Bioelectricity
Equipped Electric-type skills gain Surge: -2 Energy Cost.
It won't be electrocuted by itself or its own kind, because the fatty tissue in the electric eel's body has excellent insulating properties. Almost all of its muscle tissue can discharge electricity, and its bioelectricity resonates strongly with lightning. Some individuals can direct lightning strikes. The maximum electrical energy its body can withstand is up to 8,600,000 volts.
Equipped Electric-type skills gain Surge: -2 Energy Cost.
Burst Special Attack Build
Maximize utilization of
Core damage skill, combined with trait
With trait buff, energy cost only 28; +1 use after Burst for sustained output.
0 Energy starter, paves the way for subsequent high-energy cost skills
High-power Electric-type Physical attack. Only 78 Energy cost under trait effect, with Eruption adding +40 Power.
Speed Attack Disruption Build
Utilize
0 Energy Cost, 3-hit combo + speed control, disrupts enemy tempo
Low-cost magic damage 4-hit attack, supplements Special Attack damage.
High-power Electric-type Physical attack. Extremely cost-effective after trait cost reduction.
0-cost damage reduction + countermeasure return, ensures survival
Deflection Burst Build
Through
0 Energy Cost, +1 skill usage next turn after responding to an attack, pairs with high-power skills.
With trait buff, energy cost only 48; high-power magic damage + forced return effect.
With trait buff, energy cost only 28; +1 use after Burst, can chain bursts with Electromagnetic Deflection.
0 Energy starter, ensures smooth release of high-energy cost skills
Reduces damage taken by 70%. Counters attacks.
Deals physical damage to the enemy creature.
Energy cost of next Skill used -6.
Deals Physical DMG. Burst: This skill's Power increases by 40.
The enemy gains Magic Attack -20%, Speed -20, 2-hit combo.
Deals Physical DMG. If the enemy switches Roco this turn, this skill's Power increases by 100.
80% damage reduction, when responding to an attack: return to field at the end of your turn.
Deals physical damage to the enemy creature.
Deals Magic damage, 4-hit combo.
70% damage reduction, when responding to an attack: selected skill usage count +1 next turn.
Deals Magic damage. Burst: This skill's usage count +1.
Deals magic damage to the enemy creature.
80% damage reduction, when responding to an attack: retreat.
Deals Magic damage. Burst: This skill gains all Bursts that have taken effect. For each Burst gained, this skill's Energy cost +1 and power +10.
Deals Magic damage. Counter status: At end of turn, returns enemy Sprite to the field.
Reduces damage taken by 70%. Counter Attack: Gain +70% to Attack and Magic Attack.
80% damage reduction, when responding to an attack: restore 3 energy.
70% damage reduction, when responding to an attack: enemy gains 6 layers of Burn.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
80% damage reduction, when responding to an attack: enemy Combo Count -3.
70% damage reduction, when responding to an attack: restore energy equal to 2× the energy cost of the responded skill.
Charge up to deal magic damage to the enemy.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
70% damage reduction, emergency retreat, when responding to an attack: next entering creature gains damage reduction.
Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.
50% damage reduction, Swift. Counter.
Deals magic damage to the enemy creature.
80% damage reduction, when responding to an attack: Magic Defense +70%.
90% damage reduction, when responding to an attack: gain 50% Life Steal.
Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.
80% damage reduction, when responding to an attack: enemy gains 2 layers of Starfall Mark.
Deals physical damage to the enemy creature.
80% damage reduction, when responding to an attack: Magic Attack +70%.
Returns the enemy sprite to the field.
60% damage reduction, when responding to an attack: gain 1 layer of Wet Mark.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
90% damage reduction, if last used skill was an attack, this skill energy cost -2, when responding to an attack.
Deals magic damage to the enemy creature.
Deals Magic damage. Dispels 5 stacks of buffs from the target.
Deals Magic DMG. 1 Combo. Counter State: This skill becomes 3 Combo.
Enemy gains Combo Count -4.
Enemy's skills except the one used this turn gain Energy Cost +3 for 3 turns.
Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.
60% damage reduction. Counter: When receiving fatal damage this turn, retain 1 HP.
Self gains +3 Combo Count.
Reduces damage taken by 80%. Counter Attack: For each attack damage taken during this period, gain +40% to both Attack and Magic Attack.
Changes the weather to Thunderstorm for 8 turns.
Deals Physical Damage, 3-hit combo. For every -1 to this skill's Energy Cost, Power +10.
Grass, Earth
Fire, Wing, Mech
Progress: 7 items