Lily of the Valley Evening Bell
Upon first entry, lose half of current HP.
Their heads have almost no vision, mainly relying on their mouths to sense airflow for direction, occasionally charging wildly across the surface. When roaring, the bell-shaped flowers in their mouths vibrate, emitting waves of bell sounds. They communicate with each other through these sounds.
Upon first entry, lose half of current HP.
Slow tank that uses reaction skills to reduce damage and counter enemy combos, with Salt Gathering for sustained HP and Energy recovery, using Trample when energy is sufficient
Utilize dual counter skills (Muddy Skin + Burrow) to cover different damage types, Salt Gathering provides sustain and scaling, Trample as finishing move. Stable playstyle, suitable for attrition battles.
Core sustain skill, 2-hit combo recovers 5% HP and 1 Energy per hit, with permanent combo count growth. Paired with trait's half HP loss, enables rapid HP recovery and Energy accumulation, the foundation of Eel Tail's field presence.
80% high damage reduction counter skill. Enemy combo count -3 on successful counter. Effectively counters combo-reliant attackers. Combined with high Physical Defense, greatly improves survivability.
50% damage reduction and retreat counter skill. Forms a dual counter system with Mud Skin. Choose counter methods based on enemy damage type, enhancing flexibility.
High-power Physical attack (130 Energy cost). Used after accumulating Energy and marks with Salt Gathering as the primary finishing move.
Open with Sandstorm to change environment, adjust Enzyme Concentration to heal when attacked, use Salt Accumulation for sustained field presence, Rock Vein Collapse for fixed low-cost damage output.
Sandstorm weather serves as the core, with Enzyme Concentration Adjustment providing high healing, Salt Accumulation for sustain, and Rock Vein Destruction for low-cost, high-output damage. Suitable for matchups requiring field control.
Core sustain skill, urgently needed HP recovery when entering at low HP, Salt Accumulation's growth also makes it stronger as battle progresses.
80% damage reduction response skill. Restores 20% HP on successful response; compared to Slime Skin, focuses more on healing than suppressing enemy combos, suitable for pure survival playstyle.
Changes weather to Sandstorm for 8 turns. Earth+Grass types may have hidden benefits under Sandstorm (e.g., Earth skill bonuses or special effects). Also disrupts enemies dependent on other weathers.
High-power Physical skill (120 Energy cost fixed at 4), combined with Salt Accumulation's Energy buildup under Sandstorm weather, serves as stable damage output
Completely relies on response mechanism combat. Chooses different response skills based on enemy actions: Earth Spike to interrupt key skills, Branch Draw for large healing, Mud Skin to suppress combo output.
Three Counter skills form a complete counter chain: Mud Skin reduces combos, Earth Spike interrupts, Branch Draw heals, Salt Gathering provides basic sustain. Maximizes the Counter mechanic to its fullest.
Core sustain skill, must be equipped to ensure survival after entering at low HP.
80% damage reduction response skill. Enemy combo count -3 on successful response, highly effective against combo-type enemies.
Physical damage skill with Counter state: on successful counter, additionally interrupts the countered skill, possessing powerful counter-interruption capability.
Physical damage skill with Counter state: on successful counter, recover 50% HP and 5 energy—massive healing combined with counter mechanics forms a perfect loop.
2-hit combo. Each hit restores 8% of own HP. After use, this skill's hit count permanently increases by 1.
Reduces damage taken by 70%. Counters attacks.
Deals magic damage to the enemy creature.
Deals physical damage, 2 Combos.
Self gains 1 stack of Buildup Mark.
Deals magic damage to the enemy creature.
Changes the weather to Sandstorm for 8 turns.
80% damage reduction, when responding to an attack: enemy Combo Count -3.
Deals magic damage to the enemy creature.
Deals physical damage. This skill's Energy Cost is fixed at 4.
50% damage reduction and retreat. Counter.
Deals physical damage to the enemy creature.
Deals physical damage. Counter state: Additionally interrupts the countered skill.
80% damage reduction, when responding to an attack: restore 20% HP.
Deals physical damage. Counter state: Restores 50% HP and 5 Energy to self.
Reduces damage taken by 70%. Counter Attack: Gain +70% to Attack and Magic Attack.
Deals physical damage to the enemy creature.
70% damage reduction, when responding to an attack: enemy gains 6 layers of Burn.
80% damage reduction, when responding to an attack: Magic Attack +70%.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
70% damage reduction, when responding to an attack: restore energy equal to 2× the energy cost of the responded skill.
Charge up to deal magic damage to the enemy.
80% damage reduction, when responding to an attack: return to field at the end of your turn.
Deals physical damage to the enemy creature.
70% damage reduction, emergency retreat, when responding to an attack: next entering creature gains damage reduction.
Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.
Reduces damage taken by 70%. Counter Attack: Gain +2 to combo count.
Deals magic damage to the enemy creature.
80% damage reduction, when responding to an attack: Magic Defense +70%.
Deals physical damage to the enemy creature.
Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.
80% damage reduction, when responding to an attack: enemy gains 2 layers of Starfall Mark.
Deals Physical DMG. Each time attacked, this skill's Energy Cost permanently decreases by 1.
Deals Physical DMG. Restores 5 Energy to self.
70% damage reduction, when responding to an attack: enemy Physical Attack -70%.
Deals magic damage to the enemy creature.
80% damage reduction, when responding to an attack: Physical Defense +70%.
Deals magic damage to the enemy creature.
Deals physical damage. For every 1 Energy the enemy has, this skill's Power -10%.
Deals Magic DMG. 3 Combo. If the enemy switches Roco this turn, this skill's Combo count increases by 3.
Deals Magic damage. For each Normal-type skill used, this skill's Energy Cost permanently -2.
Each turn, randomly transforms into a skill from another creature on your team.
Energy cost of skills used by enemy this turn +7, lasts 3 turns.
Enemy gains 1 stack of Thorn Mark.
60% damage reduction. Counter: When receiving fatal damage this turn, retain 1 HP.
Self gains +3 Combo Count.
Reduces damage taken by 80%. Counter Attack: For each attack damage taken during this period, gain +40% to both Attack and Magic Attack.
60% damage reduction. Counter: Enemy retreats.
Ice, Grass, Bug, Martial, Mech
Normal, Light, Earth, Electric
Progress: 7 items