Ice Drill
For every 1 point of total energy cost of skills the enemy has equipped, your attack power increases by 10%.
Picks up broken branches and sprays a crystallized substance similar in composition to its head onto the branch surface, making it hard and cold for use as a weapon.
For every 1 point of total energy cost of skills the enemy has equipped, your attack power increases by 10%.
At the start, use Instant Zero or Ice Bind to disrupt enemies and increase their energy cost; mid-game use Hail or Snowball for damage depending on the situation; use trait damage boost to deal explosive damage.
An energy interference burst flow built around the trait [Ice Drill]. Ice Bind and Flash Freeze quickly stack enemy energy costs, triggering the trait's massive damage boost, then use Snowball (doubled power) or Hail to harvest. Snowball doubles power when the enemy has status conditions, synergizing with Ice Bind's freeze stacks.
Core burst skill, base 55 Energy cost is low. Power doubles when enemy has status and additionally stacks 2 Freeze layers (4 total). Combined with trait damage increase, it can deal extremely high Physical damage.
2 hits and each time increases enemy's all skill energy cost by 1. Quickly stacks enemy energy cost to trigger trait damage boost, while creating [Counter State] conditions for snowballing.
0 Energy disruption skill. This turn enemy used skill Energy cost +3, changes to all skills Energy cost +3 when Defending. Core method for rapid Energy stacking.
High-power Physical damage skill (105 Energy cost), additionally increases enemy's all skill Energy costs by +3 when in Response state. Combines damage with Energy disruption, strong late-game finisher
Turn 1: Frost Descent + Quick Freeze/Ice Bind to quickly stack status and energy drain; Turn 2: Snowball to sweep, leveraging the base Speed of 90 to seize the initiative
Quick Startup Status Burst Build: Frost Descent + Quick Freeze, both 0-cost skills, can inflict massive abnormal statuses on enemies in the first turn, directly triggering Snowball's [Response Status] doubling effect. Ice Binding supplements energy interference and damage, suitable for fast attack tactics.
0 Energy cost to apply 4 stacks of Freeze on the enemy. Quickly creates status conditions, enabling doubled power opportunities for [Status Response] snowballing.
Core burst skill, Power doubles when enemy has status and additionally gains Freeze. Combined with Frost Descent, it can trigger doubling on the first turn. Low 55 Energy cost allows flexible usage.
2-hit Energy disruption; +1 Energy cost per hit. Combined with Frost Descent's Freeze to rapidly stack enemy Energy costs and trigger trait damage bonuses.
0-cost skill that inflicts 2 layers of Slow Mark on the target, reducing their Speed to secure priority while building status for snowballing.
Turn 1 Power Boost buff, follow with Ice Toss for speed down + Ice Bind/Ice Crystal Drop to stack energy cost, using trait damage boost and enhanced Physical Attack for sustained suppression.
A sustained-output build: Power Boost compensates for modest physical attack; Ice Chunk lowers opponent Speed to secure priority; Ice Bind and Ice Shard continuously increase enemy energy costs, triggering ability-based damage boosts—ideal for prolonged battles.
0 Energy: Physical Attack +100% buff, compensates for low 101 Physical Attack base stat, paves way for subsequent output.
Deals physical damage and reduces enemy Speed by 30, lowering enemy action order while dealing damage output.
2-hit Energy disruption; continuously stacks enemy Energy costs to trigger trait damage bonuses, combined with buffed Physical Attack for considerable damage.
High-power Physical damage (90 Energy cost) and increases enemy's all skill Energy costs by +1. Combines damage with disruption, late-game finisher
Deals physical damage to the enemy creature.
Enemy gains 4 stacks of Freeze.
Deals Physical DMG. Priority +1.
Reduces damage taken by 70%. Counters attacks.
Self gains +100% Physical Attack.
Deals physical damage. Enemy gains Speed -30.
2-hit combo, each hit causes the enemy to gain +1 Energy Cost for all skills.
Deals physical damage. Enemy gains 1 stack of Freeze.
Enemy gains 2 stacks of Slow Mark.
Deals physical damage. Enemy gains All Skills Energy Cost +1.
Enemy skill energy cost +3 this turn. Counter Defense: Changed to all skill energy cost +3.
Deals physical damage. Enemy gains 2 stacks of Freeze. Counter state: Gains 2 additional stacks, this skill's Power is doubled.
Deals physical damage. Counter state: Additionally causes the enemy to gain All Skills Energy Cost +3.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Charge up to deal magic damage to the enemy.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage, 2 Combos.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage, 3 Combos. If HP is below 50%, this skill's Combo Count +2.
Deals physical damage, drains 50% HP. Counter state: This skill's power doubles.
Enemy gains All Skill Power -20; self gains All Skill Power +20.
Deals physical damage. This skill's position will not change.
Deals physical damage, 1 Combo.
Deals Magic damage. If this attack is not countered by a defensive skill, dispels all marks from both sides.
Deals physical damage, 2 Combos. Counter state: This skill's Combo Count doubles.
Deals physical damage. Counter state: This skill's Power becomes 3x.
Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.
Dispels all buffs from the enemy.
Self gains +3 Combo Count.
Enemy gains All Skill Energy Cost +1. When countering Defense: Instead becomes Energy Cost +3.
50% damage reduction. Counter: Next action gains Priority +1.
Deals physical damage. Choice: The opponent gains Physical Defense -30% or the opponent gains Speed -20.
Deals Physical Damage. For every stack of Freeze on the enemy, restore 1 Energy.
Fire, Earth, Martial, Mech
Water, Light, Ice
Progress: 7 items