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Bloombane Eel(花怨鳗)
NO.201

Bloombane Eel(花怨鳗)

Earth Grass Phase I Original Form

Their bodies are thigmotactic, with the bottom of their bodies pressed tightly against the land they depend on for survival, giving them a sense of security. They especially like moist soil. The three flowers often intertwine to maintain contact, but this also makes them prone to tangling. When they argue, they emit continuous ringing sounds.

Dex Number
201
Category
Flower Elf
Height
0.58~0.68 M
Weight
2.9~4 KG
Updated
2026-04-02
Distribution
Unknown
Trait

Lily of the Valley Evening Bell

Upon first entry, lose half of current HP.

Recommended Skill Sets

Dual Counter Tank Sustain Build

Playstyle

Slow tank that uses reaction skills to reduce damage and disrupt opponents, with Salt Gathering for sustained recovery. Choose Mud Skin or Enzyme Concentration based on whether the opponent is combo-type or single-hit type, with Sandstorm weather supporting the team

Why this set works

Utilize dual counter skills (Muddy Skin, Enzyme Concentration Adjustment) to flexibly choose damage reduction based on opponent type, Salt Gathering provides continuous recovery and energy gain, Sand Surge provides weather support. Trait-induced low HP start quickly pulled back to safety line through Salt Gathering and Enzyme Concentration Adjustment recovery, high Physical Defense base stat supports tank role.

Salt Gathering

Why pick this skill

Core recovery skill. 0 Energy cost to continuously stack combo count, each use recovers 5% HP and 1 Energy. Works with Trait to quickly recover lost HP, the key sustain method for low-HP openings.

Muddy Skin

Why pick this skill

80% high damage reduction counter skill. Enemy combo count -3 when countering attacks. Effectively counters combo-reliant attackers, compensates for Speed disadvantage, and prevents opponent's burst damage.

Enzyme Concentration Adjustment

Why pick this skill

80% damage reduction + 20% HP recovery when responding, forms dual response system with Muddy Skin, choose response skill based on opponent type, use against non-combo enemies for stable recovery

Sand Surge

Why pick this skill

0 Energy Cost changes weather to Sandstorm for 8 turns. Earth-type creatures typically receive bonuses in Sandstorm, and can coordinate with overall team tactics. 0 Energy Cost does not consume action resources.

Response Counter Damage

Playstyle

Semi-tank semi-damage. Salt Gathering for sustain, Mud Skin to weaken combo-type enemies, Earth Spike to interrupt key skills, look for opportunities to use Trample for high-power counterattack.

Why this set works

Add damage capability on top of tanking: Salt Gather for sustain, Slime Skin to counter multi-strike users, Earth Spike for interrupt-on-counter, and Trample as a high-power finisher. Use high Physical Defense to hold position, then counter after the opponent's offense is weakened by counters.

Salt Gathering

Why pick this skill

Core recovery skill. 0 Energy cost to continuously stack combo count, each use recovers 5% HP and 1 Energy. The key to quickly recovering HP after low-HP openings, with infinite combo growth potential.

Muddy Skin

Why pick this skill

80% damage reduction response skill. Enemy combo count -3 when responding to attacks, a core countermeasure against combo-type attackers, turning opponent's high-combo skills into low-combo.

Trample

Why pick this skill

High-power Physical damage skill (130 Energy cost). After Salt Accumulation stacks combo count and Mud Skin weakens enemy combos, finds opportunities for counterattack damage.

Earth Spike

Why pick this skill

95 Energy physical output, additionally interrupts countered skill when countering, combines output and functional interrupt, can interrupt opponent's key skill rhythm

Extreme Recovery Drain Build

Playstyle

Pure Sustain Healing, Salt Accumulation for continuous stacking, Mud Skin for damage reduction when countering, Ready to Strike empowering followed by Branch Draw for massive healing, grinding down opponents through infinite endurance.

Why this set works

Extreme Recovery Drain Build: Salt Gather + Branch Pull dual recovery methods. Branch Pull used after reaction can recover 50% HP to full health instantly. Biding Time assists in enhancing key skills, Mud Skin ensures survival. HP lost from trait is quickly compensated through multiple recovery methods.

Salt Gathering

Why pick this skill

Core recovery skill. 0 Energy cost with infinite growth, each use recovers 5% HP and 1 Energy. The key to quickly stacking HP and combo count after low-HP openings.

Muddy Skin

Why pick this skill

80% damage reduction response skill. Enemy combo count -3 when responding to attacks, a core defensive measure targeting common combo attackers in the current meta.

Branch Out

Why pick this skill

90 Energy physical output, restores 50% HP and 5 Energy when countering, combines output and massive healing, can achieve large HP recovery after successful counter

Ready to Strike

Why pick this skill

0 Energy gain 1 Momentum Mark. Momentum Marks typically empower next attack. Can combine with Branch Draw or Salt Gather to boost burst or recovery efficiency.

Notes
  • Flower Resentment Eel's trait "Lily of the Valley Evening Bell" causes it to lose half of its current HP upon first entry, meaning it starts battles in a critically wounded state and requires quick healing or utilization of low-HP mechanics.
  • Base stats show low offenses (73), high Physical Defense (110), moderate Magic Defense (90), and extremely low Speed (52). Positioned as a slow tank/attrition pet.
  • Skill pool includes recovery (Salt Gather, Enzyme Concentration Adjustment, Branching), defense (Muddy Skin, Burrow, Enzyme Concentration Adjustment), weather (Sand Surge) and offensive types, suitable for attrition recovery route.
Gallery
Bloombane Eel(花怨鳗) True Body
True Body
Bloombane Eel(花怨鳗) Pet Egg
Pet Egg
Skills
Salt Gathering
Lv. Lv.1

Salt Gathering

Grass
Energy: 3 Status

2-hit combo. Each hit restores 8% of own HP. After use, this skill's hit count permanently increases by 1.

Defense
Lv. Lv.1

Defense

Normal
Energy: 1 Defense

Reduces damage taken by 70%. Counters attacks.

Mud
Lv. Lv.1

Mud

Earth
Power: 40 Magic Attack

Deals magic damage to the enemy creature.

Seed Coat Burst
Lv. Lv.6

Seed Coat Burst

Grass
Energy: 1 Power: 25 Physical Attack

Deals physical damage, 2 Combos.

Ready to Strike
Lv. Lv.7

Ready to Strike

Earth
Energy: 4 Status

Self gains 1 stack of Buildup Mark.

Floral Scent
Lv. Lv.13

Floral Scent

Grass
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Sand Surge
Lv. Lv.21

Sand Surge

Earth
Energy: 7 Status

Changes the weather to Sandstorm for 8 turns.

Muddy Skin
Lv. Lv.23

Muddy Skin

Earth
Energy: 2 Defense

80% damage reduction, when responding to an attack: enemy Combo Count -3.

Hot Sand
Lv. Lv.26

Hot Sand

Earth
Energy: 2 Power: 80 Magic Attack

Deals magic damage to the enemy creature.

Vein Collapse
Lv. Lv.33

Vein Collapse

Earth
Energy: 4 Power: 120 Physical Attack

Deals physical damage. This skill's Energy Cost is fixed at 4.

Burrow
Lv. Lv.35

Burrow

Earth
Energy: 3 Defense

50% damage reduction and retreat. Counter.

Trample
Lv. Lv.37

Trample

Normal
Energy: 4 Power: 130 Physical Attack

Deals physical damage to the enemy creature.

Earth Spike
Lv. Lv.44

Earth Spike

Earth
Energy: 3 Power: 90 Physical Attack

Deals physical damage. Counter state: Additionally interrupts the countered skill.

Enzyme Concentration Adjustment
Lv. Lv.48

Enzyme Concentration Adjustment

Grass
Energy: 3 Defense

80% damage reduction, when responding to an attack: restore 20% HP.

Branch Out
Lv. Lv.50

Branch Out

Grass
Energy: 4 Power: 90 Physical Attack

Deals physical damage. Counter state: Restores 50% HP and 5 Energy to self.

Counter
Lv. Normal Lineage

Counter

Normal
Energy: 2 Defense

Reduces damage taken by 70%. Counter Attack: Gain +70% to Attack and Magic Attack.

Thorn Claw
Lv. Grass Lineage

Thorn Claw

Grass
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Flame Shield
Lv. Fire Bloodline

Flame Shield

Fire
Energy: 2 Defense

70% damage reduction, when responding to an attack: enemy gains 6 layers of Burn.

Bubble Shield
Lv. Water Bloodline

Bubble Shield

Water
Energy: 2 Defense

80% damage reduction, when responding to an attack: Magic Attack +70%.

Rainbow Impact
Lv. Light Lineage

Rainbow Impact

Light
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Stomp
Lv. Earth Lineage

Stomp

Earth
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Snow Substitute
Lv. Ice Lineage

Snow Substitute

Ice
Energy: 2 Defense

70% damage reduction, when responding to an attack: restore energy equal to 2× the energy cost of the responded skill.

Rising Dragon Roar
Lv. Dragon Bloodline

Rising Dragon Roar

Dragon
Energy: 3 Power: 200 Magic Attack

Charge up to deal magic damage to the enemy.

Focus
Lv. Electric Lineage

Focus

Electric
Energy: 2 Defense

80% damage reduction, when responding to an attack: return to field at the end of your turn.

Festering Touch
Lv. Poison Bloodline

Festering Touch

Poison
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Cover
Lv. Bug Lineage

Cover

Bug
Energy: 2 Defense

70% damage reduction, emergency retreat, when responding to an attack: next entering creature gains damage reduction.

Counter Punch
Lv. Martial Bloodline

Counter Punch

Martial
Energy: 2 Power: 25 Physical Attack

Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.

Wing Shelter
Lv. Wing Lineage

Wing Shelter

Wing
Energy: 2 Defense

Reduces damage taken by 70%. Counter Attack: Gain +2 to combo count.

Charm
Lv. Cute Lineage

Charm

Cute
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Etherealize
Lv. Nether Bloodline

Etherealize

Ghost
Energy: 2 Defense

80% damage reduction, when responding to an attack: Magic Defense +70%.

Slander
Lv. Dark Lineage

Slander

Dark
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Ion Oscillation
Lv. Mechanical Lineage

Ion Oscillation

Mech
Energy: 3 Power: 90 Magic Attack

Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.

Meditation
Lv. Phantom Lineage

Meditation

Phantom
Energy: 3 Defense

80% damage reduction, when responding to an attack: enemy gains 2 layers of Starfall Mark.

Earthshatter Strike
Lv.

Earthshatter Strike

Earth
Energy: 8 Power: 140 Physical Attack

Deals Physical DMG. Each time attacked, this skill's Energy Cost permanently decreases by 1.

Vine Strangle
Lv.

Vine Strangle

Grass
Energy: 4 Power: 80 Physical Attack

Deals Physical DMG. Restores 5 Energy to self.

Spike Shield
Lv.

Spike Shield

Earth
Energy: 2 Defense

70% damage reduction, when responding to an attack: enemy Physical Attack -70%.

Chlorophyll Beam
Lv.

Chlorophyll Beam

Grass
Energy: 4 Power: 120 Magic Attack

Deals magic damage to the enemy creature.

Fibrosis
Lv.

Fibrosis

Grass
Energy: 2 Defense

80% damage reduction, when responding to an attack: Physical Defense +70%.

Intimidate
Lv.

Intimidate

Ghost
Energy: 2 Power: 80 Magic Attack

Deals magic damage to the enemy creature.

Graveyard Brawl
Lv.

Graveyard Brawl

Ghost
Energy: 4 Power: 180 Physical Attack

Deals physical damage. For every 1 Energy the enemy has, this skill's Power -10%.

Ambush
Lv.

Ambush

Normal
Energy: 4 Power: 30 Magic Attack

Deals Magic DMG. 3 Combo. If the enemy switches Roco this turn, this skill's Combo count increases by 3.

Charged Blast
Lv.

Charged Blast

Normal
Energy: 6 Power: 130 Magic Attack

Deals Magic damage. For each Normal-type skill used, this skill's Energy Cost permanently -2.

Borrow
Lv.

Borrow

Normal
Status

Each turn, randomly transforms into a skill from another creature on your team.

Manipulate
Lv.

Manipulate

Normal
Energy: 1 Status

Energy cost of skills used by enemy this turn +7, lasts 3 turns.

Thorn Spikes
Lv.

Thorn Spikes

Normal
Energy: 2 Status

Enemy gains 1 stack of Thorn Mark.

Blood Qi
Lv.

Blood Qi

Normal
Energy: 2 Defense

60% damage reduction. Counter: When receiving fatal damage this turn, retain 1 HP.

Warm-up Exercise
Lv.

Warm-up Exercise

Normal
Energy: 2 Status

Self gains +3 Combo Count.

Pain Hunger
Lv.

Pain Hunger

Normal
Energy: 2 Defense

Reduces damage taken by 80%. Counter Attack: For each attack damage taken during this period, gain +40% to both Attack and Magic Attack.

Intimidate
Lv.

Intimidate

Normal
Energy: 2 Defense

60% damage reduction. Counter: Enemy retreats.

Matchups

受击伤害增加

Ice, Grass, Bug, Martial, Mech

受击伤害降低

Normal, Light, Earth, Electric

Stats
HP 232
Physical Attack 73
Magic Attack 73
Physical Defense 110
Magic Defense 90
Speed 52
Total 630
Handbook Tasks

Codex Project

Progress: 3 items

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Successfully evolve a creature 1 time
Target: 1
Magic Experience x150
Research Points x5
Magic Experience x150
Research Points x10
Light-Splitting Crystal x50
Research Points x10