Rattle Drum
Each time an allied creature uses a Status skill, this creature gains +10 Poison and Cuteness skill power upon entry.
Usually crouches low, hiding in grass with only its tail exposed, making soft drumming sounds to attract curious sprites. Its tail structure produces drum-like beats when shaken. Legend says Locke from Xuanyu Island was inspired by this to create a widely popular toy.
Each time an allied creature uses a Status skill, this creature gains +10 Poison and Cuteness skill power upon entry.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Self gains Moe: Speed permanently +150.
For each Poison stack the enemy has, gain +30% MATK.
Deals physical damage, 3 Combos.
Enemy gains 5 stacks of Poison.
Deals Physical DMG. Gains Cute: This skill's Power increases by 60.
Self gains +100% Physical Attack.
Deals physical damage, 2 Combos. Each Combo inflicts 1 layer of Poison on the enemy.
Dispels all debuffs from self and doubles own buffs.
Deals Magic DMG. 3 Combo. Gains Cute: Power permanently increases by 20.
Self gains Moe: All Skill Energy Cost permanently -3.
Deals physical damage, 1 Combo. For each layer of Cute on all sprites carried by both sides, this skill's Combo Count +1.
Enemy gains 3 stacks of Poison. When countering Defense: Instead gains 8 stacks.
Deals Magic damage. For each Poison stack on enemy, this skill's Energy Cost -1, and enemy gains 1 Poison stack.
Deals physical damage. Enemy gains 2 stacks of Poison. Counter state: Changed to gain 6 stacks instead.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Charge up to deal magic damage to the enemy.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage, 2 Combos.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals magic damage. This skill's Power +10 for each stack of poison the opponent has. Counter state: Changed to this skill's Power +40.
Self gains +70% Magic Attack.
Deals physical damage, 3 Combos. If HP is below 50%, this skill's Combo Count +2.
Deals Magic DMG. 2 Combo.
Deals physical damage. Counter state: This attack drains 100% HP.
If the enemy restores HP this turn, they instead lose 2x the amount (including overhealing). Priority +1.
Deals Magic DMG. 2 Combo.
Deals physical damage. Enemy gains All Skills Energy Cost +1.
Deals physical damage, 2 Combos. Counter state: This skill's Combo Count doubles.
Deals Magic DMG. 1 Combo. Counter State: This skill becomes 3 Combo.
Each turn, randomly transforms into a skill from another creature on your team.
Dispels all buffs from the enemy.
Self gains +3 Combo Count.
Self gains +80 Speed, Against Defense: changed to +160 Speed.
Reduces damage taken by 70%. Counters attacks.
Deals Magic DMG. 3 Combo. If the enemy switches Roco this turn, this skill's Combo count increases by 3.
50% damage reduction. Counter: Next action gains Priority +1.
Carried attack skills gain an additional Poison 3; Counter Defense: changed to gain an additional Poison 6.
Deals magic damage, 1 combo hit. If the opponent is poisoned, this skill's combo hits +2.
Self permanently gains +10% to both Attack stats, 2-hit combo. If self has debuffs, this skill's Combo Count +1.
Dark, Earth, Mech, Phantom
Grass, Cute, Bug, Martial
Progress: 3 items