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Glaze Jellyfish(琉璃水母)
NO.245

Glaze Jellyfish(琉璃水母)

Water Poison Final Form Original Form

The patterns on its tentacles change with its mood, looking beautiful when swimming. It serves as artistic inspiration for Rocos living by the sea. However, its long tentacles can unleash attacks with various effects—getting distracted by its beauty may lead to danger.

Dex Number
245
Category
Jellyfish Sprite
Height
0.9~1.28 M
Weight
48~53 KG
Updated
2026-04-02
Distribution
Unknown
Trait

Spreading Erosion

After using a Water-type skill, the enemy gains Poison stacks equal to 2 times the number of Poison Mark stacks.

Recommended Skill Sets

Poison Burst Output Build

Playstyle

Speed Attack Burst

Why this set works

Through "Corrosive Acid" to quickly stack Poison, trigger "Fight Poison with Poison" to gain high Magic Attack bonus, then use "Venenum" for burst damage, with "Bubble Phantom" ensuring survival.

Zhen Poison

Why pick this skill

Core damage skill with power increasing with more enemy Poison stacks, and power bonus doubled in Counter state—the burst method after Poison stacking.

Fight Poison with Poison

Why pick this skill

Key buff skill that grants +30% Magic Attack for each Poison stack on the enemy. When combined with its trait to quickly stack Poison, it can achieve extremely high Magic Attack bonuses, greatly boosting damage output.

Corrosive Acid

Why pick this skill

Stable poison stacking method, directly applies 2 layers of Poison, providing stack foundation for "Fight Poison with Poison" and "Zhen Poison," while dealing Magic damage.

Bubble Phantom

Why pick this skill

Powerful counter attack damage reduction skill, 80% damage reduction + retreat effect ensures survival, buys turns for poison stacking and buffs

Sustained Attrition

Playstyle

Sustained Attrition

Why this set works

Use "Water Splash" to trigger the trait for rapid poison stacking, "Poison for Poison" to convert stacks into Magic Attack, "Venom Infiltration" for low-cost high output, and "Untouchable" for damage reduction based on poison stacks.

Venom Infiltration

Why pick this skill

Core Poison stacking + damage skill. Lower Energy cost with more enemy Poison stacks, and adds 1 Poison stack after use. Forms a Poison stack - cost reduction - more Poison stacking cycle.

Fight Poison with Poison

Why pick this skill

Key buff skill that works with the Poison stacking effect of "Venom Infiltration" to quickly accumulate Magic Attack, causing each "Venom Infiltration" to deal increasing damage.

Water Splash

Why pick this skill

Water-type skills trigger the trait "Diffusion Erosion," doubling poison stacks on enemies (2 layers become 4), greatly accelerating poison stacking efficiency.

Untouchable

Why pick this skill

Counter attack damage reduction skill, higher poison stacks on enemy grants higher damage reduction, with trait stacking poison can reach high damage reduction, ensuring sustained field presence

Skill Cycle Build

Playstyle

Smooth Operation

Why this set works

"Baptism" ensures smooth skill cycling, "Fight Poison with Poison" provides Magic Attack buffs, "Venom Infiltration" stacks poison and reduces cost, "Deluge" serves as a high-power finishing move.

Heavenly Flood

Why pick this skill

High-power Water ultimate, permanently -6 Energy in Counter state. Combined with trait-triggered spreading corrosion for poison stacking, main late-game damage output.

Fight Poison with Poison

Why pick this skill

Key buff skill: provides Magic Attack bonus for "Deluge" and "Venom Infiltration", higher stacks yield greater returns.

Venom Infiltration

Why pick this skill

Core Poison Stacking skill. Low Energy cost (as low as 0) with damage scaling with Poison stacks, forming a dual damage core with Skyflood.

Baptism

Why pick this skill

Dispels debuffs and gains -1 Energy Cost for all skills, ensuring smooth operation of "Sky Flood" and "Venom Infiltration" while removing interference status.

Notes
  • Glazed Jellyfish has extremely high Special Defense (136) and decent Special Attack (85), but extremely low Attack (37), clearly positioned as a special shield consumption-type creature
  • Trait "Spreading Erosion" allows Water-type skills to stack Poison layers, combined with "Fight Poison with Poison" for high MATK bonuses, forming a unique Poison buff cycle.
  • Skill pool focuses on Water and Poison types, lacking HP recovery means. Relies on 'Water Splash' for Energy recovery and 'Bubble Phantom'/'Untouchable' for damage reduction to survive.
  • High energy cost ultimates 'Annihilation' (155) and 'Sky Flood' (150) require energy cost reduction mechanics to use smoothly.
Gallery
Glaze Jellyfish(琉璃水母) True Body
True Body
Glaze Jellyfish(琉璃水母) Pet Egg
Pet Egg
Skills
Water Splash
Lv. Lv.1

Water Splash

Water
Power: 30 Magic Attack

Deals Magic damage. Self recovers 1 Energy.

Baptism
Lv. Lv.1

Baptism

Water
Energy: 1 Status

Dispels all debuffs from self and gains -1 Energy Cost for all skills.

Untouchable
Lv. Lv.5

Untouchable

Poison
Energy: 1 Defense

50% damage reduction. For each stack of Poison on the enemy, this skill's damage reduction increases by 10%. Counter.

Corrosive Acid
Lv. Lv.11

Corrosive Acid

Poison
Energy: 2 Power: 35 Magic Attack

Deals Magic damage. Enemy gains 2 Poison stacks.

Fight Poison with Poison
Lv. Lv.16

Fight Poison with Poison

Poison
Energy: 1 Status

For each Poison stack the enemy has, gain +30% MATK.

Miasma Spray
Lv. Lv.24

Miasma Spray

Poison
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Bubble Phantom
Lv. Lv.26

Bubble Phantom

Water
Energy: 2 Defense

80% damage reduction, when responding to an attack: retreat.

Rapids
Lv. Lv.33

Rapids

Water
Energy: 4 Power: 120 Magic Attack

Deals magic damage to the enemy creature.

Plague Breath
Lv. Lv.34

Plague Breath

Poison
Energy: 3 Status

Enemy gains 1 stack of Poison Mark.

Annihilation
Lv. Lv.37

Annihilation

Normal
Energy: 5 Power: 155 Magic Attack

Deals magic damage to the enemy creature.

Venom Infiltration
Lv. Lv.41

Venom Infiltration

Poison
Energy: 5 Power: 120 Magic Attack

Deals Magic damage. For each Poison stack on enemy, this skill's Energy Cost -1, and enemy gains 1 Poison stack.

Zhen Poison
Lv. Lv.45

Zhen Poison

Poison
Energy: 3 Power: 75 Magic Attack

Deals magic damage. This skill's Power +10 for each stack of poison the opponent has. Counter state: Changed to this skill's Power +40.

Heavenly Flood
Lv. Lv.46

Heavenly Flood

Water
Energy: 7 Power: 150 Magic Attack

Deals Magic damage. Counter status: This skill's Energy Cost permanently -6.

Counter
Lv. Normal Lineage

Counter

Normal
Energy: 2 Defense

Reduces damage taken by 70%. Counter Attack: Gain +70% to Attack and Magic Attack.

Wax Membrane
Lv. Grass Lineage

Wax Membrane

Grass
Energy: 2 Defense

80% damage reduction, when responding to an attack: restore 3 energy.

Flame Shield
Lv. Fire Bloodline

Flame Shield

Fire
Energy: 2 Defense

70% damage reduction, when responding to an attack: enemy gains 6 layers of Burn.

Water Blaster
Lv. Water Bloodline

Water Blaster

Water
Energy: 2 Power: 80 Magic Attack

Deals magic damage to the enemy creature.

Rainbow Impact
Lv. Light Lineage

Rainbow Impact

Light
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Muddy Skin
Lv. Earth Lineage

Muddy Skin

Earth
Energy: 2 Defense

80% damage reduction, when responding to an attack: enemy Combo Count -3.

Snow Substitute
Lv. Ice Lineage

Snow Substitute

Ice
Energy: 2 Defense

70% damage reduction, when responding to an attack: restore energy equal to 2× the energy cost of the responded skill.

Rising Dragon Roar
Lv. Dragon Bloodline

Rising Dragon Roar

Dragon
Energy: 3 Power: 200 Magic Attack

Charge up to deal magic damage to the enemy.

Electric Shock
Lv. Electric Lineage

Electric Shock

Electric
Energy: 2 Power: 80 Magic Attack

Deals magic damage to the enemy creature.

Poison Swamp
Lv. Poison Bloodline

Poison Swamp

Poison
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Cover
Lv. Bug Lineage

Cover

Bug
Energy: 2 Defense

70% damage reduction, emergency retreat, when responding to an attack: next entering creature gains damage reduction.

Counter Punch
Lv. Martial Bloodline

Counter Punch

Martial
Energy: 2 Power: 25 Physical Attack

Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.

Wind Wall
Lv. Wing Lineage

Wind Wall

Wing
Energy: 2 Defense

50% damage reduction, Swift. Counter.

Charm
Lv. Cute Lineage

Charm

Cute
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Etherealize
Lv. Nether Bloodline

Etherealize

Ghost
Energy: 2 Defense

80% damage reduction, when responding to an attack: Magic Defense +70%.

Equivalent Exchange
Lv. Dark Lineage

Equivalent Exchange

Dark
Energy: 3 Defense

90% damage reduction, when responding to an attack: gain 50% Life Steal.

Ion Oscillation
Lv. Mechanical Lineage

Ion Oscillation

Mech
Energy: 3 Power: 90 Magic Attack

Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.

Meditation
Lv. Phantom Lineage

Meditation

Phantom
Energy: 3 Defense

80% damage reduction, when responding to an attack: enemy gains 2 layers of Starfall Mark.

Tide
Lv.

Tide

Water
Energy: 4 Defense

60% damage reduction, when responding to an attack: gain 1 layer of Wet Mark.

Water Storage
Lv.

Water Storage

Water
Energy: 1 Status

Energy cost of next Skill used -6.

Blow Kiss
Lv.

Blow Kiss

Cute
Energy: 2 Power: 80 Magic Attack

Deals magic damage to the enemy creature.

Flattery to Kill
Lv.

Flattery to Kill

Cute
Energy: 4 Defense

90% damage reduction, when responding to an attack: enemy gains 1 layer of Cuteness.

Wild Flailing
Lv.

Wild Flailing

Normal
Energy: 4 Power: 25 Magic Attack

Deals Magic damage, 5-hit combo.

Dazzling
Lv.

Dazzling

Normal
Energy: 1 Status

Enemy gains Combo Count -4.

Duplication
Lv.

Duplication

Normal
Status

Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.

Blood Qi
Lv.

Blood Qi

Normal
Energy: 2 Defense

60% damage reduction. Counter: When receiving fatal damage this turn, retain 1 HP.

Water Cannon
Lv.

Water Cannon

Water
Energy: 5 Power: 110 Magic Attack

Deals Magic damage. After each use, this skill's Energy Cost permanently -1.

Moisture
Lv.

Moisture

Water
Energy: 7 Status

Self gains +190% Magic Attack.

Intimidate
Lv.

Intimidate

Normal
Energy: 2 Defense

60% damage reduction. Counter: Enemy retreats.

Water Ring
Lv.

Water Ring

Water
Energy: 2 Defense

60% damage reduction, when responding to an attack: all skill energy cost -2.

Defense
Lv.

Defense

Normal
Energy: 1 Defense

Reduces damage taken by 70%. Counters attacks.

Matchups

受击伤害增加

Earth, Electric, Dark, Phantom

受击伤害降低

Fire, Poison, Bug, Martial, Cute, Mech

Stats
HP 134
Physical Attack 37
Magic Attack 85
Physical Defense 93
Magic Defense 136
Speed 95
Total 580
Handbook Tasks

Codex Project

Progress: 7 items

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Catch 20 Pokémon
Target: 20
Catch 1 Prismatic Mutant Pokémon
Target: 1
Obtain "Destined Hero" Medal
Use Annihilation once
Target: 1
Use Zhen Poison once
Target: 1
Magic Experience x150
Research Points x5
Magic Experience x150
Research Points x10
Spirit Fruit x1
Research Points x20
Soul Ring Seal x1
Research Points x30
Light-Splitting Crystal x300
Research Points x50
Annihilation x1
Recipe - Annihilation x1
Research Points x10
Zhen Poison x1
Recipe - Zhen Poison x1
Research Points x10