← Back to Spirit Dex
Mecha Cube(机械方方)
NO.263

Mecha Cube(机械方方)

Mech Phase I Original Form

Seems to be a very ancient Mechanical-type creation with unknown uses. It has an exquisite body structure. Fiddling with the antenna on its head makes it very happy, and it can even play music intermittently. "Square and upright, standing tall between heaven and earth, one should conduct oneself likewise."

Dex Number
263
Category
Rubik's Sprite
Height
0.42~0.6 M
Weight
8~11 KG
Updated
2026-04-02
Distribution
Unknown
Trait

Blind Solve

At the start of the turn, skill order is shuffled, and the skill in slot 4 costs 4 less Energy.

Recommended Skill Sets

Position Regulation Growth Build

Playstyle

Bearing Support reduces costs of adjacent moves; Lever Swap repositions key moves. After each Blind Twist reshuffle, decisions adapt dynamically: if Gear Torque occupies Slot 4, deploy it for low-cost damage and stacking permanent power; if Iron Torrent occupies Slot 1, unleash high-burst output; otherwise, use Lever Swap to optimize positioning. Gear Torque’s power escalates over time—delivering terrifying late-game damage.

Why this set works

A position control build centered around the [Blind Twist] trait, using [Lever Swap] and [Bearing Support] to reduce instability from randomness, while maximizing [Gear Torque]'s growth potential and [Steel Torrent]'s burst potential.

Gear Torque

Why pick this skill

Core damage skill with high base power, permanently +20 power each turn when position changes. Combined with [Blind Twist] that auto-shuffles position each turn, can theoretically trigger damage boost every turn—grows stronger over time. Best placed in slot 4 for -4 Energy cost (80→76), but even outside slot 4, works well with [Bearing Support] or [Lever Swap] for effective energy reduction.

Lever Swap

Why pick this skill

Core position control skill, 0 energy cost, restores 2 energy and swaps adjacent skill positions. After [Blind Scramble] disrupts positioning, if key output skills are not in ideal positions, this skill can adjust them. Also restores energy to ensure sustain, the core lubricant for Mecha Square's skill cycle.

Bearing Support

Why pick this skill

A powerful support skill with 0 energy cost; passive effect reduces adjacent skill energy costs by -1, active use grants additional -1. Coordinates with high-cost skills like 【Gear Torque】 to greatly reduce usage cost; 【Blind Twist】's slot 4 cost reduction + 【Bearing Support】's cost reduction can stack, enabling extremely low cost to unleash high-power skills

Steel Torrent

Why pick this skill

High-burst damage skill. 70 cost. At slot 1: +90 power and Transmission 2. Though [Blind Twist]'s random position makes it unstable, can manually adjust to slot 1 with [Lever Swap], or rely on [Blind Twist] randomly hitting slot 1 for burst. At slot 4 enjoys -4 cost (70→66), excellent damage alternative.

Fast-attack burst build

Playstyle

Turn 1 choose based on [Blind Twist] position: if [Gear Transmission] is in slot 1/3, prioritize it (speed boost + Physical Attack), otherwise use [Power Boost]. Turn 2 use the other buff skill or directly [Counter] for cleanup (+55 Power if status skill was used last turn). After dual buff stacking, [Counter] has extremely high Power, [Mech Brawl] available anytime as low-cost cleanup. Note [Gear Transmission]'s transmission effect may disrupt tempo—requires flexible response.

Why this set works

Fast-attack burst build. Stacks extreme Physical Attack through dual buff skills, combined with the additional power of [Counter Every Move] to deal devastating damage.

Brawl

Why pick this skill

Core damage skill with 45 Energy. +60 power and Transmission 1 when in Slot 1. Low cost with high returns; extremely cost-effective when randomized to Slot 1 via [Blind Twist]. Even when not in Slot 1, the 45 Energy base output remains stable, making it a reliable choice for early-game transition and late-game cleanup.

Mesh Transmission

Why pick this skill

Core support move: zero energy cost; grants +60% Physical Attack and Transmission 1 when placed in Slot 1 or Slot 3. +80 Speed is critical for Mechanical Fangfang (base Speed 51), offsetting its speed disadvantage to secure priority. Combined with Power Boost, this Physical Attack boost creates an exceptionally high damage stat—making it essential for burst setup.

Power Boost

Why pick this skill

Core buff skill, 0 energy cost, directly grants +100% Physical Attack. When stacked with [Mesh Transmission]'s +60% Physical Attack, reaches terrifying 260% (1.6×2.0=3.2x base). 0 energy cost means it can be inserted into the rotation anytime without occupying damage turns, key to speed burst strategies.

Counter for Counter

Why pick this skill

High-burst damage skill. 65 cost. +55 power if a status skill was used last turn. [Engage Transmission] and [Power Boost] are both status skills. Using either enables [Counter Every Move] to trigger power boost next turn, forming standard 'buff→burst' combo. At slot 4 enjoys -4 cost (65→61), further improving value.

Steady Attrition Build

Playstyle

Bearing Support reduces Initiator Strike’s cost; Power Boost elevates damage output. Initiator Strike secures priority and steadily chips away at opponent HP. In critical HP situations, Stress Response heals—doubling if opponent is predicted to defend. Blind Twist shuffles position each turn: if Stress Response or Initiator Strike lands in Slot 4, their cost is further reduced; if Power Boost occupies Slot 4, its cost drops by 4 (to minimum 0)—preserving positional advantage. Overall rhythm is steady and resilient against burst—ideal against attrition-focused opponents.

Why this set works

Steady attrition build, balancing offense, buffs, healing, and energy control. Suitable for prolonged battles.

First Strike

Why pick this skill

Core damage skill with 55 Energy, Priority +1. Mech Cube's 51 Speed is relatively slow; [First Strike]'s priority effect effectively counters opponents with similar or slightly higher Speed, securing turn priority. 55 Energy is moderate—placed in Slot 4 with -4 Energy reduction becomes only 51 Energy, offering excellent cost-performance.

Power Boost

Why pick this skill

Core buff skill, 0 energy cost, +100% Physical Attack. As an unrestricted powerful buff, it's the foundation for any physical attack build. 0 energy cost allows flexible insertion into any turn. Combined with [First Strike]'s priority trait, enables a safe "buff → priority attack" rhythm.

Stress Response

Why pick this skill

Core sustain skill, 0 Energy cost, recovers 25% HP, 50% when responding to Defense. Mech Cub has low 62 HP and is easily worn down without recovery means. [Stress Response] provides stable recovery, with doubled efficiency when anticipating opponent's Defense, improving survivability.

Bearing Support

Why pick this skill

Core support skill with 0 energy cost. Passively reduces energy cost of adjacent skills, and actively reduces by an additional 1. In this build, [First Strike] costs 55 energy, [Power Boost] and [Stress Response] cost 0 energy. [Bearing Support] primarily serves to reduce [First Strike]'s energy cost (can be reduced below 50 when paired with [Blind Twist] in slot 4). The [Transmission 1] effect can also synergize with other skills' position mechanics.

Notes
  • Mech Cube has the unique [Blind Twist] trait, which shuffles skill order at the start of each turn and reduces 4th slot skill energy cost by 4. This requires considering skill position randomness when building sets, prioritizing placing high-cost or key damage skills in the 4th slot to enjoy cost reduction benefits.
  • Base stats: Physical Attack 81 is high, Magic Attack 32 is extremely low—clear Physical Attack build. Physical Defense 76 is acceptable, but Speed 51 is slow, requiring skills like [Engage Transfer] for speed boosts.
  • There are numerous position-related skills in the skill pool (Mecha Brawl, Gear Transmission, Gear Torque, Steel Torrent), requiring a playstyle built around the 【Blind Twist】 random position mechanic
  • 【Lever Swap】can swap positions of skills on both sides, can manually adjust position to some extent, use with 【Blind Twist】.
  • 【Bearing Support】reduces energy cost of adjacent skills, making it an excellent support skill, but note that it also occupies a slot.
Gallery
Mecha Cube(机械方方) True Body
True Body
Mecha Cube(机械方方) Shiny Form
Shiny Form
Mecha Cube(机械方方) Pet Egg
Pet Egg
Mecha Cube(机械方方) Pet Egg Alternate Color
Pet Egg Alternate Color
Skills
Defense
Lv. Lv.1

Defense

Normal
Energy: 1 Defense

Reduces damage taken by 70%. Counters attacks.

Brawl
Lv. Lv.1

Brawl

Mech
Energy: 1 Power: 45 Physical Attack

Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.

Lever Swap
Lv. Lv.1

Lever Swap

Mech
Status

Restore 2 energy to self, swap positions of skills on both sides.

First Strike
Lv. Lv.4

First Strike

Normal
Energy: 2 Power: 55 Physical Attack

Deals Physical DMG. Priority +1.

Mesh Transmission
Lv. Lv.6

Mesh Transmission

Mech
Energy: 1 Status

The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.

Gear Torque
Lv. Lv.12

Gear Torque

Mech
Energy: 3 Power: 70 Physical Attack

Deals Physical Damage. When position changes each turn, this skill's Power permanently +15.

Power Boost
Lv. Lv.21

Power Boost

Normal
Energy: 1 Status

Self gains +100% Physical Attack.

Steel Torrent
Lv. Lv.23

Steel Torrent

Mech
Energy: 3 Power: 70 Physical Attack

Deals physical damage. When this skill is in Slot 1, Power +90. Transmission 2.

Bearing Support
Lv. Lv.32

Bearing Support

Mech
Energy: 3 Status

Active: This skill's passive permanently costs an additional -1 energy. Passive: Adjacent skills cost -1 energy, Transmission 1.

Home Field Advantage
Lv. Lv.34

Home Field Advantage

Normal
Energy: 3 Status

Self gains 1 stack of Attack Mark.

Linkage Device
Lv. Lv.38

Linkage Device

Mech
Status

After use, the power of skills on both sides permanently increases by 20. When dealing with Defense: changes to power permanently increases by 30.

Counter for Counter
Lv. Lv.39

Counter for Counter

Normal
Energy: 2 Power: 65 Physical Attack

Deals Physical DMG. If a Status skill was used last turn, this skill's Power increases by 55.

Stress Response
Lv. Lv.50

Stress Response

Normal
Energy: 2 Status

Restore 25% HP to self, Counter Defense: instead restore 50% HP.

Rest and Recover
Lv. Normal Lineage

Rest and Recover

Normal
Energy: 2 Status

Restore 30% HP to self.

Etiolation
Lv. Grass Lineage

Etiolation

Grass
Energy: 2 Status

Restore 10 energy to self.

Ignite
Lv. Fire Bloodline

Ignite

Fire
Energy: 2 Status

Enemy gains 10 stacks of Burn.

Water Storage
Lv. Water Bloodline

Water Storage

Water
Energy: 1 Status

Energy cost of next Skill used -6.

Transmission
Lv. Light Lineage

Transmission

Light
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Mud Armor
Lv. Earth Lineage

Mud Armor

Earth
Energy: 2 Status

Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.

Frost Descent
Lv. Ice Lineage

Frost Descent

Ice
Energy: 1 Status

Enemy gains 4 stacks of Freeze.

Rising Dragon Roar
Lv. Dragon Bloodline

Rising Dragon Roar

Dragon
Energy: 3 Power: 200 Magic Attack

Charge up to deal magic damage to the enemy.

Ball Lightning
Lv. Electric Lineage

Ball Lightning

Electric
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Toxic Spore
Lv. Poison Bloodline

Toxic Spore

Poison
Energy: 3 Status

Enemy gains 5 stacks of Poison.

Feigned Sleep
Lv. Bug Lineage

Feigned Sleep

Bug
Energy: 2 Status

Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.

Neutralize
Lv. Martial Bloodline

Neutralize

Martial
Energy: 2 Status

Self gains +40 All Skill Power.

Eclosion Acceleration
Lv. Wing Lineage

Eclosion Acceleration

Wing
Energy: 2 Status

Self gains +20 All Skill Power, Swiftness.

Blow Kiss
Lv. Cute Lineage

Blow Kiss

Cute
Energy: 2 Power: 80 Magic Attack

Deals magic damage to the enemy creature.

Soul Snare
Lv. Nether Bloodline

Soul Snare

Ghost
Energy: 1 Status

Steal 3 Energy from the enemy.

Greed
Lv. Dark Lineage

Greed

Dark
Energy: 2 Status

Self gains 100% lifesteal.

Metal Sound
Lv. Mechanical Lineage

Metal Sound

Mech
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Hyperdimensional Projection
Lv. Phantom Lineage

Hyperdimensional Projection

Phantom
Energy: 4 Status

Enemy gains 4 stacks of Starfall Mark.

Lash
Lv.

Lash

Cute
Power: 40 Physical Attack

Deals physical damage to the enemy creature.

Super Candy
Lv.

Super Candy

Cute
Energy: 3 Power: 100 Physical Attack

Deals Physical DMG. Gains Cute: This skill's Power increases by 60.

Feign Weakness
Lv.

Feign Weakness

Cute
Energy: 1 Status

Self gains Moe: Speed permanently +150.

Sweetheart Endurance
Lv.

Sweetheart Endurance

Cute
Energy: 3 Status

Self and the enemy gain Adorify: Restores 40% HP.

Electric Arc
Lv.

Electric Arc

Electric
Energy: 3 Power: 80 Physical Attack

Deals Physical DMG. Burst: This skill's Power increases by 40.

Overload Circuit
Lv.

Overload Circuit

Electric
Energy: 1 Status

Returns to the field at the end of the turn. The selected skill gains +1 use count next turn.

Duplication
Lv.

Duplication

Normal
Status

Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.

Sunbathing
Lv.

Sunbathing

Normal
Energy: 1 Status

Dispels all buffs from the enemy.

Paralysis
Lv.

Paralysis

Electric
Energy: 2 Status

Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.

Mental Disruption
Lv.

Mental Disruption

Normal
Status

Enemy gains All Skill Energy Cost +1. When countering Defense: Instead becomes Energy Cost +3.

Counter
Lv.

Counter

Normal
Energy: 2 Defense

Reduces damage taken by 70%. Counter Attack: Gain +70% to Attack and Magic Attack.

Effective Prevention
Lv.

Effective Prevention

Normal
Energy: 1 Defense

50% damage reduction. Counter: Next action gains Priority +1.

Electromagnetic Deflection
Lv.

Electromagnetic Deflection

Electric
Energy: 3 Defense

70% damage reduction, when responding to an attack: selected skill usage count +1 next turn.

Pressure Relief Valve
Lv.

Pressure Relief Valve

Mech
Energy: 1 Status

Active: This skill's passive permanently grants an extra +20 Power. Passive: Adjacent skills' Power +10, Transmission 1.

Winch
Lv.

Winch

Mech
Energy: 5 Power: 115 Physical Attack

Deals Physical Damage. For each resisted skill attack received (excluding combos), this skill's Energy Cost permanently -1.

Steam March
Lv.

Steam March

Mech
Energy: 1 Status

Choice: Gain Speed +60 or Physical Attack +90%.

Matchups

受击伤害增加

Fire, Water, Martial

受击伤害降低

Normal, Grass, Ice, Dragon, Poison, Bug, Wing, Cute, Mech, Phantom

Stats
HP 62
Physical Attack 81
Magic Attack 32
Physical Defense 76
Magic Defense 60
Speed 51
Total 362
Handbook Tasks

Codex Project

Progress: 3 items

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Successfully evolve a creature 1 time
Target: 1
Magic Experience x150
Research Points x5
Magic Experience x150
Research Points x10
Light-Splitting Crystal x50
Research Points x10