Rattle Drum
Each time an allied creature uses a Status skill, this creature gains +10 Poison and Cuteness skill power upon entry.

It has special glands capable of secreting venom, which can be fired through hollow tubular bone spines on its back to incapacitate prey. The venom emits a putrid odor; when creatures or Roco approach to investigate the source, it suddenly leaps up to attack.
Each time an allied creature uses a Status skill, this creature gains +10 Poison and Cuteness skill power upon entry.
Enter late, relying on teammates or self to quickly stack Poison, using Poison stacks to simultaneously reduce 【Venom Infiltration】 energy cost and boost Magic Attack, delivering highly cost-effective magic damage. Suitable for sustained pressure against high-HP targets
Maximize Poison stack mechanic: [Poison Spore] rapid stacking, [Fight Poison with Poison] converts to Magic Attack boost, [Childlike Heart] reduces skill cost, finish with [Venom Infiltration] low-cost high burst. [Rattle Drum] trait can be pre-set by teammates, further boosting Poison power on entry
Core damage skill with 120 Energy cost that can be greatly reduced by the target's Poison stacks. More Poison stacks on the enemy means lower Energy cost and additional Poison stacking. Perfectly synergizes with the Trait [Rattle Drum]'s Poison-type power bonus, making it Cold Sound Snake's strongest burst option.
Quickly stack 5 Poison layers, create low energy cost high output conditions for [Venom Infiltration], while pairing with [Poison Heals Poison] for massive Magic Attack gain.
Core buff skill. Enemy Poison stacks directly convert to self MATK bonus (5 stacks = +150% MATK). Forms classic combo with [Poison Spore], greatly boosting [Venom Infiltration] damage.
Permanently reduces all skill energy costs by 3. Massive benefit for high-energy skills like [Venom Infiltration]. The Cute tag can also synergize with skills like [Moonlight Ensemble] (if equipped), making it the core of sustain.
Attrition playstyle: early game uses [Consecutive Poison Needle] to stack poison and chip damage, [Coquetry] to gradually stack permanent power, [Power Boost] to burst physical attack on key turns. Suitable for attrition battles and endgame cleanup
Dual-Attack scaling build. [Charm] serves as the magic attack core that grows through battle, [Consecutive Poison Sting] provides physical output and Poison stacking, [Power Boost] supplements physical attack, and [Childlike Heart] ensures skill sustainability. Trait [Rattle Drum] boosts both Cute and Poison types, benefiting both attribute outputs.
Core damage skill. 3-hit Magic damage. Permanently stacks +20 power per use. Combined with 【Childlike Heart】's cost reduction, can be used frequently for rapid growth. Cute tag matches trait.
Permanent energy cost reduction, reducing [Charm] from 30 to 27 energy, increasing usage frequency to accelerate power growth, while providing sustain support for other skills.
Quick Poison stacking method, 2-hit Physical Attack applies 1 Poison layer each hit, only 15 energy cost very flexible, can create Poison conditions for teammates or own other skills.
Physical Attack doubled buff, compensating for Cold Tone Snake's average Physical Attack base stat, allowing [Consecutive Poison Needle] to deal considerable damage, while dual attack capability increases opponent's defensive difficulty.
Against defensive formations: use [Poison] for extreme Poison stacking when countering defense, [Birthday Cake] with teammate or self buffs for rapid attribute stacking, [Super Candy] for high Cute-type burst. Requires some teammate coordination to build trait layers.
Physical Attack Burst Build: [Super Candy] serves as core damage output with Cute-type power bonus; [Toxic] stacks poison against defensive opponents to create opportunities; [Birthday Cake] secures buffs and doubles their value; [Childlike Heart] provides energy cost support. Suitable for breaking through defensive opponents.
High-burst physical skill. Self-applies Cute Charm for +60 power this turn. Combined with trait [Rattle Drum]'s Cute-type power boost can deal extremely high physical damage. 100 cost becomes manageable after cost reduction.
Core Energy reduction skill. Reduces [Super Candy] from 100 to 97 Energy, while also reducing other skill costs to improve overall rotation efficiency.
Powerful Poison stacking skill that applies 8 Poison layers when responding to defense. 0 Energy cost is extremely flexible. Creates extreme conditions for skills like [Venom Infiltration], and can also synergize with teammates.
Dispels self debuffs and doubles buffs; combined with [Power Boost], [Fight Poison with Poison] and other buff skills can instantly obtain extremely high attributes, while clearing enemy interference to secure output






Deals physical damage to the enemy creature.

Deals magic damage to the enemy creature.

Self gains Moe: Speed permanently +150.

For each Poison stack the enemy has, gain +30% MATK.

Deals physical damage, 3 Combos.

Enemy gains 5 stacks of Poison.

Deals Physical DMG. Gains Cute: This skill's Power increases by 60.

Self gains +100% Physical Attack.

Deals physical damage, 2 Combos. Each Combo inflicts 1 layer of Poison on the enemy.

Dispels all debuffs from self and doubles own buffs.

Deals Magic DMG. 3 Combo. Gains Cute: Power permanently increases by 20.

Self gains Moe: All Skill Energy Cost permanently -3.

Deals physical damage, 1 Combo. For each layer of Cute on all sprites carried by both sides, this skill's Combo Count +1.

Enemy gains 3 stacks of Poison. When countering Defense: Instead gains 8 stacks.

Deals Magic damage. For each Poison stack on enemy, this skill's Energy Cost -1, and enemy gains 1 Poison stack.

Deals physical damage. Enemy gains 2 stacks of Poison. Counter state: Changed to gain 6 stacks instead.

Deals magic damage to the enemy creature.

Deals magic damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals magic damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals magic damage to the enemy creature.

Charge up to deal magic damage to the enemy.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage, 2 Combos.

Deals physical damage to the enemy creature.

Deals magic damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.

Deals physical damage to the enemy creature.

Deals magic damage to the enemy creature.

Deals magic damage. This skill's Power +10 for each stack of poison the opponent has. Counter state: Changed to this skill's Power +40.

Self gains +70% Magic Attack.

Deals physical damage, 3 Combos. If HP is below 50%, this skill's Combo Count +2.

Deals Magic DMG. 2 Combo.

Deals physical damage. Counter state: This attack drains 100% HP.

If the enemy restores HP this turn, they instead lose 2x the amount (including overhealing). Priority +1.

Deals Magic DMG. 2 Combo.

Deals physical damage. Enemy gains All Skills Energy Cost +1.

Deals physical damage, 2 Combos. Counter state: This skill's Combo Count doubles.

Deals Magic DMG. 1 Combo. Counter State: This skill becomes 3 Combo.

Each turn, randomly transforms into a skill from another creature on your team.

Dispels all buffs from the enemy.

Self gains +3 Combo Count.

Self gains +80 Speed, Against Defense: changed to +160 Speed.

Reduces damage taken by 70%. Counters attacks.

Deals Magic DMG. 3 Combo. If the enemy switches Roco this turn, this skill's Combo count increases by 3.

50% damage reduction. Counter: Next action gains Priority +1.

Carried attack skills gain an additional Poison 3; Counter Defense: changed to gain an additional Poison 6.

Deals magic damage, 1 combo hit. If the opponent is poisoned, this skill's combo hits +2.

Self permanently gains +10% to both Attack stats, 2-hit combo. If self has debuffs, this skill's Combo Count +1.
Dark, Earth, Mech, Phantom
Grass, Cute, Bug, Martial
Progress: 7 items