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Timid Eel(胆小鳗鱼)
NO.242

Timid Eel(胆小鳗鱼)

Electric Water Phase I Original Form

A pet famous for its powerful electric discharge, yet the eels in its species seem oblivious to their fame. Often timid and fearful, even very weak opponents can make them tremble. Once, a timid eel faked death and fainted on a shallow beach just because a Craw passed by.

Dex Number
242
Category
Electric Eel Sprite
Height
0.74~1.07 M
Weight
17.5~26.85 KG
Updated
2026-04-02
Distribution
Unknown
Trait

Bioelectricity

Equipped Electric-type skills gain Surge: -2 Energy Cost.

Recommended Skill Sets

Bio-electric Special Attack Build

Playstyle

Magic Attack user, uses trait to reduce Electric-type skill energy cost, controls speed with Ionization Blast then Thunderstorm output, Foam Mirage for survival and re-entry

Why this set works

An Electric-type core special attacker team built around the trait 'Bioelectricity', with Thunderstorm as main damage enjoying cost reduction and Surge stacking, Ionization Blast for speed control and combos, Splashing for Water-type coverage, and Bubble Illusion for survival. This build fully utilizes the Cowardly Eel's trait and skill synergy.

Thunderstorm

Why pick this skill

Core Electric-type output skill. Only 53 Energy cost under trait buff (55-2). Eruption effect can stack all previously activated eruptions, considerable late-game power.

Ionization Blast

Why pick this skill

Electric-type support skill, with trait bonus Energy Cost becomes 0 (originally 2-2=0, minimum 0), 3-hit combo + 40% Speed reduction, combining speed control and damage output.

Splashing Water

Why pick this skill

Low-cost Water special attack: 4 hits suitable for breaking shields and finishing off, forming attribute synergy with Electric-type.

Bubble Phantom

Why pick this skill

A powerful survival skill with 80% damage reduction + return to field after countering attacks; compensates for Timid Eel's fragility, enabling safe switches or charging

Mixed Damage Dual Wield Build

Playstyle

Dual-Attack output, choose physical Arc or special Hydro Impact based on opponent defense type, Electromagnetic Deflection creates burst turns.

Why this set works

Mixed damage output build: Arc Lightning serves as the physical attack core with reduced cost from its trait, Ionization Blast provides speed control and multi-strike, Hydro Impact supplements high-power Water-type special damage, and Electromagnetic Deflection offers both defense and burst amplification. With both Attack stats at 92, you can flexibly switch output methods based on opponent's defensive tendencies.

Electric Arc

Why pick this skill

Electric-type high-power physical attack, with trait bonus Energy Cost 78 (80-2), +40 power when Surging, main physical damage output.

Ionization Blast

Why pick this skill

With trait buff, energy cost becomes 0; 3-hit combo + speed reduction, creates offensive environment for Arc and supplements damage.

Aqua Light Impact

Why pick this skill

High-power Water special attack, 140 Energy. Used against opponents with high Electric resistance, complementary attribute.

Electromagnetic Deflection

Why pick this skill

70% damage reduction + skill count +1 next turn after countering attacks. Can combo with Electric Arc or Hydro Impact for burst damage.

Zero-Cost Fast Attack Build

Playstyle

Speed Attack Suppression: Uses Water Storage and ability double cost reduction for low-cost high-frequency output, with Ion Blast for speed control to secure first move

Why this set works

Extreme energy compression speed attack plan: Water Storage combined with trait can achieve 0-cost Arc Discharge (80-2-6=72, actual minimum affected by other mechanisms but significantly reduced), Ionization Blast 0-cost speed control, dual Electric-type physical attack skills form damage cycle. Suitable for quick suppression and sustained combat.

Electric Arc

Why pick this skill

With trait buff, energy cost 78; Burst power +40, stable high-power physical attack output.

Ionization Blast

Why pick this skill

0 energy cost 3-hit speed control skill, weakening enemy speed first makes Arc Strike easier to move first

Water Storage

Why pick this skill

0 Energy Cost, next skill's Energy Cost -6, can combo with high-cost skills or enable Arc/Cross Lightning to be cast at 0 or low cost

Cross Lightning

Why pick this skill

With trait buff, energy cost 98 (100-2); high-power Electric-type physical attack, serves as supplementary damage for Arc.

Notes
  • Timid Eel is Electric+Water dual-type, Special Attack base stat 92 equals Physical Attack, but skill pool is mainly magic damage skills, recommended to go special attack route
  • Trait 'Bioelectricity' reduces Electric-type skill energy cost by 2, greatly improving Electric-type skill cost-efficiency. Prioritize Electric-type skills.
  • Speed stat of 92 is moderately high, combined with the speed reduction effect of [Ion Blast] can contest first-move priority.
  • Weak to Earth and Grass attributes; need to be aware of attribute disadvantage
Gallery
Timid Eel(胆小鳗鱼) True Body
True Body
Timid Eel(胆小鳗鱼) Pet Egg
Pet Egg
Skills
Defense
Lv. Lv.1

Defense

Normal
Energy: 1 Defense

Reduces damage taken by 70%. Counters attacks.

Bubble
Lv. Lv.1

Bubble

Water
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Water Storage
Lv. Lv.2

Water Storage

Water
Energy: 1 Status

Energy cost of next Skill used -6.

Electric Arc
Lv. Lv.9

Electric Arc

Electric
Energy: 3 Power: 80 Physical Attack

Deals Physical DMG. Burst: This skill's Power increases by 40.

Ionization Blast
Lv. Lv.11

Ionization Blast

Electric
Energy: 1 Status

The enemy gains Magic Attack -20%, Speed -20, 2-hit combo.

Sudden Awakening
Lv. Lv.16

Sudden Awakening

Normal
Energy: 3 Power: 80 Physical Attack

Deals Physical DMG. If the enemy switches Roco this turn, this skill's Power increases by 100.

Focus
Lv. Lv.25

Focus

Electric
Energy: 2 Defense

80% damage reduction, when responding to an attack: return to field at the end of your turn.

Cross Lightning
Lv. Lv.32

Cross Lightning

Electric
Energy: 3 Power: 100 Physical Attack

Deals physical damage to the enemy creature.

Splashing Water
Lv. Lv.35

Splashing Water

Water
Energy: 3 Power: 20 Magic Attack

Deals Magic damage, 4-hit combo.

Electromagnetic Deflection
Lv. Lv.40

Electromagnetic Deflection

Electric
Energy: 3 Defense

70% damage reduction, when responding to an attack: selected skill usage count +1 next turn.

Dual Pulse
Lv. Lv.43

Dual Pulse

Electric
Energy: 4 Power: 50 Magic Attack

Deals Magic damage. Burst: This skill's usage count +1.

Aqua Light Impact
Lv. Lv.45

Aqua Light Impact

Water
Energy: 5 Power: 140 Magic Attack

Deals magic damage to the enemy creature.

Bubble Phantom
Lv. Lv.46

Bubble Phantom

Water
Energy: 2 Defense

80% damage reduction, when responding to an attack: retreat.

Thunderstorm
Lv. Lv.48

Thunderstorm

Electric
Energy: 1 Power: 55 Magic Attack

Deals Magic damage. Burst: This skill gains all Bursts that have taken effect. For each Burst gained, this skill's Energy cost +1 and power +10.

Forced Reboot
Lv. Lv.50

Forced Reboot

Electric
Energy: 3 Power: 90 Magic Attack

Deals Magic damage. Counter status: At end of turn, returns enemy Sprite to the field.

Counter
Lv. Normal Lineage

Counter

Normal
Energy: 2 Defense

Reduces damage taken by 70%. Counter Attack: Gain +70% to Attack and Magic Attack.

Wax Membrane
Lv. Grass Lineage

Wax Membrane

Grass
Energy: 2 Defense

80% damage reduction, when responding to an attack: restore 3 energy.

Flame Shield
Lv. Fire Bloodline

Flame Shield

Fire
Energy: 2 Defense

70% damage reduction, when responding to an attack: enemy gains 6 layers of Burn.

Water Blaster
Lv. Water Bloodline

Water Blaster

Water
Energy: 2 Power: 80 Magic Attack

Deals magic damage to the enemy creature.

Rainbow Impact
Lv. Light Lineage

Rainbow Impact

Light
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Muddy Skin
Lv. Earth Lineage

Muddy Skin

Earth
Energy: 2 Defense

80% damage reduction, when responding to an attack: enemy Combo Count -3.

Snow Substitute
Lv. Ice Lineage

Snow Substitute

Ice
Energy: 2 Defense

70% damage reduction, when responding to an attack: restore energy equal to 2× the energy cost of the responded skill.

Rising Dragon Roar
Lv. Dragon Bloodline

Rising Dragon Roar

Dragon
Energy: 3 Power: 200 Magic Attack

Charge up to deal magic damage to the enemy.

Electric Shock
Lv. Electric Lineage

Electric Shock

Electric
Energy: 2 Power: 80 Magic Attack

Deals magic damage to the enemy creature.

Festering Touch
Lv. Poison Bloodline

Festering Touch

Poison
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Cover
Lv. Bug Lineage

Cover

Bug
Energy: 2 Defense

70% damage reduction, emergency retreat, when responding to an attack: next entering creature gains damage reduction.

Counter Punch
Lv. Martial Bloodline

Counter Punch

Martial
Energy: 2 Power: 25 Physical Attack

Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.

Wind Wall
Lv. Wing Lineage

Wind Wall

Wing
Energy: 2 Defense

50% damage reduction, Swift. Counter.

Charm
Lv. Cute Lineage

Charm

Cute
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Etherealize
Lv. Nether Bloodline

Etherealize

Ghost
Energy: 2 Defense

80% damage reduction, when responding to an attack: Magic Defense +70%.

Equivalent Exchange
Lv. Dark Lineage

Equivalent Exchange

Dark
Energy: 3 Defense

90% damage reduction, when responding to an attack: gain 50% Life Steal.

Ion Oscillation
Lv. Mechanical Lineage

Ion Oscillation

Mech
Energy: 3 Power: 90 Magic Attack

Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.

Meditation
Lv. Phantom Lineage

Meditation

Phantom
Energy: 3 Defense

80% damage reduction, when responding to an attack: enemy gains 2 layers of Starfall Mark.

Surge
Lv.

Surge

Water
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Bubble Shield
Lv.

Bubble Shield

Water
Energy: 2 Defense

80% damage reduction, when responding to an attack: Magic Attack +70%.

Remote Access
Lv.

Remote Access

Electric
Energy: 2 Status

Returns the enemy sprite to the field.

Tide
Lv.

Tide

Water
Energy: 4 Defense

60% damage reduction, when responding to an attack: gain 1 layer of Wet Mark.

Stomp
Lv.

Stomp

Earth
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Mud Spray
Lv.

Mud Spray

Earth
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Hardening
Lv.

Hardening

Earth
Energy: 2 Defense

90% damage reduction, if last used skill was an attack, this skill energy cost -2, when responding to an attack.

Sonic Boom
Lv.

Sonic Boom

Normal
Energy: 4 Power: 130 Magic Attack

Deals magic damage to the enemy creature.

Disinfection
Lv.

Disinfection

Normal
Energy: 4 Power: 115 Magic Attack

Deals Magic damage. Dispels 5 stacks of buffs from the target.

Pursuit
Lv.

Pursuit

Normal
Energy: 3 Power: 75 Magic Attack

Deals Magic DMG. 1 Combo. Counter State: This skill becomes 3 Combo.

Dazzling
Lv.

Dazzling

Normal
Energy: 1 Status

Enemy gains Combo Count -4.

Provoke
Lv.

Provoke

Normal
Energy: 3 Status

Enemy's skills except the one used this turn gain Energy Cost +3 for 3 turns.

Duplication
Lv.

Duplication

Normal
Status

Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.

Blood Qi
Lv.

Blood Qi

Normal
Energy: 2 Defense

60% damage reduction. Counter: When receiving fatal damage this turn, retain 1 HP.

Warm-up Exercise
Lv.

Warm-up Exercise

Normal
Energy: 2 Status

Self gains +3 Combo Count.

Pain Hunger
Lv.

Pain Hunger

Normal
Energy: 2 Defense

Reduces damage taken by 80%. Counter Attack: For each attack damage taken during this period, gain +40% to both Attack and Magic Attack.

Thunderclap
Lv.

Thunderclap

Electric
Energy: 5 Status

Changes the weather to Thunderstorm for 8 turns.

Stacking Waves
Lv.

Stacking Waves

Water
Energy: 3 Power: 10 Physical Attack

Deals Physical Damage, 3-hit combo. For every -1 to this skill's Energy Cost, Power +10.

Matchups

受击伤害增加

Grass, Earth

受击伤害降低

Fire, Wing, Mech

Stats
HP 68
Physical Attack 92
Magic Attack 92
Physical Defense 83
Magic Defense 90
Speed 92
Total 517
Handbook Tasks

Codex Project

Progress: 3 items

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Successfully evolve a creature 1 time
Target: 1
Magic Experience x150
Research Points x5
Magic Experience x150
Research Points x10
Light-Splitting Crystal x50
Research Points x10