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Hornfish(号儿鱼)
NO.183

Hornfish(号儿鱼)

Water Phase I Original Form

It has a hollow-structured tail that produces trumpet-like sounds when air and water flow through. A highly social creature, it frequently hosts grand concerts where different Trumpet Sprites take turns showcasing their musical talents, creating breathtaking ensemble performances.

Dex Number
183
Category
Small Sprite
Height
0.31~0.42 M
Weight
3.9~5.25 KG
Updated
2026-04-02
Distribution
Unknown
Trait

Overtone Series

After using a status skill, the enemy gains the effect of the Clamor skill for 3 turns.

Recommended Skill Sets

Disruption Buff Style

Playstyle

Frequently use 0-energy status skills to trigger traits for enemy energy disruption, while boosting self Magic Attack, use Water Cannon for sustained output.

Why this set works

Utilize Provoke and Salt Bath, two 0-energy status skills, to frequently trigger trait and disrupt enemies. Moisturize provides Magic Attack boost, and Water Cannon as a scaling main output becomes cheaper over time. This build balances disruption, buffs, output, and endurance, making it the most comprehensive moveset for Haor Fish.

Provoke

Why pick this skill

Core disruption skill. 0 energy cost use triggers trait [Overtone Series], inflicting [Noise] on enemy (+3 energy cost), greatly limiting enemy skill cycles, especially countering high-energy cost skill systems.

Moisture

Why pick this skill

Core buff skill. 0 energy cost for massive +190% Magic Attack boost. Combined with trait disruption triggers, foundation for Haor's damage output.

Water Cannon

Why pick this skill

Main DPS skill, 110 power Water-type Special Attack, permanently reduces Energy cost by 1 per use, grows stronger over time, considerable damage with Moisture's Special Attack boost.

Saltwater Bath

Why pick this skill

0 Energy gain All Skill Energy Cost -2, -3 when responding to Defense. Greatly reduces skill cycle pressure while triggering trait to disrupt enemy. Key to sustain and prolonged combat.

Weather Burst Build

Playstyle

At the start, use Rain Dance to set weather; after Moisturize buff, use Water Cannon for burst damage; Provoke disrupts enemy rhythm.

Why this set works

Rain Dance activates Rainy Day weather to boost Water-type damage; Moisture provides Magic Attack buff. With dual amplification, Water Cannon output is extremely high. Provoke provides disruption and trait triggering. This build pursues extreme output but lacks sustain, suitable for speed attack playstyle.

Provoke

Why pick this skill

0 Energy Interference: Triggers trait to apply [Noisy] to enemy, limiting enemy actions

Rainfall

Why pick this skill

Changes weather to Rain (8 turns). Water-type skill power increases. Synergizes with own Water-type output to boost damage.

Water Cannon

Why pick this skill

Main DPS, 110 power, scalable Energy reduction, higher damage under Rain.

Moisture

Why pick this skill

Core buff. 0 Energy cost for +190% Magic Attack. Under Rain + buff dual amplification, Water Cannon damage explodes.

Notes
  • Haor Fish is a Water-type special attacker with 76 Magic Attack and 84 Speed (above average), with decent durability. Its trait 【Overtone Series】 applies 【Noise】 to enemies after using status skills (enemy skill energy cost +3), providing strong disruption. Core strategy uses low-energy status skills to trigger the trait for disruption while boosting damage through buffs and weather
  • Key skill analysis: Provoke (0-cost disruption), Moisturize (+190% Magic Attack buff), Rainfall (Rainy weather), Salt Bath (energy cost reduction), Water Cannon (growable output), Spring (energy cost reduction synergy).
  • With a shallow skill pool dominated by Water-type output, strategies center on [disruption + enhancement + damage] or [weather + growth scaling].
Gallery
Hornfish(号儿鱼) True Body
True Body
Hornfish(号儿鱼) Pet Egg
Pet Egg
Skills
Provoke
Lv. Lv.1

Provoke

Normal
Energy: 3 Status

Enemy's skills except the one used this turn gain Energy Cost +3 for 3 turns.

Defense
Lv. Lv.1

Defense

Normal
Energy: 1 Defense

Reduces damage taken by 70%. Counters attacks.

Water Splash
Lv. Lv.1

Water Splash

Water
Power: 30 Magic Attack

Deals Magic damage. Self recovers 1 Energy.

Soap Bubble
Lv. Lv.4

Soap Bubble

Water
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Baptism
Lv. Lv.8

Baptism

Water
Energy: 1 Status

Dispels all debuffs from self and gains -1 Energy Cost for all skills.

Wishing Star
Lv. Lv.12

Wishing Star

Normal
Energy: 3 Power: 110 Magic Attack

Deals magic damage to the enemy creature.

Soak
Lv. Lv.16

Soak

Water
Energy: 4 Status

Self gains 1 stack of Wet Mark.

Bubble Phantom
Lv. Lv.21

Bubble Phantom

Water
Energy: 2 Defense

80% damage reduction, when responding to an attack: retreat.

Water Cannon
Lv. Lv.26

Water Cannon

Water
Energy: 5 Power: 110 Magic Attack

Deals Magic damage. After each use, this skill's Energy Cost permanently -1.

Moisture
Lv. Lv.33

Moisture

Water
Energy: 7 Status

Self gains +190% Magic Attack.

Spring
Lv. Lv.35

Spring

Water
Energy: 6 Power: 90 Magic Attack

Deals Magic damage. For every -1 Energy Cost of this skill, Power +10.

Rainfall
Lv. Lv.40

Rainfall

Water
Energy: 5 Status

Changes the weather to Rain for 8 turns.

Saltwater Bath
Lv. Lv.50

Saltwater Bath

Water
Energy: 2 Status

Self gains -2 All Skill Energy Cost, Against Defense: changed to -3 Skill Energy Cost.

Rest and Recover
Lv. Normal Lineage

Rest and Recover

Normal
Energy: 2 Status

Restore 30% HP to self.

Etiolation
Lv. Grass Lineage

Etiolation

Grass
Energy: 2 Status

Restore 10 energy to self.

Ignite
Lv. Fire Bloodline

Ignite

Fire
Energy: 2 Status

Enemy gains 10 stacks of Burn.

Water Blaster
Lv. Water Bloodline

Water Blaster

Water
Energy: 2 Power: 80 Magic Attack

Deals magic damage to the enemy creature.

Rainbow Impact
Lv. Light Lineage

Rainbow Impact

Light
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Mud Armor
Lv. Earth Lineage

Mud Armor

Earth
Energy: 2 Status

Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.

Frost Descent
Lv. Ice Lineage

Frost Descent

Ice
Energy: 1 Status

Enemy gains 4 stacks of Freeze.

Rising Dragon Roar
Lv. Dragon Bloodline

Rising Dragon Roar

Dragon
Energy: 3 Power: 200 Magic Attack

Charge up to deal magic damage to the enemy.

Paralysis
Lv. Electric Lineage

Paralysis

Electric
Energy: 2 Status

Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.

Toxic Spore
Lv. Poison Bloodline

Toxic Spore

Poison
Energy: 3 Status

Enemy gains 5 stacks of Poison.

Feigned Sleep
Lv. Bug Lineage

Feigned Sleep

Bug
Energy: 2 Status

Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.

Neutralize
Lv. Martial Bloodline

Neutralize

Martial
Energy: 2 Status

Self gains +40 All Skill Power.

Eclosion Acceleration
Lv. Wing Lineage

Eclosion Acceleration

Wing
Energy: 2 Status

Self gains +20 All Skill Power, Swiftness.

Sweetheart Endurance
Lv. Cute Lineage

Sweetheart Endurance

Cute
Energy: 3 Status

Self and the enemy gain Adorify: Restores 40% HP.

Will-o'-Wisp
Lv. Nether Bloodline

Will-o'-Wisp

Ghost
Power: 30 Magic Attack

Deals Magic damage. Self recovers 1 Energy.

Greed
Lv. Dark Lineage

Greed

Dark
Energy: 2 Status

Self gains 100% lifesteal.

Mesh Transmission
Lv. Mechanical Lineage

Mesh Transmission

Mech
Energy: 1 Status

The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.

Hyperdimensional Projection
Lv. Phantom Lineage

Hyperdimensional Projection

Phantom
Energy: 4 Status

Enemy gains 4 stacks of Starfall Mark.

Medium
Lv.

Medium

Ghost
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Intimidate
Lv.

Intimidate

Ghost
Energy: 2 Power: 80 Magic Attack

Deals magic damage to the enemy creature.

Soul Snare
Lv.

Soul Snare

Ghost
Energy: 1 Status

Steal 3 Energy from the enemy.

Mockery
Lv.

Mockery

Ghost
Energy: 2 Status

Self gains +90% Magic Attack, if the enemy switches Elves this turn, self gains +70 Speed.

Mischief
Lv.

Mischief

Ghost
Energy: 1 Status

Enemy loses 3 energy. When responding to Defense: Changed to enemy loses 6 energy.

Main Axis
Lv.

Main Axis

Mech
Energy: 2 Power: 75 Physical Attack

Deals physical damage. This skill's position will not change.

Lever Swap
Lv.

Lever Swap

Mech
Status

Restore 2 energy to self, swap positions of skills on both sides.

Thought Extraction
Lv.

Thought Extraction

Normal
Status

Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.

Manipulate
Lv.

Manipulate

Normal
Energy: 1 Status

Energy cost of skills used by enemy this turn +7, lasts 3 turns.

Thorn Spikes
Lv.

Thorn Spikes

Normal
Energy: 2 Status

Enemy gains 1 stack of Thorn Mark.

Quick Move
Lv.

Quick Move

Normal
Energy: 1 Status

Self gains +80 Speed, Against Defense: changed to +160 Speed.

Magic Amplification
Lv.

Magic Amplification

Normal
Status

Self gains +70% Magic Attack.

Mental Disruption
Lv.

Mental Disruption

Normal
Status

Enemy gains All Skill Energy Cost +1. When countering Defense: Instead becomes Energy Cost +3.

Matchups

受击伤害增加

Grass, Electric

受击伤害降低

Fire, Mech

Stats
Total 438
HP 90
Physical Attack 24
Magic Attack 76
Physical Defense 76
Magic Defense 88
Speed 84
Handbook Tasks

Codex Project

Progress: 3 items

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Successfully evolve a creature 1 time
Target: 1
Magic Experience x150
Research Points x5
Magic Experience x150
Research Points x10
Light-Splitting Crystal x50
Research Points x10