Benevolence
When the enemy takes Burn damage, restore equal HP.
The cross-shaped structure on its head can release powerful healing magic. A gentle touch can relieve muscle soreness and accelerate wound healing. If it sees an injured creature but cannot help, it will shed tears endlessly.
When the enemy takes Burn damage, restore equal HP.
Open with [Childlike Heart] for cost reduction, then [Ignite] + [Heavenly Fire] to quickly stack Burn and trigger healing, finish with [Explosive Missile] for cleanup. Utilize Burn sustained damage and Trait healing for sustain, suitable for prolonged battles.
A Burn sustain build centered on the trait 'Benevolence', rapidly stacking Burn to trigger HP recovery, while using Cute to reduce energy costs ensuring sustained output.
Core Burn startup skill. 0 energy cost directly applies 10 Burn layers to enemy, quickly triggering trait "Benevolence" healing effect, foundation of the entire system.
Powerful stacking skill that applies 30 Burn layers when responding to defense. Extremely high returns against high-defense enemies. Combined with trait, can recover massive HP.
0 Energy cost Cute skill, permanent -3 Energy cost for all skills, greatly reducing subsequent skill costs and improving sustained combat ability.
Main DPS skill, 160 high Energy but considerable power, easier to use with "Childlike Heart" cost reduction, finisher.
First use 'Show Weakness' to boost speed, 'Ignite' to stack burns, observe if enemy has marks or if self has debuffs, timely use 'Incineration Brand' to convert massive burns for healing, and 'Desperate Strike' for burst damage under debuffed state.
Use 'Searing Brand's dispel conversion mechanic for rapid Burn stacking, paired with 'Feign Weakness' for speed boost and 'Burning Bridges' conditional damage bonus for burst
0 Energy grants 10 layers of Burn, quickly activating Burn layers, setting up for 'Incineration Brand'.
Core burst skill, dispels all marks from both sides converting to Burn, if enemy has buff marks can instantly stack massive Burn, while triggering trait healing
Cute skill. Permanently gains +150 Speed to compensate for 90 Speed weakness, improving move priority.
Conditional burst skill; 80 energy cost, power +60 if self has debuffs (such as status conditions), combined with high output after Cute Transformation.
Open with [Childlike Heart] for cost reduction, then [Coquetry] to stack power and damage, [Ignite] to supplement Burn and trigger healing, finish with cost-reduced [Explosive Missile] for cleanup. Dual Cute permanent presence, grows stronger as battle continues.
Dual Cute stacking buff output stream. 'Charm' + 'Childlike Heart' simultaneously provide power boost and energy cost reduction, maximizing Special Attack output.
Cute skill. Permanently gains +20 power and deals 3-hit magic damage. Each hit enjoys power bonuses, extremely high output efficiency.
Energy reduction core, synergizes with [Coquetry]'s multiple casts, more frequent power bonus triggers after energy cost reduction
Quick Burn stacking startup, 0 Energy cost without disrupting Cute Rhythm
Main execute, high-power Magic damage, synergizes with [Childlike Heart] cost reduction and [Tantrum] power boost, maximizes DPS
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Enemy gains 10 stacks of Burn.
Deals magic damage to the enemy creature.
Reduces damage taken by 70%. Counters attacks.
Self gains Moe: Speed permanently +150.
Deals Magic DMG. 3 Combo. Gains Cute: Power permanently increases by 20.
Dispels all marks from both sides. For each layer dispelled, the enemy gains 5 layers of Burn.
Self gains Moe: All Skill Energy Cost permanently -3.
Deals Magic damage. When self has debuffs, this skill's Power +60.
Enemy gains 10 stacks of Burn. When responding to Defense: Changed to gain 30 stacks.
Deals Magic DMG. 2 Combo. Each Combo inflicts 2 layers of Burn on the enemy.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Restore 10 energy to self.
Deals physical damage to the enemy creature.
Energy cost of next Skill used -6.
Deals magic damage to the enemy creature.
Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.
Enemy gains 4 stacks of Freeze.
Charge up to deal magic damage to the enemy.
Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.
Enemy gains 5 stacks of Poison.
Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.
Self gains +40 All Skill Power.
Self gains +20 All Skill Power, Swiftness.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Self gains 100% lifesteal.
Deals magic damage to the enemy creature.
Enemy gains 4 stacks of Starfall Mark.
Restore 25% HP to self, Counter Defense: instead restore 50% HP.
Enemy gains All Skill Energy Cost +3. When countering Defense: Additionally inflicts Interrupt, and enemy gains Daze next turn.
Enemy gains 1 stack of Cuteness.
Deals Magic damage. This skill's type matches the Weather type.
Deals Magic damage. Enemy gains 6 Burn stacks.
Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.
Dispels all buffs from the enemy.
100% damage reduction. Counter: Convert reduced damage into HP recovery, and this skill's energy cost permanently increases by 2.
Up to 1 skill per type gains +35 power.
Dispels all debuffs from self and doubles own buffs.
70% damage reduction, when responding to an attack: enemy gains 6 layers of Burn.
Self gains +70% Magic Attack.
Doubles the Burn stacks on the enemy and triggers Burn damage once.
Deals Magic damage. Dispels user's debuffs.
The user gains 1 stack of Sprout Mark.
Choice: The enemy gains 7 stacks of Burn or Physical Defense -90%.
Reduces damage taken by 70%. Counter Attack: Gain 1 stack of Sprout Mark.
Deals magic damage to the enemy creature.
Deals magic damage. If the opponent switches pets this turn, this attack inflicts Adorable on the opponent.
Water, Earth, Poison, Dark
Grass, Ice, Martial, Cute, Bug
Progress: 9 items