Guardian
For each stack of Cuteness on other allied creatures, this creature's skill energy cost is reduced by 1 upon entry.
Somewhat dull-witted, it carefully puts anything given to it into its shell. If you can find a way to communicate with it, it may take out unexpected items from its spiral shell as gifts.
For each stack of Cuteness on other allied creatures, this creature's skill energy cost is reduced by 1 upon entry.
Late stacking burst, using both sides' Cute stacks to boost Moonlight Ensemble combo count, trait's energy cost reduction enables high-frequency output
A Cute combo archetype centered on Moonlight Ensemble. Quickly stacking mutual Cute layers through Sweet Sustain and Overpraise, Guardian Trait further reducing Moonlight Ensemble cost when teammates have Cute, ultimately achieving low-cost high-combo burst. Magic Boost provides damage buffs, Overpraise provides survival.
Core damage skill with base 1 combo. Combo count increases with more Cute stacks on both teams. Combined with Trait energy reduction, can deal high multi-hit damage for only 30 Energy—Carol's most burst-potential skill.
Actively stack Cute layers, restoring 40% HP and 4 Energy, balancing sustain with stacking for Trait/Moonlight Ensemble. Applying Cute to enemy is a side effect, but can be turned to advantage with teammate coordination.
90% high damage reduction counter skill, applies Cute to enemy on successful counter, both ensures survival and indirectly boosts Moonlight Ensemble damage. Key life-saving method against high-burst enemies
Magic Attack +70% powerful boost. Synergizes with Moonlight Ensemble's physical damage calculation (Roco Kingdom typically requires confirmation if physical skills benefit from Magic Attack, but here treated as physical damage per skill description—still serves as auxiliary boost or combines with other skills), or simply enhances overall damage output.
After activating Rain, field damage output. Use Bubble Illusion for survival and exit. Birthday Cake maintains buff status.
A comprehensive style balancing damage output, weather control, and survival. Rain Dance activates rain to boost Water-type damage and support the team, Moonlight Ensemble delivers low-cost high burst under trait buffs, Bubble Phantom provides top-tier survivability, and Birthday Cake maintains healthy status. Suitable when Karoer needs to stay on field for several turns.
Core damage skill with base 1 combo. Combo count increases with more Cute stacks on both teams. Combined with Trait energy reduction, can deal high multi-hit damage for only 30 Energy.
Changes weather to Rain for 8 turns. Water-type skills typically receive bonuses in Rain (game mechanic), and can synergize with team Rain strategies. As a 0-cost support skill, it doesn't occupy output turns
80% damage reduction response skill. Directly leaves battlefield on successful response, a life-saving god skill for slow-speed spirit Carol, allowing safe retreat to swap in teammates.
Dispels self debuffs and doubles buffs; combined with Magic Boost and other buff skills can greatly increase stats, or quickly recover status after being debuffed. High cost-performance at 0 energy
Build a defensive system with dual counter skills, using multiple Energy cost reductions to make Moonlight Ensemble nearly free to cast, playing a war of attrition.
Extreme energy control and survival archetype. Uses 'Aqua Ring' + 'Backhanded Praise' dual counter skills to build ironclad defense, 'Sweetheart Endurance' actively stacks layers for healing. After 'Guardian' trait and Aqua Ring's energy reduction stack, Moonlight Ensemble can be cast at extremely low or even 0 energy cost. Suitable for attrition and prolonged battles.
Core damage skill with base 1 combo. Combo count increases with more Cute stacks on both teams. Energy cost drops extremely low when Trait is fully triggered, serving as the main damage source.
60% damage reduction Counter skill. All skill Energy cost -2 on successful counter. Can stack with 'Guardian' trait to further reduce Moonlight Ensemble's Energy cost, achieving near-zero cost output.
90% high damage reduction counter skill, applies Cute to enemy on successful counter, both saves life and stacks layers for Moonlight Ensemble, forms a dual-counter system with Water Ring for different situations
Actively stack Cute layers, restore HP and Energy, providing layer foundation for Trait and Moonlight Ensemble while ensuring self-sustain.
80% damage reduction, when responding to an attack: retreat.
Self and the enemy gain Adorify: Restores 40% HP.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Self gains +70% Magic Attack.
Deals physical damage to the enemy creature.
Self gains 1 stack of Wet Mark.
60% damage reduction, when responding to an attack: all skill energy cost -2.
Deals physical damage. The greater the weight difference between both sides, the higher this skill's power.
Changes the weather to Rain for 8 turns.
Deals physical damage to the enemy creature.
90% damage reduction, when responding to an attack: enemy gains 1 layer of Cuteness.
Dispels all debuffs from self and doubles own buffs.
Deals physical damage, 1 Combo. For each layer of Cute on all sprites carried by both sides, this skill's Combo Count +1.
Deals Physical Damage. Counter Status: This skill's Energy Cost permanently -3.
Reduces damage taken by 70%. Counter Attack: Gain +70% to Attack and Magic Attack.
80% damage reduction, when responding to an attack: restore 3 energy.
70% damage reduction, when responding to an attack: enemy gains 6 layers of Burn.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
80% damage reduction, when responding to an attack: enemy Combo Count -3.
70% damage reduction, when responding to an attack: restore energy equal to 2× the energy cost of the responded skill.
Charge up to deal magic damage to the enemy.
80% damage reduction, when responding to an attack: return to field at the end of your turn.
Deals physical damage to the enemy creature.
70% damage reduction, emergency retreat, when responding to an attack: next entering creature gains damage reduction.
Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.
Reduces damage taken by 70%. Counter Attack: Gain +2 to combo count.
Deals magic damage to the enemy creature.
80% damage reduction, when responding to an attack: Magic Defense +70%.
90% damage reduction, when responding to an attack: gain 50% Life Steal.
Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.
Deals physical damage to the enemy creature.
Deals Magic DMG. 3 Combo. Gains Cute: Power permanently increases by 20.
60% damage reduction, when responding to an attack: gain 1 layer of Wet Mark.
Deals Magic damage. For every -1 Energy Cost of this skill, Power +10.
Deals physical damage. Enemy gains Physical Defense -30%.
Deals Magic damage. For each Insect Chirp carried by party members, this skill's combo count +1.
80% damage reduction, when responding to an attack: your team gains 1 random Devotion.
Deals magic damage to the enemy creature.
Deals Magic damage. When self has debuffs, this skill's Power +60.
Deals Magic damage. Counter status: This skill's Power becomes 3x.
Each turn, randomly transforms into a skill from another creature on your team.
50% damage reduction. Counter: Next action gains Priority +1.
Dispels all debuffs from self and gains -1 Energy Cost for all skills.
Self gains +3 Combo Count.
100% damage reduction. Counter: Convert reduced damage into HP recovery, and this skill's energy cost permanently increases by 2.
Reduces damage taken by 70%. Counters attacks.
Self gains +100% Physical Attack.
Deals Magic damage. At end of turn, this skill's Power permanently +20.
Deals Physical Damage. If the enemy has Cuteness, this skill's Power +100.
Deals Physical Damage, 3-hit combo. For every -1 to this skill's Energy Cost, Power +10.
Grass, Electric, Poison, Dark
Fire, Bug, Martial
Progress: 7 items