Benevolence
When the enemy takes Burn damage, restore equal HP.
Usually lives in bushes and will actively approach Roco out of curiosity. It is said that a young Roco with a cold will recover quickly after touching its small feet.
When the enemy takes Burn damage, restore equal HP.
At the start, use [Ignition] or [Heavenly Fire] to quickly stack Burn layers and trigger trait healing. Mid-game relies on [Flammable Substance] for combo output while continuously stacking Burn for sustain. Activate [Childlike Heart] early to reduce subsequent skill energy costs. Convert enemy Burn damage into self-healing to form prolonged battle advantage.
A burn sustain system built around the trait "Benevolent Heart", using dual 0-energy burn skills to ensure enemy always has high burn stacks, Flammable Substance provides stable damage and stacking, Pure Heart optimizes energy structure. This build has fast startup, strong sustain, and smooth operation—Cure Rabbit's most stable practical configuration.
Core Burn startup skill. 0 energy cost directly grants enemy 10 Burn layers, quickly triggering trait "Benevolence" recovery effect, laying foundation for all subsequent Burn synergy skills.
0 Energy cost powerful Burn technique. When countering Defense, inflicts 30 stacks of Burn. Forms double insurance with "Ignite," ensuring the enemy remains in high Burn state to maintain self-sustainability.
Primary damage skill. 30 Energy, 2-hit combo with 2 stacks of Burn per hit, combining damage with continuous Burn stacking, working with trait to achieve dual benefits of damage and healing.
0 Energy cost Cute buff, permanently -3 Energy cost for all skills, significantly alleviating pressure from high-cost skills (e.g., Blast Missile at 160 Energy) and improving overall rotation efficiency.
Observe if the enemy carries mark skills or tends toward defense; prioritize using "Feign Weakness" to seize speed or "Heavenly Fire" to force enemy defense and trigger 30 stacks of Burn. When multiple marks exist on field, "Burning Brand" can instantly create massive Burn stacks, coordinating with the trait for substantial healing. "Coquetry" serves as stable damage output, with significantly increased damage after Cute stacks.
Specialized build for mark systems and defensive opponents. Burning Brand has extremely high returns in specific matchups. Coquetry provides Moe-type output and power growth. Showing Weakness addresses the speed weakness. This build has higher ceiling in specific environments but relies on enemies having marks or defensive behavior.
0 Energy: Dispels both sides' marks and converts them to Burn, 1 mark layer = 5 Burn layers. In mark-heavy matchups, can instantly inflict massive Burn stacks on enemies, maximally triggering Trait healing.
0 Energy cost Defense-specialized Burn technique. When the enemy uses a Defense skill, inflicts 30 stacks of Burn. Complements "Scorching Brand" to handle different enemy behavior patterns.
Cute-type core damage skill: 30 energy cost, 3-hit combo with +20 Cute power, dealing considerable damage after Cute stacking, providing coverage beyond Fire type.
0 Energy cost Cute buff, permanently +150 Speed, compensating for Cure Rabbit's 54 base Speed weakness to secure first action priority for stacking Burn or activating buffs first.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Enemy gains 10 stacks of Burn.
Deals magic damage to the enemy creature.
Reduces damage taken by 70%. Counters attacks.
Self gains Moe: Speed permanently +150.
Deals Magic DMG. 3 Combo. Gains Cute: Power permanently increases by 20.
Dispels all marks from both sides. For each layer dispelled, the enemy gains 5 layers of Burn.
Self gains Moe: All Skill Energy Cost permanently -3.
Deals Magic damage. When self has debuffs, this skill's Power +60.
Enemy gains 10 stacks of Burn. When responding to Defense: Changed to gain 30 stacks.
Deals Magic DMG. 2 Combo. Each Combo inflicts 2 layers of Burn on the enemy.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Restore 10 energy to self.
Deals physical damage to the enemy creature.
Energy cost of next Skill used -6.
Deals magic damage to the enemy creature.
Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.
Enemy gains 4 stacks of Freeze.
Charge up to deal magic damage to the enemy.
Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.
Enemy gains 5 stacks of Poison.
Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.
Self gains +40 All Skill Power.
Self gains +20 All Skill Power, Swiftness.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Self gains 100% lifesteal.
Deals magic damage to the enemy creature.
Enemy gains 4 stacks of Starfall Mark.
Restore 25% HP to self, Counter Defense: instead restore 50% HP.
Enemy gains All Skill Energy Cost +3. When countering Defense: Additionally inflicts Interrupt, and enemy gains Daze next turn.
Enemy gains 1 stack of Cuteness.
Deals Magic damage. This skill's type matches the Weather type.
Deals Magic damage. Enemy gains 6 Burn stacks.
Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.
Dispels all buffs from the enemy.
100% damage reduction. Counter: Convert reduced damage into HP recovery, and this skill's energy cost permanently increases by 2.
Up to 1 skill per type gains +35 power.
Dispels all debuffs from self and doubles own buffs.
70% damage reduction, when responding to an attack: enemy gains 6 layers of Burn.
Self gains +70% Magic Attack.
Doubles the Burn stacks on the enemy and triggers Burn damage once.
Deals Magic damage. Dispels user's debuffs.
The user gains 1 stack of Sprout Mark.
Choice: The enemy gains 7 stacks of Burn or Physical Defense -90%.
Reduces damage taken by 70%. Counter Attack: Gain 1 stack of Sprout Mark.
Deals magic damage to the enemy creature.
Deals magic damage. If the opponent switches pets this turn, this attack inflicts Adorable on the opponent.
Water, Earth, Poison, Dark
Grass, Ice, Martial, Cute, Bug
Progress: 3 items