Survivor King
When the enemy takes Poison damage, restore equal HP.
Waning Moon Form
It often floats on the water's surface on sunny days. After sunbathing, its skin secretes a fragrant substance that promotes wound healing. It has remarkable vitality and can quickly recover even from severe external injuries.
When the enemy takes Poison damage, restore equal HP.
Field Attrition Type, prioritize stacking Poison layers, use Trait healing to maintain HP, Toxic Infiltration for harvesting
Maximize the trait [Survivor King]'s recovery mechanic. Trigger sustained healing through quick poison stacking, Venom Infiltration as low-energy cost output core, Sweetheart provides sustain for energy and HP, forming a consumption - recovery - re-consumption closed loop.
Core Poison stacking skill. 0 Energy cost to directly inflict 5 Poison stacks on enemy, quickly triggering trait HP recovery and combining with subsequent Poison damage skills.
Poison stacking efficiency doubles when responding to defense (8 layers). Complements Poison Spore. Flexibly choose Poison stacking timing based on battle situation.
Core sustain skill, recovers 40% HP and 4 Energy, paired with trait achieves double HP recovery when enemy is Poisoned, greatly improving field presence
Primary damage method. Energy cost decreases as enemy Poison stacks increase (minimum 0 Energy), while adding 1 stack of Poison to form a positive feedback loop.
Defensive counter type, building a defense system with Untouchable + Birthday Cake, maintaining HP with Toxic, and seizing enemy skill gaps to deal damage with Popcorn Blast.
Counter build against high-burst opponents: use Untouchable's damage reduction + Birthday Cake's doubled buffs for extreme defense, Poison for quick stacking to trigger trait healing, Popcorn Blast to seize windows for counterattack
0 Energy: High Poison stacking efficiency (8 stacks when responding to Defense), serves as quick initiation method.
Core defensive skill with base 50% damage reduction, reaching up to 100% with Poison stacks, greatly enhancing survivability.
Dispel debuffs + buff doubling, clears enemy disruption while strengthening self, combined with Untouchable to form ironclad defense.
High energy cost Physical ultimate, bursts after Birthday Cake buff doubles, compensating for insufficient output.
Flexible Offensive Type: Choose Charm or Venom Infiltration based on enemy defense tendency; Poison Spore for sustained pressure after activation, Sweetheart for sustain to maintain tempo.
Dual output skill setup. Charm targets low Magic Defense, Venom Infiltration targets low Physical Defense. Toxic Spore for quick activation, Sweetheart for sustainability ensuring continuous combat capability. Broader adaptability.
Quickly stack full 5 Poison layers, create optimal environment for follow-up skills
3-hit magic attack skill, innate Cute permanent +20 Power, combined with poison stacks for stable output.
Output skill with energy cost reduced by Poison stacks. Forms dual output core with Coquetry, flexibly handling different defense types.
Emergency HP and energy recovery, sustain life when HP is critical or energy depleted, maintain dual output skill release rhythm
Deals physical damage. Enemy gains 1 stack of Poison.
50% damage reduction. For each stack of Poison on the enemy, this skill's damage reduction increases by 10%. Counter.
Self and the enemy gain Adorify: Restores 40% HP.
Deals magic damage to the enemy creature.
Enemy gains 5 stacks of Poison.
Deals physical damage to the enemy creature.
Dispels all debuffs from self and doubles own buffs.
Reduces damage taken by 70%. Counters attacks.
Deals physical damage to the enemy creature.
Enemy gains 1 stack of Poison Mark.
Deals Magic DMG. 3 Combo. Gains Cute: Power permanently increases by 20.
Enemy gains 3 stacks of Poison. When countering Defense: Instead gains 8 stacks.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals Magic damage. For each Poison stack on enemy, this skill's Energy Cost -1, and enemy gains 1 Poison stack.
Deals magic damage to the enemy creature.
Restore 10 energy to self.
Enemy gains 10 stacks of Burn.
Energy cost of next Skill used -6.
Deals magic damage to the enemy creature.
Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.
Enemy gains 4 stacks of Freeze.
Charge up to deal magic damage to the enemy.
Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.
Deals physical damage to the enemy creature.
Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.
Self gains +40 All Skill Power.
Self gains +20 All Skill Power, Swiftness.
Deals magic damage to the enemy creature.
Steal 3 Energy from the enemy.
Deals physical damage to the enemy creature.
The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.
Enemy gains 4 stacks of Starfall Mark.
Converts all enemy buffs into Poison.
Self gains Moe: All Skill Energy Cost permanently -3.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Self gains +190% Magic Attack.
Self gains -2 All Skill Energy Cost, Against Defense: changed to -3 Skill Energy Cost.
Deals magic damage to the enemy creature.
Restore 30% HP to self.
Self gains +140% Physical Defense.
Self gains +170% Magic Defense.
Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.
Dispels all buffs from the enemy.
Restore 25% HP to self, Counter Defense: instead restore 50% HP.
Enemy gains All Skill Energy Cost +3. When countering Defense: Additionally inflicts Interrupt, and enemy gains Daze next turn.
Enemy gains All Skill Energy Cost +1. When countering Defense: Instead becomes Energy Cost +3.
60% damage reduction. Counter: Enemy retreats.
80% damage reduction, when responding to an attack: retreat.
Dispels all debuffs from self and gains -1 Energy Cost for all skills.
Reduces damage taken by 70%. Clever Shift: Poison-type status skill, counters attacks.
Dark, Earth, Mech, Phantom
Grass, Cute, Bug, Martial
Progress: 9 items