst damage skill.

Power Boost

Why pick this skill

0 Energy Cost buff. Physical Attack +100%, directly maximizing output for 'Steel Torrent' and 'Mecha Brawl'.

Lever Swap

Why pick this skill

0 Energy Cost position adjustment skill. Restores 2 Energy and swaps positions of skills on both sides. Can actively adjust 'Iron Flood' to position 1 to trigger high power, while restoring energy.

Brawl

Why pick this skill

Another output skill, +60 power when in slot 1, Transmission 1 effect, serves as backup output for 'Steel Torrent', both forming dual core

Priority Combo Hybrid Build

Playstyle

Turn 1 use 'Home Field Advantage' to gain Attack Mark, turn 2 'Counter' enjoys +55 Power bonus; 'First Strike' for health snatch or cleanup; 'Gear Torque' stacks Power throughout as main damage. Balances early pressure with late-game scaling.

Why this set works

Combines three mechanics: priority, combo, and scaling. 'First Strike' guarantees move priority, 'Home Field Advantage' triggers the damage boost condition for 'Counter Every Move', 'Gear Torque' serves as the core scaling damage output. Suitable for mid-speed trade environments.

Gear Torque

Why pick this skill

Core damage. Permanently stacks Power when position changes, grows in synergy with trait.

First Strike

Why pick this skill

Priority +1 Physical damage that compensates for Speed disadvantage, ensuring move priority

Counter for Counter

Why pick this skill

0 Energy Cost, +55 power if status skill used last turn, combos with status skills like 'Bearing Support' or 'Power Amplification'

Home Field Advantage

Why pick this skill

0 Energy status skill, setting up trigger conditions for 'Counter Every Move', while providing Attack Mark damage amplification.

Notes
  • Cube Man's trait [Blind Twist] shuffles skill order at turn start and reduces 4th slot skill cost by 4, requiring consideration of dynamic skill position changes when building movesets.
  • Cube Man has extremely high Atk (135) and Def (127), but very low Sp.Atk (54), should go pure physical damage route.
  • Speed 85 is moderately slow, needs to compensate through skills like "Mesh Transmission"
  • Mech type is weak to Fire, Water, and Martial types; has wide resistance coverage, but offensively only counters Ice, Earth, and Cute types.
  • Many skills in the skill list are related to "position", requiring a position-changing system built around the trait
  • 'Transmission' mechanic may involve skill position movement, forming synergy with traits.
Gallery
Cubeman(立方人) True Body
True Body
Cubeman(立方人) Shiny Form
Shiny Form
Cubeman(立方人) Pet Egg
Pet Egg
Cubeman(立方人) Pet Egg Alternate Color
Pet Egg Alternate Color
Skills
Defense
Lv. Lv.1

Defense

Normal
Energy: 1 Defense

Reduces damage taken by 70%. Counters attacks.

Brawl
Lv. Lv.1

Brawl

Mech
Energy: 1 Power: 45 Physical Attack

Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.

Lever Swap
Lv. Lv.1

Lever Swap

Mech
Status

Restore 2 energy to self, swap positions of skills on both sides.

First Strike
Lv. Lv.4

First Strike

Normal
Energy: 2 Power: 55 Physical Attack

Deals Physical DMG. Priority +1.

Mesh Transmission
Lv. Lv.6

Mesh Transmission

Mech
Energy: 1 Status

The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.

Gear Torque
Lv. Lv.12

Gear Torque

Mech
Energy: 3 Power: 70 Physical Attack

Deals Physical Damage. When position changes each turn, this skill's Power permanently +15.

Power Boost
Lv. Lv.21

Power Boost

Normal
Energy: 1 Status

Self gains +100% Physical Attack.

Steel Torrent
Lv. Lv.23

Steel Torrent

Mech
Energy: 3 Power: 70 Physical Attack

Deals physical damage. When this skill is in Slot 1, Power +90. Transmission 2.

Bearing Support
Lv. Lv.32

Bearing Support

Mech
Energy: 3 Status

Active: This skill's passive permanently costs an additional -1 energy. Passive: Adjacent skills cost -1 energy, Transmission 1.

Home Field Advantage
Lv. Lv.34

Home Field Advantage

Normal
Energy: 3 Status

Self gains 1 stack of Attack Mark.

Linkage Device
Lv. Lv.38

Linkage Device

Mech
Status

After use, the power of skills on both sides permanently increases by 20. When dealing with Defense: changes to power permanently increases by 30.

Counter for Counter
Lv. Lv.39

Counter for Counter

Normal
Energy: 2 Power: 65 Physical Attack

Deals Physical DMG. If a Status skill was used last turn, this skill's Power increases by 55.

Stress Response
Lv. Lv.50

Stress Response

Normal
Energy: 2 Status

Restore 25% HP to self, Counter Defense: instead restore 50% HP.

Rest and Recover
Lv. Normal Lineage

Rest and Recover

Normal
Energy: 2 Status

Restore 30% HP to self.

Etiolation
Lv. Grass Lineage

Etiolation

Grass
Energy: 2 Status

Restore 10 energy to self.

Ignite
Lv. Fire Bloodline

Ignite

Fire
Energy: 2 Status

Enemy gains 10 stacks of Burn.

Water Storage
Lv. Water Bloodline

Water Storage

Water
Energy: 1 Status

Energy cost of next Skill used -6.

Transmission
Lv. Light Lineage

Transmission

Light
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Mud Armor
Lv. Earth Lineage

Mud Armor

Earth
Energy: 2 Status

Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.

Frost Descent
Lv. Ice Lineage

Frost Descent

Ice
Energy: 1 Status

Enemy gains 4 stacks of Freeze.

Rising Dragon Roar
Lv. Dragon Bloodline

Rising Dragon Roar

Dragon
Energy: 3 Power: 200 Magic Attack

Charge up to deal magic damage to the enemy.

Ball Lightning
Lv. Electric Lineage

Ball Lightning

Electric
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Toxic Spore
Lv. Poison Bloodline

Toxic Spore

Poison
Energy: 3 Status

Enemy gains 5 stacks of Poison.

Feigned Sleep
Lv. Bug Lineage

Feigned Sleep

Bug
Energy: 2 Status

Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.

Neutralize
Lv. Martial Bloodline

Neutralize

Martial
Energy: 2 Status

Self gains +40 All Skill Power.

Eclosion Acceleration
Lv. Wing Lineage

Eclosion Acceleration

Wing
Energy: 2 Status

Self gains +20 All Skill Power, Swiftness.

Blow Kiss
Lv. Cute Lineage

Blow Kiss

Cute
Energy: 2 Power: 80 Magic Attack

Deals magic damage to the enemy creature.

Soul Snare
Lv. Nether Bloodline

Soul Snare

Ghost
Energy: 1 Status

Steal 3 Energy from the enemy.

Greed
Lv. Dark Lineage

Greed

Dark
Energy: 2 Status

Self gains 100% lifesteal.

Metal Sound
Lv. Mechanical Lineage

Metal Sound

Mech
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Hyperdimensional Projection
Lv. Phantom Lineage

Hyperdimensional Projection

Phantom
Energy: 4 Status

Enemy gains 4 stacks of Starfall Mark.

Lash
Lv.

Lash

Cute
Power: 40 Physical Attack

Deals physical damage to the enemy creature.

Super Candy
Lv.

Super Candy

Cute
Energy: 3 Power: 100 Physical Attack

Deals Physical DMG. Gains Cute: This skill's Power increases by 60.

Feign Weakness
Lv.

Feign Weakness

Cute
Energy: 1 Status

Self gains Moe: Speed permanently +150.

Sweetheart Endurance
Lv.

Sweetheart Endurance

Cute
Energy: 3 Status

Self and the enemy gain Adorify: Restores 40% HP.

Electric Arc
Lv.

Electric Arc

Electric
Energy: 3 Power: 80 Physical Attack

Deals Physical DMG. Burst: This skill's Power increases by 40.

Overload Circuit
Lv.

Overload Circuit

Electric
Energy: 1 Status

Returns to the field at the end of the turn. The selected skill gains +1 use count next turn.

Duplication
Lv.

Duplication

Normal
Status

Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.

Sunbathing
Lv.

Sunbathing

Normal
Energy: 1 Status

Dispels all buffs from the enemy.

Paralysis
Lv.

Paralysis

Electric
Energy: 2 Status

Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.

Mental Disruption
Lv.

Mental Disruption

Normal
Status

Enemy gains All Skill Energy Cost +1. When countering Defense: Instead becomes Energy Cost +3.

Counter
Lv.

Counter

Normal
Energy: 2 Defense

Reduces damage taken by 70%. Counter Attack: Gain +70% to Attack and Magic Attack.

Effective Prevention
Lv.

Effective Prevention

Normal
Energy: 1 Defense

50% damage reduction. Counter: Next action gains Priority +1.

Electromagnetic Deflection
Lv.

Electromagnetic Deflection

Electric
Energy: 3 Defense

70% damage reduction, when responding to an attack: selected skill usage count +1 next turn.

Pressure Relief Valve
Lv.

Pressure Relief Valve

Mech
Energy: 1 Status

Active: This skill's passive permanently grants an extra +20 Power. Passive: Adjacent skills' Power +10, Transmission 1.

Winch
Lv.

Winch

Mech
Energy: 5 Power: 115 Physical Attack

Deals Physical Damage. For each resisted skill attack received (excluding combos), this skill's Energy Cost permanently -1.

Steam March
Lv.

Steam March

Mech
Energy: 1 Status

Choice: Gain Speed +60 or Physical Attack +90%.

Matchups

受击伤害增加

Fire, Water, Martial

受击伤害降低

Normal, Grass, Ice, Dragon, Poison, Bug, Wing, Cute, Mech, Phantom

Stats
HP 103
Physical Attack 135
Magic Attack 54
Physical Defense 127
Magic Defense 101
Speed 85
Total 605
Handbook Tasks

Codex Project

Progress: 8 items

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Catch 1 Prismatic Mutant Pokémon
Target: 1
Catch 1 Shiny Mutant Pokémon
Target: 1
Obtain "Destined Hero" Medal
Use Brawl once
Target: 1
Use Mesh Transmission once
Target: 1
Use Bearing Support 2 times
Target: 2
Magic Experience x150
Research Points x5
Magic Experience x150
Research Points x10
Soul Ring Seal x1
Research Points x30
Soul Ring Seal x1
Research Points x50
Light-Splitting Crystal x300
Research Points x50
Brawl x1
Recipe - Armed Brawl x1
Research Points x10
Mesh Transmission x1
Recipe - Mesh Transfer x1
Research Points x10
Bearing Support x1
Recipe - Bearing Support x1
Research Points x10