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Emerald Jellyfish(翡翠水母)
NO.244

Emerald Jellyfish(翡翠水母)

Water Poison Phase I Original Form

A soft-bodied sprite that propels through water by contracting its body to jet water. It uses tentacles to release toxins, paralyzing opponents before dragging them underwater.

Dex Number
244
Category
Jellyfish Sprite
Height
0.49~0.7 M
Weight
31.5~36.8 KG
Updated
2026-04-02
Distribution
Unknown
Trait

Spreading Erosion

After using a Water-type skill, the enemy gains Poison stacks equal to 2 times the number of Poison Mark stacks.

Recommended Skill Sets
Summary

Emerald Jellyfish is a Water-Poison dual-type special attacker with high Magic Defense (109) and decent Magic Attack (68), but extremely low Physical Attack (30). Core trait [Spreading Erosion] inflicts Poison on enemies after using Water-type skills, with stacks equal to 2x Poison mark stacks, meaning rapid Poison stacking is needed to maximize benefits. Skill set revolves around Poison stacking, Water-type output, defensive responses, and energy management, suitable for sustained attrition battles.

Spread Stacking Poison Harvest Style

Playstyle

Open with 【Plague Breath】 to stack Poison, then use 【Skyflood】 to trigger Trait spreading Poison (2 layers to 4 layers). During this period, use 【Untouchable】 to Respond to enemy high-damage skills while continuing to stack Poison. When Poison layers reach 5+, use 【Venom Harvest】 to secure kills; power reaches 175 in Responding state.

Why this set works

Rapid poison stacking startup with [Plague Breath], [Deluge] as main Water-type damage triggering trait to spread poison and stack layers, [Zhen Poison] harvests at high poison stacks, [Untouchable] provides defense and additional poison stacking opportunities. Clear rhythm: startup → spread and stack poison → harvest.

Plague Breath

Why pick this skill

Core Poison stacking startup skill. 0 Energy cost to inflict 1 Poison stack on enemy, creating conditions for trait [Spreading Erosion] to trigger. The Poison source foundation for the entire strategy.

Heavenly Flood

Why pick this skill

Core Water-type damage skill. 120 energy cost deals magic damage, permanently -6 energy cost in counter state. Can spread Poison during attack with trait, main damage and poison stacking method.

Zhen Poison

Why pick this skill

Core burst skill, the higher the Poison stacks on enemy, the greater the Power (+10 per stack, +20 in Counter state). Used for execution after completing Poison stacking, 75 Energy cost is moderate.

Untouchable

Why pick this skill

Defensive response skill, 50% damage reduction + 10% additional reduction per Poison stack on enemy, reaching high reduction with stacked poison, while triggering trait poison spread when responding to attacks—both offensive and defensive.

Sustained Buff Attrition Build

Playstyle

Open with [Plague Breath], second turn [Fight Poison with Poison] to increase Magic Attack (assuming 2 poison layers for +60% Magic Attack), from third turn use [Venom Infiltration] for damage and continue stacking poison, energy cost decreases with poison layer count, use [Baptism] to dispel when debuffed, forming low-cost high-damage sustained suppression.

Why this set works

Startup with [Plague Breath], [Venom Infiltration] as main damage and poison stacking method, [Fight Poison with Poison] boosts magic attack after poison stack threshold, [Baptism] ensures sustain. Suitable for prolonged combat, growing stronger through cost reduction and buffs.

Plague Breath

Why pick this skill

0 Energy: Poison stacking initiation—creates profit conditions for all subsequent skills, the cornerstone of Poison-type playstyle.

Venom Infiltration

Why pick this skill

Core Water-type damage + poison stacking all-in-one skill. Lower energy cost with higher enemy Poison layers (can reach 0), and applies 1 Poison layer after attack. Can spread 2x layers with trait, core mid-game skill.

Fight Poison with Poison

Why pick this skill

Magic Attack buff skill: +30% Magic Attack per Poison stack on enemy; using after 2-3 Poison stacks significantly boosts subsequent output, serving as a damage amplifier

Baptism

Why pick this skill

Sustain guarantee skill: dispels own debuffs and gains -1 energy cost for all skills, use when enemy has dispel capability or when self is debuffed, ensuring sustained combat capability

High-burst fast attack style

Playstyle

【Plague Breath】setup Poison stacking, 【Skyflood】deals high damage and spreads Poison, if enemy is low HP use 【Poison Harvest】to cleanup, if situation is unfavorable or countered use 【Bubble Phantom】to retreat and adjust, find output opportunity again.

Why this set works

Aggressive output configuration: dual high-power skills [Deluge] [Poison] with poison stacking for quick pressure, [Bubble Illusion] provides survival means. Suitable for quick battles or games requiring flexible positioning.

Plague Breath

Why pick this skill

0 Energy Cost fast poison stacking, creating conditions for trait activation and [Zhen Poison] damage amp.

Heavenly Flood

Why pick this skill

High-power Water skill (150 Energy), permanent Energy reduction in Counter state. Suitable as main damage output to trigger trait's spreading poison, the core of burst damage.

Zhen Poison

Why pick this skill

Finisher-type skill. Power increases with Poison stacks. Used for execution after stacking Poison. Benefits double when in Response state.

Bubble Phantom

Why pick this skill

Emergency disengage skill, 80% damage reduction and retreat after responding to attack, survive when suppressed by counter types (Electric, Earth, Phantom, Evil), or adjust rhythm to restack poison

Notes
  • The key to the trait [Spreading Erosion] is stacking Poison Marks first, then using Water-type skills to trigger spread. Thus, poison-stacking skills like [Plague Breath] have high priority.
  • 【Fight Poison with Poison】provides Magic Attack boost, but requires the enemy to already have poison stacks, suitable as a second-turn startup skill.
  • 【Untouchable】and【Bubble Mirage】are both response skills; the former suits tanking damage and stacking poison, while the latter suits emergency disengagement.
  • 【Venom Infiltration】is core output skill, has Poison stacking, Energy reduction and damage, higher Poison stacks means greater returns
  • 【Poisoned Wine】's power increases with poison stacks, doubling returns during Counter State, suitable for finishing
  • 【Baptism】used to dispel debuffs and reduce Energy cost, is key to sustainability
  • Emerald Jellyfish is weak to Electric, Ground, Phantom, and Dark, watch for typing disadvantages
Gallery
Emerald Jellyfish(翡翠水母) True Body
True Body
Emerald Jellyfish(翡翠水母) Pet Egg
Pet Egg
Skills
Water Splash
Lv. Lv.1

Water Splash

Water
Power: 30 Magic Attack

Deals Magic damage. Self recovers 1 Energy.

Baptism
Lv. Lv.1

Baptism

Water
Energy: 1 Status

Dispels all debuffs from self and gains -1 Energy Cost for all skills.

Untouchable
Lv. Lv.5

Untouchable

Poison
Energy: 1 Defense

50% damage reduction. For each stack of Poison on the enemy, this skill's damage reduction increases by 10%. Counter.

Corrosive Acid
Lv. Lv.11

Corrosive Acid

Poison
Energy: 2 Power: 35 Magic Attack

Deals Magic damage. Enemy gains 2 Poison stacks.

Fight Poison with Poison
Lv. Lv.16

Fight Poison with Poison

Poison
Energy: 1 Status

For each Poison stack the enemy has, gain +30% MATK.

Miasma Spray
Lv. Lv.24

Miasma Spray

Poison
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Bubble Phantom
Lv. Lv.26

Bubble Phantom

Water
Energy: 2 Defense

80% damage reduction, when responding to an attack: retreat.

Rapids
Lv. Lv.33

Rapids

Water
Energy: 4 Power: 120 Magic Attack

Deals magic damage to the enemy creature.

Plague Breath
Lv. Lv.34

Plague Breath

Poison
Energy: 3 Status

Enemy gains 1 stack of Poison Mark.

Annihilation
Lv. Lv.37

Annihilation

Normal
Energy: 5 Power: 155 Magic Attack

Deals magic damage to the enemy creature.

Venom Infiltration
Lv. Lv.41

Venom Infiltration

Poison
Energy: 5 Power: 120 Magic Attack

Deals Magic damage. For each Poison stack on enemy, this skill's Energy Cost -1, and enemy gains 1 Poison stack.

Zhen Poison
Lv. Lv.45

Zhen Poison

Poison
Energy: 3 Power: 75 Magic Attack

Deals magic damage. This skill's Power +10 for each stack of poison the opponent has. Counter state: Changed to this skill's Power +40.

Heavenly Flood
Lv. Lv.46

Heavenly Flood

Water
Energy: 7 Power: 150 Magic Attack

Deals Magic damage. Counter status: This skill's Energy Cost permanently -6.

Counter
Lv. Normal Lineage

Counter

Normal
Energy: 2 Defense

Reduces damage taken by 70%. Counter Attack: Gain +70% to Attack and Magic Attack.

Wax Membrane
Lv. Grass Lineage

Wax Membrane

Grass
Energy: 2 Defense

80% damage reduction, when responding to an attack: restore 3 energy.

Flame Shield
Lv. Fire Bloodline

Flame Shield

Fire
Energy: 2 Defense

70% damage reduction, when responding to an attack: enemy gains 6 layers of Burn.

Water Blaster
Lv. Water Bloodline

Water Blaster

Water
Energy: 2 Power: 80 Magic Attack

Deals magic damage to the enemy creature.

Rainbow Impact
Lv. Light Lineage

Rainbow Impact

Light
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Muddy Skin
Lv. Earth Lineage

Muddy Skin

Earth
Energy: 2 Defense

80% damage reduction, when responding to an attack: enemy Combo Count -3.

Snow Substitute
Lv. Ice Lineage

Snow Substitute

Ice
Energy: 2 Defense

70% damage reduction, when responding to an attack: restore energy equal to 2× the energy cost of the responded skill.

Rising Dragon Roar
Lv. Dragon Bloodline

Rising Dragon Roar

Dragon
Energy: 3 Power: 200 Magic Attack

Charge up to deal magic damage to the enemy.

Electric Shock
Lv. Electric Lineage

Electric Shock

Electric
Energy: 2 Power: 80 Magic Attack

Deals magic damage to the enemy creature.

Poison Swamp
Lv. Poison Bloodline

Poison Swamp

Poison
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Cover
Lv. Bug Lineage

Cover

Bug
Energy: 2 Defense

70% damage reduction, emergency retreat, when responding to an attack: next entering creature gains damage reduction.

Counter Punch
Lv. Martial Bloodline

Counter Punch

Martial
Energy: 2 Power: 25 Physical Attack

Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.

Wind Wall
Lv. Wing Lineage

Wind Wall

Wing
Energy: 2 Defense

50% damage reduction, Swift. Counter.

Charm
Lv. Cute Lineage

Charm

Cute
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Etherealize
Lv. Nether Bloodline

Etherealize

Ghost
Energy: 2 Defense

80% damage reduction, when responding to an attack: Magic Defense +70%.

Equivalent Exchange
Lv. Dark Lineage

Equivalent Exchange

Dark
Energy: 3 Defense

90% damage reduction, when responding to an attack: gain 50% Life Steal.

Ion Oscillation
Lv. Mechanical Lineage

Ion Oscillation

Mech
Energy: 3 Power: 90 Magic Attack

Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.

Meditation
Lv. Phantom Lineage

Meditation

Phantom
Energy: 3 Defense

80% damage reduction, when responding to an attack: enemy gains 2 layers of Starfall Mark.

Tide
Lv.

Tide

Water
Energy: 4 Defense

60% damage reduction, when responding to an attack: gain 1 layer of Wet Mark.

Water Storage
Lv.

Water Storage

Water
Energy: 1 Status

Energy cost of next Skill used -6.

Blow Kiss
Lv.

Blow Kiss

Cute
Energy: 2 Power: 80 Magic Attack

Deals magic damage to the enemy creature.

Flattery to Kill
Lv.

Flattery to Kill

Cute
Energy: 4 Defense

90% damage reduction, when responding to an attack: enemy gains 1 layer of Cuteness.

Wild Flailing
Lv.

Wild Flailing

Normal
Energy: 4 Power: 25 Magic Attack

Deals Magic damage, 5-hit combo.

Dazzling
Lv.

Dazzling

Normal
Energy: 1 Status

Enemy gains Combo Count -4.

Duplication
Lv.

Duplication

Normal
Status

Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.

Blood Qi
Lv.

Blood Qi

Normal
Energy: 2 Defense

60% damage reduction. Counter: When receiving fatal damage this turn, retain 1 HP.

Water Cannon
Lv.

Water Cannon

Water
Energy: 5 Power: 110 Magic Attack

Deals Magic damage. After each use, this skill's Energy Cost permanently -1.

Moisture
Lv.

Moisture

Water
Energy: 7 Status

Self gains +190% Magic Attack.

Intimidate
Lv.

Intimidate

Normal
Energy: 2 Defense

60% damage reduction. Counter: Enemy retreats.

Water Ring
Lv.

Water Ring

Water
Energy: 2 Defense

60% damage reduction, when responding to an attack: all skill energy cost -2.

Defense
Lv.

Defense

Normal
Energy: 1 Defense

Reduces damage taken by 70%. Counters attacks.

Matchups

受击伤害增加

Earth, Electric, Dark, Phantom

受击伤害降低

Fire, Poison, Bug, Martial, Cute, Mech

Stats
HP 108
Physical Attack 30
Magic Attack 68
Physical Defense 75
Magic Defense 109
Speed 76
Total 466
Handbook Tasks

Codex Project

Progress: 3 items

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Successfully evolve a creature 1 time
Target: 1
Magic Experience x150
Research Points x5
Magic Experience x150
Research Points x10
Light-Splitting Crystal x50
Research Points x10