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Wander Mouse(流浪鼠)
NO.194

Wander Mouse(流浪鼠)

Earth Final Form Original Form

The bulging pack on its back holds more collected treasures—shiny objects hold unparalleled attraction for them, whether glittering pebbles, faintly glowing fungi, or accessories accidentally dropped by Locke. After tiring days, they quietly gaze at the moon upon shimmering waters.

Dex Number
194
Category
Wandering Elf
Height
0.88~1.23 M
Weight
59.6~74.3 KG
Updated
2026-06-07
Distribution
Unknown
Trait

Hustle Life

After using a Defense skill, disengages at the end of the turn.

Recommended Skill Sets

Guerrilla Burst Build

Playstyle

Hit-and-run guerrilla tactics, output after buffing, auto-retreat on defense

Why this set works

Use 'Hustle Life' trait for guerrilla warfare: enter with Magic Boost buff → choose Ambush burst or Meteor output based on situation → Harden defense to trigger auto-withdraw for safe switching. Harden's 0 cost (or 0 after -2) perfectly synergizes with the trait; Ambush's 3x power is the main finisher.

Ambush

Why pick this skill

Core damage skill. Moderate 70 Energy cost. 3x power in Counter state. With teammate status infliction or self Sandstorm weather, deals explosive damage. Vagrant Mouse's strongest burst method.

Hardening

Why pick this skill

90% damage reduction defense skill, 0 energy cost, triggers trait 'Hustle' to automatically retreat after use, enabling safe guerrilla tactics, and if last used attack skill then energy cost -2, effectively 0 energy cost

Magic Amplification

Why pick this skill

Magic Attack +70% enhancement skill, 0 energy cost. Enhance upon entry before attacking or defending. Greatly boosts the firepower of Special Attack base stat 116. Core of artillery build.

Meteorite

Why pick this skill

This type's Magic damage skill, 100 Energy cost with relatively high power, stable output with Magic Attack buff and Sandstorm weather, cleanup method besides Raid.

Sandstorm Weather Build

Playstyle

Weather Control + Enhanced Burst, flexible choice between field presence or guerrilla tactics

Why this set works

Sandstorm weather team core: Sand Surge to set weather → Magic Boost buffs → Raid 3x power burst. Bulwark provides survival and cooldown cycling. Trait allows defensive retreat when necessary, or choosing to stay for an extra round.

Ambush

Why pick this skill

Core damage skill with 3x power in Counter state. May trigger status effects under Sandstorm weather, serving as the main damage source.

Sand Surge

Why pick this skill

Changes to Sandstorm weather for 8 turns, 0 Energy cost. Creates status conditions for Ambush. Earth-type creatures may benefit from Sandstorm. Weather control disrupts opponents.

Magic Amplification

Why pick this skill

Magic Attack +70% boost. Combines with Sandstorm weather and Ambush for extreme burst. Can enhance first then activate weather, or vice versa.

Barrier

Why pick this skill

90% damage reduction defense skill, defense skill cooldown -1 when responding to attacks, more suitable for field presence than Harden, but can also trigger trait retreat, choose field presence or retreat based on situation

Enhanced Turret Build

Playstyle

Enter→buff→damage→defense auto-retreat, cyclic guerrilla

Why this set works

Pure Artillery Guerrilla flow: Magic Boost → Ambush/Meteor damage → Harden to trigger trait and exit, repeating the cycle. Harden at 0 cost (or negative cost after -2) ensures smooth execution, dual damage skills cover different situations, the most stable trait utilization strategy.

Magic Amplification

Why pick this skill

Magic Attack +70% boost, 0 energy cost. Enhances Special Attack immediately upon entry, preparing for subsequent damage output.

Ambush

Why pick this skill

Core burst skill, 3x Power in Counter state. After enhancement, the damage is extremely high. This is the main execution method.

Meteorite

Why pick this skill

This type's high-power skill, 100 Energy cost, serves as stable output when Raid cannot trigger 3x, or for cleanup.

Hardening

Why pick this skill

90% damage reduction defense skill, 0 energy cost, triggers trait automatic retreat upon use, achieves perfect 'enhance → output → defense retreat' guerrilla cycle

Notes
  • Vagrant Mouse is a Ground-type Special Attacker with excellent 116 Special Attack, 115 Speed, and 112 Special Defense, but low 84 Physical Defense and 46 Physical Attack. Its trait 'Hard Life' causes it to retreat at the end of the turn after using a defensive skill, making it suited for guerrilla tactics: enter and buff → attack/defend → auto-switch out.
  • Skill pool focuses on Magic damage, with Magic Attack buffs, dual Defense skills, weather skills, and counter mechanics. Core strategy is using traits for hit-and-run, or using high Special Attack as a cannon.
  • Harden and Barrier are both 90% damage reduction defense skills, can trigger trait Escape. Harden has -2 energy cost when last used attack skill, Barrier has -1 cooldown when responding to attack, each has pros and cons.
  • Ambush is the core damage skill, 3x power when countering status. Synergizes with teammates applying status or self Sandstorm for damage.
  • Sand Surge changes to Sandstorm weather for 8 turns. Earth attribute may benefit from Sandstorm, but skill description doesn't specify—serves only as weather control.
Gallery
Wander Mouse(流浪鼠) True Body
True Body
Wander Mouse(流浪鼠) Pet Egg
Pet Egg
Skills
Mud
Lv. Lv.1

Mud

Earth
Power: 40 Magic Attack

Deals magic damage to the enemy creature.

Defense
Lv. Lv.1

Defense

Normal
Energy: 1 Defense

Reduces damage taken by 70%. Counters attacks.

Slap
Lv. Lv.1

Slap

Normal
Energy: 1 Power: 65 Magic Attack

Deals magic damage to the enemy creature.

Mud Spray
Lv. Lv.5

Mud Spray

Earth
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Magic Amplification
Lv. Lv.11

Magic Amplification

Normal
Status

Self gains +70% Magic Attack.

Hardening
Lv. Lv.27

Hardening

Earth
Energy: 2 Defense

90% damage reduction, if last used skill was an attack, this skill energy cost -2, when responding to an attack.

Hot Sand
Lv. Lv.34

Hot Sand

Earth
Energy: 2 Power: 80 Magic Attack

Deals magic damage to the enemy creature.

Stone Skin Technique
Lv. Lv.35

Stone Skin Technique

Earth
Energy: 3 Status

Self gains +160% Physical Defense and -60% Magic Defense.

Barrier
Lv. Lv.37

Barrier

Earth
Energy: 2 Defense

90% damage reduction, when responding to an attack: defensive skill cooldown -1.

Meteorite
Lv. Lv.38

Meteorite

Earth
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Ambush
Lv. Lv.45

Ambush

Normal
Energy: 2 Power: 70 Magic Attack

Deals Magic damage. Counter status: This skill's Power becomes 3x.

Sand Surge
Lv. Lv.49

Sand Surge

Earth
Energy: 7 Status

Changes the weather to Sandstorm for 8 turns.

Unmoving as Mountain
Lv. Lv.50

Unmoving as Mountain

Earth
Energy: 2 Defense

Reduces damage taken by 90%. Counter Attack: Gain +50% to Attack.

Counter
Lv. Normal Lineage

Counter

Normal
Energy: 2 Defense

Reduces damage taken by 70%. Counter Attack: Gain +70% to Attack and Magic Attack.

Wax Membrane
Lv. Grass Lineage

Wax Membrane

Grass
Energy: 2 Defense

80% damage reduction, when responding to an attack: restore 3 energy.

Flame Shield
Lv. Fire Bloodline

Flame Shield

Fire
Energy: 2 Defense

70% damage reduction, when responding to an attack: enemy gains 6 layers of Burn.

Bubble Shield
Lv. Water Bloodline

Bubble Shield

Water
Energy: 2 Defense

80% damage reduction, when responding to an attack: Magic Attack +70%.

Transmission
Lv. Light Lineage

Transmission

Light
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Stomp
Lv. Earth Lineage

Stomp

Earth
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Snow Substitute
Lv. Ice Lineage

Snow Substitute

Ice
Energy: 2 Defense

70% damage reduction, when responding to an attack: restore energy equal to 2× the energy cost of the responded skill.

Rising Dragon Roar
Lv. Dragon Bloodline

Rising Dragon Roar

Dragon
Energy: 3 Power: 200 Magic Attack

Charge up to deal magic damage to the enemy.

Focus
Lv. Electric Lineage

Focus

Electric
Energy: 2 Defense

80% damage reduction, when responding to an attack: return to field at the end of your turn.

Festering Touch
Lv. Poison Bloodline

Festering Touch

Poison
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Cover
Lv. Bug Lineage

Cover

Bug
Energy: 2 Defense

70% damage reduction, emergency retreat, when responding to an attack: next entering creature gains damage reduction.

Counter Punch
Lv. Martial Bloodline

Counter Punch

Martial
Energy: 2 Power: 25 Physical Attack

Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.

Wind Wall
Lv. Wing Lineage

Wind Wall

Wing
Energy: 2 Defense

50% damage reduction, Swift. Counter.

Paw Touch
Lv. Cute Lineage

Paw Touch

Cute
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Etherealize
Lv. Nether Bloodline

Etherealize

Ghost
Energy: 2 Defense

80% damage reduction, when responding to an attack: Magic Defense +70%.

Equivalent Exchange
Lv. Dark Lineage

Equivalent Exchange

Dark
Energy: 3 Defense

90% damage reduction, when responding to an attack: gain 50% Life Steal.

Ion Oscillation
Lv. Mechanical Lineage

Ion Oscillation

Mech
Energy: 3 Power: 90 Magic Attack

Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.

Meditation
Lv. Phantom Lineage

Meditation

Phantom
Energy: 3 Defense

80% damage reduction, when responding to an attack: enemy gains 2 layers of Starfall Mark.

Bug Formation
Lv.

Bug Formation

Bug
Energy: 2 Defense

80% damage reduction, when responding to an attack: your team gains 1 random Devotion.

Scavenge
Lv.

Scavenge

Bug
Energy: 2 Status

Dispels enemy marks. For each layer dispelled, restores 10% HP to self.

Electrified
Lv.

Electrified

Electric
Energy: 2 Power: 60 Magic Attack

Deals Magic damage. Each time leaving the field, this skill's uses permanently +1.

Spike Shield
Lv.

Spike Shield

Earth
Energy: 2 Defense

70% damage reduction, when responding to an attack: enemy Physical Attack -70%.

Cascade
Lv.

Cascade

Normal
Energy: 3 Power: 70 Magic Attack

Deals Magic damage. If this attack is not countered by a defensive skill, dispels all marks from both sides.

Intimidate
Lv.

Intimidate

Normal
Energy: 2 Defense

60% damage reduction. Counter: Enemy retreats.

Blood Qi
Lv.

Blood Qi

Normal
Energy: 2 Defense

60% damage reduction. Counter: When receiving fatal damage this turn, retain 1 HP.

Thought Extraction
Lv.

Thought Extraction

Normal
Status

Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.

Fearless Heart
Lv.

Fearless Heart

Normal
Energy: 5 Defense

100% damage reduction. Counter: Convert reduced damage into HP recovery, and this skill's energy cost permanently increases by 2.

Superconductive Acceleration
Lv.

Superconductive Acceleration

Electric
Energy: 2 Power: 70 Magic Attack

Deals Magic damage. User gains Speed +30.

Cheer On
Lv.

Cheer On

Normal
Energy: 3 Status

Self gains +170% Magic Defense.

Bug Net
Lv.

Bug Net

Bug
Power: 30 Magic Attack

Deals Magic damage. Self recovers 1 Energy.

Bug Gu
Lv.

Bug Gu

Bug
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Increase Power
Lv.

Increase Power

Electric
Energy: 4 Status

User switches out; the incoming ally regains 8 Energy.

Dust Cloud
Lv.

Dust Cloud

Earth
Energy: 3 Power: 80 Magic Attack

Deals magic damage. Priority +1 when the weather is Sandstorm.

Quick-Witted
Lv.

Quick-Witted

Normal
Energy: 3 Power: 80 Magic Attack

Deals magic damage. This skill's Power +40 if self has debuffs.

Ionization Blast
Lv.

Ionization Blast

Electric
Energy: 1 Status

The enemy gains Magic Attack -20%, Speed -20, 2-hit combo.

Matchups

受击伤害增加

Grass, Water, Ice, Martial, Mech

受击伤害降低

Normal, Fire, Electric, Poison, Wing

Stats
Total 594
HP 103
Physical Attack 46
Magic Attack 116
Physical Defense 92
Magic Defense 122
Speed 115
Handbook Tasks

Codex Project

Progress: 7 items

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Catch 20 Pokémon
Target: 20
Catch 1 Prismatic Mutant Pokémon
Target: 1
Obtain "Destined Hero" Medal
Use Meteorite 2 times
Target: 2
Use Ambush 2 times
Target: 2
Magic Experience x150
Research Points x5
Magic Experience x150
Research Points x10
Spirit Fruit x1
Research Points x20
Soul Ring Seal x1
Research Points x30
Light-Splitting Crystal x300
Research Points x50
Meteorite x1
Recipe - Meteor x1
Research Points x10
Ambush x1
Recipe - Surprise Attack x1
Research Points x10