← Back to Spirit Dex
Tuba Fish(圆号鱼)
NO.184

Tuba Fish(圆号鱼)

Water Final Form Original Form

Specifically seeks out mineral-rich waters, absorbing minerals to adjust its dorsal structure for tuning purposes. Lives in groups, practicing vocalization together every morning; their massive ensemble can awaken all creatures in the surrounding waters, so spirits who prefer quiet refuse to live near them.

Dex Number
184
Category
French Horn Sprite
Height
0.79~0.98 M
Weight
10.9~15.8 KG
Updated
2026-04-02
Distribution
Unknown
Trait

Overtone Series

After using a status skill, the enemy gains the effect of the Clamor skill for 3 turns.

Recommended Skill Sets

Stacked Cannon Burst Build

Playstyle

Early game: Use Provoke for interference + Brine Bath to reduce energy cost. Mid game: Water Cannon stacks layers. Late game: Low-energy Water Cannon coordinates with Gushing Spring for execution.

Why this set works

Utilize Brine Bath and Baptism's energy reduction effects to quickly stack Water Cannon layers, while using Provoke to disrupt enemies. Late-game Water Cannon + Spring forms high burst output. Both Provoke and Brine Bath can trigger trait [Overtone Series] to apply [Noise], forming interference suppression.

Water Cannon

Why pick this skill

Core damage skill. Energy Cost permanently -1 after each use. Combined with Salt Bath and Baptism, can quickly stack to low-cost high-frequency output. Late game can combine with Gushing Spring for burst.

Saltwater Bath

Why pick this skill

Core support skill that provides -2 energy cost to all skills (-3 when responding to defense), greatly accelerating Water Cannon stacking. Also triggers the trait [Overtone Series] to inflict [Noise] on enemies.

Spring

Why pick this skill

Burst combo skill: +10 power per -1 energy cost; after stacking Water Cannon's cost reduction, combine with Salt Bath's cost reduction for extremely high damage.

Provoke

Why pick this skill

Disruption pressure skill: increases enemy other skills' Energy cost by 3, triggers [Chatter] with trait, disrupts enemy tempo while creating space for ally stacking.

Weather Enhancement Build

Playstyle

Open with Moisturize enhancement + Rain Dance for weather, Water Cannon for damage, Bubble Illusion for survival, utilizing high Magic Attack + weather bonus for suppression.

Why this set works

Traditional buffed damage route, Moisture greatly boosts Magic Attack, Rain Dance provides weather bonus, Water Cannon for stable damage, Bubble Illusion for survival. Both Moisture and Rain Dance can trigger trait [Overtone Series].

Moisture

Why pick this skill

Core buff skill with +190% Magic Attack that greatly boosts damage output, triggering 【Overtone Series】 with the trait.

Water Cannon

Why pick this skill

Core damage skill. Low energy cost and high frequency after stacking, damage becomes considerable when combined with high Magic Attack buffs.

Rainfall

Why pick this skill

Weather skill, Water-type skill power increases in Rain, combined with high Magic Attack Water Cannon to form suppression, while triggering traits.

Bubble Phantom

Why pick this skill

Self-preservation/stacking support: 80% damage reduction when reacting to Attack with evasion, ensuring survival while finding opportunities to continue stacking Water Cannon.

Sustained Interference Build

Playstyle

Frequently use status skills to trigger [Overtone Series] disrupting enemies, 'Water Cannon' finds opportunities to output and stack layers, forming suppression + damage hybrid playstyle

Why this set works

Extreme Disruption Route: The three status skills "Provoke," "Salt Bath," and "Baptism" can all trigger the trait [Overtone Series], continuously applying [Noise] to enemies. Water Cannon outputs and stacks during gaps. Use high HP and dual defenses to disrupt while on the field.

Provoke

Why pick this skill

Core disruption skill. Increases energy cost of enemy's other skills by 3. Combined with trait triggers [Noisy], powerfully disrupting enemy tempo.

Saltwater Bath

Why pick this skill

Using again can trigger the trait [Overtone Series], while reducing damage to preserve HP and create disruption opportunities.

Baptism

Why pick this skill

Dispels debuffs and gains -1 Energy Cost for all skills, ensuring self status while triggering traits to create advantages for subsequent skills.

Water Cannon

Why pick this skill

Core damage and stacking. Outputs and stacks during disruption windows, becoming a threat in the late game.

Notes
  • French Horn Fish is a fast, high-Magic Attack Water-type special attacker. Its trait [Overtone Series] applies [Noisy] to the enemy after using status skills, and combined with its rich selection of status skills, it can form interference and suppression.
  • Base stat distribution: HP 136 is high, Physical Attack 34 extremely low, Magic Attack 95 moderate, Physical Defense 95/Magic Defense 110 high, Speed 105 fast.
  • Skill pool features: various energy cost adjustment skills (Baptism, Salt Bath), buffing skill (Moisturize), weather skill (Rainfall), and core damage skill Water Cannon (can permanently reduce energy cost to stack power).
  • Key Mechanic: Water Cannon permanently reduces its Energy Cost by 1 with each use. Combined with Geyser (higher power at lower Energy Cost) and Salt Bath (Energy Cost -2/-3), this enables a high-burst late-game loop.
  • Provoke is a powerful disruption skill that increases other skills' energy cost by 3, and can trigger [Clamor] when used with its trait.
Gallery
Tuba Fish(圆号鱼) True Body
True Body
Tuba Fish(圆号鱼) Pet Egg
Pet Egg
Skills
Provoke
Lv. Lv.1

Provoke

Normal
Energy: 3 Status

Enemy's skills except the one used this turn gain Energy Cost +3 for 3 turns.

Defense
Lv. Lv.1

Defense

Normal
Energy: 1 Defense

Reduces damage taken by 70%. Counters attacks.

Water Splash
Lv. Lv.1

Water Splash

Water
Power: 30 Magic Attack

Deals Magic damage. Self recovers 1 Energy.

Soap Bubble
Lv. Lv.4

Soap Bubble

Water
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Baptism
Lv. Lv.8

Baptism

Water
Energy: 1 Status

Dispels all debuffs from self and gains -1 Energy Cost for all skills.

Wishing Star
Lv. Lv.12

Wishing Star

Normal
Energy: 3 Power: 110 Magic Attack

Deals magic damage to the enemy creature.

Soak
Lv. Lv.16

Soak

Water
Energy: 4 Status

Self gains 1 stack of Wet Mark.

Bubble Phantom
Lv. Lv.21

Bubble Phantom

Water
Energy: 2 Defense

80% damage reduction, when responding to an attack: retreat.

Water Cannon
Lv. Lv.26

Water Cannon

Water
Energy: 5 Power: 110 Magic Attack

Deals Magic damage. After each use, this skill's Energy Cost permanently -1.

Moisture
Lv. Lv.33

Moisture

Water
Energy: 7 Status

Self gains +190% Magic Attack.

Spring
Lv. Lv.35

Spring

Water
Energy: 6 Power: 90 Magic Attack

Deals Magic damage. For every -1 Energy Cost of this skill, Power +10.

Rainfall
Lv. Lv.40

Rainfall

Water
Energy: 5 Status

Changes the weather to Rain for 8 turns.

Saltwater Bath
Lv. Lv.50

Saltwater Bath

Water
Energy: 2 Status

Self gains -2 All Skill Energy Cost, Against Defense: changed to -3 Skill Energy Cost.

Rest and Recover
Lv. Normal Lineage

Rest and Recover

Normal
Energy: 2 Status

Restore 30% HP to self.

Etiolation
Lv. Grass Lineage

Etiolation

Grass
Energy: 2 Status

Restore 10 energy to self.

Ignite
Lv. Fire Bloodline

Ignite

Fire
Energy: 2 Status

Enemy gains 10 stacks of Burn.

Water Blaster
Lv. Water Bloodline

Water Blaster

Water
Energy: 2 Power: 80 Magic Attack

Deals magic damage to the enemy creature.

Rainbow Impact
Lv. Light Lineage

Rainbow Impact

Light
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Mud Armor
Lv. Earth Lineage

Mud Armor

Earth
Energy: 2 Status

Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.

Frost Descent
Lv. Ice Lineage

Frost Descent

Ice
Energy: 1 Status

Enemy gains 4 stacks of Freeze.

Rising Dragon Roar
Lv. Dragon Bloodline

Rising Dragon Roar

Dragon
Energy: 3 Power: 200 Magic Attack

Charge up to deal magic damage to the enemy.

Paralysis
Lv. Electric Lineage

Paralysis

Electric
Energy: 2 Status

Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.

Toxic Spore
Lv. Poison Bloodline

Toxic Spore

Poison
Energy: 3 Status

Enemy gains 5 stacks of Poison.

Feigned Sleep
Lv. Bug Lineage

Feigned Sleep

Bug
Energy: 2 Status

Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.

Neutralize
Lv. Martial Bloodline

Neutralize

Martial
Energy: 2 Status

Self gains +40 All Skill Power.

Eclosion Acceleration
Lv. Wing Lineage

Eclosion Acceleration

Wing
Energy: 2 Status

Self gains +20 All Skill Power, Swiftness.

Sweetheart Endurance
Lv. Cute Lineage

Sweetheart Endurance

Cute
Energy: 3 Status

Self and the enemy gain Adorify: Restores 40% HP.

Will-o'-Wisp
Lv. Nether Bloodline

Will-o'-Wisp

Ghost
Power: 30 Magic Attack

Deals Magic damage. Self recovers 1 Energy.

Greed
Lv. Dark Lineage

Greed

Dark
Energy: 2 Status

Self gains 100% lifesteal.

Mesh Transmission
Lv. Mechanical Lineage

Mesh Transmission

Mech
Energy: 1 Status

The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.

Hyperdimensional Projection
Lv. Phantom Lineage

Hyperdimensional Projection

Phantom
Energy: 4 Status

Enemy gains 4 stacks of Starfall Mark.

Medium
Lv.

Medium

Ghost
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Intimidate
Lv.

Intimidate

Ghost
Energy: 2 Power: 80 Magic Attack

Deals magic damage to the enemy creature.

Soul Snare
Lv.

Soul Snare

Ghost
Energy: 1 Status

Steal 3 Energy from the enemy.

Mockery
Lv.

Mockery

Ghost
Energy: 2 Status

Self gains +90% Magic Attack, if the enemy switches Elves this turn, self gains +70 Speed.

Mischief
Lv.

Mischief

Ghost
Energy: 1 Status

Enemy loses 3 energy. When responding to Defense: Changed to enemy loses 6 energy.

Main Axis
Lv.

Main Axis

Mech
Energy: 2 Power: 75 Physical Attack

Deals physical damage. This skill's position will not change.

Lever Swap
Lv.

Lever Swap

Mech
Status

Restore 2 energy to self, swap positions of skills on both sides.

Thought Extraction
Lv.

Thought Extraction

Normal
Status

Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.

Manipulate
Lv.

Manipulate

Normal
Energy: 1 Status

Energy cost of skills used by enemy this turn +7, lasts 3 turns.

Thorn Spikes
Lv.

Thorn Spikes

Normal
Energy: 2 Status

Enemy gains 1 stack of Thorn Mark.

Quick Move
Lv.

Quick Move

Normal
Energy: 1 Status

Self gains +80 Speed, Against Defense: changed to +160 Speed.

Magic Amplification
Lv.

Magic Amplification

Normal
Status

Self gains +70% Magic Attack.

Mental Disruption
Lv.

Mental Disruption

Normal
Status

Enemy gains All Skill Energy Cost +1. When countering Defense: Instead becomes Energy Cost +3.

Matchups

受击伤害增加

Grass, Electric

受击伤害降低

Fire, Mech

Stats
Total 549
HP 113
Physical Attack 31
Magic Attack 95
Physical Defense 95
Magic Defense 110
Speed 105
Handbook Tasks

Codex Project

Progress: 8 items

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Catch 20 Pokémon
Target: 20
Catch 1 Prismatic Mutant Pokémon
Target: 1
Obtain "Destined Hero" Medal
Use Provoke once
Target: 1
Use Baptism once
Target: 1
Use Moisture 2 times
Target: 2
Magic Experience x150
Research Points x5
Magic Experience x150
Research Points x10
Spirit Fruit x1
Research Points x20
Soul Ring Seal x1
Research Points x30
Light-Splitting Crystal x300
Research Points x50
Provoke x1
Recipe - Enrage x1
Research Points x10
Baptism x1
Recipe - Baptism x1
Research Points x10
Moisture x1
Recipe - Moisturize x1
Research Points x10