Etch
At the end of the turn, for every 2 stacks of Poison on the enemy, convert them into 1 stack of Poison Mark.
Even in the cold winter, it remains solitary and never gathers with others for warmth. When it's too cold, it places its feet on its tail. There are two glands at the tip of its tail that can rapidly spray venom when in danger. It wraps its tail around opponents, releasing toxins while preventing them from escaping.
At the end of the turn, for every 2 stacks of Poison on the enemy, convert them into 1 stack of Poison Mark.
At the start, use Poison Spore to quickly stack Poison; leverage high Speed to apply Poison first; Poison Feeds on Poison passively boosts Magic Attack; Venom Infiltration can be cast at low energy cost with 2-3 Poison layers; the end-of-turn trait converts Poison into Marks for sustained pressure.
Maximizes the conversion mechanic of the trait "Etching", quickly stacking poison through Toxic Spores, gaining high Magic Attack bonus from Poison for Poison, dealing burst with Venom Infiltration at low energy cost, with Miasma Spray as fallback damage.
Core burst skill, the more Poison stacks on enemy, the lower the Energy cost (max reduction 100), and inflicts Poison stacks. Synergizes with trait "Etching" to quickly convert marks.
Quickly stack 5 Poison layers, provides foundation for Venom Infiltration's energy cost reduction and trait conversion, 0 energy cost low startup cost
0 Energy cost passive buff, enemy Poison layers directly convert to self Magic Attack bonus, up to 150% Magic Attack increase, strengthening Venom Infiltration and Miasma Spray damage.
100 Energy cost high-power magic attack skill; serves as supplementary damage during Venom Infiltration downtime, or stable damage method when unable to stack poison quickly
Priority: look for enemy defensive opportunities to cast "Toxic" for 8 poison stacks, "Corruption" to greatly reduce enemy output, "Venom Infiltration" for low-cost sustained damage, use "Infection" to clean up and convert marks when at low HP, with marks continuously accumulating through trait for long-term pressure
Starting with Venom's high stacks on Counter defense, Corruption provides survival, Venom Infiltration deals damage and maintains Poison stacks, Infection converts marks for cleanup, forming a complete Poison stacking - suppression - cleanup chain.
Core finisher skill; converts Poison into Poison Mark upon defeating an enemy. Combined with the trait "Etching," can quickly accumulate Mark stacks. Marks are typically harder to remove and deal higher damage.
Gains 8 Poison layers when responding to defense. The most efficient single-skill Poison stacking method. Provides sufficient layers for Infection conversion and Venom Infiltration Energy cost reduction.
Core burst skill, combined with high Poison stacks can achieve extremely low or near 0 energy cost release, while applying poison to maintain stacks
0 Energy cost passive debuff, enemy Poison layers convert to Dual Attack reduction, up to 150% attack reduction, greatly boosting survival and creating space for Poison stacking and cleanup.
At the start, use Warm-up to increase combo count; Consecutive Poison Needle with 5 combos to quickly stack Poison and deal damage; Poison Sac counters and stacks Poison when the enemy uses status skills; Venom Infiltration bursts at low energy cost with sufficient layers; dual Physical/Magic build adapts to different defense types.
Utilize Warm-up to enhance Continuous Poison Needle's Poison stacking efficiency, Poison Sac stacking high Poison during counter states, Physical skills stacking Poison to create low-energy conditions for Toxic Infiltration, forming a mixed strategy of Physical Poison stacking - Magic burst.
2-hit Physical attack skill; each hit applies 1 layer of Poison, combining damage and poison stacking. Extremely low 15 Energy cost allows frequent use.
Gains 6 stacks of Poison when in Counter state. The most efficient Poison stacking method aside from Severe Poison. 25 Energy cost is moderate, with Physical Attack output for supplementary damage.
Core burst skill, combined with Continuous Poison Needle and Poison Sac stacking to reduce energy cost, magic attack output complements physical attack skills for dual-blade synergy
0 Energy gain 3 Combo Count. Increases Consecutive Poison Needle to 5 hits, each applying Poison, greatly boosting poison stacking efficiency.
Reduces damage taken by 70%. Counters attacks.
For each Poison stack the enemy has, gain +30% MATK.
Deals magic damage to the enemy creature.
Deals physical damage, 3 Combos.
Enemy gains 5 stacks of Poison.
Deals physical damage, 2 Combos. Each Combo inflicts 1 layer of Poison on the enemy.
For each Poison stack the enemy has, enemy gains -30% ATK and MATK.
Deals magic damage to the enemy creature.
Enemy gains 1 stack of Poison Mark.
Deals Magic DMG. 2 Combo.
Self gains +3 Combo Count.
Deals Magic damage. For each Poison stack on enemy, this skill's Energy Cost -1, and enemy gains 1 Poison stack.
Enemy gains 3 stacks of Poison. When countering Defense: Instead gains 8 stacks.
Deals Magic damage. If it defeats the target, converts Poison into Poison Mark.
Deals physical damage. Enemy gains 2 stacks of Poison. Counter state: Changed to gain 6 stacks instead.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Charge up to deal magic damage to the enemy.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage, 2 Combos.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.
Deals physical damage to the enemy creature.
Deals Physical DMG. Burst: This skill's Power increases by 40.
Deals Magic damage. Burst: This skill's Energy cost -1.
Deals physical damage, 2 Combos. Self retreats.
Deals Magic damage. Counter status: At end of turn, returns enemy Sprite to the field.
Deals Physical DMG. Restores 1 Energy to self.
Deals magic damage to the enemy creature.
Deals physical damage, drains 50% HP. Counter state: This skill's power doubles.
Swap buffs and debuffs with the enemy.
Deals magic damage to the enemy creature.
Deals physical damage. Counter state: Self gains Physical Attack +100%.
Deals Physical DMG. Priority +1.
Deals Magic damage. Counter status: Additionally interrupts the countered skill.
The enemy receives +2 Energy cost for all attack skills for 3 turns.
Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.
Dispels all buffs from the enemy.
Restore 25% HP to self, Counter Defense: instead restore 50% HP.
Earth, Dark, Phantom
Grass, Poison, Bug, Martial, Cute
Progress: 3 items