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Scurry Mouse(奔波鼠)
NO.193

Scurry Mouse(奔波鼠)

Earth Phase I Original Form

Their fur is messy and coarse, blending colors of dirt and withered leaves, with black eyes revealing a clever gleam. They carry all their belongings on their backs, wandering long-term in the wild—always on the road, never reaching journey's end. Possessing robust bodies, they show low aggression, only showing intense interest in shiny objects.

Dex Number
193
Category
Wandering Elf
Height
0.46~0.6 M
Weight
3.71~6.4 KG
Updated
2026-06-07
Distribution
Unknown
Trait

Hustle Life

After using a Defense skill, disengages at the end of the turn.

Recommended Skill Sets
Summary

Hustlemouse is a Ground-type Special attacker with standout Magic Attack (93) and Speed (92), but low Physical Defense (67). The trait "Hustle Life" causes retreat at turn end after using a defensive skill, giving it a unique guerrilla role—safe retreat to avoid counters or preserve status. Its skill pool focuses on Ground-type Magic attacks, with dual defensive skills (Harden, Barrier, Immovable as Mountain) and weather skill Sand Surge, but lacks speed boost or sustain options. Recommended to build around "defense-triggered trait retreat" for guerrilla attrition or weather disruption strategies.

Enhanced Guerrilla Build

Playstyle

After entering, use Magic Enhancement as needed, output with Meteor/Hot Sand, use Harden for damage reduction and trigger trait retreat at critical moments, preserving state to re-enter later.

Why this set works

Use 'Harden' to trigger trait for safe withdrawal, paired with 'Magic Boost' buff for high-power Earth-type output. Heat Sand as energy cost alternative to Meteor, forming buff → output → defense withdrawal cycle tempo, suitable for guerrilla attrition

Hardening

Why pick this skill

Core defensive skill with 0 energy cost and 90% damage reduction, triggering the trait 'Hard Life' for safe retreat. If last used an attack skill, energy cost -2, enabling flexible output pacing.

Meteorite

Why pick this skill

This type's high-power Magic Attack skill (100 Energy cost), main output method. Considerable damage when combined with Magic Boost.

Magic Amplification

Why pick this skill

0 Energy Cost Magic Attack buff, +70% Magic Attack greatly increases Meteor, Heat Sand and other skill damage, buff retained when triggering Hardened Retreat after buffing

Hot Sand

Why pick this skill

Mid-high power Earth skill (80 Energy), lower cost than Meteor, can be used as finisher or Energy-saving option after buffs

Weather Disruption

Playstyle

Turn 1 Sand Surge to change weather, subsequently Magic Boost buff or Meteor damage, when facing threats use Bulwark to counter attack and trigger trait retreat, use cooldown reduction to frequently enter and disrupt.

Why this set works

Sand Surge initiates weather disruption, while Bulwark triggers the trait to retreat and reduce cooldown, forming an interference loop of "enter field → Sand Surge/output → Bulwark retreat". Magic Enhancement boosts damage, with Meteor as the finishing move.

Sand Surge

Why pick this skill

0 Energy Cost weather skill: 8-turn Sandstorm. Though without direct power bonus, can disrupt opponents and synergize with Earth-type identity.

Barrier

Why pick this skill

Core defensive skill that reduces defensive skill cooldown by 1 when responding to attacks. Combined with traits, enables high-frequency retreat disruption.

Meteorite

Why pick this skill

Main DPS skill, suppresses opponents with high base Special Attack under Sandstorm weather.

Magic Amplification

Why pick this skill

0 Energy Cost Magic Attack buff, compensates for Sand Rush's lack of direct returns, raises damage ceiling

Iron Wall Attrition Build

Playstyle

Each turn use Unmoving as Mountain or Barrier to counter opponents, forcibly triggering trait to retreat, completely avoiding damage. Occasionally use Meteor/Hot Sand for chip damage, dragging opponents into a resource war.

Why this set works

Extreme defense configuration: dual 0-cost defense skills ensure [Hard Life] retreat triggers every turn, almost impossible to kill. Meteor/Hot Sand as the only damage methods, suitable for pure disruption or exhaustion tactics.

Unmoving as Mountain

Why pick this skill

One of dual defense skills. 0 energy cost, 90% damage reduction. Forms double insurance with Harden, ensuring trait activation stability.

Barrier

Why pick this skill

Another defense skill, -1 cooldown when countering attacks, dual defense skills can handle different turn requirements

Meteorite

Why pick this skill

Core damage skill. High-power Earth-type Magic Attack, deals damage in safe environments.

Hot Sand

Why pick this skill

Mid-high power Earth skill, 80 Energy cost below Meteor, flexible DPS option needed for dual-DEF builds

Notes
  • Hustlemouse has low Physical Defense (67), caution advised against Martial and Grass-type physical counters
  • Trait triggers forced withdrawal; pay attention to entry timing to avoid being swapped out during critical turns
  • Sand Surge can synergize with Earth-type skills, but lacks Earth-type power-boosting skills itself, limiting weather benefits.
  • Ambush has 3x power when countering status, but relies on opponent using status skill first, stability is mediocre.
Gallery
Scurry Mouse(奔波鼠) True Body
True Body
Scurry Mouse(奔波鼠) Pet Egg
Pet Egg
Skills
Mud
Lv. Lv.1

Mud

Earth
Power: 40 Magic Attack

Deals magic damage to the enemy creature.

Defense
Lv. Lv.1

Defense

Normal
Energy: 1 Defense

Reduces damage taken by 70%. Counters attacks.

Slap
Lv. Lv.1

Slap

Normal
Energy: 1 Power: 65 Magic Attack

Deals magic damage to the enemy creature.

Mud Spray
Lv. Lv.5

Mud Spray

Earth
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Magic Amplification
Lv. Lv.11

Magic Amplification

Normal
Status

Self gains +70% Magic Attack.

Hardening
Lv. Lv.27

Hardening

Earth
Energy: 2 Defense

90% damage reduction, if last used skill was an attack, this skill energy cost -2, when responding to an attack.

Hot Sand
Lv. Lv.34

Hot Sand

Earth
Energy: 2 Power: 80 Magic Attack

Deals magic damage to the enemy creature.

Stone Skin Technique
Lv. Lv.35

Stone Skin Technique

Earth
Energy: 3 Status

Self gains +160% Physical Defense and -60% Magic Defense.

Barrier
Lv. Lv.37

Barrier

Earth
Energy: 2 Defense

90% damage reduction, when responding to an attack: defensive skill cooldown -1.

Meteorite
Lv. Lv.38

Meteorite

Earth
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Ambush
Lv. Lv.45

Ambush

Normal
Energy: 2 Power: 70 Magic Attack

Deals Magic damage. Counter status: This skill's Power becomes 3x.

Sand Surge
Lv. Lv.49

Sand Surge

Earth
Energy: 7 Status

Changes the weather to Sandstorm for 8 turns.

Unmoving as Mountain
Lv. Lv.50

Unmoving as Mountain

Earth
Energy: 2 Defense

Reduces damage taken by 90%. Counter Attack: Gain +50% to Attack.

Counter
Lv. Normal Lineage

Counter

Normal
Energy: 2 Defense

Reduces damage taken by 70%. Counter Attack: Gain +70% to Attack and Magic Attack.

Wax Membrane
Lv. Grass Lineage

Wax Membrane

Grass
Energy: 2 Defense

80% damage reduction, when responding to an attack: restore 3 energy.

Flame Shield
Lv. Fire Bloodline

Flame Shield

Fire
Energy: 2 Defense

70% damage reduction, when responding to an attack: enemy gains 6 layers of Burn.

Bubble Shield
Lv. Water Bloodline

Bubble Shield

Water
Energy: 2 Defense

80% damage reduction, when responding to an attack: Magic Attack +70%.

Transmission
Lv. Light Lineage

Transmission

Light
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Stomp
Lv. Earth Lineage

Stomp

Earth
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Snow Substitute
Lv. Ice Lineage

Snow Substitute

Ice
Energy: 2 Defense

70% damage reduction, when responding to an attack: restore energy equal to 2× the energy cost of the responded skill.

Rising Dragon Roar
Lv. Dragon Bloodline

Rising Dragon Roar

Dragon
Energy: 3 Power: 200 Magic Attack

Charge up to deal magic damage to the enemy.

Focus
Lv. Electric Lineage

Focus

Electric
Energy: 2 Defense

80% damage reduction, when responding to an attack: return to field at the end of your turn.

Festering Touch
Lv. Poison Bloodline

Festering Touch

Poison
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Cover
Lv. Bug Lineage

Cover

Bug
Energy: 2 Defense

70% damage reduction, emergency retreat, when responding to an attack: next entering creature gains damage reduction.

Counter Punch
Lv. Martial Bloodline

Counter Punch

Martial
Energy: 2 Power: 25 Physical Attack

Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.

Wind Wall
Lv. Wing Lineage

Wind Wall

Wing
Energy: 2 Defense

50% damage reduction, Swift. Counter.

Paw Touch
Lv. Cute Lineage

Paw Touch

Cute
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Etherealize
Lv. Nether Bloodline

Etherealize

Ghost
Energy: 2 Defense

80% damage reduction, when responding to an attack: Magic Defense +70%.

Equivalent Exchange
Lv. Dark Lineage

Equivalent Exchange

Dark
Energy: 3 Defense

90% damage reduction, when responding to an attack: gain 50% Life Steal.

Ion Oscillation
Lv. Mechanical Lineage

Ion Oscillation

Mech
Energy: 3 Power: 90 Magic Attack

Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.

Meditation
Lv. Phantom Lineage

Meditation

Phantom
Energy: 3 Defense

80% damage reduction, when responding to an attack: enemy gains 2 layers of Starfall Mark.

Bug Formation
Lv.

Bug Formation

Bug
Energy: 2 Defense

80% damage reduction, when responding to an attack: your team gains 1 random Devotion.

Scavenge
Lv.

Scavenge

Bug
Energy: 2 Status

Dispels enemy marks. For each layer dispelled, restores 10% HP to self.

Electrified
Lv.

Electrified

Electric
Energy: 2 Power: 60 Magic Attack

Deals Magic damage. Each time leaving the field, this skill's uses permanently +1.

Spike Shield
Lv.

Spike Shield

Earth
Energy: 2 Defense

70% damage reduction, when responding to an attack: enemy Physical Attack -70%.

Cascade
Lv.

Cascade

Normal
Energy: 3 Power: 70 Magic Attack

Deals Magic damage. If this attack is not countered by a defensive skill, dispels all marks from both sides.

Intimidate
Lv.

Intimidate

Normal
Energy: 2 Defense

60% damage reduction. Counter: Enemy retreats.

Blood Qi
Lv.

Blood Qi

Normal
Energy: 2 Defense

60% damage reduction. Counter: When receiving fatal damage this turn, retain 1 HP.

Thought Extraction
Lv.

Thought Extraction

Normal
Status

Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.

Fearless Heart
Lv.

Fearless Heart

Normal
Energy: 5 Defense

100% damage reduction. Counter: Convert reduced damage into HP recovery, and this skill's energy cost permanently increases by 2.

Superconductive Acceleration
Lv.

Superconductive Acceleration

Electric
Energy: 2 Power: 70 Magic Attack

Deals Magic damage. User gains Speed +30.

Cheer On
Lv.

Cheer On

Normal
Energy: 3 Status

Self gains +170% Magic Defense.

Bug Net
Lv.

Bug Net

Bug
Power: 30 Magic Attack

Deals Magic damage. Self recovers 1 Energy.

Bug Gu
Lv.

Bug Gu

Bug
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Increase Power
Lv.

Increase Power

Electric
Energy: 4 Status

User switches out; the incoming ally regains 8 Energy.

Dust Cloud
Lv.

Dust Cloud

Earth
Energy: 3 Power: 80 Magic Attack

Deals magic damage. Priority +1 when the weather is Sandstorm.

Quick-Witted
Lv.

Quick-Witted

Normal
Energy: 3 Power: 80 Magic Attack

Deals magic damage. This skill's Power +40 if self has debuffs.

Ionization Blast
Lv.

Ionization Blast

Electric
Energy: 1 Status

The enemy gains Magic Attack -20%, Speed -20, 2-hit combo.

Matchups

受击伤害增加

Grass, Water, Ice, Martial, Mech

受击伤害降低

Normal, Fire, Electric, Poison, Wing

Stats
Total 476
HP 82
Physical Attack 37
Magic Attack 93
Physical Defense 74
Magic Defense 98
Speed 92
Handbook Tasks

Codex Project

Progress: 3 items

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Successfully evolve a creature 1 time
Target: 1
Magic Experience x150
Research Points x5
Magic Experience x150
Research Points x10
Light-Splitting Crystal x50
Research Points x10