Lunar Phase
When the enemy takes damage from the Poison effect, restores an equal amount of HP. For every 10% overhealed HP, the enemy gains 1 stack of Poison.

Its white scales are soft yet tough, usually floating quietly on the water's surface. On the night of the full moon, it comes out to work overtime, secreting a silvery substance on its skin. Injured Pets nearby will quietly swim closer, and by daybreak, their wounds are mostly healed.
When the enemy takes damage from the Poison effect, restores an equal amount of HP. For every 10% overhealed HP, the enemy gains 1 stack of Poison.




Deals magic damage to the enemy creature.

Deals magic damage. For each stack of Poison the enemy has, this skill's Energy Cost -1, and the enemy gains 1 stack of Poison.

Deals physical damage. Inflicts 1 stack of Poison on the enemy.

Deals physical damage to the enemy creature.

Reduces damage by 50%. For every 1 stack of Poison on the enemy, this skill's damage reduction +10%, Counter Attack.

70% Damage Reduction. Clever Shift: Poison-type status skill. Counterattack.

The enemy gains 5 stacks of Poison.

The enemy gains 1 stack of Poison Mark.

The enemy gains 3 stacks of Poison. Counter Defense: changed to gaining 8 stacks.

Converts all enemy Buffs into an equal number of stacks of Poison.

Deals magic damage, 3 Hits. Gains Adorable: All skills' power permanently +10.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Self and enemy gain Charm: Recovers 40% HP.

Dispels the user's Debuffs and doubles the user's Buffs.

Gains Moe: All skill energy costs permanently -2.

Deals magic damage to the enemy creature.

Deals physical damage to the enemy creature.

70% Damage Reduction. Counterattack.

Reduces damage by 60%, Counter Attack: the enemy Disengages.

Restore 30% HP to self.

Self gains +140% Physical Defense.

Self gains +170% Magic Defense.

Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.

Dispels all Buffs from the enemy.

Self recovers 25% HP, Counter Defense: Changed to recover 50% HP.

The enemy gains +3 energy cost for all skills. Counter Defense: additionally causes Interrupt, and the enemy gains Stun next turn.

The enemy gains +1 energy cost for all skills. Counter Defense: changed to +3 energy cost.

Deals magic damage to the enemy creature.

Deals physical damage to the enemy creature.

80% Damage Reduction. Counterattack: Withdraws.

Self gains +190% Magic Attack.

Gains -2 energy cost to all skills, Counter Defense: Changes to skill energy cost -3.

Dispels the user's Debuffs and reduces the Energy Cost of all skills by 1.

Deals magic damage to the enemy creature.

Deals magic damage to the enemy creature.

Deals magic damage to the enemy creature.

Charge, deals Magical Damage to the enemy.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Restore 10 energy to self.

The enemy gains 10 stacks of Burn.

Energy cost of next Skill used -6.

Gains +60% Physical Attack and Physical Defense, Counter Defense: Additionally doubles own Buffs.

The enemy gains 4 stacks of Freeze.

Enemy Priority -1. Counter Defense: Additionally causes the enemy to gain -70% Dual Attack.

Self recovers 2 energy, allied team gains 1 Devotion: Energy cost -2.

Self gains +40 All Skill Power.

Gains +20 Power to all skills, Swift.

Steal 3 Energy from the enemy.

Gains +30 Speed, additionally gains +80% Physical Attack when this skill is in slot 1 or 3, Transmission 1.

The enemy gains 4 stacks of Starfall Mark.
Dark
Grass, Cute