Blind Solve
At the start of the turn, skill order is shuffled, and the skill in slot 4 costs 4 less Energy.
Seems to be a very ancient Mechanical-type creation with unknown uses. It has an exquisite body structure. Fiddling with the antenna on its head makes it very happy, and it can even play music intermittently. "Square and upright, standing tall between heaven and earth, one should conduct oneself likewise."
At the start of the turn, skill order is shuffled, and the skill in slot 4 costs 4 less Energy.
Bearing Support reduces costs of adjacent moves; Lever Swap repositions key moves. After each Blind Twist reshuffle, decisions adapt dynamically: if Gear Torque occupies Slot 4, deploy it for low-cost damage and stacking permanent power; if Iron Torrent occupies Slot 1, unleash high-burst output; otherwise, use Lever Swap to optimize positioning. Gear Torque’s power escalates over time—delivering terrifying late-game damage.
A position control build centered around the [Blind Twist] trait, using [Lever Swap] and [Bearing Support] to reduce instability from randomness, while maximizing [Gear Torque]'s growth potential and [Steel Torrent]'s burst potential.
Core damage skill with high base power, permanently +20 power each turn when position changes. Combined with [Blind Twist] that auto-shuffles position each turn, can theoretically trigger damage boost every turn—grows stronger over time. Best placed in slot 4 for -4 Energy cost (80→76), but even outside slot 4, works well with [Bearing Support] or [Lever Swap] for effective energy reduction.
Core position control skill, 0 energy cost, restores 2 energy and swaps adjacent skill positions. After [Blind Scramble] disrupts positioning, if key output skills are not in ideal positions, this skill can adjust them. Also restores energy to ensure sustain, the core lubricant for Mecha Square's skill cycle.
A powerful support skill with 0 energy cost; passive effect reduces adjacent skill energy costs by -1, active use grants additional -1. Coordinates with high-cost skills like 【Gear Torque】 to greatly reduce usage cost; 【Blind Twist】's slot 4 cost reduction + 【Bearing Support】's cost reduction can stack, enabling extremely low cost to unleash high-power skills
High-burst damage skill. 70 cost. At slot 1: +90 power and Transmission 2. Though [Blind Twist]'s random position makes it unstable, can manually adjust to slot 1 with [Lever Swap], or rely on [Blind Twist] randomly hitting slot 1 for burst. At slot 4 enjoys -4 cost (70→66), excellent damage alternative.
Turn 1 choose based on [Blind Twist] position: if [Gear Transmission] is in slot 1/3, prioritize it (speed boost + Physical Attack), otherwise use [Power Boost]. Turn 2 use the other buff skill or directly [Counter] for cleanup (+55 Power if status skill was used last turn). After dual buff stacking, [Counter] has extremely high Power, [Mech Brawl] available anytime as low-cost cleanup. Note [Gear Transmission]'s transmission effect may disrupt tempo—requires flexible response.
Fast-attack burst build. Stacks extreme Physical Attack through dual buff skills, combined with the additional power of [Counter Every Move] to deal devastating damage.
Core damage skill with 45 Energy. +60 power and Transmission 1 when in Slot 1. Low cost with high returns; extremely cost-effective when randomized to Slot 1 via [Blind Twist]. Even when not in Slot 1, the 45 Energy base output remains stable, making it a reliable choice for early-game transition and late-game cleanup.
Core support move: zero energy cost; grants +60% Physical Attack and Transmission 1 when placed in Slot 1 or Slot 3. +80 Speed is critical for Mechanical Fangfang (base Speed 51), offsetting its speed disadvantage to secure priority. Combined with Power Boost, this Physical Attack boost creates an exceptionally high damage stat—making it essential for burst setup.
Core buff skill, 0 energy cost, directly grants +100% Physical Attack. When stacked with [Mesh Transmission]'s +60% Physical Attack, reaches terrifying 260% (1.6×2.0=3.2x base). 0 energy cost means it can be inserted into the rotation anytime without occupying damage turns, key to speed burst strategies.
High-burst damage skill. 65 cost. +55 power if a status skill was used last turn. [Engage Transmission] and [Power Boost] are both status skills. Using either enables [Counter Every Move] to trigger power boost next turn, forming standard 'buff→burst' combo. At slot 4 enjoys -4 cost (65→61), further improving value.
Bearing Support reduces Initiator Strike’s cost; Power Boost elevates damage output. Initiator Strike secures priority and steadily chips away at opponent HP. In critical HP situations, Stress Response heals—doubling if opponent is predicted to defend. Blind Twist shuffles position each turn: if Stress Response or Initiator Strike lands in Slot 4, their cost is further reduced; if Power Boost occupies Slot 4, its cost drops by 4 (to minimum 0)—preserving positional advantage. Overall rhythm is steady and resilient against burst—ideal against attrition-focused opponents.
Steady attrition build, balancing offense, buffs, healing, and energy control. Suitable for prolonged battles.
Core damage skill with 55 Energy, Priority +1. Mech Cube's 51 Speed is relatively slow; [First Strike]'s priority effect effectively counters opponents with similar or slightly higher Speed, securing turn priority. 55 Energy is moderate—placed in Slot 4 with -4 Energy reduction becomes only 51 Energy, offering excellent cost-performance.
Core buff skill, 0 energy cost, +100% Physical Attack. As an unrestricted powerful buff, it's the foundation for any physical attack build. 0 energy cost allows flexible insertion into any turn. Combined with [First Strike]'s priority trait, enables a safe "buff → priority attack" rhythm.
Core sustain skill, 0 Energy cost, recovers 25% HP, 50% when responding to Defense. Mech Cub has low 62 HP and is easily worn down without recovery means. [Stress Response] provides stable recovery, with doubled efficiency when anticipating opponent's Defense, improving survivability.
Core support skill with 0 energy cost. Passively reduces energy cost of adjacent skills, and actively reduces by an additional 1. In this build, [First Strike] costs 55 energy, [Power Boost] and [Stress Response] cost 0 energy. [Bearing Support] primarily serves to reduce [First Strike]'s energy cost (can be reduced below 50 when paired with [Blind Twist] in slot 4). The [Transmission 1] effect can also synergize with other skills' position mechanics.
Reduces damage taken by 70%. Counters attacks.
Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.
Restore 2 energy to self, swap positions of skills on both sides.
Deals Physical DMG. Priority +1.
The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.
Deals Physical Damage. When position changes each turn, this skill's Power permanently +15.
Self gains +100% Physical Attack.
Deals physical damage. When this skill is in Slot 1, Power +90. Transmission 2.
Active: This skill's passive permanently costs an additional -1 energy. Passive: Adjacent skills cost -1 energy, Transmission 1.
Self gains 1 stack of Attack Mark.
After use, the power of skills on both sides permanently increases by 20. When dealing with Defense: changes to power permanently increases by 30.
Deals Physical DMG. If a Status skill was used last turn, this skill's Power increases by 55.
Restore 25% HP to self, Counter Defense: instead restore 50% HP.
Restore 30% HP to self.
Restore 10 energy to self.
Enemy gains 10 stacks of Burn.
Energy cost of next Skill used -6.
Deals physical damage to the enemy creature.
Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.
Enemy gains 4 stacks of Freeze.
Charge up to deal magic damage to the enemy.
Deals physical damage to the enemy creature.
Enemy gains 5 stacks of Poison.
Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.
Self gains +40 All Skill Power.
Self gains +20 All Skill Power, Swiftness.
Deals magic damage to the enemy creature.
Steal 3 Energy from the enemy.
Self gains 100% lifesteal.
Deals magic damage to the enemy creature.
Enemy gains 4 stacks of Starfall Mark.
Deals physical damage to the enemy creature.
Deals Physical DMG. Gains Cute: This skill's Power increases by 60.
Self gains Moe: Speed permanently +150.
Self and the enemy gain Adorify: Restores 40% HP.
Deals Physical DMG. Burst: This skill's Power increases by 40.
Returns to the field at the end of the turn. The selected skill gains +1 use count next turn.
Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.
Dispels all buffs from the enemy.
Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.
Enemy gains All Skill Energy Cost +1. When countering Defense: Instead becomes Energy Cost +3.
Reduces damage taken by 70%. Counter Attack: Gain +70% to Attack and Magic Attack.
50% damage reduction. Counter: Next action gains Priority +1.
70% damage reduction, when responding to an attack: selected skill usage count +1 next turn.
Active: This skill's passive permanently grants an extra +20 Power. Passive: Adjacent skills' Power +10, Transmission 1.
Deals Physical Damage. For each resisted skill attack received (excluding combos), this skill's Energy Cost permanently -1.
Choice: Gain Speed +60 or Physical Attack +90%.
Fire, Water, Martial
Normal, Grass, Ice, Dragon, Poison, Bug, Wing, Cute, Mech, Phantom
Progress: 3 items