Guardian
For each stack of Cuteness on other allied creatures, this creature's skill energy cost is reduced by 1 upon entry.
They eat sparingly and maintain nutrient balance through frequent sleep. They only occasionally appear on beaches during low tide, standing upright only when awake—roughly one-fifth of each day.
For each stack of Cuteness on other allied creatures, this creature's skill energy cost is reduced by 1 upon entry.
Switch in late; prioritize Rain Dance to change weather, use Sweetheart for team sustain as needed, Bubble Illusion to survive dangerous situations, Popcorn Blast to finish low-HP enemies. Relies on teammate's Cute stacks to trigger trait's energy cost reduction
Utilize Sweet Snail's support trait. Rainfall controls weather to create team advantages, Sweet Sustain provides team sustain and Cute stacks, Bubble Illusion for survival, Popcorn Blast as occasional damage. This build maximizes its support value while circumventing low base stat weaknesses.
Core damage reduction counter skill. 80% damage reduction + exit when hit. Can effectively avoid fatal damage, creating entry opportunities for teammates or preserving own HP. 0 Energy cost allows flexible use.
Team recovery and energy supply skill: provides Cute stacks for both sides (cooperates with trait to reduce energy cost for subsequent teammates), while restoring 40% HP and 4 energy, extremely valuable in prolonged battles.
Weather control skill, changes weather to Rain for 8 turns, cooperates with Water-type teammates or self Water-type skill damage increase, is Sweet River Snail's core functional skill as support
High-power Physical attack (140 Energy cost). Used for finishing off targets or dealing damage during Rainy weather, one of Sweet Snail's few high-damage options.
Alternate between Flattery and Water Ring to counter enemy attacks, weave in Sweetheart for sustain to maintain HP and energy, use Birthday Cake to double buffs after sufficient gains, forming a hard-to-kill attrition support.
Dual Counter skills (Flattery + Aqua Ring) rotation creates extreme survivability. Combined with Sweetheart's team healing and Birthday Cake's buff doubling, builds extreme attrition support role. Indirectly supports allies by applying Cute stacks to enemies.
High-damage-reduction counter skill (90%), adds Cute stacks to enemy when hit; can save life while paving way for teammate traits, excellent passive interference method
Core recovery skill. Provides Cute stacks and HP/Energy recovery, enhancing team sustainability, while also working with Trait to reduce Energy costs for subsequent teammates.
60% damage reduction + all skill Energy cost -2 when hit. Forms a dual Counter skill rotation with Flattery Kill, greatly improving survivability. Energy reduction effects can stack.
Dispels self debuffs + doubles buffs; use after obtaining Water Ring's cost reduction or other buffs to greatly improve subsequent skill efficiency and enhance sustained combat capability
Priority: use Rain Dance to change weather, buff with Magic Boost then use Soap Bubble for damage, use Bubble Illusion to survive when in danger. Limited damage output, not recommended as main strategy.
Attempting to use Magic Boost + Soap Bubble + Rainy Day combo for magic damage, with Bubble Illusion for survival. This build is suboptimal and only suitable as a transitional option when better DPS options are unavailable. Sweet Snail's base stats and skill pool are not suited for a pure DPS role.
+70% Magic Attack boost, strengthens sole Magic output method Soap Bubble, compensating for low base stat output deficiency.
Same-type magic damage output, becomes Sweet River Snail's main stable damage method when paired with Magic Enhancement, with a manageable 60 energy cost.
Changes weather to Rain, Water-type skills have additional benefits under Rain, combined with Soap Bubble to deal higher damage.
80% damage reduction + retreat when hit, ensures self survival, avoids fatal damage for output moves
80% damage reduction, when responding to an attack: retreat.
Self and the enemy gain Adorify: Restores 40% HP.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Self gains +70% Magic Attack.
Deals physical damage to the enemy creature.
Self gains 1 stack of Wet Mark.
60% damage reduction, when responding to an attack: all skill energy cost -2.
Deals physical damage. The greater the weight difference between both sides, the higher this skill's power.
Changes the weather to Rain for 8 turns.
Deals physical damage to the enemy creature.
90% damage reduction, when responding to an attack: enemy gains 1 layer of Cuteness.
Dispels all debuffs from self and doubles own buffs.
Deals physical damage, 1 Combo. For each layer of Cute on all sprites carried by both sides, this skill's Combo Count +1.
Deals Physical Damage. Counter Status: This skill's Energy Cost permanently -3.
Reduces damage taken by 70%. Counter Attack: Gain +70% to Attack and Magic Attack.
80% damage reduction, when responding to an attack: restore 3 energy.
70% damage reduction, when responding to an attack: enemy gains 6 layers of Burn.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
80% damage reduction, when responding to an attack: enemy Combo Count -3.
70% damage reduction, when responding to an attack: restore energy equal to 2× the energy cost of the responded skill.
Charge up to deal magic damage to the enemy.
80% damage reduction, when responding to an attack: return to field at the end of your turn.
Deals physical damage to the enemy creature.
70% damage reduction, emergency retreat, when responding to an attack: next entering creature gains damage reduction.
Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.
Reduces damage taken by 70%. Counter Attack: Gain +2 to combo count.
Deals magic damage to the enemy creature.
80% damage reduction, when responding to an attack: Magic Defense +70%.
90% damage reduction, when responding to an attack: gain 50% Life Steal.
Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.
Deals physical damage to the enemy creature.
Deals Magic DMG. 3 Combo. Gains Cute: Power permanently increases by 20.
60% damage reduction, when responding to an attack: gain 1 layer of Wet Mark.
Deals Magic damage. For every -1 Energy Cost of this skill, Power +10.
Deals physical damage. Enemy gains Physical Defense -30%.
Deals Magic damage. For each Insect Chirp carried by party members, this skill's combo count +1.
80% damage reduction, when responding to an attack: your team gains 1 random Devotion.
Deals magic damage to the enemy creature.
Deals Magic damage. When self has debuffs, this skill's Power +60.
Deals Magic damage. Counter status: This skill's Power becomes 3x.
Each turn, randomly transforms into a skill from another creature on your team.
50% damage reduction. Counter: Next action gains Priority +1.
Dispels all debuffs from self and gains -1 Energy Cost for all skills.
Self gains +3 Combo Count.
100% damage reduction. Counter: Convert reduced damage into HP recovery, and this skill's energy cost permanently increases by 2.
Reduces damage taken by 70%. Counters attacks.
Self gains +100% Physical Attack.
Deals Magic damage. At end of turn, this skill's Power permanently +20.
Deals Physical Damage. If the enemy has Cuteness, this skill's Power +100.
Deals Physical Damage, 3-hit combo. For every -1 to this skill's Energy Cost, Power +10.
Grass, Electric, Poison, Dark
Fire, Bug, Martial
Progress: 3 items