Ice Drill
For every 1 point of total energy cost of skills the enemy has equipped, your attack power increases by 10%.
Its head has begun to crystallize, feeling icy to the touch, slowly absorbing surrounding heat to keep its body temperature at a low level. The white puffball on top of its head is very sensitive to temperature changes, helping it judge whether the environment is hot or cold.
For every 1 point of total energy cost of skills the enemy has equipped, your attack power increases by 10%.
At the start, use Frost Descent to apply Freeze and restrict enemy. Quick Freeze reduces Speed to ensure first strike. First Strike for stable damage. Ice Toss to finish low-HP targets.
Utilize Frost Descent + Quick Freeze dual control to restrict enemy actions. First Strike secures priority, Ice Throw for cleanup. The Ice Diamond trait gains damage when enemy has high energy costs, but this build doesn't actively stack energy costs, relying on base control and priority for stable damage.
Core damage skill with low 55 Energy. Priority +1 compensates for speed disadvantage, ensuring stable turn order.
Core control skill. 0 Energy Cost directly grants 4 Freeze stacks, greatly limiting enemy actions and combining with Trait for damage amplification.
0 Energy Cost, applies 2 Slow marks, further restricting enemy Speed line, paired with Freeze for dual control.
High-power Physical damage skill, 90 Energy cost, applies SPD -30 to weaken enemy turn priority, used for finishing or suppression
At the start, use Ice Binding to stack energy cost. Anticipate enemy defense with Instant Zero to further stack energy cost. Then First Strike/Ice Crystal Drop enjoy trait damage boost for harvest.
Built around the trait 'Ice Drill', using Ice Bind + Instant Zero to rapidly stack enemy energy costs, allowing First Strike and Ice Crystal Drop to enjoy high damage bonuses. Instant Zero as a Counter skill can counter enemy defensive actions.
Core Energy interference skill, 0 Energy cost, 2-hit combo increases all enemy skills' Energy cost by 1 per hit, quickly stacking trait damage bonus.
0 Energy Cost, increases all enemy skill Energy Costs by 3 when responding to defense, a powerful Energy-stacking method. Pairs with Ice Bind to quickly trigger the trait.
Core damage skill with low 55 Energy. Priority +1 ensures turn order; gains massive damage boost from traits when enemy has high Energy costs.
High-power Physical damage skill, 90 Energy cost, power explodes when enemy has high Energy cost, used for finishing
At the start, use Frost Descent to apply 4 Freeze layers. Snowball triggers doubled power for burst. Blizzard supplements control. Hail for Counter finishing or disruption.
Using Freeze stacks as core, Frost Descent for quick stacking, Snowball for doubled burst when enemy has status, Blizzard to supplement Freeze stacks, and Hail for Counter cleanup. Ice Drill Trait as bonus, not actively stacking Energy cost.
Core damage skill with low 55 Energy. Priority +1 secures turn order; doubles power + additional Freeze when in Response state, enabling extremely high burst damage.
0 Energy Cost, directly applies 4 Freeze stacks, creating "response state" conditions for Snowball, triggering doubled Power.
High-power Physical damage skill, 85 Energy cost, applies 1 layer of Freeze. Provides additional control and damage, combined with Frost Descent to quickly stack Freeze layers
High-power Physical damage skill, 105 Energy cost, additionally increases enemy Energy cost by +3 when in Response state. Combines damage with disruption, used for finishing
Deals physical damage to the enemy creature.
Enemy gains 4 stacks of Freeze.
Deals Physical DMG. Priority +1.
Reduces damage taken by 70%. Counters attacks.
Self gains +100% Physical Attack.
Deals physical damage. Enemy gains Speed -30.
2-hit combo, each hit causes the enemy to gain +1 Energy Cost for all skills.
Deals physical damage. Enemy gains 1 stack of Freeze.
Enemy gains 2 stacks of Slow Mark.
Deals physical damage. Enemy gains All Skills Energy Cost +1.
Enemy skill energy cost +3 this turn. Counter Defense: Changed to all skill energy cost +3.
Deals physical damage. Enemy gains 2 stacks of Freeze. Counter state: Gains 2 additional stacks, this skill's Power is doubled.
Deals physical damage. Counter state: Additionally causes the enemy to gain All Skills Energy Cost +3.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Charge up to deal magic damage to the enemy.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage, 2 Combos.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage, 3 Combos. If HP is below 50%, this skill's Combo Count +2.
Deals physical damage, drains 50% HP. Counter state: This skill's power doubles.
Enemy gains All Skill Power -20; self gains All Skill Power +20.
Deals physical damage. This skill's position will not change.
Deals physical damage, 1 Combo.
Deals Magic damage. If this attack is not countered by a defensive skill, dispels all marks from both sides.
Deals physical damage, 2 Combos. Counter state: This skill's Combo Count doubles.
Deals physical damage. Counter state: This skill's Power becomes 3x.
Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.
Dispels all buffs from the enemy.
Self gains +3 Combo Count.
Enemy gains All Skill Energy Cost +1. When countering Defense: Instead becomes Energy Cost +3.
50% damage reduction. Counter: Next action gains Priority +1.
Deals physical damage. Choice: The opponent gains Physical Defense -30% or the opponent gains Speed -20.
Deals Physical Damage. For every stack of Freeze on the enemy, restore 1 Energy.
Fire, Earth, Martial, Mech
Water, Light, Ice
Progress: 3 items